Story in Pathfinder: Wrath of the Righteous covers all the information related to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Pathfinder: Wrath of the Righteous is based on the tabletop game Wrath of the Righteous Path. It tells a tale of major conflict between mortals and demons. Players are immersed in a world under siege from demonic forces. As the invasion rages, so does the outcome of decisions made, a more personal battle between good and evil. Choose to play the role of an immortal lich who can command an undead army and wield spells, a trickster who causes mischief, an angel who can summon celestial beings to join battle, or choose a completely different path.

 

Pathfinder: Wrath of the Righteous Story

The realm of Sarkoris was destroyed when Areelu Vorlesh, a scholar and practitioner of forbidden magics, opened a rift to the abyssal planes of existence, and hordes of demons invaded Golarion. Led by the evil Demon Lords Deskari and Baphomet, the abyssal forces crushed all who stood against them, turning Sarkoris into a demon-infested land now known as the Worldwound. It fell to the neighboring nations to assemble an army capable of withstanding the demonic assault to protect the world from the flames. Thus the Crusades began.

The war has been raging for over a hundred years now with little hope of victory. The enemy forces are numerous and their rage is unmatched. Defeat would be certain if not for the Wardstones—the obelisks of divine power placed along the borders of the Worldwound to hold back the invasion. Created under the guidance of Iomedae's herald, they form a protective barrier that prevents the demons from pushing through.

It is no wonder that the Wardstones were the demon armies’ first target. Those villainous forces launched a surprise attack on the frontier city of Kenabres, ripping apart its defenses in mere minutes, corrupting the Wardstone housed there, and scattering the crusaders. In the utter chaos of the burning city, one of the crusaders—to their own amazement—discovers a source of power within themselves. While the origin of the power remains unknown, and the form it takes depends on the person, the purpose is clear: this power may be just what the people of the ravaged city need to survive the assault—and to bring the fight to the enemy.




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