Amulets are a type of Accessories in Pathfinder: Wrath of the Righteous. Amulets can provide our character with unique defensive stats, bonuses, skill checks, and more. They can be equipped on the Neck slot. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, Crafted, or dropped by Enemies and Bosses.

 

 

Pathfinder: WotR All Amulets

Comparison Table

 

All Amulets Comparison Table

Quick Search of All Amulets  

Click on the header to sort the table.

Name

Effect

Amulet of Agile Fists

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks.

Amulet of Agile Fists +1

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +2

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +3

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +4

If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Charm of the Deep Waters

Grants +6 enhancemebt bonus to Constitution and a +5 deflection bonus to AC.

Necklace of Eternal Hunter

+2 Bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts.

Amulet of Evil Doom

Applies DR 10/ Good if it is equipped.

Amulet of Mighty Fists +1

+1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +2

+2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +3

+3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +4

+4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +5

+5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Natural Armor +1

+1 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +2

+2 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +3

+3 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +4

+4 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +5

+5 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +6

+6 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Time Trickery

Allows its wearer to cast Haste spell as a 5yh level Wizard once per day.

Clockwork Pendant

+10 bonus to movement speed. Slow and haste spells cast by the wearer have their duration increased by a half as if affected by an Extend Spell feat.

Giantslayer's Clasp

+2 dodge bonus to AC against the attacks of mosnters with Guant subtype.

Gyronna's Amulet

+5 insight bonus to AC and gives the benefits of the Mirror Image spell.

Maya's Charm

All the wearer's spells from Enchantment and Illusion schools ahve their DC's increased by 2, but the wearer takes a -2 penalty to Strength. Only characters with a good alignment can wear Maya's charm.

River Fox's Memento Pendant

+5 competence bonus on all Mobility and Trickery checks and deals an additional 1d6 damage to all flanked opponents, denying their opponents' Dexterity bonus as per Sneak Attack.

Eye of the Storm

When the wearer of this amulet casts a spell with electricity descriptor, it adds +1 to their caster level for the purpose of calculating all level-variable effects of the spell.

Xavorn's Cross

DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy one additional time per day.

Wind Breath

+4 morale bonus to the wearer's Initiative checks.

Inner Virtue

Grants the wearer the ability to cast Overwhelming Presence as 11th level Wizard once per day.

Life Veil

+6 enhancement bonus to Constitution and the ability to cast cure serious wounds spell as a 5th level cleric twice per day

Golden Tongue

+5 morale bonus to all Persuasion skill checks.

Burning Amulet

+4 to the wearer's caster level when they cast the certain spells.

Beholder of Wind

+4 enhancement bonus to Dexterity and allows to cast blessings of luck and resolve spell twice per day as a 3rd level cleric.

The Binding of the Prince

If the target fails a DC to 24 reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round.

Amulet of the Dying Wisdom

Gains -3 profane pentaly to Strength, Dexterity, and Constitution, but +2 profane bonus to Intelligence, Wisdom, and Charisma.

The Heart of Ira

Becomes immune to fatigue and exhaustion, and can activate the neclace to surround the wearer with an aura of nothingness.

Locket of Magic Missile Mastery

Casting Magic Missile or force Missile spell becomes quickened and empowered, as though using the Quicken Spell and Empower Spell feats.

Charlatan's Locket

Makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach, and Maximized.

Riversong Amulet

+5 competence bonus to all Persuasion and Athletics skill checks and resist electricity by 20.

The Narrow Path

+2 bonus to AC and all saving throws against all eveil creatures' attacks.

Amulet of Blackened Mirror

Whenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1.

Amulet of Devouring

Whenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute.

Glass Amulet of Clarity

+2 to the DC for all saving throws against mind-affecting abilities used by the wielder.

Half of the Pair

Whenever two creatures wearing different halves of this pendant are within a 10 feet distance to each other, each gets a +2 circumstance bonus on attack rolls and to AC.

Menace of Death

Grants the effect of the haste spell for 2d3 rounds whenever someone dies within a 10 feet radius from the wearer.

Amulet of Apothecary

Grants +4 morale bonus on saving throws against poison.

Amulet of Imposing Physique

+5 competence bonus on Athletics and Intimidate skill checks.

Amulet of Jousting

If the wearer decleares a Knight's Challenge, he/she gains +3 damage bonus against the challenged enemy.

Amulet of Unforgiging Elements

If the wearer deals elemental damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds.

Amulet of Circulating Blood

If the wearer is under a Bloodrage effect, the gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager.

Amulet of Inner Sight

Grants immunity against blindness and gaze attacks.

Aspect of the Asp

Grants +2 DC on poison spells, all ray spells deal additonal damage (1d6 + 1 per 2 caster levels) points of acid damage.

Bone Amulet

If the wearer lands a killing blow, gainDR 10/bludgeoning for 3 rounds.

Deathly Arousal

The chocker restores the wearer with 50 HP and knocks the attacker prone for 2 rounds if the enemy deals a killing blow to the wearer.

Nahyndrian Crystal

+1 competence bonus on Knowledge (World) skill checks.

Ear Neckalce

+10 competence bonus on Knowledge (World) and Knowledge (Arcana) skill checks.

Perfect Pitch

Immunity to sonic damage and +5 competence bonus on Perception skill checks.

Sarzasys Payza

Grants immunity to Necromancy spells while in Demonic Rage.

Vellexia's Magnifying Amulet

+5 Natural Armor enhancement bonus to Armor Class. And +2 bonus to the highest current ability score.

Amulet of Deep Roots

+5 Natural Armor enhancement bonus to Armor Class and immunity to bull rush and overrun combat maneuvers, as well as +3 competence bonus to AC against Huge and bigger enemies.

Voracious Spirit

Gain one of the indicated following stacking bonuses that last until the next rest if the wearer lands a killing blow.

Amulet of Ooze

If you cast a Grease spell, all creatures within the affected area must pass a Reflex saving throw or suffer 1d6 per 2 caster levels acid damage.

Francest's Charming Voice

Makes the wearer's voice stonger and allows it to maintain its power for longer periods of time.

Francest's Mighty Call

Empowers the wearer's voice by increasing the Hit Point limits of power word spells by 150%.

Mesmerizing Necklace

Increases by 1 DC of all Enchantment school spells cast by the wearer,

Silver Tongue Amulet

+2 competence bonus on Persuasion skill checks.

Nahyndrian Legaue Collar

+4 natural armor enhanctment bonus to Armor Class and +4 morale bonus on Reflex and Fortitude saving throws. Also applies -4 penalty to Will saving throws.

Angel's Heart

Grants a 30-feet aura that can be activated, granting all allies a +1 bonus to AC and allowing them to ignore any damage reduction on attacks against demons.

Your Phlactery

Grants the wearer Deadly Magic ability.

 




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