Scrolls in Pathfinder: Wrath of the Righteous features independent Spells that have been scribed into written parchments, thereby allowing characters to cast them without occupying a spell slot. Scrolls cannot contain Cantrips, Focus Spells or Rituals, and each scroll may contain only one spell, which can only be cast once. Casting a scroll require the same number of actions as casting the scribed spell, and said spell must appear on your Spell list. This page contains the list of Scrolls featured in Pathfinder: Wrath of the Righteous, and their relevant information.



Scrolls in Pathfinder: Wrath of the Righteous






Scroll of Bane
1 Enchantment Bane fills your enemies with fear and doubt. Each affected creature takes -1 penalty on attack rolls and -1 penalty on saving throws against fear effects. Bane counters and dispels bless.
Scroll of Bless
1 Enchantment Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and saving throws against fear effects. Bless counters and dispels bane.
Scroll of Boneshaker
2 Necromancy You take control of a target living creature's skeleton. A creature has its skeleton rattle within its flesh, causing it grievous harm. The creature takes 3d6 points of damage, plus 1d6 points of damage per 2 caster levels.
Scroll of Challenge Evil
1 Enchantment You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain +2 sacred bonus on all melee attacks against the subject of the spell. Every round if the subject has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.
Scroll of Cure Light Wounds
1 Conjuration When laying your hand upon a creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and attempt a Will save to take half damage.
Scroll of Cure Serious Wounds ?? ?? When laying your hand upon a creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and attempt a Will save to take half damage.
Scroll of Doom
1 Necromancy This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Scroll of Ear-Piercing Scream
1 Evocation You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful Fortitude save negates the daze effect and halves the damage.
Scroll of Grease 1 Conjuration A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast and every round after that must make a successful Reflex save or fall prone.
Scroll of Inflict Light Wounds
1 Necromancy When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
Scroll of Mage Armor
1 Conjuration An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Scroll of Magic Missile
1 Evocation A missile of magical energy darts forth from your fingertip and strikes the target, dealing 1d4+1 points of force damage. The missile strike unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher.
Scroll of Prayer ?? ?? You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves and skill checks, while each of your foes take a -1 penalty on such rolls.
Scroll of Stunning Barrier
1 Abjuration You are surrounded by a barely visible magical field. The field provides +1 deflection bonus to AC and a +1 resistance on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Will negates). Once the field has stunned an opponent, the spell is discharged.
Scroll of Angelic Aspect
2 Transmutation You take on an aspect of an angelic being, including some of its physical characteristics.
Scroll of Aspect of the Bear
2 Transmutation You take on an aspect of a bear.
Scroll of Aura of Greater Courage
2 Abjuration When you cast this spell you strengthen your paladin‘s aura of courage.
Scroll of Barkskin
2 Transmutation Barkskin toughens a creature's skin.
Scroll of Bear's Endurance
2 Transmutation The affected creature gains greater vitality and stamina.
Scroll of Bestow Grace
2 Abjuration With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue.
Scroll of Blessing of Courage and Life
2 Conjuration With this prayer you provide long-lasting succor to a wounded creature.
Scroll of Blessing of Luck and Resolve
2 Enchantment A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. 
Scroll of Chameleon Stride
2 Illusion You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state.
Scroll of Cat's Grace
2 Transmutation The transmuted creature becomes more graceful, agile, and coordinated.
Scroll of Castigate
2 Enchantment This creature is cowering in fear.
Scroll of Cacophonous Call
2 Enchantment You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate.
Scroll of Burning Arc
2 Evocation This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby.
Scroll of Bull's Strength
2 Transmutation The subject becomes stronger.
Scroll of Blur
2 Illusion The subject's outline appears blurred, shifting, and wavering.
Scroll of Blindness I
2 Necromancy ???
Scroll of Blindness II
2 Necromancy ???
Scroll of Holy Sword
4 Evocation This spell allows you to channel holy power into the weapon in your primary hand.
Scroll of Poison
3 Necromancy Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack.
Scroll of Rage
3 Enchantment Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC.
Scroll of Stormbolts
8 Evocation When you cast this spell, lightning spills forth from your body in all directions.
Scroll of Dispel Magic, Greater
6 Abjuration This functions as dispel magic, except that it affects everything within a 20-foot-radius burst or it can dispel multiple spells, starting with the highest level spells and proceeding to lower level spells.
Scroll of Vampiric Shadow Shield
5 Necromancy This spell wreathes you in shadowy energy and damages those that make melee attacks against you.
Scroll of Volcanic Storm
4 Evocation Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every creature in the area.
Scroll of Acid Maw
1 Transmutation Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.
Scroll of Aspect of the Falcon
1 Transmutation You take on an aspect of a falcon.
Scroll of Command - Fall
1 Enchantment The subject falls to the ground.
Scroll of Command - Approach
1 Enchantment The subject moves toward you as quickly and directly as possible.
Scroll of Cause Fear
1 Necromancy The affected creature becomes frightened.
Scroll of Burning Hands
1 Evocation Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).
Scroll of Bomber's Eye
1 Transmutation This extract allows you to throw weapons farther and more accurately.
Scroll of Bless Weapon
1 Transmutation This transmutation makes a weapon strike true against evil foes.
Scroll of Command - Flee
1 Enchantment The subject moves away from you as quickly as possible.
Scroll of Command - Halt
1 Enchantment The subject stands in place for 1 round.
Scroll of Corrosive Touch
1 Conjuration Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
Scroll of Divine Favor
1 Evocation Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3).
Scroll of Enlarge Person
1 Transmutation This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.
Scroll of Entangle
1 Transmutation This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area.
Scroll of Expeditious Retreat
1 Transmutation This spell increases your base speed by 30 feet.
Scroll of Longstrider
1 Transmutation This spell gives you a +10-foot enhancement bonus to your base speed.
Scroll of Lead Blades
1 Transmutation Lead blades increases the momentum and density of your melee weapons just as they strike a foe.
Scroll of Hurricane Bow
1 Transmutation Hurricane bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later.
Scroll of Haze of Dreams
1 Enchantment You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.
Scroll of Grease
1 Conjuration A grease spell covers a solid surface with a layer of slippery grease.
Scroll of Flare Burst
1 Evocation This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point.
Scroll of Firebelly
1 Abjuration A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
Scroll of Feather Step
1 Transmutation For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain.
Scroll of Faerie Fire
1 Evocation A pale glow surrounds and outlines the subjects.
Scroll of Shield
1 Abjuration Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you.
Scroll of Magic Fang
1 Transmutation Magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls.
Scroll of Magic Weapon, Primary
1 Transmutation Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Scroll of Magic Weapon, Secondary
1 Transmutation Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Scroll of Obscuring Mist
1 Conjuration A misty vapor arises around you.
Scroll of Protection from Chaos
1 Abjuration The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic creatures.
Scroll of Protection from Evil
1 Abjuration The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Scroll of Protection from Good
1 Abjuration The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by good creatures.
Scroll of Snowball
1 Conjuration You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack.
Scroll of Sleep
1 Enchantment A sleep spell causes a magical slumber to come upon 4 HD of creatures, and those who are closest to the spell's point of origin are affected first.
Scroll of Shocking Grasp
1 Evocation Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).
Scroll of Shield of Faith
1 Abjuration This spell creates a shimmering, magical field around the target that averts and deflects attacks.
Scroll of Remove Sickness
1 Conjuration You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects.
Scroll of Remove Fear
1 Abjuration You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
Scroll of Reduce Person
1 Transmutation This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8.
Scroll of Ray of Sickening
1 Necromancy The subject is immediately sickened for the spell's duration. A successful Fortitude save negates the effect.
Scroll of Ray of Enfeeblement
1 Necromancy A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target.
Scroll of Protection from Law
1 Abjuration The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by lawful creatures.
Scroll of Stone Fist
1 Transmutation This spell transforms your hands into living stone.
Scroll of Summon Monster I
1 Conjuration This spell summons to your side a natural mite.
Scroll of Summon Nature's Ally I
1 Conjuration This spell summons to your side a natural mite.
Scroll of Targeted Bomb Admixture
1 Transmutation When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier.
Scroll of Telekinetic Fist
1 Transmutation As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack.
Scroll of Touch of Gracelessness
1 Transmutation With a single touch, you reduce a creature to a fumbling clown.
Scroll of True Strike
1 Divination You gain temporary, intuitive insight into the immediate future during your next attack.
Scroll of Unbreakable Heart
1 Enchantment The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force them to harm an ally (such as confusion).
Scroll of Vanish
1 Illusion The touched creature becomes invisible for a short time.
Scroll of Animal Aspect - Monkey
2 Transmutation Monkey: Your hands and arms become dexterous like those of a simian.
Scroll of Animal Aspect - Gorilla
2 Transmutation Your arms become long, flexible, and strong like those of a great ape.
Scroll of Align Weapon - Lawful
2 Transmutation A weapon that is aligned can bypass the damage reduction of certain creatures.
Scroll of Align Weapon - Good
2 Transmutation A weapon that is aligned can bypass the damage reduction of certain creatures.
Scroll of Align Weapon - Evil
2 Transmutation A weapon that is aligned can bypass the damage reduction of certain creatures.
Scroll of Align Weapon - Chaotic
2 Transmutation A weapon that is aligned can bypass the damage reduction of certain creatures.
Scroll of Aid
2 Enchantment Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
Scroll of Acid Arrow
2 Conjuration An arrow of acid springs from your hand and speeds to its target.
Scroll of Veil of Positive Energy
1 Abjuration When under the effect of this spell, you gain a +2 sacred bonus to AC and a +2 sacred bonus on saves.
Scroll of Veil of Heaven
1 Abjuration For the duration of this spell, you gain a +2 sacred bonus to AC and on saves.
Scroll of Animal Aspect - Racoon
2 Transmutation Your legs become built for running speed, like those of a deinonychus.
Scroll of Arrow of Law
2 Evocation You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8).


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    • Anonymous

      What is the highest DC check for a scroll? I’m curious about use magic device for scroll savant and how many points would be “maxing” out that skill.

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