Trap Sense

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At 3rd level, a barbarian gains a +1 bonus on saves made to avoid traps and a +1 to against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Trap Sense  is a one of many Special Abilities in Pathfinder: Wrath of the Righteous. Special Abilities are generally passive benefits that characters gain based on their Class but can also some times be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments , buff characters or just protect you.

 

Trap Sense Information

 

 How to Acquire Trap Sense

Trap Sense can be obtained by the following classes:

 

Trap Sense can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Trap Sense Tips & Notes

  • Notes & Tips go here

 

 
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Increased Duration  ♦  Power of Faith  ♦  Power Over Death  ♦  Powerful Change  ♦  Powerless Prophecy  ♦  Precise Companion  ♦  Precise Shot (Paladin)  ♦  Precise Splash Weapons  ♦  Primal Choices  ♦  Primal Size  ♦  Purity Of Body  ♦  Quarry  ♦  Quarterstaff Damage  ♦  Quick Draw  ♦  Quickened Equilibrium  ♦  Quivering Palm  ♦  Rage  ♦  Rage power  ♦  Rage Power (Instinctual Warrior)  ♦  Rage Powers  ♦  Raging Song (Move Action)  ♦  Raging Song (Swift Action)  ♦  Raging Tactician  ♦  Raise Animal Companion  ♦  Rampage  ♦  Ranged Legerdemain  ♦  Ranged Spell Combat  ♦  Ranger's Bond  ♦  Ranger Proficiencies  ♦  Rebuke Spirits  ♦  Recluse's Strider  ♦  Resilience of Steel  ♦  Restless Magic  ♦  Revelation  ♦  Righteous Hunter  ♦  Riposte  ♦  Rogue Proficiencies  ♦  Rogue Talent  ♦  Sacred Armor  ♦  Sacred Claws  ♦  Sacred Scourge  ♦  Sacred Shield  ♦  Sacred Weapon  ♦  Sacred Weapon (Shieldbearer)  ♦  Sacred Weapon +1  ♦  Sacred Weapon - Aligned Weapon  ♦  Sacred Weapon - Enchant Weapon  ♦  Savage Rapport  ♦  Save Bonus against Poison  ♦  Saving Slash  ♦  Saving Tranquility  ♦  Scaled Fist Bonus Feat  ♦  Scapegoat  ♦  Scent  ♦  Scribe Scrolls  ♦  Scroll Focus  ♦  Scroll Mastery  ♦  Scroll Specialization  ♦  Second Animal Focus  ♦  Second Judgement  ♦  Second Judgment  ♦  Second Mixed Bloodline  ♦  Secondary Bloodline  ♦  Secrecy  ♦  Secret  ♦  Secrets of the Grave  ♦  See No Evil, Hear No Evil  ♦  Seeker Bonus Feat  ♦  Self-reliance  ♦  Sentence  ♦  Shadowy Mist Form  ♦  Shapechanger  ♦  Share Transmutation  ♦  Shared Precision  ♦  Shared Skill  ♦  Shatter Confidence  ♦  Shield Adept  ♦  Shining Light  ♦  Shock Bomb  ♦  Shrouded Step  ♦  Signifer Armor Training  ♦  Simple Weapon Proficiency (Class Feature)  ♦  Sin Eater  ♦  Skald Talent  ♦  Skill Focus (Ability)  ♦  Skill Focus - Knowledge (World)  ♦  Skill Focus - Lore (Religion)  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Skills (Monk)  ♦  Slayer's Advance  ♦  Slayer Camouflage  ♦  Slayer Proficiencies  ♦  Slayer Talents  ♦  Slow Reactions  ♦  Smite  ♦  Smite Chaos  ♦  Smite Evil  ♦  Smite Evil - Additional Use  ♦  Snap Shot  ♦  Sneak Stab  ♦  Solo Tactics  ♦  Song of Inspiration  ♦  Song of Strength  ♦  Song of the Fallen  ♦  Soothing Performance  ♦  Sorcerer Bonus Feat  ♦  Sorcerer Proficiencies  ♦  Soul of Stone  ♦  Soul Power  ♦  Soul Shield  ♦  Specialist School  ♦  Specialist School - Evocation  ♦  Specialist School - Necromancy  ♦  Specialist School - Universalist  ♦  Spell Combat  ♦  Spell Critical  ♦  Spell Dance  ♦  Spell Eating  ♦  Spell Recall  ♦  Spellblast Bombs  ♦  Spellbook Selection  ♦  Spellcasting  ♦  Spells (Hexcrafter)  ♦  Spellstrike  ♦  Spirit  ♦  Spirit Animal  ♦  Spirit Enchantment  ♦  Spontaneous Healing  ♦  Spontaneous Summoning  ♦  Staggering Blast  ♦  Stalwart  ♦  Stealth (Class Feature)  ♦  Steel Net  ♦  Stern Gaze  ♦  Stigmata  ♦  Still Mind  ♦  Stoking the Embers  ♦  Stone Body  ♦  Stone Self  ♦  Stonebane  ♦  Stoneblood  ♦  Stonestrike  ♦  Storm Call  ♦  Storm Call, Greater  ♦  Strength of Stone  ♦  Strong Grip  ♦  Studied Spawn  ♦  Studied Target (Inquisitor)  ♦  Studious Squire  ♦  Stunning Fist  ♦  Stunning Fist: Fatigue  ♦  Stunning Fist: Sicken  ♦  Stygian Slayer Proficiencies  ♦  Style Strike  ♦  Style Strike - Disarm  ♦  Style Strike - Sunder  ♦  Style Strike - Trip  ♦  Summon Monster  ♦  Summon Monster I (Ability)  ♦  Summon Monster II (Ability)  ♦  Summon Monster IV (Ability)  ♦  Summon Monster IX (Ability)  ♦  Summon Monster V (Ability)  ♦  Summon Monster VI (Ability)  ♦  Summon Monster VII (Ability)  ♦  Summon Monster VIII (Ability)  ♦  Summon Nature's Ally  ♦  Summon Nature's Ally I (Class Feature)  ♦  Summon Nature's Ally II (Class Feature)  ♦  Summon Nature's Ally III (Class Feature)  ♦  Summon Nature's Ally IV (Class Feature)  ♦  Summon Nature's Ally IX (Class Feature)  ♦  Summon Nature's Ally V (Class Feature)  ♦  Summon Nature's Ally VI (Class Feature)  ♦  Summon Nature's Ally VII (Class Feature)  ♦  Summon Nature's Ally VIII (Class Feature)  ♦  Summon Tactics  ♦  Summoning Rager  ♦  Supercharge  ♦  Supreme Charge  ♦  Surprise Spells  ♦  Swift Tactician  ♦  Sworn Enemy  ♦  Sworn Enemy - Smite  ♦  Sylvan Bloodline  ♦  Tactician  ♦  Tactician (Hunter)  ♦  Tactician - Bonus Feat  ♦  Talented Slayer  ♦  Tanglefoot Bombs  ♦  Teamwork Feat (Demonbane Priest)  ♦  Teamwork Feat (Vanguard)  ♦  Telling Blow  ♦  Terrain Expertise  ♦  Terrain Mastery  ♦  Thassilonian Specialist (Feature)  ♦  Third Judgement  ♦  Third Judgment  ♦  Throat Cutter  ♦  Throw Anything (Alchemist)  ♦  Thunder Call  ♦  Tireless Bloodrage  ♦  Tireless Focused Rage  ♦  Tireless Rage  ♦  Total Cover  ♦  Tower Shield Defense  ♦  Tower Shield Evasion  ♦  Tower Shield Improved Evasion  ♦  Tower Shield Specialist (Ability)  ♦  Tower Shield Training  ♦  Tranquil Apotheosis  ♦  Tranquil Senses  ♦  Transfixing Charge  ♦  Transmutation Supremacy  ♦  True Judgement  ♦  True Magus  ♦  Two Minds  ♦  Two-Handed Weapon Training  ♦  Two-Minds  ♦  Unarmed Strike  ♦  Uncanny Dodge  ♦  Undercover  ♦  Unearthly Cold  ♦  Unfettered Fury  ♦  Unnatural Mien  ♦  Unparalleled Senses  ♦  Vampric Infusion  ♦  Vanguard's Bond  ♦  Vanguard Tactician  ♦  Versatile Healing Channel  ♦  Vile Curse  ♦  Vital Strike (Ability)  ♦  Vital Strike (Class Feature)  ♦  Wandering Skills  ♦  Wandering Spirit  ♦  Warpriest Weapon and Armor Proficiencies  ♦  Way of Redemption  ♦  Way of the Bow  ♦  Weapon and Armor Proficiency  ♦  Weapon and Armor Proficiency (Cavalier)  ♦  Weapon and Armor Proficiency (Cult Leader)  ♦  Weapon and Armor Proficiency (Hellknight Signifer)  ♦  Weapon and Armor Proficiency (Kineticist)  ♦  Weapon and Armor Proficiency (Monk)  ♦  Weapon and Armor Proficiency (Skald)  ♦  Weapon Finesse (Class Feature)  ♦  Weapon Mastery  ♦  Weapon Mastery (Magus)  ♦  Weapon Proficiency (Dueling Sword)  ♦  Weapon Snatcher  ♦  Weapon Training  ♦  Weapon Training (Monk)  ♦  Weapon Training (Spears)  ♦  Wearying Strike  ♦  Well-Hidden  ♦  Well-Versed  ♦  Wholeness of Body  ♦  Wild Shape (Feral Champion)  ♦  Wild Shape (Wolf)  ♦  Wild Talents  ♦  Wilderness Magic  ♦  Wind Treader  ♦  Wings (Dragon Disciple)  ♦  Winter Witch Spellbook  ♦  Witch's Familiar  ♦  Witch Spells Arcanist  ♦  Wizard Bonus Feat  ♦  Wizard Proficiencies  ♦  Wrack  ♦  Zen Archer Weapon Proficiency  ♦  Zen Archery  ♦  Zone of Sanctification



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