Amulets are a type of Accessories in Pathfinder: Wrath of the Righteous. Amulets can provide our character with unique defensive stats, bonuses, skill checks, and more. They can be equipped on the Neck slot. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, Crafted, or dropped by Enemies and Bosses.

 

 

Pathfinder: WotR All Amulets

Comparison Table

 

All Amulets Comparison Table

Quick Search of All Amulets  

Click on the header to sort the table.

Name

Effect

Amulet of Agile Fists

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks.

Amulet of Agile Fists +1

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +2

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +3

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +4

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Hidden Horrors

This amulet makes all invisibilty spells become quickened, as though using the Quicken Spell feat. in addition, whenever the wearer of this amulet attacks with a weapon for the first time in a round while invisible, the target must pass a Will saving throw (DC 30) or become panicked for 2 rounds.

Amulet of Mighty Fists +1

+1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +2

+2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +3

+3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +4

+4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +5

+5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Natural Armor +1

+1 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +2

+2 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +3

+3 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +4

+4 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +5

+5 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +6

+6 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Life Veil

+6 enhancement bonus to Constitution and the ability to cast cure serious wounds spell as a 5th level cleric twice per day

Amulet of Blackened Mirror

Whenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1.

Amulet of Devouring

Whenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute.

Glass Amulet of Clarity

+2 to the DC for all saving throws against mind-affecting abilities used by the wielder.

Half of the Pair

Whenever two creatures wearing different halves of this pendant are within a 10 feet distance to each other, each gets a +2 circumstance bonus on attack rolls and to AC.

Menace of Death

Grants the effect of the haste spell for 2d3 rounds whenever someone dies within a 10 feet radius from the wearer.

Amulet of Apothecary

Grants +4 morale bonus on saving throws against poison.

Amulet of Imposing Physique

+5 competence bonus on Athletics and Intimidate skill checks.

Amulet of Jousting

If the wearer decleares a Knight's Challenge, he/she gains +3 damage bonus against the challenged enemy.

Amulet of Unforgiging Elements

If the wearer deals elemental damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds.

Amulet of Circulating Blood

If the wearer is under a Bloodrage effect, the gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager.

Amulet of Inner Sight

Grants immunity against blindness and gaze attacks.

Aspect of the Asp

Grants +2 DC on poison spells, all ray spells deal additonal damage (1d6 + 1 per 2 caster levels) points of acid damage.

Bone Amulet

If the wearer lands a killing blow, gainDR 10/bludgeoning for 3 rounds.

Deathly Arousal

The chocker restores the wearer with 50 HP and knocks the attacker prone for 2 rounds if the enemy deals a killing blow to the wearer.

Nahyndrian Crystal

+1 competence bonus on Knowledge (World) skill checks.

Back Rank Assitance

If the wearer of this amulet is wielding a ranged weapon, whenever an ally in a 30 feet-radius lands an attack of opportunity, the wearer makes a free ranged attack against the same target. This effect can only occur once per target.

Ear Neckalce

+10 competence bonus on Knowledge (World) and Knowledge (Arcana) skill checks.

Perfect Pitch

Immunity to sonic damage and +5 competence bonus on Perception skill checks.

Sarzasys Payza

Grants immunity to Necromancy spells while in Demonic Rage.

Vellexia's Magnifying Amulet

+5 Natural Armor enhancement bonus to Armor Class. And +2 bonus to the highest current ability score.

Amulet of Deep Roots

+5 Natural Armor enhancement bonus to Armor Class and immunity to bull rush and overrun combat maneuvers, as well as +3 competence bonus to AC against Huge and bigger enemies.

Voracious Spirit

Gain one of the indicated following stacking bonuses that last until the next rest if the wearer lands a killing blow.

Amulet of Ooze

If you cast a Grease spell, all creatures within the affected area must pass a Reflex saving throw or suffer 1d6 per 2 caster levels acid damage.

Francest's Charming Voice

Makes the wearer's voice stonger and allows it to maintain its power for longer periods of time.

Francest's Mighty Call

Empowers the wearer's voice by increasing the Hit Point limits of power word spells by 150%.

Silver Tongue Amulet

+2 competence bonus on Persuasion skill checks.

Nahyndrian Legaue Collar

+4 natural armor enhanctment bonus to Armor Class and +4 morale bonus on Reflex and Fortitude saving throws. Also applies -4 penalty to Will saving throws.

Angel's Heart

Grants a 30-feet aura that can be activated, granting all allies a +1 bonus to AC and allowing them to ignore any damage reduction on attacks against demons.

Your Phlactery

Grants the wearer Deadly Magic ability.

Ward Master's Amulet

This amulet makes all ward abilities and spells (those which have the word "ward" in their names) grant +1 additional AC, and become extended as though using the Extend Spell feat.

Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat.

Daeran's Gift

An exquisite pendant shaped like a key. If you look at the key from a specific angle, the pattern of its engraving forms the first letter of your name.

Amulet of Combat Awareness

The wearer of this amulet receives a +3 competence bonus on Initiative rolls and Reflex saving throws.

Dragon's Heirloom

This amulet of natural armor +8 grants its wearer immunity to fire and acid. However, whenever the wearer of this amulet is hit by a dragon in melee, they become petrified for 1 round. If the owner has a dragon subtype, they become just stunned for the same duration instead.

 




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