Helms are a type of Armor in Pathfinder: Wrath of the RighteousHelms are a piece of Armor that provides protection and various other bonus to your characters. Helms, Hats, and Masks is an armor piece where the player's characters can wear on their head or on thier face. Each helm, helmet, hat, or mask contain its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Helms are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, crafted, or are dropped by enemies and bosses. Below you can find a list with all Helms.

 

 

HELMS IN PATHFINDER: WRATH OF THE RIGHTEOUS

 

Comparison Table

All Helms Comparison Table

Quick Search of All Belts 

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Name

Weight

Effect

Crown of Fear 1 lbs. This helmet grants its wearer a +4 competence bonus on Persuasion checks made to intimidate. It also grants its wearer a +2 bonus to all Spells with fear descriptor DC.
Evasive Round Helmet 4 lbs. This helmet grants its wearer immunity to critical hits.
Eyes of the Eagle 1 lbs. This helmet grants its wearer a +5 competence bonus on Perception checks.
Headband of Alluring Charisma +2 1 lbs. This headband grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack.
Headband of Alluring Charisma +4 1 lbs. This headband grants its wearer a +4 enhancement bonus to Charisma. Bonuses of the same type usually don't stack.
Headband of Alluring Charisma +6 1 lbs. This headband grants its wearer a +6 enhancement bonus to Charisma. Bonuses of the same type usually don't stack.
Headband of Mental Flow +2 1 lbs. This headband grants its wearer a +2 enhancement bonus to Intelligence, or Wisdom, and Charisma ability scores. Bonuses of the same type usually don't stack.
Headband of Vast Intelligence +2 1 lbs. This headband grants its wearer a +2 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack.
Headband of Vast Intelligence +4 1 lbs. This headband grants its wearer a +4 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack.
Headband of Vast Intelligence +6 1 lbs. This headband grants its wearer a +6 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack.
Headband of Mental Perfection +2 1 lbs. This headband grants its wearer a +2 enhancement bonus to all mental ability scores (IntelligenceWisdom, and Charisma). Bonuses of the same type usually don't stack.
Headband of Mental Perfection +4 1 lbs. This headband grants its wearer a +4 enhancement bonus to all mental ability scores (IntelligenceWisdom, and Charisma). Bonuses of the same type usually don't stack.
Headband of Mental Perfection +6 1 lbs. This headband grants its wearer a +6 enhancement bonus to all mental ability scores (IntelligenceWisdom, and Charisma). Bonuses of the same type usually don't stack.
Hat of Mental Perfection +8 1 lbs. This hat grants its wearer a +8 enhancement bonus to all mental ability scores (IntelligenceWisdom, and Charisma). Bonuses of the same type usually don't stack.
Headband of Inspired Wisdom +2 1 lbs. This headband grants its wearer a +2 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack.
Headband of Inspired Wisdom +4 1 lbs. This headband grants its wearer a +4 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack.
Headband of Inspired Wisdom +6 1 lbs. This headband grants its wearer a +6 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack.
Headband of Mental Might +2 1 lbs. This headband grants its wearer a +2 enhancement bonus to Intelligence and Wisdom ability scores. Bonuses of the same type usually don't stack.
Helmet of Battlefield Clarity 4 lbs. This helmet grants its wearer a +2 insight bonus on Will saves. When the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls.
Helmet of Confidence 4 lbs. This helmet grants the wearer +5 resistance bonus on Will saving throws.
Crown 1 lbs. This royal headdress gramts its wearer a +6 enhancement bonus to CharismaIntelligence, and Wisdom, and a +2 resistance bonus to saving throws against Compulsion effects.
Marksman's Headset 1 lbs. This helmet grants its wearer a +5 competence bonus on Perception skill checks. When the wearer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls.
Phylactery of Negative Channeling 1 lbs. If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatyres by +2d6.
Lesser Phylactery of Negative Channeling 1 lbs. If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatyres by +1d6.
Phylactery of Positive Channeling 1 lbs. If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatyres by +2d6.
Lesser Phylactery of Positive Channeling 1 lbs. If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatyres by +1d6.
Professor's Hat 1 lbs. Within the Professor's Hat is a subspace similar to bags of holding but only accessible to the wearer of the hat. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possinble, providing the wearer with a +2 competence bonus on all skill checks.
Stag Helmet 1 lbs. This helmet focuses wearer's attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat-footed and flanked targets.
Tight Helmet 1 lbs. This helmet grants its wearer a +2 bonus on saving throws against sonic Spells.
Mask of Nothing 1 lbs. This cursed mask grants its wearer a +2 insight bonus on all saving throws as well as a 50% miss chance as in total concealment which isn't revealed by true seeing. It also grants a +3 insight bonus on all KnowledgeLoreUse Magic DevicePerception, and Trickery skill checks. This mask doesn't work against Areshkagal's followers and its wearer suffers a -6 penalty on all saves and AC while in Areshkagal's domain. Can only be equipped by the player character.
Mask of the Most Worthy 1 lbs. This cursed mask grants its wearer a +2 insight bonus on all saving throwsDR 5/-, fast healing 2 and a +10 insight bonus on concentration checks. This mask doesn't work against Areshkagal's followers and its wearer suffers a -6 penalty on all saves and AC while in Areshkagal's domain.
Stalwart Warrior's Luck 1 lbs. This circlet grants its wearer a +2 luck bonus on all saving throws. Bonuses of the same type usually don't stack.
Circlet of Faith 1 lbs. This circlet grants its wearer the ability to cast Restoration Spell once per day as a 7th level Cleric.
Frozen Shout 1 lbs. This hat grants its wearer the ability to cast cone of cold Spell once per day as a 11th level Wizard. Whenever the wearer casts a spell with a cold descriptor, that spell deals +1 point of damage per die rolled.
Sharp Eye 1 lbs. This circlet grants its wearer a +6 competence bonus on Perception checks and a +2 bonus to ranged attack rolls.
Eel's Circlet 1 lbs. This circlet grants its wearer a +4 enhancement bonus to Intelligence and the ability to cast Lightning Bolt Spell at will as a 5th level Wizard.
Brightest Darkness 1 lbs. This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. If the wearer has the ability to channel energy, it increases the amount of damage channeling cures or deals, depending on the type of the creatures affected, by +2d6.
Sparkling Helmet 4 lbs. A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon, takes 1d6 electric damage.
Golden Thread 1 lbs. This hat grants its wearer a +4 enhancement bonus to Charisma, and the ability to cast Hold Person Spell once per day as a 5yh level Wizard.
Helmet of the Guiding Light 2 lbs. This helmet grants its wearer a +5 competence bonus on all Perception and Lore (Nature) skill checks. It also grants the ability to cast True Strike Spell three times per day as a swift action.
Flamboyant Hat 1 lbs. This hat grants its wearer a +2 enhancement bonus to Charisma ability score. If the wearer has the bardic performance ability, it allows the wearer to use it for 2 additional rounds per day.
Dark Revelation 1 lbs. This hat grants its wearer a +6 enhancement bonus to Wisdom ability score. It also increases by 1 the DC of all Divination School Spells cast by the wearer.
Philosopher's Hat 1 lbs. This hat grants its wearer a +4 enhancement bonus to IntelligenceCharisma, and Wisdom ability scores, and DR 5/melee.
Deceiver's Hat 1 lbs. This hat grants its wearer a +2 enhancement bonus to Wisdom ability score. It also increases by 2 the DC of all Illusion School Spells cast by the wearer.
Faultless Protection 2 lbs. This helmet grants its wielder immunity to critical hits and a +4 bonus on attack rolls made to confirm critical hits.
Black Dragonscale Helmet 2 lbs. This helmet grants its wearer acid resistance 5 and a +3 bonus to saving throws against paralysis and sleep.
Blue Dragonscale Helmet 2 lbs. This helmet grants its wearer DR/5 magic.
Red Dragonscale Helmet 2 lbs. This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence ability score.
Green Dragonscale Helmet 2 lbs. This helmet grants its wearer a +4 bonus on saving throws against Spells with acid descriptors and fear effects.
Morbid Stare 1 lbs. This helmet increases by 1 the DC of all Necromancy School Spells cast by the wearer, and give a wearer a chance to frighten the target on hit. (Will saving throw DC 15).
Dead Man's Hat 2 lbs. This helmet increases by 2 the DC of all Necromancy School Spells cast by the wearer. The wearer temporary becomes an undead creature, and is cured by negative energy, while being damaged by positive energy. Spells and abilities affect the wearer as an undead creature. Wearer's health is calculated based on Charisma, and the wearer acquires all the immunities inherent to an undead creature.
Gnome Brave's Helmet 2 lbs. This helmet enchants its wearer's main weapon with Giant Bane special ability. It grants its wearer a +4 insight bonus to AC againt the attacks of giants.
Dwarven Champion's Helmet 3 lbs. This helmet enchants its wearer's main weapon with Orc Bane and Goblin Bane special abilities. Its enhancement bonus to AC increases to +2 against the attacks of orcs, giants, and goblinoids.
Gusty Brawler 2 lbs. This helmet grants its wearer immunity to fear and DR 1/magic.
Clear Vision 2 lbs. This helmet grants its wearer a +5 bonus on saving throws against the Spells of the Illusion School and a +2 insight bonus to AC.
Shiny Helmet 1 lbs. This helmet grants its wearer a +2 insight bonus to AC.
Lightning Chaser 1 lbs. This helmet grants its wearer a +5 competence bonus on all Perception skill checks and electricity resistance 10.
Owlbear Fur Helmet 1 lbs. This warm helmet grants its wearer a +4 bonus on saving throws against Spells with cold descriptors and any effects that would inflict the sickened condition.
Unshakable Composure 1 lbs. This helmet grants its wearer a +4 bonus on saving throws against Spells with electricity descriptors and emotion effects.
Killjoy 2 lbs. This helmet enchants its wearer's main weapon with Fey bane special ability. It grants its wearer a +4 insight bonus to AC against the attacks of fey.
Mystic Archaeologist's Helmet 1 lbs. This helmet grants its wearer a +6 enhancement bonus to Charisma ability score, and a +5 Knowledge (World) skill checks.
Judgemental Gaze 1 lbs. This circlet grants its wearer a +4 enhancement bonus to Intelligence ability score. If the wearer has inquisitor's judgement class ability, it allows the wearer to use it 1 additional time per day.
Apex Predator 1 lbs. If the wearer has the druid's wild shape class ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape.
Swift Shadow 1 lbs. This circlet grants its wearer a +10 competence bonus on all Stealth checks and the effect of the rogue's fast stealth class ability.
Crown of Elements 1 lbs. This crown increases the damage dealt by the kinecticit's simple energy blasts by 3d6 points and by kineticit simply physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. It also grants a +6 enhancement bonus to CharismaWisdom, and Intelligence ability scores. Bonuses of the same type usually don't stack.
Greater Kinetic Diadem 1 lbs. This diadem increases the damage dealt by the kineticist's simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage while composite physical blasts deal an additional 6d6+6 damage.
Kinetic Diadem 1 lbs. This diadem increases the damage dealt by the kineticist's simple energy blasts by 2d6 points and by kineticist simple physical blasts by 2d6+2. Composite energy blasts instead deal an additional 4d6 damage while composite physical blasts deal an additional 4d6+4 damage.
Lesser Kinetic Diadem 1 lbs. This diadem increases the damage dealt by the kineticist's simple energy blasts by 1d6 points and by kineticist simple physical blasts by 1d6+1. Composite energy blasts instead deal an additional 2d6 damage while composite physical blasts deal an additional 2d6+2 damage.
Mask of Nethys 1 lbs. This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks made to dispel magic.
Triple Fin Helmet 4 lbs. This helmet gives its wearer one additional Gore attack per round that deals 1d8 cold iron damage with a +2 enhancement bonus to attack and damage rolls.
Warding Helmet 4 lbs. This helmet grants its wearer a constant effect of the Death Ward Spell.
Stubborn Head 1 lbs.  This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor bonus to AC, and a +4 bonus to saving throws against deah effects.
The Paragon of Defenders 4 lbs. This helm ncreases the wearer's AC by +2 and gives a +3 bonus to Persuasion skill checks made to intimidate. If one of the wearer's allies falls unconcious from damage, the wearer takes a -2 penalty on attack rolls and skill checks for as long as they are farther than 10-feet away from the fallen ally.
Helmet of the Dusk 4 lbs. This helmet grants its wearer a +6 enhancement bonus to Wisdom, and immunity to stun and daze. Any creature attacking the wearer has to make a successful Will saving throw (DC 23) or become dazed for 1 round.
Blue Hat of Handsomeness 1 lbs. The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a+2 enhacnement bonus to Charisma. Bonuses of the same type usually don't stack.
Bookworm's Headband 4 lbs. This headband grants its wearer a +2 enhancement bonus to Intelligence score and immunity to all compulsion effects. However, it also inflicts a -2 penalty to Charisma score and -3 penalty on all Persuasion checks.
Clumsy Helmet 1 lbs. Allows you to feel yourself a green recruit.
Crushing Presence 1 lbs. This headband of Charisma +6 grants the wearer an ability to push all enemies in a 15-feet area, 10-feet away and suffer (1d8 + caster levelbludgeoning damage. This ability can be used three times per day.
Green Hat of Handsomeness 1 lbs. The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack.
Helmet of Comradery 4 lbs. The wearer of this helmet gains a +1 morale bonus to AC (but no more than +3) for each ally in a 10-feet radius.
Helmet of Durable Cavalier 4 lbs. This helmet grants its wearer a +1 insight bonus to AC.
Helmet of Elemental Guard 4 lbs. This headband grants the wearer fire resistance 10, electricity resistance 10, and sonic resistance 10. Whenever an enemy confirms a critical hit against the wearer, for the next round the wearer deals an additional 5 force damage with each hit.
Helmet of Weakening Torture 4 lbs. Whenever the wearer of this helmet lands a hit with a melee weapon, the target must pass a Fortitude saving throw (DC 25) or suffer bleed damage that equals the wearer's Strength modifier for 1d4 rounds. This bleed doesn't stack with itself, but stacks with bleed effects from other sources.
Red Hat of Handsomeness 1 lbs. The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack.
Wind Master Helmet 4 lbs. This helmet grants the wearer a +4 bonus to Initiative.
Graveyard Keeper's Helmet 4 lbs. This helmet grants the wearer a +2 bonus to AC against undead creatures.
Rugged Helmet 4 lbs. This helmet grants the wearer a DR 3/melee,  but the wearer suffers a -3 penalty to Perception skill checks.
Battle Mage's Headband 1 lbs. This headband of Wisdom +2 also grants its wearer a +2 enhancement bonus to Charisma score. In addition, whenever the wearer of this headband lands a killing blow with a melee weapon, their next Spell becomes empowered, as though using the Empower Spell feat.
Blazing Crown 1 lbs. Whenever the wearer of this headband of Charisma +4 deals damage to an enemy through a Spell, he/she gets 10 temporary hit points for 3 rounds. This effect can occur once per 5 rounds for each enemy.
Hellknight Helmet 1 lbs. This is a black spiked helmet, commonly worn by the hellknights.
Helmet of the Abyss Killer 4 lbs. According to legend, this helmet belonged to a mighty warrior who was doomed to endlessly slay hordes of demons. It doesn't seem to have any magic, but it looks formidable.
Identifying Glasses 0.5 lbs. These glasses grant the wearer a +10 bonus on Knowledge (Arcana) skill checks made to identify the properties of magic items. They also grant the ability to make such skill checks even if the wearer has no ranks in Knowledge (Arcana) skill.
Black Hat of Handsomeness 1 lbs. The wearer of this hat becomes too handsome for his/her own benefit. This hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack
Shy Lily's Helmet 4 lbs. This helmet is imbued with demonic powers. The Wearer gets a +4 profane bonus to Strength and a +2 profane bonues to AC.
Demonic Resentment 4 lbs. Whenever the wearer of this helmet is under a rage effect, the rage's effect bonuses on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws increase by 1.
Helm of Devotion 4 lbs. Whenever the wearer of this helm suffers from negative energy or fire damage, for the next 3 rounds, they gain a +2 morale bonus on attack and damage rolls, and their attacks are treated as good-aligned for the purpose of overcoming DR.
Helm of Fearless Vanguard 1 lbs. Whenever the wearer of this helm receives healing, he/she also gains 5 temporary Hit Points for 1 round.
Lenses of Prolonged Gaze 4 lbs. These lenses make it easer to keep an eye on someone. Worn by a powerful Aeon, they grant 3 additional uses of Enforcing Gaze per day.
Blinding Enlightenment 1 lbs. Whenever the wearer of this headband Intelligence +6 lands a hit against a new enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or become dazzled for 3 rounds. If the enemy was under a movement-impairing condition, it becomes blinded instead.
Cheerful Warrior's Helm 1 lbs. Whenever an ally in a 15-feet radius of this helmet's wearer confirms a critical hit, this helm heals its wearer for 1d6 HP, and grants a +1 morale bonus to AC and attack rolls for one round.
Warden's Circlet 1 lbs. This Headband of Mental Perfection +4 grants its wearer the ability to summon two Labyrinth Demodand Destroyers to fight on their side for 2 minutes twice per day.
Shapeshifter's Helm 1 lbs. This helm grants its wearer a +2 bonus to AC while in Wild Shape. It also grants 1 additional use of Wild Shape per day, if the wearer has this class ability.
Helm of Static Discharge 1 lbs. This helm grants its wearer a +5 competence bonus to CMD and electricity resistance. Also, whenever the wearer of this helm becomes a target of a spell that deals electricity damage (even if such effect was prevented by a spell or elemental resistance), his next attack deals additional 2d6 of electricity damage.
Headbutter's Helm 1 lbs. Whenever the wearer of this helm successuflly charges an enemy, that enemy must pass a Reflex saving throw (DC 27) or suffer a -2 penalty to AC and attack rolls for 3 rounds.
Headband of Wise Negotiator 1 lbs. This headband grants its wearer a +4 enhancement bonus to Charisma and Wisdom ability scores.
Headband of Subjugator 1 lbs. Whenever the wearer of this headband of Intelligence +6 lands a ahit against a new enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or become dazzled for 3 rounds. If the enemy was under a movement-impairing condition, it becomes blinded instead.
Headband of Rigorous Training 1 lbs. This headband of Wisdom +6 allows its wearer to declare Perfect Strike five more times per day.
Headband of Reshaping 1 lbs. This headband of Wisdom +6 grants its wearer a +1 CL on transmutation school spells.
Headband of Confidence 1 lbs. This headband grants its wearer a +4 enhancement bonus to Charisma and Wisdom. It also grants a +4 bonus on saving throws against mind-affecting conditions.
Doubling Annoyance 1 lbs. Whenever the wearer of this headband of perfection +6 summons a Perpetually Annoyed Wizard, they actually summon two wizards instead of one. Can only be equipped by a player character.
Gnawing Magic 1 lbs. Whenever the wearer of this headband of Intelligence +6 casts a spell that affects the enemy, the wearer gains a +1 bonus to checks made to overcome spell resistance and the enemy suffers a -1 penalty on attack and damage rolls as well as all saving throws for 3 rounds. The effect stacks to a maximum of 4.
Perfect Tiara of Channeling 1 lbs. This tiara grants its wearer a +8 enhancement bonus to all mental ability scores (IntelligenceWisdom, and Charisma). In addition, if the wearer of this headband has the ability Channel Positive Energy, it increases the amoutn of damage this ability does to undead creatures or heals to living creatures by +2d6. And if the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6.
The Steward of the Skein's Defiled Helmet 1 lbs. This headband grants its wearer a +1 circumstance bonus on attack adn damage rolls (to a maximum of 6) for every corpse and undead in a 30-feet radius around the wearer.
Sturdy Snoot 1 lbs. This headband grants its wearer a +12 competence bonus on Athletics and Mobility skill checks. If this headband is worn by an animal companion, it also grants a +3 dodge bonus to AC against ranged attacks.
Darkness Caress 1 lbs. This headband of perfection +8 allows its wearer to add their Charisma bonus to all damage dealt by ranged weapons.
Face-Stealer's Mask 1 lbs. This is an intermediate step of relic creation.
Pristine Mind (Head) 1 lbs. This headband of mental perfection +4 allows its wearer to reroll 3 failed saving throws against death effects per day.
Expert's Hat 1 lbs. This hat grants its wearer a +1 competence bonus on all skill checks.
Warpainted Skull of Duthica 10 lbs. This helmet allows the wearer to enter a Rage as a barbarian, and summon two Barbarian spirits to help them in combat for 20 rounds once per day. The legacy of Duthica will not yield its power to the weak, and characters with less than 15 Strength cannot equip it.
Ancestral Retribution 4 lbs. This headband grants the wearer a  +2 enhancement bonus to Wisdom. Whenever you summon any Elemental, it gains 50 additional Hit Points.
Clemency of Shadows 4 lbs. This headband grants the wearer a +2 enhancement bonus to Intelligence. Each time they cast a spell on the enemy, it must pass a Reflex saving throw (DC 20) or be entangled in web for 1d4 rounds, trying to break free each round. This web also deals 1d6+3 bludgeoning damage each round. Effects don't stack.
Planar Navigator 4 lbs. This headband grants the wearer a +2 enhancement bonus to Charisma ability score. Three times per day, you can try to dominate outsiders, this creature has to pass a Will saving throw (DC 22) or will be under a dominating effect until the end of the fight. You also get a +1 insight bonus to AC against outsider creatures.
Circlet of Ghostly Pathways 4 lbs. This is an intermediate step of relic creation.
Zaori's Tiara 1 lbs. This is an intermediate step of relic creation.
Zaori's Beauty 1 lbs. This headband grants its wearer a +6 enhancement bonus to Charisma and Wisdom ability scores. In addition, the wearer and their allies in a 10-feet area gain the effects of the Shielded Caster, Allied Spellcaster, and Shield Wall feats.
Conthyr's Wisdom 1 lbs. This headband grants its wearer a +6 enhancement bonuses to Charisma and Intelligence ability scores. In addition, all party members of the wearer gain a +3 insight bonus on saving throws against confusion, insanity, and domination Spells.
Knight's Helmet 1 lbs. This helmet grants its wearer a +1 morale bonus on attack rolls and a +4 resistance bonus on saving throws agasint fear.
Red Dragon Helmet 1 lbs. This helmet grants its wearer fire resistance 10. Additionally, three times per day, the wearer can breathe out a blast of fire, dealing 3d4 fire damage in a 15-feet cone. Successful Reflex saving throw (DC 15) halves the damage.
Draven's Hat 2 lbs. This hat grants the wearer a +2 profane bonus to Intelligence score. Whenever they cast a slow or hast spell, it is quickened as though using the Quicken Spell feat. Additionally, once per day, this hat can make any spell quickened. This had can only be worn by non-good characters.
Angelbloom Crown 4 lbs. This headband allows its wearer to cast Archon's Aura as a 20th level Cleric three times per day.
Jasper Circlet 0.05 lbs. An item of itnerst to a craftsman or a collector. A merchant would pay well for it.
Obsidian Mask of the Champion 1 lbs. The wearere of this mask gets a +10 competence bonus on Intimidation and Mobility skill checks. In addition, whenever the wearer of this mask lands a killing blow, they gain temporary Hit Points equal to the killed enemy's Strength modifier for 5 rounds.
Horns of Naraga 4 lbs. This helmet can only worn by a lich. Every wearer's successful attack (including spells that require an attack roll) deals an additional 5d6 negative energy damage and gives the wearer the same number of temporary HP. The wearer is constantly under the true seeing spell effect and gains immunity to acid. Any positive energy damage dealt to the wearer is halved. This helmet can be used once per day to summon an ancient black dragon to fight alongside the wearer for an hour.
Hat of the Bitter End   Whenever the wearer of this hat slays an enemy, they get a +2 bonus on attack rolls for 3 rounds. Multiple applications of this effect stack.
Greater Phylactery of Negative Channeling   If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +4d6.
Greater Phylactery of Positive Channeling   If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +4d6.
Twilight Shade   Whenever the wearer of this helm is under the effect of invisibility, they gain DR 10/-.
Victims' Madness   Whenever the wearer of this Headband of Mental Perfection +4 casts a 9th level spell, all enemies in a 30-foot radius must pass a Will saving throw (DC 30) or become unable to cast any spells for 1 round.

 

 




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