Shirts are a type of Armor in Pathfinder: Wrath of the RighteousShirts are a piece of Armor that provides protection and various other bonus to your characters. Below you can find a list with all Shirts.

 

 

SHIRTS IN PATHFINDER: WRATH OF THE RIGHTEOUS

 

Comparison Table

 

All Shirts Comparison Table

Quick Search of All Belts 

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Name

Weight

Effect

Baphomet's Firey Robe 0 lbs This is an intermediate step of relic creation.
Treacherous Flame (Shirt) 0 lbs Whenever the wearer of this shirt kills an enemy with a fire spells, they gain immunity to their ability score damage and mental abilities are increased by +6 for 3 rounds. In addition, all the wearer's allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round.
Call of the Firey Things 0 lbs This shirt makes all the wearer's fire spells deal additional 4d6 of fire damage while making suffer a -2 penalty to AC.
Shroud of the Eternal Hunger 0 lbs Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack, and damage rolls made with limbs. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage.
Zon-Kuthon's Suffocating Caress 0 lbs This shirt is weaved from spider web. It strangles the wearer, inflicting a -5 penalty to Mobility skill checks. It also helps to discharge electric damage, granting the wearing electricity resistance 30. Whenever the wearer is hit by a non-slashing weapon, they must past a Reflex saving throw of (DC 20) or become staggered for the first attack in a round, as well as suffer a -2 penalty to attack rolls for one round.
Dark Retriever's Shirt 0 lbs This is an intermediate step of relic creation.
Web Strider 0 lbs This clean and nice shirt is weaved from Retriever spider web, purified with druid magic. Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. They also gain a +10 competence bonus on Lore (Nature) skill checks.
True Serenity 0 lbs This shirt grants its wearer spell resistance 34 against the enemies of chaotic alignment.
Robe of Mephistopheles 0 lbs This robe grants its wearer an aura which makes all enemies in 30 feet radius suffer a -4 penalty on saving throws against fear, compulsion and charm effects. In addition, once per day, the wearer of this robe can make all enemies in a 30 feet radius pass a Will saving throw (DC 30), on fail they lose their minds, become hostile to everybody and start attacking targets indiscriminately for 1 minute.
Robe of Angelic Prudence 0 lbs This robe grants its wearer a +4 enhancement bonus to Charisma and Wisdom ability scores. It also allows the wearer to cast greater angelic aspect a will as 20th level cleric.
Loremaster's Robe 0 lbs This robe grants it wearer a +3 insight bonus on all Knowledge and Lore skill checks as well as a +2 bonus on Reflex saving throws.
Hag's Demise 0 lbs This cloth grants its wearer a +4 insight bonus on saving throws against hexes and Necromancy school spells.
Cloth of Heavy Fortification 0 lbs This cloth grants its wearer the effect to heavy fortification.
Wandering Conman 0 lbs This cloth grants the wearer a +10 competence bonus to Trickery and a +10 competence bons to Athletics skill checks, as well as +2 bonus to attack rolls for attacks of opportunity.
Robe of Malice 0 lbs This robe grants wearer a +3 dodge bonus to AC, and +5 bonus to unarmed attack and damage rolls. It can be worn only by a monk of Lawful Evil alignment.
Robe of Determination 0 lbs Whenever the wearer of this robe casts a spell that forces the target to make a Fortitude saving throw, the DC of that save is increased by 2. It also grants the wearer a +2 bonus on caster level checks made to overcome spell resistance. +4 bonus to concentration checks and spell resistance 18.
Robe of Order 0 lbs If the wearer of this robe has a ki pool, the robe increases it by 2. If the wearer is of lawful alignment, it grants a +2 bonus on attack rolls against chaotic enemies. This robe can worn only by monk.
Robe of Virtue 0 lbs This robe grants its wearer a +2 dodge bonus to AC and a +2 competence bonus on attacks against evil enemies. Only Monk of good alignment can wear it.
On the Brink of Death 0 lbs Whenever the wearer's health is below 50, each attack against the wearer has a chance to reflect dealt damage. The enemy must pass a Reflex saving throw (DC 24) or suffer the attack.
Tunic of Ardent Warpriest 0 lbs If the wearer of this shirt has the Fervor class ability, it grants them 3 additional uses of Fervor per day
Elemental Imbuement 0 lbs Whenever the wearer of this robe suffers elemental damage (such as acid, fire, cold, electricity or sonic)., for the next round any spell cast by the wearer, if it deals the same kind of elemental damage, deals +2 damage per dice of damage suffered.
Source of Dividing Power 0 lbs Whenever the wearer of this robe uses a divine power to summon a creature they can choose to give these creatures' attacks either Holy or Unholy special quality.
Blackened Rags 0 lbs This robe grants its wearer a +10 competence bonus on Knowledge (Arcane) checks. It also increases the DC of spells from Witch spell list Hexes by one.
Calming Warden 0 lbs This cloth grants its wearer a +4 bonus on saving throws against Necromancy spells and effects, and immunity to fear effects.
Happy Traveler's Shirt 0 lbs This shirt increases the wearer's base speed by 10 feet. In addition, whenever the wearer travels for 50 feet or more in a round, they are affected by the greater invisibility spell effect 1 round.
Pilgrim's Shirt 0 lbs This shirt grants its wearer a +5 competence bonus on Lore (Nature) skill checks and immunity to diseases.
Gorgeous Glowing Garnet Garment 0 lbs The wearer of this red shirt glows with red.

Earth's Embrace

0 lbs This shirt grants its wearer a +2 enhancement bonus to Constitution, a +4 bonus on saving throws against fire and a +4 competence bonus on Lore (Nature) checks.

Shirt of Blazing Fighter

0 lbs This shirt grants the wearer a +5 competence bonus to Athletics skill checks and fire resistance 30.

Silver Robe

0 lbs This robe grants the wearer a +1 bonus to all saving throws against fear effects.

Apprentice Robe

0 lbs This robe grants the wearer an additional +1 bonus to AC whenever the wearer is under the effect of a mage armor spell.

Silky Veil

0 lbs This robe grants its wearer a +1 dodge bonus to AC, and a +2 enhancement bonus to attack and damage rolls with unarmed attacks. Only a monk can wear it.

Robe of Inevitability

0 lbs This robe grants the wearer a +2 bonus to spell penetration.

Alchemist's Shirt

0 lbs This shirt grants its wearer immunity to nauseated condition and a +3 bonus on saving throws against acid.

Ambrosial Attire of Arcane Annihilation

1 lbs This robe grants its wearer a +4 bonus to attack rolls with ray attacks, +1 point of damage per die rolled to fire, acid, force, cold, electricity spells and a +4 bonus on caster level checks to overcome spell resistance.

Robe of Fire

1 lbs Whenever the wearer casts a spell with fire descriptor, its saving throw DC is increased by 2.

Robe of the Seven Sins

  If the wearer of this robe is a spellcaster, their caster level is increased by 3, the save DC against all their spells is increased by 1, and they gain a +5 competence bonus on caster level checks to overcome spell resistance.

Robe of Unspeakable Truth

  This robe grants its wearer +2 circumstance bonus to Wisdom ability score. When this robe is equipped together with the Glasses of undeniable truth, it grants its wearer a 10 foot aura of fear. Any creature who starts its round inside this aura is affected with the cause fear spell (DC = 25 + the wearer's Charisma modifier).

Clasp of Death

  This robe grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). In addition, if the wearer of this robe has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6.

Robe of Air

  Whenever the wearer casts a spell with electricity descriptor, its saving throw DC is increased by 2.

Robe of Water

  Whenever the wearer casts a spell with cold descriptor, its saving throw DC is increased by 2.

 

 




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