Warpriest Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills. All of these things combine to determine how your Warpriest Build plays, and it's a lot to take in if you are a new player, or even veteran. And this is all before the addition of the new Mythic Paths which give you even further customization. When you complete quest The Burning City and A Blow from the Sky, you will get 1 level of Mythic Hero class.

Notable things about Warpriest Builds are as follows: 

The combination of Spellcasting and Fighter Feats is rare in Pathfinder: Wrath of the Righteous, making the Warpriest Class very very good. Warpriest Builds can also buff their Attack Rolls and Damage Rolls with Sacred Weapon, as well as Armor Class with Sacred Armor. What's great about Sacred Armor is that it buffs your Armor (item), and not yourself, so you can also use another Armor Class Enhancement buff that targets yourself if you want.

Warpriest Builds

Zen Archer 4 / Cult Leader 16

Archer that can cast Divine Spells, use Sacred Weapon and Sacred Armor, as well as Fervor and Sneak Attack.

Race: Plumekith (Garuda-Blooded)

Attributes: STR 18, DEX 18, CON 10, INT 10, WIS 22, CHA 8

BAB: +16 +11 +6 +1

 Level Key Abilities Gained  Feats Taken
Zen Archer 1 Flurry of Blows, Unarmed Strike, AC Bonus, Monk Bonus Feat Deadly Aim, Point-Blank Shot
Zen Archer 2 Weapon Focus Longbow Precise Shot
Zen Archer 3 Ki Pool, Zen Archery, Point Blank Master Improved Initiative
Zen Archer 4 Ki Power: Barkskin --
Cult Leader 1 -- Warrior Priest
Cult Leader 2 -- --
Cult Leader 3 Positive Energy Fervor, Sneak Attack 1d6 Accomplished Sneak Attacker
Cult Leader 4 Sacred Weapon --
Cult Leader 5 -- Weapon Specialization
Cult Leader 6 Sneak Attack 2d6 Improved Critical
Cult Leader 7 Sacred Armor Clustered Shots
Cult Leader 8 Sacred Weapon +2 --
Cult Leader 9 Sneak Attack 3d6 Greater Weapon Focus
Cult Leader 10 Sacred Armor +2 --
Cult Leader 11 -- Snap Shot
Cult Leader 12 Sacred Weapon +3, Sneak Attack 4d6, Hide in Plain Sight --
Cult Leader 13 Sacred Armor +3 Greater Weapon Specialization
Cult Leader 14 -- --
Cult Leader 15 Sneak Attack 5d6 Penetrating Strike
Cult Leader 16 Sacred Weapon +4, Sacred Armor +4 --

 

Healing Tank:
Warpriest/Shield Bearer

This build seeks to be an almost untouchable clanking tank with good healing abilities, and an incredible protector against Abysmal Corruption during Rests, significantly aiding long Abyss crawls.  Weakness is mind-affecting spells due to low Int., so look to buff spell resistances.  Damage is lower than 2 weapon fighters but good AC with Heavy Armor & Shield.  Keep Defensive Fighting on, turn off right before attack with no movement, then turn on again immediately after attack.  Get AC as high as possible and draw enemy attention & attacks to you (keep halo on, demons hate Good Aasimars).  Keep Lore/Religion as high as possible: +1 Skill Point @ Lvl 1 yields a +10 Religion check!  Low intelligence (8, which frees 2 Skill Points for other ability) due to lack of schooling as an Mendevian Orphan (MO background grants +1 Religion, +1 on all Saves against demons), while hanging out a lot with the nice local Priest father-figure helping homeless orphans w/ food & shelter.  Iomedae is an obvious choice for a god, but Sarenre additionally takes CG while still favoring a one handed weapon (Scimitar).  Suggested Alignment is LG (Iomedae) or NG (Sarenae), allowing max choice between Lawful and Chaotic actions while always choosing Good reactions in dialogs.  For Weapon Focus, choose a one-handed weapon, Consider the favored weapon of your deity (you ARE the god's Cleric after all), but you're not bound to that - any weapon focused on is treated as a Sacred Weapon.

THIS SHIELD BEARER BUILD (think about it...) SHOULD AVOID USE OF NON-RANGED TWO-HANDED WEAPONS!
Ranged weapons are fine for distance work, but remember you are a front-line heavy armor tank.

Race: Angelkin Aasimar, Regional/Mendevian Orphan

Level 1 Attributes: STR 17, DEX 12, CON 13, INT 8, WIS 16, CHA 12
Obviously, add Attribute points to STR and then CON first, unless you want to concentrate on bosting WIS, also a very valid choice for healing & aid spells.

BAB: +?? +?? +?

Level Key Abilities Gained Feats Taken
 1 War Priest Weapon & Armor Proficiencies, Spontaneous (Cure) Casting, Blessings x2, Sacred Weapon:Shield, Shield Adept, Shield Bash, choose +1 Lore:Religion (gives +10 Rest Abysmal Checks) Toughness
 2  +1 Lore:Religion (gives +11 Rest Abysmal Checks), +1 Athletics (-3 to +1 on Checks)) Positive Energy Fervor
 3  Skill Focus:Lore:Religion (additional +6 Abismal Checks, now +17 at only 3rd level!) Heavy Shield Bash
 4  +1 Skill Strength (now Str=18; +4); Skills: Lore/Religion +1 (now +18 modifier), +1 Persuasion Channel Positive Energy
 5    
 6  Bonus feat  
 7    
 8  Sacred Weapon, Sacred Shield  
 9  Bonus feat  
 10  Sacred Armor  
 11    
12   Bonus feat, Sacred Weapon, Sacred Shield  
13   Sacred Armor  
14     
15   Bonus feat  
16   Sacred Weapon, Sacred Shield  
17     
18  Bonus feat  
19     
     

 

YOUR BUILD NAME HERE

Build Description Goes here

Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained Feats Taken
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

 

YOUR BUILD NAME HERE

Build Description Goes here

Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained Feats Taken
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

 

YOUR BUILD NAME HERE

Build Description Goes here

Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained Feats Taken
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

 

YOUR BUILD NAME HERE

Build Description Goes here

Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained Feats Taken
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

 




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