Amulets are a type of Accessories in Pathfinder: Wrath of the Righteous. Amulets can provide our character with unique defensive stats, bonuses, skill checks, and more. They can be equipped on the Neck slot. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, Crafted, or dropped by Enemies and Bosses.
Pathfinder: WotR All Amulets
Gallery of Amulets in Pathfinder: WOTR
All Amulets Comparison Table
Quick Search of All Amulets
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Name |
Value |
Effect |
---|---|---|
Amulet of Agile Fists |
1000 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. |
Amulet of Agile Fists +1 |
4000 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Agile Fists +2 |
9000 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Agile Fists +3 |
16000 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Agile Fists +4 |
25000 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Hidden Horrors |
22000 | This amulet makes all invisibilty spells become quickened, as though using the Quicken Spell feat. in addition, whenever the wearer of this amulet attacks with a weapon for the first time in a round while invisible, the target must pass a Will saving throw (DC 30) or become panicked for 2 rounds. |
Amulet of Mighty Fists +1 |
1000 | +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Mighty Fists +2 |
4000 | +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Mighty Fists +3 |
9000 | +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Mighty Fists +4 |
16000 | +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Mighty Fists +5 |
25000 | +5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. |
Amulet of Natural Armor +1 |
500 | +1 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. |
Amulet of Natural Armor +2 |
2000 | +2 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. |
Amulet of Natural Armor +3 |
4500 | +3 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. |
Amulet of Natural Armor +4 |
8000 | +4 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. |
Amulet of Natural Armor +5 |
12500 | +5 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. |
Amulet of Natural Armor +6 |
18750 | +6 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. |
Life Veil |
10780 | +6 enhancement bonus to Constitution and the ability to cast cure serious wounds spell as a 5th level cleric twice per day |
Amulet of Blackened Mirror |
2500 | Whenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1. |
Amulet of Devouring |
4750 | Whenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute. |
Glass Amulet of Clarity |
6750 | +2 to the DC for all saving throws against mind-affecting abilities used by the wielder. |
Half of the Pair |
9500 | Whenever two creatures wearing different halves of this pendant are within a 10 feet distance to each other, each gets a +2 circumstance bonus on attack rolls and to AC. |
Menace of Death |
5000 | Grants the effect of the haste spell for 2d3 rounds whenever someone dies within a 10 feet radius from the wearer. |
Amulet of Apothecary |
2000 | Grants +4 morale bonus on saving throws against poison. |
Amulet of Imposing Physique |
2500 | +5 competence bonus on Athletics and Intimidate skill checks. |
Amulet of Jousting |
2500 | If the wearer decleares a Knight's Challenge, he/she gains +3 damage bonus against the challenged enemy. |
Amulet of Unforgiging Elements |
6500 | If the wearer deals elemental damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds. |
Amulet of Circulating Blood |
10000 | If the wearer is under a Bloodrage effect, the gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager. |
Amulet of Inner Sight |
13750 | Grants immunity against blindness and gaze attacks. |
Aspect of the Asp |
12000 | Grants +2 DC on poison spells, all ray spells deal additonal damage (1d6 + 1 per 2 caster levels) points of acid damage. |
Bone Amulet |
11000 | If the wearer lands a killing blow, gainDR 10/bludgeoning for 3 rounds. |
Deathly Arousal |
10500 | The chocker restores the wearer with 50 HP and knocks the attacker prone for 2 rounds if the enemy deals a killing blow to the wearer. |
Nahyndrian Crystal |
12500 | +1 competence bonus on Knowledge (World) skill checks. |
Back Rank Assitance |
7750 | If the wearer of this amulet is wielding a ranged weapon, whenever an ally in a 30 feet-radius lands an attack of opportunity, the wearer makes a free ranged attack against the same target. This effect can only occur once per target. |
Ear Neckalce |
12500 | +10 competence bonus on Knowledge (World) and Knowledge (Arcana) skill checks. |
Perfect Pitch |
10750 | Immunity to sonic damage and +5 competence bonus on Perception skill checks. |
Sarzasys Payza |
13750 | Grants immunity to Necromancy spells while in Demonic Rage. |
Vellexia's Magnifying Amulet |
37250 | +5 Natural Armor enhancement bonus to Armor Class. And +2 bonus to the highest current ability score. |
Amulet of Deep Roots |
18750 | +5 Natural Armor enhancement bonus to Armor Class and immunity to bull rush and overrun combat maneuvers, as well as +3 competence bonus to AC against Huge and bigger enemies. |
Voracious Spirit |
19750 | Gain one of the indicated following stacking bonuses that last until the next rest if the wearer lands a killing blow. |
Amulet of Ooze |
8500 | If you cast a Grease spell, all creatures within the affected area must pass a Reflex saving throw or suffer 1d6 per 2 caster levels acid damage. |
Francest's Charming Voice |
25000 | Makes the wearer's voice stonger and allows it to maintain its power for longer periods of time. |
Francest's Mighty Call |
25000 | Empowers the wearer's voice by increasing the Hit Point limits of power word spells by 150%. |
Silver Tongue Amulet |
375 | +2 competence bonus on Persuasion skill checks. |
Nahyndrian Legaue Collar |
9000 | +4 natural armor enhanctment bonus to Armor Class and +4 morale bonus on Reflex and Fortitude saving throws. Also applies -4 penalty to Will saving throws. |
Angel's Heart |
25000 | Grants a 30-feet aura that can be activated, granting all allies a +1 bonus to AC and allowing them to ignore any damage reduction on attacks against demons. |
Your Phlactery |
25000 | Grants the wearer Deadly Magic ability. |
Ward Master's Amulet |
7250 | This amulet makes all ward abilities and spells (those which have the word "ward" in their names) grant +1 additional AC, and become extended as though using the Extend Spell feat. Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. |
Daeran's Gift |
250 | An exquisite pendant shaped like a key. If you look at the key from a specific angle, the pattern of its engraving forms the first letter of your name. |
Amulet of Combat Awareness |
The wearer of this amulet receives a +3 competence bonus on Initiative rolls and Reflex saving throws. |
|
Dragon's Heirloom |
This amulet of natural armor +8 grants its wearer immunity to fire and acid. However, whenever the wearer of this amulet is hit by a dragon in melee, they become petrified for 1 round. If the owner has a dragon subtype, they become just stunned for the same duration instead. |
|
Swarmbane Clasp |
An ancient fossilized insect lies trapped within this ornate amber clasp, impaled by the long golden pin that fastens the wearer's cloak. The wearer's weapons, unarmed attacks, and natural attacks deal full damage to swarms, regardless of the swarm's immunity to weapon damage (if any, although damage reduction applies as normal). If the wearer is damaged by a swarm, they automatically succeed on their saving throw against the swarm's distraction ability. |
|
Periapt of Placebos |
What at first appears to be a fine gem dangling from a long, silver chain is in fact a cut and polished bezoar. The periapt of placebos is a common magic item among alchemists and plague doctors alike, many of whom erroneously believe it renders them immune to the dangerous conditions in which they work. This necklace, often mistaken for a more powerful item, inspires in its wearer the utter conviction that they have been rendered immune to both disease and poison. While the necklace grants no genuine protections, the strength of belief it imparts nonetheless grants its wearer a +2 morale bonus to all saving throws against diseases and poisons. This is a mind-affecting effect. |
|
Legacy of the Last Azlanti |
This amulet, created from a shard of the shield of Aroden, the fallen god of humanity, contains the embodiment of wrath upon all enemies of humankind. The amulet grants its wearer the following abilities: Firstly, each of the wearer's attacks deals an extra 2d6 points of holy damage against all non-human creatures. Secondly, 7 times per day, whenever the wearer confirms a critical hit, the amulet unleashes the ire of the Last Azlanti, dealing 20d6 points of holy damage to all non-human enemies within 30 feet (a successful Will saving throw halves the damage). If the wearer is on the Lich Mythic Path, the damage type changes to unholy. Thirdly, the amulet holds the memory of the time when Aroden was still a mortal archmage, and this memory guides the wearer: all their spells with elemental descriptors (acid, cold, electricity, fire, or sound) deal 2 additional points of damage per dice rolled to all their targets, and their save DCs increase by 2. Fourthly, whenever the wearer is hit by a melee attack for the first time in a round, the amulet prevents all physical damage from the attack. Finally, whenever the wearer rolls for initiative, they roll twice and take the better result. |