Woljif Jefto

woljif jefto companion pathfinder wotr wiki guide 250px
Race   Tiefling  
Gender Male
Class   Rogue (Eldritch Scoundrel)  
Alignment Chaotic Neutral
Deity Calistria
Background Pickpocket
Ability Scores
Str Dex Con Int Wis Cha
10 20 13 18 10 10
Point buy equivalent 32

Woljif Jefto is a Companion in Pathfinder: Wrath of the Righteous. Companions assist the player by joining his/her party and have their own backstories and unique characteristics.

 

As the descendants of demons, tieflings are not the most respected or trusted of Mendev's citizens, to put it mildly. However, a few minutes in conversation with Woljif is enough to see that it isn't prejudice working against this particular tiefling - it is his puddle-deep personality, his membership of one of Mendev's biggest thief gangs, and his chronic inability to stick to anything, even his own principles. Woljif sees you purely as a convenient way to solve a few of his problems. At least, for now.

 

Woljif Jefto Information

Woljif joins your party with the following statistics:

Class: Rogue (Eldritch Scoundrel) 3
Feats: Weapon Finesse, Scribe Scrolls, Two-Weapon Fighting, Double Slice
Skill Ranks: Mobility (3 ranks), Perception (3 ranks), Stealth (3 ranks), Trickery (3 ranks), Use Magic Device (3 ranks)
Background: Pickpocket
Rogue Talents: Weakening Wound
Finesse Training: Daggers

 

How to Recruit Woljif Jefto

Act 1

Woljif can be recruited in the basement of Defender's Heart. Woljif must be recruited before the Defender's Heart is attacked during A Stay of Execution as he will disappear from the basement after the quest completes.

If during the Stolen Moon quest you attack sister Kerismei, Woljif will leave permanently during Act 2.

 

Act 3

During Act 2 Woljif will leave your party during the quest A Blow from the Sky. Once you have reclaimed Drezen by completing Banner over the Citadel you can re-recruit him in Act 3 by completing two specific "random" encounters on the world map. These encounters are not actually random at all - think of them as hidden locations rather than random encounters. You must have recruited him in the basement of the Defender's Heart otherwise these encounters will not occur.

  1. The first encounter can always be found by traveling just south of the Lost Chapel on the world map. You will enter a Wilderness Encounter and will have to fight some baphomet cultists while others run away to warn the Crescent of the Abyss.

  2. There are two locations that will trigger the second encounter; you can go to either of them to trigger the event. The event won't appear unless you've done the first encounter.
    • Location 1 always happens on the road heading west from the Lost Chapel, halfway between the chapel and Greengates. After your first encounter with the cultists, head north back up to the Lost Chapel. Next, head west and keep going forward (the road will curve a bit, don't move onto any other paths). Once you've reached about halfway between the Lost Chapel and Greengates, you'll get the second encounter.

    • Location 2 always happens on the road going south from the Lost Chapel to Wintersun. Unlike the first location above, which can be accessed without having to fight any armies, this location requires you to defeat a demon army and liberate a demon fort (Stone Maze Outpost) before you can travel there with your party. Travel south from the Lost Chapel until you have arrived at the Stone Maze Outpost. Once your party has reached Stone Maze Outpost, continue south and the event will trigger almost immediately.

Once you've arrived at the 2nd encounter be careful of the traps on the map and head to the northern section. You'll find Woljif there and can recruit him after solving his predicament with the cultists.

Gameplay

Woljif has some of the highest melee damage potential of the main party members, with his high Dexterity and Sneak Attack ability having the potential to deliver punishing amounts of damage, even early on. After having a party member occupy an enemy's attention, Woljif can flank them and deliver his attacks with Sneak Attack. One can also use spells and effects that make the enemy helpless of flat-footed to ensure Woljif gets the highest damage possible out of his attacks. Considering the amount of strong kukuri and rapiers are in the game, giving Woljif Martial Weapons Proficiency or a dip in a class that has it can potentially pay off. 

Woljif's archetype, Eldritch Scoundrel, is a double-edged sword. On one hand, it allows him to have greater versatility than a normal rogue, able to cast spells and use wands or scrolls so long as his Use Magic Device skill is high. He can also memorize different spells from scrolls. On the other hand, it forces him to never wear armor to avoid Arcane Spell Chance Failure, which when combined with Woljif's already low Constitution, makes him a serious glass cannon with the frailty that usually comes from being a wizard. When deploying him, make sure the enemy's attention is already occupied and avoid sending him in first by moving his initiative order until later if need be. Different class options include Slayer, or Vivisectionist Alchemist, both of which keep his Sneak Attack progression and reward more martial power in exchange for his spellcasting as an Eldritch Scoundrel, or Arcane Trickster, if you want to gave him a bit more magic, sacrificing a bit more martial capability for it (still get some Sneak Attack). 

Personality

Woljif is typically playful and smug, smiling and joking whenever he has a chance. In the past, he has lived his life on the streets, relying on his wits and instincts to keep him alive. This makes him quite slow to trust, keeping the Commander at arm's length during Act 1 until they complete his personal mission to earn his trust. He is implied to be quite young and this shows in his love of playing practical jokes. He apparently enjoys messing with people who don't know any better, like telling Nenio and Arueshalae blatantly false information for laughs. Having grown up hungry on the street, his initial dream is to be rich and powerful so that he can lord over those who looked down on him. 

However, his smile and jokes seem to hide a great deal of sadness and fear borne from his past. His parental abandonment, his grandmother's abusive alcoholism, and the discrimination he suffered as a Tiefling growing up in Kenabres, all left deep scars on him. He is very scared for his own life, so much so that he panics during the gargoyle attack on the Crusade and runs off, not rejoining the party out of fear that the Commander will kill him for deserting. It is only after the Commander defends Woljif from Voetil that he comes to truly trust them with his life, beginning to see the party as the family he never really had. He never deserts again after this, unless the Commander goes down the Swarm path. Conversely, he responds enthusiastically to several Trickster path dialogues. 

Woljif Jefto Related Quests

In the quest Dark Moon Rising, your choices with him up to this point in the story will decide whether Woljif gets the human ending or the demon ending.

 

Woljif Jefto Builds

Build 1

4 Scoundrel/ 16 Vivisectionist

10 STR/ 24 DEX/ 14 CON/ 18 INT/ 8 WIS/ 12 CHA

 

Level Take
4 Vivisectionist
5 Vivisectionist - Dodge // Feral Mutagen
6 Vivisectionist
7 Vivisectionist - Improved Unarmed // Combat Trick => Crane Style
8 Scoundrel
9 Vivisectionist - Improved Two-Weapon Fighting
10 Vivisectionist - Feral Wings
11 Vivisectionist - Outflank
12 Vivisectionist - Infusion
13 Vivisectionist - Accomplished Sneak Attacker
14 Vivisectionist - Crippling Strike
15 Vivisectionist - Greater Two-Weapon Fighting
16 Vivisectionist - Greater Mutagen
17 Vivisectionist - Improved Critical: Dagger
18 Vivisectionist - Enhance Potion
19 Vivisectionist -Weapon Focus: Dagger
20 Vivisectionist - Grand Mutagen

Build 2

Woljif Build Pathfinder Wrath of the Righteous Guide – In this Woljif Build Guide, I’m going to break down the Archetype to multiclass with, Attributes, Skills, Feats, Medical Discoveries, Spells, Mythic Path, and Equipment you should choose in order to take advantage of Woljif’s Sneak Attacks. We’re going to multiclass with the Vivisectionist Alchemist to stack these attacks and to buff ourselves with Mutagens and Spells. If you’re looking for a way to efficiently eliminate enemies up close with a Dual Dagger Melee Build, then this Woljif Build Guide is for you!

 

By default, Woljif’s Eldritch Scoundrel Prestige Class is average at best. It aims to combine the best features of a Rogue and a Wizard, however, it isn’t very effective. You don’t get Sneak Attacks as often as you should and your Spell Slots per level are too limited. Your Armor Class (AC) or how difficult it is to hit you is also low to begin with, which means that you often need to be micromanaged just to stay alive in Combat.

As such, we’re going to multiclass with the Vivisectionist Alchemist. Not only are you able to take Sneak Attacks at every other level, but you also gain access to Medical Discoveries. These provide you with Attribute and defense buffs, which can be activated prior to the start of an encounter. You also perform an additional Natural Attack on top of the Melee Attacks you execute with Daggers.

Details: Here

Build 3

4 Eldritch Scoundrel/16 Arcane Enforcer

 Woljif Human Versus Demon Choices

There are certain choices that will influence whether Woljif gets the human or demon ending at the end of the game.
Act I "I've stayed with the Family for too long..."
  • "You deceived the people who considered you a friend." (Good, Human)
  • "Atone for your crimes by serving the crusade." (Lawful, Demon)
  • "You did the right thing by not giving away the amulet." (Evil, Demon)
  • [Shrug] "It's your business not mine." (no alignment shift, Demon)

Act III (After meeting up with Woljif  post-disappearance) "What if it's a trap?"

  • (Good) "Just think about how much you can do for the crusade now!" (Demon) 
  • (Lawful) "Your demonic heritage won't lead to anything good." (Demon)
  • (Chaotic) "I've never seen anything like this! You need to use its power with caution, and we'll keep an eye on how the amulet works from now on." (Human) 

Act IV (Abandoned Mansion) "Watch, Commander. Once he gets a taste of this power, you will never be able to sway him again."

  • "Woljif, you're not a lonely child anymore." (Human)
  • "Do you want to be worthy of the power of Ygefeles?" (Demon)
  • "Disgusting. You really are weak and pathetic." (Demon)
  • [Say Nothing] (Demon)

Act IV (Abandoned Mansion, Thieflings) "You'll bask in their adoration!"

  • You can't make them love you. (Human)
  • Enchant them. (Demon)
  • You know, he's right. (Demon)
  • [Say Nothing] (Demon)

Act IV (Abandoned Mansion, "What do you reckon, chief?"

  • Take your power and destroy the old Woljif. (Demon)
  • To win, I need you and all the loyal friends I fight alongside." (Human)
  • I don't care. Do what you think is best. (Demon)
  • [Say Nothing] (Demon)

Woljif Jefto Tips and Notes

  • If you chose Demon Origin, it grants outsider subtype, immunity to electricity, poison, cold resistance 10, acid resistance 10, fire resistance 10, a +2 profane bonus to Dexterity and Intelligence ability score, as well as Spell Resistance equal to 11 + his character level
  • After Woljif leaves the party, and you get the first "random" encounter, the map contains a hidden bag (Perception DC25).
  • Other notes, tips, and trivia

 

Pathfinder: Wrath of the Righteous All Companions
Arueshalae  ♦  Camellia  ♦  Ciar  ♦  Daeran  ♦  Delamere  ♦  Ember  ♦  Finnean  ♦  Greybor  ♦  Kestoglyr  ♦  Lann  ♦  Nenio  ♦  Queen Galfrey  ♦  Regill  ♦  Seelah  ♦  Sosiel  ♦  Staunton Vhane  ♦  Wenduag



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    • Anonymous

      Gotta admit, considering some of Woljif's first words spoken to your main character are "Hey gorgeous/dreamboat" (depending on your character's gender), I was surprised to learn you can't romance him.

      • Anonymous

        What a great wiki, listing builds that can only be possible by using mods to ignore the game mechanics. None of those builds are specific to a companion if you can just respec anyone however you want with a mod.

        • Anonymous

          follow the guide exactly when deciding if you want him to be demon or human. i picked choices entirely based on role playing and he ran away after the encounter in the abandoned building. never heard from him again. said something about his emotions and ran off to cry like a baby.

          • Anonymous

            does he normally lose his equipment when disappears from camp and is found with the cultists. i thought i had daggers equipped on him, but it was a while ago when he disappeared. i might have been going to get an item or something when the event suddenly played out. any insight on this would be appreciated.

            • Anonymous

              I like him as an Arcane Enforcer, higher hit points still a decent amount of Sneak Attack, Supernatural abilities that ignore SR, both defensive and offensive good ref and will saves, extremely higher BAB which means more attacks per round, and higher-level two-weapon fighting feats. Even if you don't like him as a TWF you can easily switch him to Archer using Arcane Enforcer since it still gets bonus feats like a rogue, or rogue/slayer talents. Also resource management for the Arcane Enforcer is much easer than Vivisectionist, or Eldritch Scoundrel. Woljif is probably one of the most versatile characters in the game because of his high int and his high dex, there are multiple ways to build him.

              • Anonymous

                4 Eldritch Scoundrel - +1 Con
                5 Arcane Enforcer - Armored Mask, Dodge
                6 Arcane Enforcer - Improved Unarmed Strike (Archmage Armor)
                7 Arcane Enforcer - Crane Style (Two Weapon Fighting Mythic)
                8 Arcane Enforcer - Dimensional Slide, +1 Dex
                9 Arcane Enforcer - Accomplished Sneaker, (Full Reservoire)
                10 Arcane Enforcer - Crane Wing
                11 Arcane Enforcer - Crane Riposte, Wooden Flesh (Weapon Finesse Mythic)
                12 Arcane Enforcer - +1 Dex, Improved Two Weapon Fighting
                13 Arcane Enforcer - Greater Two Weapon Fighting
                14 Arcane Enforcer - Lightning Lance, (Defensive Study)
                15 Arcane Enforcer - Outflank
                16 Arcane Enforcer - +1 Dex, Slippery Mind or Crippling Strike
                17 Arcane Enforcer
                18 Arcane Enforcer
                19 Arcane Enforcer
                20 Arcane Enforcer

                Does everything the Vivisectionist does, but gives your More BAB, Higher HP, Better saves, 2 additional Slayer Talents to pick from, 2 more feats to pick from, 1 more Arcane Exploit to pick from, and of course you should dump all stats into Dex by this point.

                • Anonymous

                  The only companion in the game that doesn't feel like a waste of class and stats, buildwise.

                  Lots of sneak attack damage, get him some bonus spells and extend to spam haste non stop.

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