Winds of Vengeance |
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You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a fly speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed. The winds shield you from any other wind effects, and form a shell of breathable air around you, allowing you to fly and breathe underwater or in outer space. TARGET
DURATION1 minute/level SAVING THROWFortitude Saving Throw SPELL RESISTANCENot affected by target's spell resistance SPELL DESCRIPTORS-- CASTING TIMEStanndard Action |
Winds of Vengeance is an Evocation Spell in Pathfinder: Wrath of the Righteous. Winds of Vengeance is a level 9 Spell from the Evocation school. Other school categories include Abjuration Spells, Conjuration Spells, Illusion Spells, Divination Spells, Enchantment Spells, Evocation Spells, Transmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.
Winds of Vengeance Information
- Level: 9
- School: Evocation
Spell Properties:
- Target:
Personal - Duration: 1 minute/level
- Saving Throw: Fortitude Saving Throw
- Spell Resistance: Not Affected by target's spell resistance
- Spell Descriptors: --
- Casting Time: Stanndard Action
- Spell Effect: Description: You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a fly speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed. The winds shield you from any other wind effects, and form a shell of breathable air around you, allowing you to fly and breathe underwater or in outer space. Ranged weapons (including giant-thrown boulders, siege weapon projectiles, and other massive ranged weapons) passing through the winds are deflected by the winds and automatically miss you. Gases and most gaseous breath weapons cannot pass though the winds. In addition, when a creature hits you with a melee attack, you can shape your winds so they lash out at that creature as an immediate action. The creature must make a Fortitude Saving Throw or take 5d8 points of bludgeoning damage and be knocked prone (if on the ground). On a failed save, Huge flying creatures are checked and Large-sized or smaller flying creatures are blown away instead of knocked prone. On a successful save, the damage is halved and the creature is not knocked prone (or checked or blown away).
How to Acquire Winds of Vengeance
Light can be obtained by the following classes:
- Cleric
- Druid
- Oracle
- Shaman
- Loremaster (via Cleric or Druid secret)
- Nature Mage (Arcanist archetype)
Winds of Vengeance can be cast by using the following Items:
- Item ??
- Weapon ??
- Armor ??
Winds of Vengeance Tips & Notes
- As of 1.3.7d, this spell only provides full concealment against ranged weapons (50% miss chance); it does not make all ranged weapons miss as per the description on this page.
- This spell is amazing as it provides immunity to breath attacks which are incredibly dangerous