Ward

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The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.

Ward is a Hex in Pathfinder: Wrath of the Righteous. Hexes are magic tricks that grant Witches powers or weaken foes. At 1st level, a Witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A Witch cannot select an individual hex more than once.

 

Ward Information

Type: Hex

The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.

 

How to Acquire Ward

Ward can be obtained by the following classes:

 

Ward can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Ward Tips & Notes

  • Notes & Tips go here

 

 
All Hex in Pathfinder: Wrath of the Righteous
Ameliorating  ♦  Aura of Purity  ♦  Cackle  ♦  Evil Eye  ♦  Fortune  ♦  Healing  ♦  Iceplant  ♦  Misfortune  ♦  Nails  ♦  Protective Luck  ♦  Slumber  ♦  Vulnerability Curse

 

 




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