Magic Missile

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A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.

TARGET

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One enemy creature within medium range.

DURATION

--

SAVING THROW

--

SPELL RESISTANCE

Affected by target's spell resistance

SPELL DESCRIPTORS

Force

CASTING TIME

Standard action

Magic Missile is a Evocation Spell in Pathfinder: Wrath of the Righteous. Magic Missile is a 1 from the Evocation school. Spells can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Magic Missile Information

Spell Details:

  • Target:
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    One enemy within medium range.
  • Duration: --
  • Saving Throw: --
  • Spell Resistance: Affected by target's spell resistance
  • Spell Descriptors: Force
  • Casting Time: Standard action
  • Spell Effect: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
    The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell.
    For every two caster levels beyond 1st, you gain an additional missile – two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher.

 

 How to Acquire Magic Missile

Magic Missile can be obtained by the following classes:

Magic Missile can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Magic Missile Tips & Notes

  • The Shield spell makes immune to magic missile.
  • A number of enemies are immune to this spell. 

 

 
Evocation Spells
Abyssal Chains  ♦  Abyssal Storm  ♦  Arbitrament  ♦  Archon's Aura  ♦  Arrow of Law  ♦  Battering Blast  ♦  Blade Barrier  ♦  Blade of the Sun  ♦  Blasphemy  ♦  Brilliant Inspiration  ♦  Burning Arc  ♦  Burning Entanglement  ♦  Burning Hands  ♦  Call Lightning (Spell)  ♦  Call Lightning Storm  ♦  Caustic Eruption  ♦  Chain Lightning  ♦  Chaos Hammer  ♦  Cleanse  ♦  Cold Ice Strike  ♦  Cone of Cold  ♦  Controlled Fireball  ♦  Dictum  ♦  Divine Favor  ♦  Divine Power  ♦  Dragon's Breath  ♦  Ear-Piercing Scream  ♦  Elemental Assessor  ♦  Faerie Fire  ♦  Fire Snake  ♦  Fire Storm  ♦  Fireball  ♦  Flame Strike  ♦  Flames of the Abyss  ♦  Flare  ♦  Flare Burst  ♦  Force Punch  ♦  Freezing Nothingness  ♦  Frigid Touch  ♦  Glitterdust  ♦  Hellfire Ray  ♦  Holy Smite  ♦  Holy Sword  ♦  Holy Whisper  ♦  Holy Word  ♦  Ice Storm  ♦  Icy Prison  ♦  Icy Prison, Mass  ♦  Jolting Portent  ♦  Ki Shout  ♦  Light  ♦  Lightning Bolt  ♦  Molten Orb  ♦  Order's Wrath  ♦  Poison Breath  ♦  Polar Ray  ♦  Prismatic Spray  ♦  Profane Nimbus  ♦  Rainbow Arrows  ♦  Ray of Frost  ♦  Resounding Blow  ♦  Sacred Nimbus  ♦  Scorching Ray  ♦  Searing Light  ♦  Shield of Dawn  ♦  Shocking Grasp  ♦  Shout  ♦  Shout, Greater  ♦  Sirocco  ♦  Sound Burst  ♦  Storm Bolts  ♦  Stormbolts  ♦  Sudden Squall  ♦  Sunbeam (Spell)  ♦  Sunburst  ♦  Supernova  ♦  Thundering Drums  ♦  Unholy Blight  ♦  Voice of Renewal  ♦  Volcanic Storm  ♦  Wall of Light  ♦  Winds of Vengeance  ♦  Word of Chaos

 




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    • Anonymous

      Magic missiles work with the Paladin's Mark of justice, where every missile deals the normal damage + the paladins level.
      Since this can't miss it makes even a level 1 spell pretty damaging.

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