Walk through Space

walk through space illusion icon spell pathfinder wrath of the righteous wiki guide 65px min

When under the effects of this spell, you can teleport up to 30 feet as a move action.

TARGET

target center personal pathfinder wrath of the righteous wiki guide 75px
Personal.

DURATION

1 round/ level

SAVING THROW

--

SPELL RESISTANCE

Not affected by target's spell resistance

SPELL DESCRIPTORS

--

CASTING TIME

Standard action

Walk through Space is a Conjuration Spell in Pathfinder: Wrath of the Righteous. Walk through Space is a level 7 Spell from the Conjuration school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Walk through Space Information

Spell Details:

  • Target:
    target center personal pathfinder wrath of the righteous wiki guide 75px
    Personal.
  • Duration: 1 round/ level
  • Saving Throw: --
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: --
  • Casting Time: Standard action
  • Spell Effect: When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an unoccupied space that you can stand on within line of sight. Alternatively, you can spend a move action to teleport to a standing position from lying prone. Teleporting does not provoke attacks of opportunity.

 

How to Acquire Walk through Space

Light can be obtained by the following classes:

Walk through Space can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Walk through Space Tips & Notes

  • Notes and tips go here...

 

 
Pathfinder: Wrath of the Righteous All Conjuration Spells
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    • Anonymous

      Why would anybody ever use this, like ever? It's a three tier higher dimesion door that you can use at rounds per level instead of once. But 9 times outta 10 if you need to short distance teleport, it is to avoid getting bonked, and combat in this game is typically over in 5 rounds or less baring impossible ac bosses. And if you are a squishy caster who's being engaged at melee for 5 rounds or more per fight, you are already dead.

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