Rings are a type of Accessories in Pathfinder: Wrath of the Righteous. Rings can provide our character with unique defensive stats, bonuses, skill checks, and more. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, Crafted, or dropped by Enemies and Bosses.
Pathfinder: WotR All Rings
Gallery of Rings in Pathfinder: WOTR
All Rings Comparison Table
Quick Search of All Rings
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name | weight | sell | description |
---|---|---|---|
Wedding Ring | 0.05 | 18750 | Whenever the wearer of this ring is hit by an enemy, the wearer of the second ring gains bane against this enemy for 1 round. |
Zeriek's Ring | 0.05 | 1 | A massive, crudely made ring, definitely not sized for a human finger. |
Zeriek's Enchanted Ring | 0.05 | 1 | A ring enchanted with human blood. |
Topaz Ring | 0.05 | 12 | An item of interest to a craftsman or collector. A merchant would pay well for it. |
Sapphire Ring | 0.05 | 200 | An item of interest to a craftsman or collector. A merchant would pay well for it. |
Ruby Ring | 0.05 | 200 | An item of interest to a craftsman or collector. A merchant would pay well for it. |
Golden Signet | 0.05 | 70 | An item of interest to a craftsman or collector. A merchant would pay well for it. |
Garnet Ring | 0.05 | 50 | An item of interest to a craftsman or collector. A merchant would pay well for it. |
Amethyst Ring | 0.05 | 8 | An item of interest to a craftsman or collector. A merchant would pay well for it. |
Silver Ring | 0.05 | 10 | N/A |
Gold Ring | 0.05 | 25 | N/A |
Copper Ring | 0.05 | 2 | N/A |
Prismatic Ring | 1 | 7,500 | This ring allows to cast an improved version of Prismatic Spray once per day as a 17th level wizard. The wearer can recharge this ring by consuming spells for which the sum of their levels must be equivalent to or at least 9. |
Ancestral Retribution | 0.05 | 11,500 | While wearing this ring, whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. |
Conthyr's Wisdom | 0.05 | 22,500 | Whenever the wearer of this ring deals a sneak attack damage for the first time against an enemy, the enemy becomes filled with paranoia. For each adjacent ally of the affected target the suffer -1 penalty on saving throws and -2 penalty on damage rolls. This effect stacks up to 3 times and persists for 1d4 rounds. |
Zaoris's Beauty | 0.05 | 22,500 | If the companions of the wearer of this ring attack the same target as the wearer, they deal an additional 1d6 points of precision damage with each successful melee attack. They also gain +2 circumstance bonus on attack rolls against this target. |
Zaoris's Ring | 0.05 | 16,875 | This is an intermediate step of relic creation. |
Flow of Water | 0.05 | 300 | This ring grants the wearer +1 bonus on saving throws against spells with cold descriptor and adds +1 to DC for all saving throws against spells with cold descriptor the wearer casts. |
Ring of Corrosion | 0.05 | 1,000 | Whenever the wearer casts a spell with acid descriptor, that spell deals +1 point of damage per die rolled. |
Arcane Signet | 0.05 | 375 | This signet grants its wearer the ability to cast magic missile spell as a 3rd level wizard 3 times a day. |
Blessed Signet | 0.05 | 375 | This signet grants its wearer the ability to cast bless spell as a 1st level wizard 3 times a day. |
Unholy Signet | 0.05 | 375 | This signet grants its wearer the ability to cast bane spell as a 3rd level cleric 3 times a day. |
Clemency of Shadows | 0.05 | 11,500 | You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. If the attack of opportunity was a critical hit, the enemy is staggered. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. |
Ring of Ghostly Pathways | 0,05 | 8,625 | This is an intermediate step of relic creation. |
Planar Navigator | 0.05 | 11,500 | This ring improves its wearer's summoning abilities.All summon spells of 6th level or lower are maximized, as though using the spell feat. The wearer also gains a +1 insight bonus to attack rolls against outsiders. |
Bane of Spirit | 0.05 | 7,750 | You bound a part of your soul to the ring. You gain a +4 bonus to saving throws against mind affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty against poison, elemental, paralyzing and movement impairing effects. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. |
Stevanius's Ring | 0.05 | 5,812 | This is an intermediate step of relic creation. |
Bane of Flesh | 0.05 | 7,750 | Once per day, whenever your HP falls below 0, your HP is restored by twice your level, and the ring summons 1d2 +2 undead skeletal champions around you for 2 minutes. |
Universal Remedy | 0.05 | 25,000 | This ring grants its wearer a +1 bonus per die rolled on all cure and healing spells as well as Channel Positive Energy used to heal living. |
Sarkorian Bride's Ring | 0.05 | 625 | Gold ring decorated with tribal patterns and animal motifs - a treasure of an extinct Sarkorian Clan. |
Ring of Revered Champion | 0.05 | 25,000 | This ring grants its wearer DR10/- and immunity against movement impairing conditions. |
Ring of Renown Artisan | 0.05 | 22,000 | This ring grants its wearer a +12 competence bonus to Knowledge: Arcane skill checks, and +5 bonus on checks to craft potions or scrolls. |
Ring of Decadence | 0.05 | 21,250 | Whenever the wearer of this ring deals damage to an enemy for the first time, the enemy suffers a -2 penalty on saving throws against hexes for 1 minute. |
Hasting Expanse | 0.05 | 25,000 | This ring grants its wearer a +1 extra attack with the highest attack bonus when making full attack action, stackable with Haste and similar actions. |
Fortune's Smile | 0.05 | 12,500 | This ring grants its wearer a +2 luck bonus on all saving throws. |
Caster's Dream | 0.05 | 25,000 | This ring grants its wearer 1 additional spell slot for the 9th level spells (if the spells of these levels are available to them). |
Unholy Shepherd | 0.05 | 16,653 | While wielding this ring with a sign of Baphomet, you can summon 2 CR 14 Half-Fiendish Minotaurs 3 times per day and they will fight on your side for 10 minutes. However, if you die while wearing this ring, they are summoned too, but now as enemies. |
All-round Defense | 0.05 | 15,000 | Whenever the wearer of this ring is 10 feet from the companion who wears the same ring, they both gain the effect of Back to Back feat. If they both already have the Back to Back feat, they gain an additional +2 bonus to AC. |
Sacred Commandment | 0.05 | 18,750 | If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: heroism, angelic aspect, chains of light, banishment, greater angelic aspect, and heroic invocation. To cast a spell, the wearer still needs to have a spell slot of the required level. |
Ring of Undercover Wizard | 0.05 | 13,000 | Whenever the wearer of this ring hits 2 or more enemies with a single spell, it grants the wearer total concealment against ranged attacks for 2 rounds. Whenever the wearer kills two or more enemies with a single spell, it grants the wearer total concealment against ranged attacks for the rest of the battle. |
Ring of Sacred Touch | 0.05 | 8,750 | Whenever the wearer of this ring lands any touch attack against the enemy, this attack deals additional 1d6 holy damage and whenever the wearer heals a target via touch spells, the spell heals for additional 1d6 points. |
Ring of the Dead | 0.05 | 9,500 | This ring allows the owner to use the Dead Inside ability on a living creature for 1 minute 3 times per day. While under the effect, the creature is immune to all mind-affecting effects, death effects, disease, paralysis, poison, sleep effects, and stunning; not subject to non-lethal damage, ability drain, or energy drain, immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects. However, both positive and negative energy deal damage to it. This ring also grants the wearer a +2 morals bonus on saving throws against all effects that are mentioned in Dead Inside ability. |
Ring of the Boreal Might | 0.05 | 1,8750 | If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: Ice Storm, cone of cold, cold ice strike, ice body, polar ray and polar midnight. To cast a spell, the wearer still needs to have a spell slot of the required level. |
Elemental Protector | 0.05 | 15,000 | This ring grants the wearer acid resistance 30, fire resistance 20, electricity resistance 10, and cold resistance 5. It also grants a +4 bonus on saving throws against cold, +3 bonus on saving throws against electricity, +2 bonus on saving throws against fire, and a +1 bonus on saving throws against acid. |
Ring of Nahyndrian Courage | 0.05 | 16,500 | Whenever the wearer of this ring is being attacked with a ranged weapon, they gain a +2 morale bonus to AC, one extra attack of opportunity, and their speed is increased by 10 feet for 1 round. |
Ring of Extreme Feints | 0.05 | 13,250 | This ring of protection +4 grants its wearer the ability to get a +6 dodge bonus to AC against ranged attacks for 5 rounds once per day. |
Ring of Imminent Demise | 0.05 | 13,500 | Whenever the wearer of this ring makes an attack of opportunity, the enemy must pass a Fortitude saving throw (DC 26) or be knocked down. The ring also grants a +2 competence bons on attack and damage rolls with two-handed weapons. |
Ring of Pyromania | 0.05 | 12,500 | Whenever the wearer of this ring deals fire damage through a spell, they deal additional 1d6 +5 fire damage. They also get a +2 bonus to caster level checks made to overcome spell resistance. |
Ring of Procrastinator | 0.05 | 15,000 | The wearer of this ring becomes staggered for the first round of every combat. For the same round he gains a resistance 15 against all elements, spell resistance 25, 10 DR/- and immunity to critical hits. |
Ring of Guiding Star | 0.05 | 9,000 | This ring grants the wearer +4 bonus to Initiative rolls. Whenever the wearer lands a hit against an undamaged enemy, it grants all companions a +3 bonus on damage rolls for one round. |
Steady Finger | 0.05 | 7,500 | This is a ring of protection +2. It grants the wearer a +3 competence bonus on touch attack rolls. |
Ring of Devastating Will | 0.05 | 7,000 | This ring of protection +3 grants the wearer an ability to avoid magical and unusual attacks with great willpower. If a character makes a successful Will saving throw against an attack that normally deals half damage on a successful save, instead they take no damage. A helpless character does not gain this benefit. |
Ring of Deadly Swing | 0.05 | 6,250 | This ring grants the wearer a +5 competence bonus on Mobility checks and a +2 competence bonus on attack rolls with throwing axes, darts, and javelins. |
Ring of Hints | 0.05 | 5,250 | This ring grants the wearer a +5 competence bonus on Knowledge: world checks and a +5 competence bonus on Knowledge: arcane checks. |
Ravager of Dread | 0.05 | 7,000 | This ring grants the wearer a +4 morale bonus against confusion and fear effects. If the wearer fails a saving throw against such effect, after the effect ends the wearer gets a +2 bonus on saving throws and +2 bonus on damage rolls until the end of the combat. |
Martyr's Testament | 0.05 | 5,000 | The wearer of this ring becomes vulnerable to fire, but also gets a +4 bonus on Will saving throws and immunity to mind-affecting conditions. |
Magician's Ring | 0.05 | 1,475 | This ring grants the wearer a +5 competence bonus on all Use Magic Device skill checks and increase the save DC against all spells of the Illusion school the wearer casts by 2. |
Shiny Ring | 0.05 | 500 | This expensive ring serves little purpose in combat, but is ideal for social events. The wearer can cover themself in glitter for 10 minutes. |
Ring of Summoning | 0.05 | 2,175 | This ring grants the wearer an ability to summon either axiomites or soul eaters, randomly selected, once per day, as if they were summoned by a summon monster VIII spell (caster level 15, DC 22). All allies, including the wearer, within 30 feet gain a +2 bonus to weapon damage rolls and a +2 bonus on saving throws against attacks made or effects created by chaotic creatures. |
Ring of Bardic Resourcefulness | 0.05 | 1,125 | If the wearer of this ring has the bardic performance ability, it grants them an additional round of its use per day. |
Ring of Sharp Strike | 0.05 | 1,250 | Whenever the wearer of this ring shoots an enemy engaged in melee combat, and hits, the enemy suffers a -1 penalty on attack rolls for one round. |
Thiefling Ring | 0.05 | 950 | This ring grants its wearer a +2 competence bonus on Trickery and Stealth skill checks. IF the wearer is a Thiefling, the bonus increases to +3. |
Avenging Ring | 0.05 | 7,725 | Whenever the wearer of this ring becomes a target of an attack of opportunity, the attacker suffers 1d8 force damage. |
Earth Unleashed | 0.05 | 13,750 | If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: spiked pit, stoneskin, acid pit, acid fog, caustic eruption and clashing rocks. To cast a spell, the wearer still needs to have a spell slot of the required level. |
Enlivening Leadership | 0.05 | 8,000 | This ring grants the wearer a +5 competence bonus on Persuasion checks and grants their companions a +1 morale bonus on all skill checks. |
Ring of Stitches | 0.05 | 1,700 | This ring grants its wearer immunity to bleed. |
Ring of Chaotic Fascination | 0.05 | 3,500 | This is a ring of protection +2. Additionally, it increases the DC for all saving throws against spells from the Enchantment school the wearer casts by 2. IT also grants the wearer a +2 bonus on saving throws against spells of the Enchantment school. |
Red Salamander | 0.05 | 8,750 | If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: fireball, controlled fireball, firesnake, hellfire ray, fire storm, and fiery body. To cast a spell, the wearer still needs to have a spell slot of the required level. |
Icy Protector | 0.05 | 2,325 | This ring grants the wearer cold resistance 10. If the wearer has the Iceplant hex, it also grants them +2 natural armor bonus to AC. |
Righteous Crusader's Ring | 0.05 | 2,175 | If the wearer of this ring has smite evil class ability, the ring grants them one additional use of it per day after resting. |
Herbal Ring | 0.05 | 1,625 | This ring grants its wearer a +4 morale bonus on saving throws against disease, nausea, and sickened effects. |
Dark Omen | 0.05 | 3,250 | If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: ray of enfeeblement, scare, ray of exhaustion, fear, and waves of fatigue. To cast a spell, the wearer still needs to have a spell slot of the required level. |
Conman's Ring | 0.05 | 3,400 | This ring grants its wearer a +5 competence bonus on all perception and Trickery skill checks. |
Storyteller's Ring | 0.05 | 175 | This ring grants the wearer a +1 luck bonus on all saving throws against fire based effects. |
Ring of Enhanced Summons | 0.05 | 8,250 | This ring grants the monsters summoned by its wearer a +2 enhancement bonus for their weapons |
Ring of Evasion | 0.05 | 6,250 | This ring continually grants the wearer the ability to avoid damage as if the player had evasion ability. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. |
Ring of Law | 0.05 | 11,000 | This ring grants its wearer a +4 deflection bonus to AC, and immunity to confusion and fear. Only lawful characters can equip it. |
Greater Ring of Ultimate Protection | 0.05 | 30,750 | This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24, and DR 2/-. |
Lesser Ring of Ultimate Protection | 0.05 | 19,500 | This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-. |
Ring of Circumstances | 0.05 | 92,500 | The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. Removing the ring will immediately remove all bonuses from it.
|
Shelyn's Embrace | 0.05 | 375 | Linzi's ring prevents her from dying and teleports her to a safe location should she fall in battle. |
TBC | 0.05 | 25 | A fancy golden signet ring with an intricate monogram - a personal gift from Tartuccio to asd. |
TBC | 0.05 | 12,600 | This ring of protection +4 grants its wearer continuous effect of death ward spell. |
Ring of Chaos | 0.05 | 11,875 | This ring grants its wearer a +4 deflection bonus to AC and a continuous freedom of movement spell effect. Only chaotic characters can equip it. |
Ring of Blur | 0.05 | 11,750 | This ring grants its wearer a blur spell effect. |
Lesser Ring of Balance | 0.05 | 10,000 | This ring grants its wearer a +4 deflection bonus to AC, and immunity to emotion effects. It can only be worn only by neutral (on at least one axis) characters. |
Greater Ring of Balance | 0.05 | 30,875 | This ring grants wearer a +5 deflection bonus to AC, immunity to emotion effects, immunity to fear, immunity to confusion, and a continuous effect of freedom of movement spell. It can only be worn by true neutral (on both axes) characters. |
Ring of Acid Immunity | 0.05 | 10,000 | This ring grants its wearer immunity to acid. |
Great Dreamer's Smile | 0.05 | 52,500 | This ring grants its wearer a +2 luck bonus on attack and damage rolls, saving throws, skill checks and spell penetration checks, It also grants immunity to curses. |
Unmaker | 0.05 | 34,500 | Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon, casts the greater dispel magic spell. |
Sigil of Destruction | 0.05 | 16,250 | This ring doubles the threat range of the wearer's kinetic blasts. This effect stacks with the effect of improved critical feat. |
Sigil of Creation | 0.05 | 12,500 | Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the restoration spell to the target. The talent is always empowered, as though using the Empower Spell feat. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. |
Thorny Ring | 0.05 | 4,875 | This ring grants its wearer the ability to cast sickening entanglement spell three times per day as 3rd level druid. |
Source of Invisibility | 0.05 | 25,000 | This ring grants its wearer the ability to cast poison spell three times a day as a 7th level cleric. |
Sealed Ring | 0.05 | 51,900 | This ring grants its wearer Cold Resistance 30 and the ability to cast horrid wilting spell once per day as a 17th level wizard. |
Chameleon Ring | 0.05 | 6,750 | This ring grants its wearer a +10 enhancement bonus on Stealth skill checks. |
Dragonfly Ring | 0.05 | 52,500 | This ring grants the wearer a +8 enhancement bonus to Dexterity and the ability to cast cleanse spell three times per day as a 9th level cleric. |
Explosion Ring | 0.05 | 59,400 | This ring grants its wearer a +12 damage bonus to bomb damage and the ability to cast slow spell twice a day as a 5th level wizard. |
TBC | 0.05 | 3,750 | ??? |
Ring of the Natural Born Commander | 0.5 | 2,250 | This ring grants its wearer +3 insight bonus on all Persuasion skill checks. |
Infernal Blood | 0.05 | 8,750 | If the wearer of this ring is a kineticist, the bonus given to them by their gather power Ability is increased by 1. |
Power Stone | 0.05 | 12,050 | This ring grants its wearer a +4 enhancement bonus to Strength and the ability to cast bull strength spell 3 times a day as a 3rd level wizard. |
Ring of Magic Devices | 0.05 | 4,000 | This ring grants its wearer a +5 competence bonus to Use of Magical Devices skill checks and the ability to cast dispel magic spell twice per day as a 7th level wizard. |
Daring Duelist | 0.05 | 11,750 | This ring grants its wearer a +2 bonus to attack rolls with melee weapons, and a +1 dodge bonus to AC. |
Honor of Death | 0.05 | 17,625 | This ring grants its wearer negative energy resistance 20, and the ability to cast breath of life spell once per day as a 9th level cleric. |
Sentinel | 0.05 | 4,625 | This ring generates a shield-sized wall of force that can be wielded by the wearer as if it were a heavy shield (+2 AC) and grants additional DR 2/-. |
Fortunate Fencer | 0.05 | 19,400 | This ring grants its wearer a +2 bonus to attack rolls with melee weapons. |
Colossus Ring | 0.05 | 4,450 | This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast enlarge person spell Twice per day as a 1st level Wizard. |
Inner Demon | 0.05 | 3,100 | If this ring's wearer is a barbarian, it gives them the ability to use Rage for 4 additional rounds per day. |
TBC | 0.05 | 810 | ??? |
Ring of Protection +1 | 0.05 | 500 | This ring grants its wearer a +1 deflection bonus to AC. Bonuses of the same type usually don't stack. |
Ring of Protection +2 | 0.05 | 2,000 | This ring grants its wearer a +2 deflection bonus to AC. Bonuses of the same type usually don't stack. |
Ring of Protection +3 | 0.05 | 4,000 | This ring grants its wearer a +3 deflection bonus to AC. Bonuses of the same type usually don't stack. |
Ring of Protection +4 | 0.05 | 8,000 | This ring grants its wearer a +4 deflection bonus to AC. Bonuses of the same type usually don't stack. |
Ring of Protection +5 | 0.05 | 12,500 | This ring grants its wearer a +5 deflection bonus to AC. Bonuses of the same type usually don't stack. |
Ring of Protection +6 | 0.05 | 25,000 | This ring grants its wearer a +6 deflection bonus to AC. Bonuses of the same type usually don't stack. |
Ring of Security | 0.05 | 6,000 | This ring grants its wearer a +2 deflection bonus to AC, a +2 resistance bonus on all Saving Throws, and spell resistance 14. |
Ring of Radiant Arrows | 0.05 | 810 | This ring grants its wearer the ability to cast magic missile spell three times per day as a 3rd level wizard. |
Acerbic Ring | 0.05 | 810 | When this ring's wearer attacks with bombs, they deal additional 1d6 damage. |
Ring of Planar Protection | 0.05 | 6,500 | This ring grants its wearer a +2 deflection bonus to AC and +3 bonus to saving throws against Conjuration school. |
Ring of Luck | 0.05 | 1,625 | This ring grants its wearer a +1 luck bonus on all saving throws. Bonuses of the same type usually don't stack. |
Ring of Improved Proficiency | 0.05 | 1,750 | This ring grants its wearer a +2 deflection bonus to AC and +1 competence bonus on attack rolls with melee weapons. |
Ring of Plentiful Hunts | 0.05 | 1,000 | This ring grants its wearer a +1 bonus on damage rolls with bows and a +2 luck bonus on Lore (Nature) checks. |
Energy Source | 0.05 | 1,750 | If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day. |
Paragon of Winter | 0.05 | 7,500 | This ring grants both its wearer and the monsters summoned by them cold resistance 30 and vulnerability to fire. |
Ring of the Beast King | 0.05 | 1,500 | This ring grants its wearer's animal companion (if they have one) a +2 enhancement bonus to Strength and Dexterity scores. |
Arendae Family Ring | 0.05 | 1,000 | A ring engraved with the letters, D and A, clearly belonging to Daeran, Count Arendae. Scratches and chips can be seen in a few places on the ring's surface - its owner has evidently not treated this expensive piece of jewelry with particular care. |
The Unveiler | 0.05 | 16,875 | This ring of protection +7 grants its wearer a +10 bonus on saving throws against illusion school spells. It also grants a +2 insight bonus to AC against anomalies. |
Ring of Triumphant Advance | 0.05 | This ring grants its wearer a +2 deflection bonus to AC. Any morale bonuses the wearer has are doubled. | |
Midnight Hunter's Ring | This ring grants its wearer a +2 enhancement bonus to Dexterity ability score. Their attacks against lycanthropes gain a +2 enhancement bonus on attack rolls. Once per day, the wearer of this ring can apply the effect of the haste spell to themselves for 5 rounds. | ||
Bonebreaker's Ring | This ring grants its wearer a +6 deflection bonus to AC. Whenever the wearer hits an enemy with a slam attack, it breaks a random bone in the target's body, applying a penalty: 1. Rib: a -1 penalty on Fortitude saving throws and a -2 per creature's HD to its maximum hit points. 2. Skull: -1 penalty on Will saving throws. 3. Leg: speed reduced by 5 foot. 4. Arm: -1 penalty on all attack rolls. Each penalty stacks up to 5 times. It can't be applied to creatures without bones or those who don't need them, such as aberrations, undead, constructs and plants. It persists for 1 day. | ||
Ring of the Mad Duelist | This jagged steel ring was made of an armor shard, picked up on a battlefield and crudely bent into the shape of a circle. Its wearer can at will choose any foe they see. The wearer gets a +2 bonus to their AC and saving throws against all attacks made by the chosen enemy, until the wearer chooses another one. | ||
The Seven Virtues of a True Ruler | This ring is decorated with a seven-pointed star — a symbolic representation of the virtues that, according to the beliefs of the ancient Azlanti, any true ruler must have. Each of the star's seven rays is made from a metal of a distinct color, but the craftsmanship is superb to the point where you cannot see any seams between the metals. The ring grants its wearer a number of abilities: Firstly, the wearer can activate one of the following seven effects: Generosity — grants the wearer the effect of the frightful aspect spell. Humility — grants the wearer the effect of the blur spell and a +4 insight bonus on all skill checks. Temperance — grants the wearer the effect of the false life, greater spell and a +2 bonus on saving throws against death effects. Love — grants the wearer the effect of the heroism, greater spell. Charity — grants the wearer the effect of the mind blank spell. Zeal — grants the wearer the effect of the seamantle spell. Kindness — grants the wearer the effect of the winds of vengeance spell. The spell effects are applied as if they were cast by a 20th level spellcaster. Secondly, if the wearer is on a Mythic Path, they gain +5 additional daily uses of their primary ability (demonic rage for the Demon, Hell's decree for the Devil, etc.). If the Mythic Path the wearer is on has no such ability, the power of the ring attempts to perfect the wearer's mind and body, granting them a +4 inherent bonus to all ability scores. Thirdly, the ring grants its wearer the ability to heal all living creatures within 30 feet for 20d6 hit points seven times per day. All other creatures within range take as many points of positive energy damage. Creatures that take damage receive a Will save to halve the damage. If the wearer is on the Lich Mythic Path, the effects of this ability are reversed. |