Traits in Pathfinder: Wrath of the Righteous are special characteristics that characters can have based on their Races, Classes or Deities. Below you can find all Traits in Pathfinder: Wrath of the Righteous.

 

All Traits in Pathfinder: Wrath of the Righteous

Quick Search of All Traits

Name

Effects

Type

Requirements

Keen Senses

Elves, gnomes and Half-Elves receive a +2 racial bonus on Perception checks Racial Gnome, Elf, Dwarf, Halfling, Half-Elf, Kitsune, Oread

Elven Magic

Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Knowledge (Arcane) skill checks made to identify the properties of magic items. Racial Elf

Elven Immunities

Elves are immune to magic sleep effects and gain +2 racial saving throw bonus against enchantment spells and effects. Racial Elf, Half-Elf

Elven Weapon Familiarity

Elves are proficient with longbows (including composite longbows), longswords, rapiers, and short bows ), and treat any weapon with the word "elven' in its name as a martial weapon. Racial Elf 

Skilled

Humans gain an additional skill rank at first level and one additional rank whenever they gain a level Racial Human, Half-Orc

Slow and Steady

Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance Racial Dwarf

Stability

Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Racial Dwarf

Hardy

Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Racial Dwarf

Defensive Training - Giants

Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype Racial Dwarf, Gnome

Hatred - Orcs and Goblinoids

Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. Racial Dwarf

Dwarven Weapon Familiarity

Dwarves are proficient with battleaxes, Heavy picks, and warhammers, and treat any weapon with the word "dwarven' in its name as a martial weapon. Racial Dwarf

Hatred - Reptilian Humanoids

Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the Reptilian and goblinoid subtypes because of their special training against these hated foes. Racial Gnome

Illusion Resistance

Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. Racial Gnome

Gnome Magic

Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Racial Gnome

Obsessive

Gnomes receive a +2 racial bonus on a Knowledge (World) checks. Racial Gnome

Slow Movement

Gnomes have a base speed of 20 feet. Racial Gnome, Halfling

Fearless

Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Racial Halfling

Sure-Footed

Halflings receive a +2 racial bonus on Athletics and Mobility checks. Racial Halfling 

Halfling Luck

Halflings receive a +1 racial bonus on all saving throws. Racial Halfling 

Adaptability

Half-elf receives Skill Focus as a bonus feat at 1st level. Racial Half-Elf

Intimidating

Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Racial Half-orcs

Orc Weapon Familiarity

Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc' in its name as a martial weapon. Racial Half-orcs

Orc Ferocity

When a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious. Racial Half-orcs

Heritage

Most aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Some, however, posses more unique traits and abilities inherited from their supernal forebears, attributes that hint at the precise type of celestial being that affected their ancestors. Racial Aasimar

Light Halo

Aasimars posses the ability to manifest halos. They can create a light centered on their head at will. While using a halo, they gain a +2 circumstance bonus on saving throws against becoming blinded or dazzled. Racial Aasimar

Celestial Resistance

Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Racial Aasimar

Kitsune Heritage

The following alternate herritagaes may be selected for kitsune race: Keen Kitsune (+2 Dex, +2 Int, -2 Str), Kitsune (+2 Dex, +2 Cha, -2 Str) Racial Kitsune

Kitsune Magic

Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher (for Keen kitsune, it is Intelligence instead of Charisma) gain the Light spell-like ability to use 3 times per day (caster level equals to the kitsune's level) Racial Kitsune

Change Shape

A Kitsune can assume the appearance of a specific human form of the same sex. The kitsune always takes this specific form when she uses the ability. A Kitsune in human form cannot use her bite attack. Changing shape is a standard action. Racial Kitsune

Dhampir Heritage

Presented here are alternative dhampirs descended from specific breeds of vampires. A player may choose one of the following heritages for her dhampir in place of the traditional dhampir racial features (which are assumed to be born from less pure or mixed heritages). Racial Dhampir

Negative Energy Affinity

Though a living creature, a dhampir reacts to positive and negtive energy as if they were undead - positive energy harms them, while negative energy heals them. Racial Dhampir

Resist Level Drain

A dhampir takes no penalties from energy drain effects. Racial Dhampir

Undead Resistance

Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Racial Dhampir

Oread Heritage

Geniekin trace their lineage to beings from the various Elemental Planes. Though their progenitors are typically genies, this ancestry can derive from any number of elemental creatures. Furthermore, even geniekin whose ancestry includes only genies can manifest their elemental heritage in uncommon ways. Racial Oread

Slow Movement (Dwarf Blooded)

Oreads have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Racial Oread

Energy Resistance

Oreads have acid resistance 5. Racial Oread

Acid Affinity

Oreads get a +1 racial bonus to DC on Acid spells. Racial Oread

 

Backgrounds in Pathfinder: Wraths of the Righteous add extra bonuses to your characters, such as additional skills, feats, extra HP, bonus AC against certain enemies. They also affect your character in a role play way, altering certain Quests/encounters in the game.

 

All Backgrounds in Pathfinder: Wraths of the Righteous

Quick Search of All Backgrounds

Category

Name

Bonuses

Craftsman Farmhand Farmhand adds Athletics and Lore (Nature) to the list of her class skills. She also becomes proficient with scythes and gets a +1 bonus on Fortitude saving throws.
Lumberjack Lumberjack adds Athletics to the list of her class skills. She also becomes proficient with handaxes, battleaxes and greataxes, and gets a +1 bonus on Fortitude saving throws.
Miner Miner adds Athletics to the list of her class skills. She also becomes proficient with light and heavy picks, and gets a +1 bonus on Fortitude saving throws.
Smith Smith adds Athletics to the list of her class skills. She also becomes proficient with hammers and warhammers, and gets a +1 bonus on Fortitude saving throws.
Noble Courtier Courtier adds Persuasion and Trickery to the list of her class skills. She also becomes proficient with rapiers and bucklers.
Emmissary Emissary adds Persuasion and Knowledge (World) to the list of her class skills. She also becomes proficient with rapiers and bucklers.
Leader Leader adds Persuasion to the list of her class skills. She also becomes proficient with rapiers, longsword, greatswords and bucklers.
None -- No bonuses.
Oblate Acolyte Acolyte adds Persuasion and Lore (Religion) to the list of her class skills. She can also use her Wisdom instead of Charisma while attempting Persuasion checks.
Healer Healer adds Lore (Nature) and Lore (Religion) to the list of her class skills. She can also use her Intelligence instead of Wisdom while attempting Lore (Nature) and Lore (Religion) checks.
Martial Disciple Martial Disciple adds Mobility and Lore (Religion) to the list of her class skills. She also gains Improved Unarmed Strike as a background feat.
Regional Aldori Swordsman Aldori Swordsman adds Persuasion to the list of her class skills. She also becomes proficient with dueling swords and bucklers.
Alkenstar Alchemist Alkenstar Alchemist adds Knowledge (Arcana) to the list of her class skills. She also gets a +1 bonus to damage with alchemist bombs and alchemist item.
Andoran Diplomat Andoran Diplomat adds Persuasion to the list of her class skills. She also gains a +2 bonus on Diplomacy Skill checks.
Cheliaxian Diabolist Cheliaxian Diabolist adds Knowledge (Arcana) to the list of her class skills. She also gains a +4 dodge bonus to AC against devils.
Gebian Necromancer Gebian Necromancer adds Lore (Religion) to the list of her class skills. Gebian Necromancer's summoned undead creatures and companions get a +3 bonus to maximum Hit Points.
Mendevian Orphan Mendevian Orphan adds Lore (Religion) to the list of her class skills. She also gains a +1 bonus on saving throws against demons.
Mwangian Hunter Mwangian Hunter adds Lore (Religion) and Stealth to the list of her class skills. She also becomes proficient with darts, slings, throwing axes and javelins. In addition, Mwangian hunter gets a +1 bonus to damage with all throwing weapons.
Nexian Scholar Nexian Scholar adds Knowledge (Arcana) to the list of her class skills. She also gains a +2 bonus to knowledge (Arcana) skill checks.
Osirion Historian Osirion Historian adds Knowledge (World) to the list of her class skills. She also gains a +2 bonus to Knowledge (World) skill checks.
Qadiran Wanderer Qadiran Wander adds Perception and Lore (Nature) to the list of her class skills. She also gains a +2 bonus on saving throws against Fatigue and Exhaustion effects.
River Kingdoms Daredevil River Kingdoms Daredevil adds Mobility to the list of her class skills. She also gains a +2 bonus on saving throws against Fatigue and Exhaustion effects.
Shackles Corsair Shackles Corsair adds Mobility and Athletics to the list of her class skills. She also becomes proficient with Scimitars. In addition Shackles Corsair gains a +2 bonus to CMD against trip attempts.
Ustalav Peasant Ustalav Peasant adds Athletics to the list of her class skills. She also becomes proficient with Scythes. In addition Ustalav Peasant gains a +1 bonus to AC and damage while under fear effects.
Varisian Explorer Varisian Explorer adds Trickery and Knowledge (World) to the list of her class skills. She also gains a +1 bonus on Reflex saving throws.
Warrior of the Linnorm Kings Warrior of the Linnorm Kings adds Mobility to the list of her class skills. She also becomes proficient with handaxes, battleaxes and greataxes. In addition Warrior of the Linnorm Kings gains 5 cold resistance.
Rahadoum Faithless

Rahadoum Faithless adds Perception to the list of her class skills. She also gains +2 bonus on saving throws against Divine spells.

Rahadoum Faithless cant take classes capable of divine spellcasting or requiring a deity selection.

Scholar Arcane Select 1 cantrip from Wizard list, and get it as a spell-like ability at will.
Divine Select 1 cantrip from Cleric list, and get it as a spell-like ability at will.
Nature Select 1 cantrip from Druid list, and get it as a spell-like ability at will.
Street Urchin Acrobat Acrobat adds Trickery and Mobility to the list of her class skills. She also becomes proficient with throwing axes.
Mugger Mugger adds Trickery and Persuasion to the list of her class skills. She also becomes proficient with daggers, punching daggers and darts.
Pickpocket Pickpocket adds Trickery and Stealth to the list of her class skills. She also gains +2 bonus on Initiative rolls.
Wanderer   Hermit Hermit adds Lore (Nature) to the list of her class skills. She also becomes proficient with clubs, greatclubs, quaterstaves and darts.
Hunter Hunter adds Lore (Nature) and Perception to the list of her class skills. She also becomes proficient with shortbows and longbows.
Nomad Nomad adds Lore (Nature) to the list of her class skills. She also becomes proficient with scimitars. Nomad's animal companion gets a +3 bonus to maximum HP.
Warrior Bounty Hunter Bounty Hunter adds Stealth to the list of her class skills. She also becomes proficient with light armor, clubs, light maces and heavy maces.
Gladitor Gladitor adds Persuasion to the list of her class skills. She also becomes proficient with light armor, tridents, shortswords and bucklers.
Guard Guard adds Perception to the list of her class skills. She also becomes proficient with light armor, shortswords and crossbows.
Mercenary Mercenary adds Knowledge (World) to the list of her class skills. She also becomes proficient with light armor, spears, longspears and javelins.




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