Two-Handed Fighter

Fighter Archetype

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Base Attack Bonus
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HP per level
+6 (d10)
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Skill Points

Class Initial Features

Class Skills

Two-Handed Fighter is a Fighter archetype in Pathfinder: Wrath of the Righteous.

Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when using two-handed weapons.


Two-Handed Fighter Information

  • Base Class: Fighter
  • Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
  • High saves: Fortitude
  • Alignment: Any.
  • Hit Die: +6.
  • Skill Ranks Per Level: 2.

Two-Handed Fighter Progression



Base Attack Bonus





Level 1 +1 +2 0 0 Bonus Combat FeatFighter Proficiencies,
Level 2 +2 +3 0 0 Bonus Combat Feat, Strong Grip
Level 3 +3 +3 +1 +1 Overhand Chop
Level 4 +4 +4 +1 +1 Bonus Combat Feat
Level 5 +5 +4 +1 +1 Two-Handed Weapon Training
Level 6 +6/+1 +5 +2 +2 Strong Grip, Bonus Combat Feat
Level 7 +7/+2 +5 +2 +2 Backswing
Level 8 +8/+3 +6 +2 +2 Bonus Combat Feat
Level 9 +9/+4 +6 +3 +3 Two-Handed Weapon Training
Level 10 +10/+5 +7 +3 +3 Strong GripBonus Combat Feat
Level 11 +11/+6/+1 +7 +3 +3 Piledriver
Level 12 +12/+7/+2 +8 +4 +4 Bonus Combat Feat
Level 13 +13/+8/+3 +8 +4 +4 Two-Handed Weapon Training
Level 14 +14/+9/+4 +9 +4 +4 Strong GripBravery
Level 15 +15/+10/+5 +9 +5 +5 Greater Power Attack
Level 16 +16/+11/+6/+1 +10 +5 +5 Bonus Combat Feat
Level 17 +17/+12/+7/+2 +10 +5 +5 Two-Handed Weapon Training
Level 18 +18/+13/+8/+3 +11 +6 +6 Bonus Combat Feat, Strong Grip
Level 19 +19/+14/+9/+4 +11 +6 +6 Devastating Blow
Level 20 +20/+15/+10/+5 +12 +6 +6 Bonus Combat Feat, Weapon Mastery


Two-Handed Fighter Abilities

Fighter Proficiencies

A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Combat Feat

At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” 

Strong Grip

At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

Overhand Chop

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.


Two-Handed Weapon Training

Whenever two-handed fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

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Weapon Mastery

At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.


At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.


At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.


Greater Power Attack

At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%)

Devastating Blow

At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.





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