Resist Energy

resist_energy_spell_pathfinder-wrath_of_the_righteous_wiki_guide_64px

 This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Resist energy does not stack with protect from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 at 11th level.

TARGET

One friendly creature within touch range

DURATION

10 minutes/ level 

SAVING THROW

 n/a

SPELL RESISTANCE

Not affected  by target's spell resistance

SPELL DESCRIPTORS

n/a 

CASTING TIME

Standard action 

Resist Energy is an Abjuration Spell in Pathfinder: Wrath of the Righteous. Resist Energy is a level 2  Spell from the Abjuration school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Resist Energy Information

Spell Details:

  • Target: One friendly creature within touch range
  • Duration: 10 minutes/ level 
  • Saving Throw:  n/a
  • Spell Resistance: Not affected  by target's spell resistance
  • Spell Descriptors: n/a 
  • Casting Time: Standard action
  • Spell Effect:  This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Resist energy does not stack with protect from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 at 11th level.

 

 How to Acquire Resist Energy

Light can be obtained by the following classes:

Resist Energy can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

 

Resist Energy Tips & Notes

  • ??
  • Other notes, tips, tricks, and trivia.

 

 
Pathfinder: Wrath of the Righteous All Abjuration Spells
Aegis of the Faithful  ♦  Aura of Greater Courage  ♦  Banishment  ♦  Bestow Grace  ♦  Bone Shield  ♦  Break Enchantment  ♦  Cave Fangs  ♦  Cloak of Chaos  ♦  Corrupt Magic  ♦  Crystal Mind  ♦  Dismissal  ♦  Dispel Magic  ♦  Dispel Magic, Greater  ♦  Edict of Impenetrable Fortress  ♦  Edict of Invulnerability  ♦  Edict of Perseverance  ♦  Edict of Predetermination  ♦  Edict of Retaliation  ♦  Embodiment of Order  ♦  Equal Force  ♦  Firebelly  ♦  Fortress of the Faithful  ♦  Freedom of Movement  ♦  Friendly Hug  ♦  Grace  ♦  Holy Aura  ♦  Joy of Life  ♦  Mind Blank  ♦  Mind Blank, Communal  ♦  Oath of Peace  ♦  Protection From Alignment  ♦  Protection from Alignment, Communal  ♦  Protection from Arrows  ♦  Protection from Arrows, Communal  ♦  Protection from Chaos  ♦  Protection from Chaos, Communal  ♦  Protection from Energy  ♦  Protection from Energy, Communal  ♦  Protection from Evil  ♦  Protection from Evil, Communal  ♦  Protection from Law  ♦  Protection from Spells  ♦  Protection of Nature  ♦  Rainbow Dome  ♦  Remove Curse  ♦  Remove Fear  ♦  Resist Energy, Communal  ♦  Resistance  ♦  Restoration, Greater  ♦  Shield  ♦  Shield from Demonkind  ♦  Shield of Faith  ♦  Shield of Law  ♦  Songs of Steel  ♦  Spell Resistance  ♦  Starlight  ♦  Stoneskin  ♦  Stoneskin, Communal  ♦  Stunning Barrier  ♦  Sun Form  ♦  Sun Marked  ♦  Unbreakable Bond  ♦  Unholy Aura  ♦  Veil of Heaven  ♦  Veil of Positive Energy  ♦  Ward from Disease  ♦  Ward from Disease, Communal  ♦  Ward from Harm  ♦  Ward from Harm Communal  ♦  Ward from Unclean  ♦  Ward from Unclean, Communal  ♦  Ward from Weakness  ♦  Ward from Weakness Communal  ♦  Zero State  ♦  Zone of Predetermination



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