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The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1. |
Ward is a Hex in Pathfinder: Wrath of the Righteous. Hexes are magic tricks that grant Witches powers or weaken foes. At 1st level, a Witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A Witch cannot select an individual hex more than once.
Ward Information
Type: Hex
The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.
How to Acquire Ward
Ward can be obtained by the following classes:
Ward can be cast by using the following Items:
- Item: ??
- Weapon: ??
- Armor: ??
Ward Tips & Notes
- Notes & Tips go here
All Hex in Pathfinder: Wrath of the Righteous |
Ameliorating ♦ Aura of Purity ♦ Cackle ♦ Evil Eye ♦ Fortune ♦ Healing ♦ Iceplant ♦ Misfortune ♦ Nails ♦ Protective Luck ♦ Slumber ♦ Vulnerability Curse |