Warhammer is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Warhammers are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.

This page covers a list of all the Warhammers featured in Pathfinder: Wrath of the Righteous.

 

All Warhammers in Pathfinder: Wrath of the Righteous

 

 

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Fireborn Warhammer

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +4 This +4 flaming warhammer holds three small fire elements that can be summoned once per day for 5 rounds.

Preacher's Warhammer

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +4 This +4 holy warhammer grants its wielder the ability to cast inspiring recovery spell once per day as a 11th level cleric.

Warhammer of Hatred

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +1 This +1 warhammer is particularly efficient against the ancestral enemies of the dwarven race. Its damage is increased by 1 d6 against ores and goblins, and by 2d6 against giants.

Noble Warhammer

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +3 This weapon is a +3 warhammer.

Chaos Hammer

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +4 Whenever this +4 anarchic warhammer confirms a critical hit, it applies the effect of Touch of chaos ability to the target. Touch of chaos: You imbue the target with chaos. For the next round, anytime they rolls a d20, they must roll twice and take the less favorable result.

Solid Strategy

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +5 This +5 holy warhammer grants its wielder the ability to move without provoking attacks of opportunity.

Warhammer of Obstinacy

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +2 Each time this +2 warhammer lands a hit, the enemy must pass a Reflex saving throw (DC 15) or suffer additional 1 d8 piercing damage.

The Collapse

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +1 Whenever this +1 cold iron warhammer confirms a critical hit, all enemies in 15 feet area must pass a Fortitude saving throw (DC 16) or become prone.

Battle-Forged

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +3 This +3 warhammer deals 1d12+3 damage on a hit and has a critical range of 19-20.

Entomber

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +4 Whenever the wielder of this +4 warhammer successfully hits an enemy with a charge attack, the enemy must pass a Fortitude saving throw (DC 33) or be entrapped in stone until the end of the fight. While under this effect the enemy becomes vulnerable to bludgeoning damage as well as slowed down. If this warhammer confirms a critical hit against an affected enemy, all enemies in 30 feet area should pass the same check or be under the same effect.

Finnean the Talking Weapon

Martial 20(x3) 5 lbs 2 ft Melee 1d8 (Bludgeoning) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Twin Crystals

Exotic 17-20(x2) 10 lbs ??? 1d8 (Slashing) +5 This +5 agile keen two-bladed sword deals force damage instead of physical damage.

The Debilitator

Exotic 19-20(x2) 10 lbs ??? 1d8 (Slashing) +3 Whenever the wielded of this +3 mithral double sword lands a hit on an enemy, the target must pass a Reflex saving throw (DC 23) or suffer ability damage: one blade deals 1d3 damage to Strength, while the other deals 1d3 damage to Constitution. This effect can't lower an ability below 7.

Winter's Mark

Exotic 19-20(x2) 10 lbs ??? 1d8 (Slashing) +5 Whenever the wielder of this +5 frost double sword hits a new Medium or smaller enemy for the firsrt time, the enemy suffers additional 2d6 cold damage. Whenever the wielder hits a Large or bigger enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or be surrounded with a frot aura, making all other enemis in a 15-feet radius become vulnerable to cold damage for 3 rounds.

Havoc Harbinger

Exotic 15-20(x2) 10 lbs ??? 1d8 (Slashing) +5 This +5 keen anarchic double sword has its critical range increased to 18-20. It also allows its wielder to automatically confirm critical hits against enemies of neutral alignments.



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