Wildland ShamanShaman Archetype |
||
---|---|---|
![]() Fortitude Low |
![]() Will High |
![]() Reflex Low |
![]() Base Attack Bonus Average |
![]() HP per level 5/ Level |
![]() HP 8 |
![]() Max level of Spells 10 |
![]() Caster ability Wisdom |
![]() Caster type Memorizing Spells |
Class Initial Features |
||
Class Skills |
||
Wildland Shaman is a sub-class in Pathfinder: Wrath of the Righteous. Wildland Shamans draw upon their power to shape the world and expand the influence of their spiritual patrons. These divine adventurers have strong ties to natural spirits. They form powerful bonds with particular spirits, and as their power grows they learn to call upon other spirits in times of need.
"The half-orcs living in the wasteland have long learned a harsh lesson — the fittest survives and the fittest rules. Their shamans do not communicate with spirits. They prefer to forcefully subjugate animals and the only battle spirit they approve, for those who do not fight and do not serve the strongest are destined to die — such is the law of the wasteland."
Wildland Shaman Information
- Base Class: Shaman
- Race: Half-Orc
- High saves: Will, Reflex
- Low saves: Fortitude
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Lore (Nature), Persuasion
- Proficient with all simple weapons, light armor, and medium armor.
Wildland Shaman Progression
Level |
BAB |
Fort |
Ref |
Will |
Abilities |
1 | 0 | 0 | 0 | 2 | Battle Spirit, Animal Companion, Simple Weapon Proficiency, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor) |
2 | 1 | 0 | 0 | 3 | Hex |
3 | 2 | 1 | 1 | 3 | |
4 | 3 | 1 | 1 | 4 | Hex |
5 | 3 | 1 | 1 | 4 | |
6 | 4 | 2 | 2 | 5 | Wandering Hex |
7 | 5 | 2 | 2 | 5 | |
8 | 6/1 | 2 | 2 | 6 | Hex |
9 | 6/1 | 3 | 3 | 6 | |
10 | 7/2 | 3 | 3 | 7 | Hex |
11 | 8/3 | 3 | 3 | 7 | |
12 | 9/4 | 4 | 4 | 8 | Hex |
13 | 9/4 | 4 | 4 | 8 | |
14 | 10/5 | 4 | 4 | 9 | Wandering Hex |
15 | 11/6/1 | 5 | 5 | 9 | |
16 | 12/7/2 | 5 | 5 | 10 | Hex |
17 | 12/7/2 | 5 | 5 | 10 | |
18 | 13/8/3 | 6 | 6 | 11 | Hex |
19 | 14/9/4 | 6 | 6 | 11 | |
20 | 15/10/5 | 6 | 6 | 12 | Hex |
Hex
A shaman learns a number of magical tricks, called hexes, which grant her powers or weaken foes. At 2nd level, a shaman learns one hex. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman earns new hexes. A shaman can select from any Of the hexes available to her chosen spirit. A shaman cannot select a hex more than once unless noted otherwise. Using a hex is a standard action that doesn't provoke an attack of opportunity unless otherwise noted. The saving throw DC to resist a hex is equal to 10 + 1/2 the shaman's level + the shaman's Wisdom modifier.
Wandering Hex
At 6th level, a shaman can temporarily gain the use of one of the hexes possessed by either one of her spirits. She must make this selection each day when she prepares her spells. For the purposes Of this ability, she can select any hex possessed by her spirit or wandering spirit. If she selects it from her wandering spirit, she loses the hex immediately if she bonds with another spirit, although she can then select a different hex to gain using this ability, from either her spirit or her new wandering spirit. At 14th level, a shaman can select two wandering hexes each day instead Of one. This ability otherwise functions as the hex class feature.
Simple Weapon Proficiency (Class Feature)
You become proficient with all Simple Weapons.
Armor Proficiency - Light Armor (Class Feature)
You become proficient with Light Armor.
Armor Proficiency - Medium Armor (Class Feature)
You become proficient with Medium Armor.
Stealth (Class Feature)
Shadow Shaman gains Stealth as a class skill.
Animal Companion
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.
Battle
A shaman who selects the battle spirit gains scars from evew wound she takes, and the grit Of battle always seems to cling on her body. When she calls upon one of this spirit's abilities, she grows in stature —becoming taller and more muscular, with a grimace of rage stretching across her face. Additional Hexes: Battle Master, Battle Ward, Hampering Hex Bonus Spells: Enlarge Person, Bull vs Strength, MagicalVestment, Thorn Body, Righteous Might, Bull's Strength, Mass, Fire Storm, Frightful Aspect, Shapechange.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |