Gloves are a type of Armor in Pathfinder: Wrath of the RighteousGloves are a piece of Armor that provides protection and various other bonus to your characters. A pair of gloves is an armor piece where the player's characters can equip it for their hands, or wrists if it is a pair of bracers. Each pair of gloves or bracers contain its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Gloves, as well as bracers, are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, crafted, or are dropped by enemies and bosses. Below you can find a list with all Gloves.

 

 

GLOVES IN PATHFINDER: WRATH OF THE RIGHTEOUS

 

Comparison Table

All Gloves Comparison Table

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Name

Weight

Effect

Gloves of Deathdealer 2 lbs. When the wearer of these gloves makes a sneak attack, it deals additional 1d6 damage.
Gloves of Dexterity +2 2 lbs. These gloves grant its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.
Lesser Gloves of Dueling 2 lbs. These gloves grant their wearer a +1 bonus to CMD against disarm attempts. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1.
Gloves of Dueling 2 lbs. These gloves grant their wearer a +4 bonus to CMD against disarm attempts. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1.
Athlete's Gloves 2 lbs. These gloves grant the wearer a +3 competence bonus on all Mobility and Athletics skill checks.
Gloves of Precise Shot 2 lbs. These gloves grant their wearer a +5 bonus to attack rolls made with ranged weapons.
Undertaker's Gloves 2 lbs. These gloves grant their wearer a +3 morale bonus to AC against the attacks of Undead creatures.
Gloves of the Scribe 2 lbs. These gloves grant their wearer a +10 competence bonus on all Knowledge (Arcana) and Knowledge (World) skill checks as well as +4 bonus to caster level checks on dispel magic attempts.
Master Hand 2 lbs. These Gloves grant their wearer a +5 competence bonus on all Use Magic Device skill checks.
Trapspringer's Gloves 1 lb. These gloves grant their wearer a +5 competence bonus on all Trickery skill checks.
Trickster's Gloves 2 lbs. These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams spell once per day as a 14th level Wizard.
Blessed Hands 2 lbs. These gloves adds +4 to the wearer's caster level when they cast any cure spell.
Cheatsheet Gloves 2 lbs. These gloves grant their wearer a +5 luck bonus to Lore (Nature)Lore (Religion)Knowledge (World), and Knowledge (Arcana) skill checks.
Royal Gloves of Valor 2 lbs. These gloves grant their wearer a +6 enhancement bonus to Charisma and the ability to cast Greater Heroism three times per day as a 11th level wizard.
Ultimate Grip 2 lbs. These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement to Costitution and the ability to cast death clutch spell once per day as a level 15th Wizard.
Lightest Touch 2 lbs. These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast reduce person spell at will as a 5th level wizard.
Steady Hand 2 lbs. These gloves grants their wearer a +4 enhancement bonus to Dexterity and the ability to cast true strike Spell three times per day as a 1st level Wizard.
Butterfly Wings 2 lbs. These gloves grant their wearer a +5 resistance bonus on all saving throws. and the ability to cast Prismatic Spray Spell three times a day as a 13th level Wizard.
Manticore's Claws 2 lbs. These gloves grant their wearer a +4 enhancement bonus to Strength and +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.
Mad Scientist's Gloves 2 lbs. These gloves grant their wearer fire resistance 15 and acid resistance 15.
Hammer Fists 2 lbs. These gloves grant its wearer a +4 enhancement bonus to Strength ability score and a +2 morale bonus to AC.
Soaring Fist 2 lbs. These gloves grant its wearer 1 +2 enhancement bonus to Constitution ability score and a +4 competence bonus on all Mobility skill checks.
Death From Afar 2 lbs. This gloves grants its wearer a +4 bonus to ranged attacks.
Bombthrower's Gloves 1 lbs. These gloves grant their wearer a +2 equipment bonus to attack rolls made with bombs and their DC.
Alkali Gloves 1 lbs. Whenever the wearer of these gloves successfully lands a hit with a melee weapon. an unarmed strike, or a natural weapon, the target takes 1d6 points acid damage.
Gloves of Elvenkind 1 lbs. These gloves grant their wearer a +5 competence bonus to Knowledge (Arcana) skill checks and a +5 bonus to Concentration checks.
Gloves of Rending 1 lbs. These Gloves grant their wearer a +2 enhancement bonus on attack and damage rolls made with claws.
Gloves of the Neophyte 1 lbs. Whenever the wearer of these gloves casts a cantrip or 1st level Spell, that spell deals 1 additional point of damage per die rolled.
Heavy Paws 1 lbs. These knee pads let their wearer deal additional 1d6 bludgeoning damage on critical hits made with natural weapons.
Big Game Gloves 2 lbs. These gloves grant its wearer a +4 enhancement bonus to Strength ability score and a +2 morale bonus to AC.
Gauntlets of Mighty Swipe 1 lbs. Whenever the wearer of these paw gauntlets lands a killing blow with a natural weapon, they gain a +2 bonus to their next attack roll, and this attack deals damage to all adjacent enemies on a successful hit.
Oppressor's Gloves 1 lbs. These gloves grant their wearer a +2 bonus on Persuasion skill checks made to intimidate. In addition, whenever the wearer of these gloves confirms a critical hit, the enemy suffers a -2 penalty to saving throws against mind-affecting conditions for 2 rounds.
Claws of a Sacred Beast 1 lbs. These gloves have claws that deal 1d8 slashing damage on an unarmed attack. If the enemy is of evil alignment, they deal 2d6 damage instead. In addition, these claws give the wearer a +1 enhancement bonus on attack and damage rolls.
Fencer's Gift 1 lbs. These gloves grants their wearer a +3 damage bonus to the second weapon when dual wielding or wielding a two-handed weapon. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2.
Gloves of Arcane Eradication 1 lbs. These gloves grant the wearer a +4 bonus to ranged touch attack rolls and a +5 competence bonus on Use Magic Device skill checks.
Gloves of Resourceful Magus 1 lbs. If the wearer of these gloves has an Arcane Pool class feature, it is increased by 5 points.
Gloves of the Ambassador 1 lbs. These gloves grant the wearer a +5 competence bonus to Knowledge (World), a +5 competence bonus to Persuasion skill checks and a +2 enhancement bonus to Charisma.
Surefire Gloves 1 lbs. Whenever the wearer of these gloves lands a hit with a ranged weapon on an enemy within 30-feet, it deals additional 1d6 piercing damage and applies bleed for 1d3 rounds.
Twisted Temptation 1 lbs. These gloves increase the save DC of all Enchantment school Spells the wearer casts by 2. In addition, whenever the wearer affects an enemy with a spell for the first time, that enemy suffers a -2 penalty on Will saving throws for 3 rounds.
Ultimate Predator 1 lbs. These knee pads grant their wearer a +2 insight bonus on attack and damage rolls made with natural weapons against animals, magical beasts, and monstrous humanoids.
Eviscerator's Gloves 1 lbs. Whenever the wearer of these gloves makes a full attack and succesfully strikes a single enemy with both their main-hand and off-hand weapons, the enemy suffers a -2 penalty on attack rolls and is bleeding for 3 rounds.
Gloves of Colliding Elements 1 lbs. Whenever the wearer of these gloves is using gather power, he/she can reduce the total burn cost of a single wild talent by an additional point.
Gloves of Enduring Wizard 1 lbs. Whenever the wearer of these Gloves casts a level 7 (or higher) Spell, they get 20 temporary Hit Points for 1 minute.
Gloves of Martial Excellence 1 lbs. These gloves grant their wearer additional 1d8 bludgeoning damage on hit with unarmed attacks and a +10 competence bonus on Athletics skill checks.
Gloves of Monsters Protection 1 lbs. Whenever the wearer of these Gloves ummons a creature, that creature gets spell resistance 21.
Gloves of Unfriendly Fire 1 lbs. Whenever the wearer of these gloves lands a hit on a flanked enemy with a ranged weapon, they deal additional 2d6 damage both to the enemy and to the ally flanking it.
Harm Preventers 1 lbs. These Gloves grant its wearer a +4 competence bonus on saving throws against poison and curse effects. In addition, they grant a +10 competence bonus on Use Magic Device skill checks.
Marksman's Steady Hand 1 lbs. These gloves grant their wearer a +5 competence bonus on Mobility checks. They also grant a +2 insight bonus to attack and damage for 1 round, whenever the wearer hits a flanked enemy with a ranged weapon.
Cobra Pads 1 lbs. Whenever the wearer of these knee pads lands a hit with a natural weapon against a new enemy for the first time, that enemy must pass a Fortitude saving throw (DC 31) or become vulnerable to slashing and acid damage for 3 rounds.
Holy Knee Pads 1 lbs. These knee pads allow their wearer to deal additional 2d6 holy damage on hit on attacks with natural weapons.
Rabid Rippers 1 lbs. Whenever the wearer of these knee pads confirms a critical hit with a natural weapon, that enemy must pass a Fortitude saving throw (DC 33) or become vulnerable to slashing and acid damage for 3 rounds.
Savage Unity 1 lbs. These Gloves grant their wearer and his animal companion a +3 insight bonus on attack and damage rolls for the duration of the Animal Focus ability.
Star Embroidered Gloves 1 lbs. These Gloves grant their wearer spell resistance 30 as well as +2 Luck bonus on all saving throws.
Unholy Knee Pads 1 lbs. These knee pads allow their wearer to deal additional 2d6 unholy damage on hit on attacks with natural weapons.
Gloves of Heavy Impact 1 lbs. These gloves allow their wearer to stun enemies for 1 round on congirmed critical hits with ranged weapons. A single enemy can be a subject to this effect only once.
Vicious Stompers 1 lbs. Whenever the wearer of these knee pads successfully charges an enemy, the enemy falls prone for 1 round and suffers a -2 penalty on attack and damage rolls until the end of combat.
Gloves of the Attractive Impulse 1 lbs. Whenever the wearer of these gloves confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to IntelligenceWisdom, or Charisma.
Call of the Fiery Things 1 lbs. These gloves grant their wearer the ability to ignite inner fire within themself. While the ability is active, the wearer suffers 2d6 fire damage ( this damage bypasses all resistances and immunities) per round but deals the same amount to enemies with every melee attack that hits. In addition, whenever the wearer is mounted, they can use this ability on a mount instead of themself.
Treacherous Flame 1 lbs. Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any source, it suffers a -3 penalty on all saves for 2 rounds.
Dashing Cavalier's Gloves 1 lbs. These gloves grant their wearer a +1 morale bonus on attack rolls. In addition, they also grant a +2 bonus on damage rolls while mounted.
Jaws of the Jackal 0 lbs. These gauntlets grant a profane vigor effect and +2 bonus to natural armor to all evil creatures summoned by the wearer of these gauntlets. If the wearer summons a Thanadaemon, they grant it a greater profane vigor effect and a +4 natural armor bonus to AC. If the wearer summons any good outsider creature, it will attack the wearer.
Embroidered Gloves 1 lbs. These bracers grant the wearer a +3 Luck bonus to AC and a +3 Luck bonus on Reflex, Will, and Fortitude saving throws.
Star Soldier's Gauntlet 2 lbs. n/a
Baphomet's Fiery Gloves 1 lbs. This is an intermediate step of relic creation.
Power Fist, the Gauntlet of Punching 1 lbs. This gauntlet grants its wearer a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.
Devouring Lust 1 lbs. Whenever the wearer of these gloves lands a melee touch attack, the enemy must pass a Will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against affected enemy drives him even crazier, paraluzing for one round.
Passion's Sweet Poison 1 lbs. Whenever the wearer of these gloves confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to IntelligenceWisdom, or Charimsa.
Broken Gauntlets 0.05 lbs. These spiked gauntlets grant the weareer's animal companion (as well as Azata's dragon or Lich's skeletal champion) a +6 bonus on Strength ability score. At the beginning of the battle. the creature must pass a Will saving throw (DC 17) or start attacking party members. If the initial saving throw is failed, the creature can make new saving throws each round to stop the effect.
Knee Pads of Might Swipe 1 lbs. Whenever the wearer of these knee pads lands a killing blow with a natural weapon, they gain a +2 bonus on their next attack roll, and this attack deals damage to all adjacent enemies on a successful hit.
Gloves of Phlebotomy   Whenever the wearer of these gloves confirms a critical hit, the target must make a Fortitude save or take 1d6 bleed damage. Multiple applications of this effect stack, but the target can repeat the saving throw each turn to stop it. The DC of the saving throw is 10 + the wearer's Wisdom modifier + their character level.



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