Scrolls in Pathfinder: Wrath of the Righteous features independent Spells that have been scribed into written parchments, thereby allowing characters to cast them without occupying a spell slot. Scrolls cannot contain Cantrips, Focus Spells or Rituals, and each scroll may contain only one spell, which can only be cast once. Casting a scroll require the same number of actions as casting the scribed spell, and said spell must appear on your Spell list. This page contains the list of Scrolls featured in Pathfinder: Wrath of the Righteous, and their relevant information.
All Scrolls in Pathfinder: WotR
Scrolls Gallery
Comparison Table
Gallery of Enchantment Scrolls in Pathfinder: WOTR
Gallery of Transmutation Scrolls in Pathfinder: WOTR
Gallery of Illusion Scrolls in Pathfinder: WOTR
Gallery of Abjuration Scrolls in Pathfinder: WOTR
Gallery of Conjuration Scrolls in Pathfinder: WOTR
Scroll of Grease
Gallery of Necromancy Scrolls in Pathfinder: WOTR
Gallery of Evocation Scrolls in Pathfinder: WOTR
Gallery of Divination Scrolls in Pathfinder: WOTR
All Potions Comparison Table
Quick Search of All Scrolls
Click on the header to sort the table.
Name |
Level |
School |
Effects |
Scroll of Bane |
1 | Enchantment | Bane fills your enemies with fear and doubt. Each affected creature takes -1 penalty on attack rolls and -1 penalty on saving throws against fear effects. Bane counters and dispels bless. |
Scroll of Bless |
1 | Enchantment | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and saving throws against fear effects. Bless counters and dispels bane. |
Scroll of Boneshaker |
2 | Necromancy | You take control of a target living creature's skeleton. A creature has its skeleton rattle within its flesh, causing it grievous harm. The creature takes 3d6 points of damage, plus 1d6 points of damage per 2 caster levels. |
Scroll of Challenge Evil |
1 | Enchantment | You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain +2 sacred bonus on all melee attacks against the subject of the spell. Every round if the subject has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends. |
Scroll of Cure Light Wounds |
1 | Conjuration | When laying your hand upon a creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and attempt a Will save to take half damage. |
Scroll of Cure Serious Wounds | 3 | Conjuration | When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). |
Scroll of Doom |
1 | Necromancy | This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. |
Scroll of Ear-Piercing Scream |
1 | Evocation | You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful Fortitude save negates the daze effect and halves the damage. |
Scroll of Grease | 1 | Conjuration | A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast and every round after that must make a successful Reflex save or fall prone. |
Scroll of Inflict Light Wounds |
1 | Necromancy | When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it. |
Scroll of Mage Armor |
1 | Conjuration | An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor. |
Scroll of Magic Missile |
1 | Evocation | A missile of magical energy darts forth from your fingertip and strikes the target, dealing 1d4+1 points of force damage. The missile strike unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. |
Scroll of Prayer | ?? | ?? | You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves and skill checks, while each of your foes take a -1 penalty on such rolls. |
Scroll of Stunning Barrier |
1 | Abjuration | You are surrounded by a barely visible magical field. The field provides +1 deflection bonus to AC and a +1 resistance on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Will negates). Once the field has stunned an opponent, the spell is discharged. |
Scroll of Angelic Aspect |
2 | Transmutation | You take on an aspect of an angelic being, including some of its physical characteristics. |
Scroll of Aspect of the Bear |
2 | Transmutation | You take on an aspect of a bear. |
Scroll of Aura of Greater Courage |
2 | Abjuration | When you cast this spell you strengthen your paladin‘s aura of courage. |
Scroll of Barkskin |
2 | Transmutation | Barkskin toughens a creature's skin. |
Scroll of Bear's Endurance |
2 | Transmutation | The affected creature gains greater vitality and stamina. |
Scroll of Bestow Grace |
2 | Abjuration | With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. |
Scroll of Blessing of Courage and Life |
2 | Conjuration | With this prayer you provide long-lasting succor to a wounded creature. |
Scroll of Blessing of Luck and Resolve |
2 | Enchantment | A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. |
Scroll of Chameleon Stride |
2 | Illusion | You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state. |
Scroll of Cat's Grace |
2 | Transmutation | The transmuted creature becomes more graceful, agile, and coordinated. |
Scroll of Castigate |
2 | Enchantment | This creature is cowering in fear. |
Scroll of Cacophonous Call |
2 | Enchantment | You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate. |
Scroll of Burning Arc |
2 | Evocation | This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. |
Scroll of Bull's Strength |
2 | Transmutation | The subject becomes stronger. |
Scroll of Blur |
2 | Illusion | The subject's outline appears blurred, shifting, and wavering. |
Scroll of Blindness I |
2 | Necromancy | ??? |
Scroll of Blindness II |
2 | Necromancy | ??? |
Scroll of Holy Sword |
4 | Evocation | This spell allows you to channel holy power into the weapon in your primary hand. |
Scroll of Poison |
3 | Necromancy | Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. |
Scroll of Rage |
3 | Enchantment | Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC. |
Scroll of Stormbolts |
8 | Evocation | When you cast this spell, lightning spills forth from your body in all directions. |
Scroll of Dispel Magic, Greater |
6 | Abjuration | This functions as dispel magic, except that it affects everything within a 20-foot-radius burst or it can dispel multiple spells, starting with the highest level spells and proceeding to lower level spells. |
Scroll of Vampiric Shadow Shield |
5 | Necromancy | This spell wreathes you in shadowy energy and damages those that make melee attacks against you. |
Scroll of Volcanic Storm |
4 | Evocation | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every creature in the area. |
Scroll of Acid Maw |
1 | Transmutation | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. |
Scroll of Aspect of the Falcon |
1 | Transmutation | You take on an aspect of a falcon. |
Scroll of Command - Fall |
1 | Enchantment | The subject falls to the ground. |
Scroll of Command - Approach |
1 | Enchantment | The subject moves toward you as quickly and directly as possible. |
Scroll of Cause Fear |
1 | Necromancy | The affected creature becomes frightened. |
Scroll of Burning Hands |
1 | Evocation | Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). |
Scroll of Bomber's Eye |
1 | Transmutation | This extract allows you to throw weapons farther and more accurately. |
Scroll of Bless Weapon |
1 | Transmutation | This transmutation makes a weapon strike true against evil foes. |
Scroll of Command - Flee |
1 | Enchantment | The subject moves away from you as quickly as possible. |
Scroll of Command - Halt |
1 | Enchantment | The subject stands in place for 1 round. |
Scroll of Corrosive Touch |
1 | Conjuration | Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4). |
Scroll of Divine Favor |
1 | Evocation | Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). |
Scroll of Enlarge Person |
1 | Transmutation | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. |
Scroll of Entangle |
1 | Transmutation | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. |
Scroll of Expeditious Retreat |
1 | Transmutation | This spell increases your base speed by 30 feet. |
Scroll of Longstrider |
1 | Transmutation | This spell gives you a +10-foot enhancement bonus to your base speed. |
Scroll of Lead Blades |
1 | Transmutation | Lead blades increases the momentum and density of your melee weapons just as they strike a foe. |
Scroll of Hurricane Bow |
1 | Transmutation | Hurricane bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. |
Scroll of Haze of Dreams |
1 | Enchantment | You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. |
Scroll of Grease |
1 | Conjuration | A grease spell covers a solid surface with a layer of slippery grease. |
Scroll of Flare Burst |
1 | Evocation | This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. |
Scroll of Firebelly |
1 | Abjuration | A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else). |
Scroll of Feather Step |
1 | Transmutation | For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain. |
Scroll of Faerie Fire |
1 | Evocation | A pale glow surrounds and outlines the subjects. |
Scroll of Shield |
1 | Abjuration | Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. |
Scroll of Magic Fang |
1 | Transmutation | Magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls. |
Scroll of Magic Weapon, Primary |
1 | Transmutation | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. |
Scroll of Magic Weapon, Secondary |
1 | Transmutation | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. |
Scroll of Obscuring Mist |
1 | Conjuration | A misty vapor arises around you. |
Scroll of Protection from Chaos |
1 | Abjuration | The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic creatures. |
Scroll of Protection from Evil |
1 | Abjuration | The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. |
Scroll of Protection from Good |
1 | Abjuration | The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by good creatures. |
Scroll of Snowball |
1 | Conjuration | You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. |
Scroll of Sleep |
1 | Enchantment | A sleep spell causes a magical slumber to come upon 4 HD of creatures, and those who are closest to the spell's point of origin are affected first. |
Scroll of Shocking Grasp |
1 | Evocation | Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). |
Scroll of Shield of Faith |
1 | Abjuration | This spell creates a shimmering, magical field around the target that averts and deflects attacks. |
Scroll of Remove Sickness |
1 | Conjuration | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. |
Scroll of Remove Fear |
1 | Abjuration | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. |
Scroll of Reduce Person |
1 | Transmutation | This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. |
Scroll of Ray of Sickening |
1 | Necromancy | The subject is immediately sickened for the spell's duration. A successful Fortitude save negates the effect. |
Scroll of Ray of Enfeeblement |
1 | Necromancy | A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. |
Scroll of Protection from Law |
1 | Abjuration | The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by lawful creatures. |
Scroll of Stone Fist |
1 | Transmutation | This spell transforms your hands into living stone. |
Scroll of Summon Monster I |
1 | Conjuration | This spell summons to your side a natural mite. |
Scroll of Summon Nature's Ally I |
1 | Conjuration | This spell summons to your side a natural mite. |
Scroll of Targeted Bomb Admixture |
1 | Transmutation | When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier. |
Scroll of Telekinetic Fist |
1 | Transmutation | As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. |
Scroll of Touch of Gracelessness |
1 | Transmutation | With a single touch, you reduce a creature to a fumbling clown. |
Scroll of True Strike |
1 | Divination | You gain temporary, intuitive insight into the immediate future during your next attack. |
Scroll of Unbreakable Heart |
1 | Enchantment | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force them to harm an ally (such as confusion). |
Scroll of Vanish |
1 | Illusion | The touched creature becomes invisible for a short time. |
Scroll of Animal Aspect - Monkey |
2 | Transmutation | Monkey: Your hands and arms become dexterous like those of a simian. |
Scroll of Animal Aspect - Gorilla |
2 | Transmutation | Your arms become long, flexible, and strong like those of a great ape. |
Scroll of Align Weapon - Lawful |
2 | Transmutation | A weapon that is aligned can bypass the damage reduction of certain creatures. |
Scroll of Align Weapon - Good |
2 | Transmutation | A weapon that is aligned can bypass the damage reduction of certain creatures. |
Scroll of Align Weapon - Evil |
2 | Transmutation | A weapon that is aligned can bypass the damage reduction of certain creatures. |
Scroll of Align Weapon - Chaotic |
2 | Transmutation | A weapon that is aligned can bypass the damage reduction of certain creatures. |
Scroll of Aid |
2 | Enchantment | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). |
Scroll of Acid Arrow |
2 | Conjuration | An arrow of acid springs from your hand and speeds to its target. |
Scroll of Veil of Positive Energy |
1 | Abjuration | When under the effect of this spell, you gain a +2 sacred bonus to AC and a +2 sacred bonus on saves. |
Scroll of Veil of Heaven |
1 | Abjuration | For the duration of this spell, you gain a +2 sacred bonus to AC and on saves. |
Scroll of Animal Aspect - Racoon |
2 | Transmutation | Your legs become built for running speed, like those of a deinonychus. |
Scroll of Arrow of Law |
2 | Evocation | You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). |
Load more
What is the highest DC check for a scroll? I’m curious about use magic device for scroll savant and how many points would be “maxing” out that skill.
0
+10
-1