Tranquil Whisperer

Bard Archetype

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Fortitude
Low
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Will
High
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Reflex
High
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Base Attack Bonus
Average
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HP per level
5/ Level
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HP
8
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Max level of Spells
6
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Caster ability
Charisma
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Tranquil Whisperer is a class in Pathfinder: Wrath of the Righteous. Tranquil Whisperers can use abilities that boosts his and ally's abilities in a range. They are fit for any role but work best as supports.

 

"Some bards use their upbeat music to fire up their allies, but tranquil whisperers do the opposite: they play their soothing compositions to alleviate any emotional pressure on their comrades and improve their concentration."

  

Tranquil Whisperer Information

 

Tranquil Whisperer Progression

 

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1  0  0  +2 +2 Bard ProficienciesCantripsInspire CourageBardic KnowledgeDetect Magic
Level 2  1 0 +3 +3 Bard Talent
Level 3  +2 +1 +3 +3  
Level 4  +3 +1 +4 +4  
Level 5  +3 +1 +4 +4 Inspire Tranquility
Level 6  +4 +2 +5 +5 Bard TalentFascinate
Level 7  +5 +2 +5 +5 Bardic Performance (Move Action)Saving Tranquility
Level 8  +6/+1 +2 +6 +6 Dirge Of Doom
Level 9  +6/+1 +3 +6 +6 Inspire Greatness
Level 10  +7/+2 +3 +7 +7 Bard TalentJack of All Trades
Level 11  +8/+3 +3 +7 +7 Inspire Tranquility
Level 12  +9/+4 +4 +8 +8 Soothing Performance
Level 13  +9/+4 +4 +8 +8 Bardic Performance (Swift Action)Tranquil Senses
Level 14  +10/+5 +4 +9 +9 Bard TalentFrightening Tune
Level 15  +11/+6/+1 +5 +9 +9 Inspire Heroics
Level 16  +12/+7/+2 +5 +10 +10  
Level 17  +12/+7/+2 +5 +10 +10 Inspire Tranquility
Level 18  +13/+8/+3 +6 +11 +11 Bard Talent
Level 19  +14/+9/+4 +6 +11 +11  
Level 20  +15/+10/+5 +6 +12 +12 Tranquil Apotheosis

 

 

Tranquil Whisperer Abilities

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Bard Proficiencies

A bard is proficient with all simple weapons, plus the longsword, rapier, short sword and shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

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Bardic Knowledge

A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks and may make all Knowledge and Lore skill checks untrained.

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Inspire Tranquility

A 1st-level tranquil whisperer can use his performance to inspire tranquility in his allies (including himself), bolstering their defenses. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against mind-affecting effects and suppresses the effects of all kinds of rage. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.

 

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Jack of All Trades

The bard gains a +1 bonus on all skill checks.

 

 

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Cantrips

Bards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.

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Bard Talent

As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gains an additional rogue talent. A bard cannot select a rogue talent that modifies the sneak attack ability.

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Saving Tranquility

At 7th Level, Inspire Tranquility also grants a moral bonus to saving throws against mind-affecting effects equal to the AC bonus.

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Tranquil Senses

At 13th Level, Inspire Tranquility also grants blindsense with 10 feet range.

 

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Inspire Greatness

A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if an, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.

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Soothing Performance

A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure of serious wounds, using the bard's level as the caster level. In addition, this performance removes the fatigued, sickened, and shaken condition from all those affected. Using this ability requires 4 rounds of continuous performance.

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Inspire Heroics

A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the targets are able to witness the performance.

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Fascinate

At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature stands quietly and observes the performance for as long as the bard continues to maintain it. Any damage to the target automatically breaks the effect.

 

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Dirge of Doom

A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to take become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continuous the performances.

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Frightening Tune

A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save (DC10 + 1/2 the bard's level + the bard's Charisma modifier) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear the band's performance.

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Tranquil Apotheosis

At 20th level, tranquil whisperer's mind changes completely. He gains immunity to confusion and mind-affecting effects, and counts as an outsider.

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Bardic Performance (Move Action)

A 7th level, a bard can start a bardic performance as a move action instead of a standard action.

 

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Bardic Performance (Swift Action)

At 13th level, a bard can start a bardic performance as a swift action.

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Lore Master

At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. 

 

 

 

 

 




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