Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). Haste dispels slow
Not affected by target's spell resistance.
Haste is a Transmutation Spell in Pathfinder: Wrath of the Righteous. Haste is a 3 from the Transmutation school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.
- Level: 3
- School: Transmutation
All allies within a 30 foot burst, centered on target creature within close range.
- Duration: 1 round/level
- Saving Throw: --
- Spell Resistance: Not affected by target's spell resistance.
- Spell Descriptors: --
- Casting Time: Standard Action
- Spell Effect: The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack, a hasted creature may make one extra attack with its main weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
A hasted creature's speed increases by 30 feet, to a maximum of twice the subject's normal speed. This increase counts as an enhancement bonus. Multiple haste effects don't stack. Haste dispels Slow.
How to Acquire Haste
Haste can be obtained by the following classes:
- Loremaster (via wizard secret)
- Eldritch Scoundrel (Rogue archetype)
Haste can be cast by using the following Items:
- Item ??
- Weapon ??
- Armor ??
Haste Tips & Notes
- Notes and Tips go here...