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The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. |
Misfortune is a Hex in Pathfinder: Wrath of the Righteous. Hexes are magic tricks that grant Witches powers or weaken foes. At 1st level, a Witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A Witch cannot select an individual hex more than once.
Misfortune Information
Type: Hex
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
How to Acquire Misfortune
Misfortune can be obtained by the following classes:
Misfortune can be cast by using the following Items:
- Item: ??
- Weapon: ??
- Armor: ??
Misfortune Tips & Notes
- Notes & Tips go here
All Hex in Pathfinder: Wrath of the Righteous |
Ameliorating ♦ Aura of Purity ♦ Cackle ♦ Evil Eye ♦ Fortune ♦ Healing ♦ Iceplant ♦ Nails ♦ Protective Luck ♦ Slumber ♦ Vulnerability Curse ♦ Ward |