Armor in Pathfinder: Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player's character, as well as Companions. Armor grants defenses against various enemies and also provides different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by enemies and bosses. This page will indicate a list of all the Armor Pieces in Pathfinder: Wrath of the Righteous which will include its description and values.
Armor Check Penalty
Any armor heavier than leather, as well as any shield, hurts a character’s ability to use Dex– and Str-based skills. An armor check penalty applies to all Dex– and Strength-based skill checks. A character’s encumbrance may also incur an armor check penalty.
Shields: If a character is wearing armor and using a shield, both armor check penalties apply.
Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dex– and Str-based ability and skill checks. The penalty for non-proficiency with armor stacks with the penalty for shields.
Arcane Spell Failure Chance
Armor interferes with the gestures that a spellcaster must make to cast an arcane spell that has a somatic component. Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor. Bards can wear light armor and use shields without incurring any arcane spell failure chance for their bard spells.
Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.
If a character is wearing armor and using a shield, add the two numbers together to get a total arcane spell failure chance.
Armor/Shield Bonus
Each type of armor grants an armor bonus to Armor Class, while shields grant a shield bonus to Armor Class. The armor bonus from a suit of armor doesn't stack with other effects or items that grant an armor bonus. Similarly, the shield bonus from a shield doesn't stack with other effects that grant a shield bonus.
Maximum Dex Bonus
This number is the maximum Dexterity bonus to Armor Class that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer’s Armor Class. Heavier armors limit mobility, reducing the wearer’s ability to dodge blows. This restriction doesn’t affect any other Dexterity-related abilities.
Even if a character’s Dex bonus to Armor Class drops to 0 because of armor, this situation does not count as losing his Dex bonus to Armor Class.
A character’s encumbrance (the amount of gear carried, including armor) may also restrict the maximum Dex bonus that can be applied to his Armor Class.
Shields do not affect a character’s maximum Dex bonus, except for tower shields.
Unique Armor in Pathfinder: Wrath of the Righteous
Quick Search of All Armor
Name |
Type |
Category |
Bonus |
Armor Class |
Armor Check Penalty |
Arcane Spell Failure Chance |
Max Dexterity Bonus |
Weight |
Price |
Qualities |
---|---|---|---|---|---|---|---|---|---|---|
Adamantine Banded Mail |
Banded | Heavy Armor | Has no bonuses | 7 | -5 | 35 | 1 | 35 | 2000 | Adamantine |
Adamantine Banded Mail +1 |
Banded | Heavy Armor | Has no bonuses | 7+1 Enhancement | -4 | 35 | 1 | 35 | 3850 | Adamantine, Enhancement +1 |
Adamantine Banded Mail +2 |
Banded | Heavy Armor | Has no bonuses | 7+2 Enhancement | -4 | 35 | 1 | 35 | 4500 | Adamantine, Enhancement +2 |
Adamantine Banded Mail +3 |
Banded | Heavy Armor | Has no bonuses | 7+3 Enhancement | -4 | 35 | 1 | 35 | 5750 | Adamantine, Enhancement +3 |
Adamantine Banded Mail +4 |
Banded | Heavy Armor | Has no bonuses | 7+4 Enhancement | -4 | 35 | 1 | 35 | 7500 | Adamantine, Enhancement +4 |
Adamantine Banded Mail +5 |
Banded | Heavy Armor | Has no bonuses | 7+5 Enhancement | -4 | 35 | 1 | 35 | 9750 | Adamantine, Enhancement +5 |
Adamantine Breastplate |
Breastplate | Medium Armor | Has no bonuses | 6 | -3 | 25 | 3 | 30 | 1750 | Adamantine |
Adamantine Breastplate +1 |
Breastplate | Medium Armor | Has no bonuses | 6+1 Enhancement | -2 | 25 | 3 | 30 | 3087 | Enhancement +1, Adamantine |
Adamantine Breastplate +2 |
Breastplate | Medium Armor | Has no bonuses | 6+2 Enhancement | -2 | 25 | 3 | 30 | 3837 | Enhancement +2, Adamantine |
Adamantine Breastplate +3 |
Breastplate | Medium Armor | Has no bonuses | 6+3 Enhancement | -2 | 25 | 3 | 30 | 7500 | Enhancement +3, Adamantine |
Adamantine Breastplate +4 |
Breastplate | Medium Armor | Has no bonuses | 6+4 Enhancement | -2 | 25 | 3 | 30 | 5500 | Enhancement +4, Adamantine |
Adamantine Breastplate +5 |
Breastplate | Medium Armor | Has no bonuses | 6+5 Enhancement | -2 | 25 | 3 | 30 | 9250 | Enhancement +5, Adamantine |
Adamantine Chainmail |
Chainmail | Medium Armor | Has no bonuses | 6 | -4 | 30 | 2 | 40 | 1500 | Adamantine |
Adamantine Chainmail +1 |
Chainmail | Medium Armor | Has no bonuses | 6+1 Enhancement | -3 | 30 | 2 | 40 | 2825 | Adamantine, Enhancement +1 |
Adamantine Chainmail +2 |
Chainmail | Medium Armor | Has no bonuses | 6+2 Enhancement | -3 | 30 | 2 | 40 | 3575 | Adamantine, Enhancement +2 |
Adamantine Chainmail +3 |
Chainmail | Medium Armor | Has no bonuses | 6+3 Enhancement | -3 | 30 | 2 | 40 | 4750 | Adamantine, Enhancement +3 |
Adamantine Chainmail +4 |
Chainmail | Medium Armor | Has no bonuses | 6+4 Enhancement | -3 | 30 | 2 | 40 | 6500 | Adamantine, Enhancement +4 |
Adamantine Chainmail +5 |
Chainmail | Medium Armor | Has no bonuses | 6+5 Enhancement | -3 | 30 | 2 | 40 | 8750 | Adamantine, Enhancement +5 |
Adamantine Chainshirt |
Chainshirt | Light Armor | Has no bonuses | 4 | -1 | 20 | 4 | 25 | 1000 | Adamantine |
Adamantine Chainshirt +1 |
Chainshirt | Light Armor | Has no bonuses | 4+1 Enhancement | 0 | 20 | 4 | 25 | 1562 | Adamantine, Enhancement +1 |
Adamantine Chainshirt +2 |
Chainshirt | Light Armor | Has no bonuses | 4+2 Enhancement | 0 | 20 | 4 | 25 | 2312 | Adamantine, Enhancement +2 |
Adamantine Chainshirt +3 |
Chainshirt | Light Armor | Has no bonuses | 4+3 Enhancement | 0 | 20 | 4 | 25 | 3500 | Adamantine, Enhancement +3 |
Adamantine Chainshirt +4 |
Chainshirt | Light Armor | Has no bonuses | 4+4 Enhancement | 0 | 20 | 4 | 25 | 5250 | Adamantine, Enhancement +4 |
Adamantine Chainshirt +5 |
Chainshirt | Light Armor | Has no bonuses | 4+5 Enhancement | 0 | 20 | 4 | 25 | 7500 | Adamantine, Enhancement +5 |
Adamantine Full Plate |
Full-Plate | Heavy Armor | Has no bonuses | 9 | -5 | 35 | 1 | 50 | 3000 | Adamantine |
Adamantine Full Plate +1 |
Full-Plate | Heavy Armor | Has no bonuses | 9+1 Enhancement | -4 | 35 | 1 | 50 | 4662 | Enhancement +1, Adamantine |
Adamantine Full Plate +2 |
Full-Plate | Heavy Armor | Has no bonuses | 9+2 Enhancement | -4 | 35 | 1 | 50 | 5412 | Enhancement +2, Adamantine |
Adamantine Full Plate +3 |
Full-Plate | Heavy Armor | Has no bonuses | 9+3 Enhancement | -4 | 35 | 1 | 50 | 6750 | Enhancement +3, Adamantine |
Adamantine Full Plate +4 |
Full-Plate | Heavy Armor | Has no bonuses | 9+4 Enhancement | -4 | 35 | 1 | 50 | 8500 | Enhancement +4, Adamantine |
Adamantine Full Plate +5 |
Full-Plate | Heavy Armor | Has no bonuses | 9+5 Enhancement | -4 | 35 | 1 | 50 | 10750 | Enhancement +5, Adamantine |
Adamantine Half-Plate |
Half-Plate | Heavy Armor | Has no bonuses | 8 | -6 | 40 | 0 | 50 | 2250 | Adamantine |
Adamantine Half-Plate +1 |
Half-Plate | Heavy Armor | Has no bonuses | 8+1 Enhancement | -5 | 40 | 0 | 50 | 4187 | Adamantine, Enhancement +1 |
Adamantine Half-Plate +2 |
Half-Plate | Heavy Armor | Has no bonuses | 8+2 Enhancement | -5 | 40 | 0 | 50 | 4937 | Adamantine, Enhancement +2 |
Adamantine Half-Plate +3 |
Half-Plate | Heavy Armor | Has no bonuses | 8+3 Enhancement | -5 | 40 | 0 | 50 | 6250 | Adamantine, Enhancement +3 |
Adamantine Half-Plate +4 |
Half-Plate | Heavy Armor | Has no bonuses | 8+4 Enhancement | -5 | 40 | 0 | 50 | 7500 | Adamantine, Enhancement +4 |
Adamantine Half-Plate +5 |
Half-Plate | Heavy Armor | Has no bonuses | 8+3 Enhancement | -5 | 40 | 0 | 50 | 10000 | Adamantine, Enhancement +5 |
Adamantine Scalemail |
Scalemail | Medium Armor | Has no bonuses | 5 | -3 | 25 | 3 | 30 | 1250 | Adamantine |
Adamantine Scalemail +1 |
Scalemail | Medium Armor | Has no bonuses | 5+1 Enhancement | -2 | 25 | 3 | 30 | 2550 | Adamantine, Enhancement +1 |
Adamantine Scalemail +2 |
Scalemail | Medium Armor | Has no bonuses | 5+2 Enhancement | -2 | 25 | 3 | 30 | 3300 | Adamantine, Enhancement +2 |
Adamantine Scalemail +3 |
Scalemail | Medium Armor | Has no bonuses | 5+3 Enhancement | -2 | 25 | 3 | 30 | 4500 | Adamantine, Enhancement +3 |
Adamantine Scalemail +4 |
Scalemail | Medium Armor | Has no bonuses | 5+4 Enhancement | -2 | 25 | 3 | 30 | 6250 | Adamantine, Enhancement +4 |
Adamantine Scalemail +5 |
Scalemail | Medium Armor | Has no bonuses | 5+5 Enhancement | -2 | 25 | 3 | 30 | 20000 | Adamantine, Enhancement +5 |
Ambrosial Attire of Arcane Annihilation |
Robe | Cloth | This robe grants its wearer a +4 bonus to attack rolls with ray attacks, +1 damage per dice to fire, acid, force, cold, electricity spells, and a +4 bonus to spell penetration. | 0 | 0 | 0 | - | 1 | 15250 | None |
Animalistic Perseverance |
Hide | Medium Armor | This +5 hide armor grants its wearer immunity against fire and cold while polymorphed. In addition, it grants a +15 competence bonus on Lore (Nature) skill checks. | 4+5 Enhancement | -2 | 20 | 4 | 25 | 17500 | Enhancement +5 |
Antitoxin Chainshirt |
Chainshirt | Light Armor | This +2 chainshirt grants its wearer +3 bonus on saving throws against poison. | 4+2 Enhancement | -1 | 20 | 4 | 25 | 2312 | Enhancement +2 |
Arbiter's Robe |
Robe | Cloth | This robe grants its wearer a +3 dodge bonus to AC, and a +3 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Neutral alignment. | 0 | 0 | 0 | 0 | 0 | ?? | Armor Class +3 |
Archer's Archfoe |
Padded | Light Armor | This +5 padded armor grants its wearer DR 5/- against ranged attacks | 1+5 Enhancement | 0 | 5 | 8 | 10 | 20525 | Enhancement +5 |
Ardent Guard |
Breastplate | Medium Armor | This +4 breastplate makes the wearer's first spell cast in any combat encouraging, as though using the Encouraging Spell feat. Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1. | 6+4 Enhancement | -3 | 25 | 3 | 30 | 12250 | Enhancement +4 |
Armor of Dispersion |
Hide | Medium Armor | Each time an enemy confirms a critical hit against the wearer of this +2 hide armor, that enemy is affected by the equivalent of the dispel magic spell. | 4+2 Enhancement | ?? | ?? | ?? | ?? | ?? | Enhancement +2 |
Armor of Vigilance |
Leather | Light Armor | This +1 leather armor grants the wearer a +4 bonus to AC against sneak attacks. | 2+1 Enhancement | 0 | 10 | 6 | 15 | 1325 | Enhancement +1 |
Armor of Vigilant Sprouts |
Padded | Light Armor | Whenever the wearer of this +4 padded armor is hit by a sneak attack or an attack of opportunity, the attacker must pass a Reflex saving throw (DC 28) or become entangled for 3 rounds. | 1+4 Base Armor | 0 | 5 | 8 | 10 | 10000 | Enhancement +4 |
Armor of Wealth |
Scalemail | Medium Armor | This +5 scalemail grants its wearer DR 5/-. | 5+5 Enhancement | -3 | 25 | 3 | 30 | 12500 | Enhancement +5 |
Arrow Catcher |
Robe | Cloth | This +5 haramaki grants its wearer DR 6/- against ranged weapon attacks. | 1+5 Enhancement | 0 | 0 | - | 1 | 17250 | Enhancement +5 |
Assassin's Chainshirt |
Chainshirt | Light Armor | This +4 adamantine chainshirt grants its wearer a +4 bonus on critical confirmation rolls. | 4+4 Enhancement | 0 | 20 | 4 | 25 | 10750 | Enhancement +4, Adamantine |
Banded Armor of Greater Acid Resistance |
Banded | Heavy Armor | This +3 banded armor grants its wearer acid resistance 30. | 7+3 Enhancement | -5 | 35 | 1 | 35 | 4100 | Enhancement +3, Acid Resistance 30 |
Banded Mail |
Banded | Heavy Armor | Has no bonuses | 7 | -6 | 35 | 1 | 35 | 62 | None |
Banded Mail +1 |
Banded | Heavy Armor | Has no bonuses | 7+1 Enhancemnt | -5 | 35 | 1 | 35 | 350 | Enhancement +1 |
Banded Mail +2 |
Banded | Heavy Armor | Has no bonuses | 7+2 Enhancement | -5 | 35 | 1 | 35 | 1100 | Enhancement +2 |
Banded Mail +3 |
Banded | Heavy Armor | Has no bonuses | 7+3 Enhancement | -5 | 35 | 1 | 35 | 2350 | Enhancement +3 |
Banded Mail +4 |
Banded | Heavy Armor | Has no bonuses | 7+4 Enhancement | -5 | 35 | 1 | 35 | 4100 | Enhancement +4 |
Banded Mail +5 |
Banded | Heavy Armor | Has no bonuses | 7+5 Enhancement | -5 | 35 | 1 | 35 | 6350 | Enhancement +5 |
Banded Mail of Dope |
Banded | Heavy Armor | This is an intermediate step of relic creation. | 7+3 Enhancement | -5 | 35 | 1 | 35 | 13875 | Enhancement +3 |
Barding of Ceaseless Service |
Chainmail | Medium Armor | This +5 chainmail barding grants its wearer a +2 bonus to Constitution ability score and immunity to fatigue and exhaustion. | 6+5 Enhancement | -4 | 30 | 2 | 40 | 21250 | Enhancement +5 |
Barding of Elder Beasts |
Full Barding | Heavy Armor | This +3 full barding grants its wearer a +4 natural armor enhancement bonus to AC and a +3 bonus to CMB against large and bigger enemies. | 9+3 Enhancement | -5 | 35 | 1 | 50 | 9162 | Enhancement +3 |
Barding of Vengeance |
Leather | Light Armor | Whenever the wearer of this +5 leather barding suffers 30 or more damage in a single hit, he gets the effect of winds of vengeance spell for 1 minute. | 2+5 Enhancement | 0 | 10 | 6 | 15 | 18250 | Enhancement +5 |
Battlemaster's Plate |
Full-Plate | Heavy Armor | This a +4 mithral full plate grants its wearer ability to cast greater heroism spell once per day as a 11th level wizard. | 9+4 Enhancement | -2 | 25 | 3 | 25 | 9815 | Enhancement +4, Mithral |
Great Bear Breastplate |
Breastplate | Medium Armor | This +5 breastplate grants its wearer cold resistance 30. Medium fortification and spell resistance 19. | 6+5 Enhancement | -4 | 25 | 3 | 30 | 20750 | Enhancement +5, Cold Resistance 30, Moderate Fortification, Spell Resistance 19 |
Beacon of Carnage |
Breastplate | Medium Armor | This +4 breastplate grants its wearer DR 2/-. It increases by 1 for each enemy in melee range of the wearer, but no higher than 5/-. | 6+4 Enhancement | -3 | 25 | 3 | 30 | 14500 | Enhancement +4 |
Black Dragon Breastplate |
Breastplate | Medium Armor | This +5 breastplate grants its wearer acid resistance 30. It can be used by druids. | 6+5 Enhancement | -3 | 25 | 3 | 30 | 10775 | Acid Resistance 30, Enhancement +5 |
Bladed Plate |
Full-Plate | Heavy Armor | A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. Creatures using melee weapons with reach are unaffected by this armor. | 9+3 Enhancement | -5 | 35 | 1 | 50 | 7000 | Enhancement +3 |
Blazing Omen |
Chainmail | Medium Armor | This +3 chainmail grants its wearer the ability to cast fireball spell once per day as a 5th level wizard. | 6+3 Enhancement | -4 | 30 | 2 | 40 | 12150 | Enhancement +3, Fire Resistance 10 |
Blessed Path |
Full-Plate | Heavy Armor | This +2 full plate can only be equipped by good characters. It grants its wearer a +2 enhancement bonus to Wisdom and Charisma, and a +4 sacred bonus on saving throws against compulsion effects and poisons. If equipped by a paladin, it also gives her the ability to use Smite Evil two more times per day. | 9+2 Enhancement | -5 | 35 | 1 | 50 | 3750 | Enhancement +2, Charisma +2, Wisdom +2 |
Blizzard's Heart |
Studded | Light Armor | This +4 studded leather armor grants its wearer cold resistance 25 and an ability to cast cone of cold spell twice per day as a 9th level wizard. | 3+4 Enhancement | 0 | 15 | 5 | 20 | 47250 | Cold Resistance 25, Enhancement +4 |
Bogeyman's Robe |
Robe | Cloth | This robe grants its wearer a +2 bonus on all concentration checks, a +5 competence bonus to Knowledge: arcana skill checks, and a chance to frighten enemy on a hit (Will save DC 13). | 0 | 0 | 0 | -- | 1 | 3375 | Knowledge (Arcana) +5 |
Bombardier's Vest |
Leather | Light Armor | This +1 leather armor provides its wearer a +2 bonus on attack rolls with bombs and similar weapons. | 2+1 Enhancement | 0 | 10 | 6 | 15 | 1250 | Enhancement +1 |
Bonemail |
Scalemail | Medium Armor | This +4 scalemail grants its wearer immunity to cold and DR 5/bludgeoning. | 5+4 Enhancement | -3 | 25 | 3 | 30 | 14250 | Enhancement +4 |
Breastplate |
Breastplate | Medium Armor | Has no bonuses | 6 | -4 | 25 | 3 | 30 | 50 | None |
Breastplate +1 |
Breastplate | Medium Armor | Has no bonuses | 6+1 Enhancement | -3 | 25 | 3 | 30 | 337 | Enhancement +1 |
Breastplate +2 |
Breastplate | Medium Armor | Has no bonuses | 6+2 Enhancement | -3 | 25 | 3 | 30 | 1087 | Enhancement +2 |
Breastplate +3 |
Breastplate | Medium Armor | Has no bonuses | 6+3 Enhancement | -3 | 25 | 3 | 30 | 2337 | Enhancement +3 |
Breastplate +4 |
Breastplate | Medium Armor | Has no bonuses | 6+4 Enhancement | -3 | 25 | 3 | 30 | 4087 | Enhancement +4 |
Breastplate +5 |
Breastplate | Medium Armor | Has no bonuses | 6+5 Enhancement | -3 | 25 | 3 | 30 | 6337 | Enhancement +5 |
Breastplate of Afterlife |
Breastplate | Medium Armor | This +1 armor absorbs 10 points of positive and 10 points of negative energy damage per attack that the wearer would normally take. It also grants the ability to cast daze spell once per day as a 1st level wizard. | 6+1 Enhancement | -3 | 25 | 3 | 30 | 6750 | Enhancement +1, Energy Resistance |
Breastplate of Lesser Sonic Resistance |
Breastplate | Medium Armor | This +1 breastplate grants its wearer sonic resistance 10. | 6+1 Enhancement | -3 | 25 | 3 | 30 | 1087 | Ennhancement +1. Sonic Resistance 10 |
Breastplate of Medium Fire Resistance |
Breastplate | Medium Armor | This +2 breastplate grants its wearer resistance to fire 15. | 6+2 Enhancement | -3 | 25 | 3 | 30 | 2337 | Enhancement +2, Fire Resistance 15 |
Breastplate of the Tireless Warrior |
Breastplate | Medium Armor | This +5 adamantine breastplate grants its wearer immunity to fatigue and exhaustion effects. | 6+5 Enhancement | -2 | 25 | 3 | 30 | 20500 | Enhancement +5, Adamantine |
Bruiser's Chainshirt |
Chainshirt | Light Armor | This +2 chainshirt grants the wearer DR 3/piercing. | 4+2 Enhancement | -1 | 20 | 4 | 25 | 2200 | Enhancement +2 |
Burned Protector |
Leather | Light Armor | This +2 leather armor grants its wearer fire resistance 10 and an ability to cast remove disease spell once per day as a 5th level cleric. | 2+2 Enhancement | 0 | 10 | 6 | 15 | 15250 | Fire Resistance 10, Enhancement +2 |
Carapace |
Full-Plate | Heavy Armor | Whenever an enemy lands a hit on the wearer of this +2 mithral full plate mail, the attacker has to pass a Reflex saving throw (DC 18) or suffer 1d3 damage to Strength. If the attacker passes the saving throw, they suffer 1d3 piercing damage instead. | 9+2 Enhancement | -2 | 25 | 3 | 25 | 3750 | Enhancement +2, Mithral |
Celestial Armor |
Chainmail | Medium Armor | This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. | 6+3 Enhancement | -1 | 15 | 8 | 40 | 5600 | Enhancement +3 |
Censor's Robe |
Robe | Cloth | This robe grants its wearer a +2 dodge bonus to AC and the ability to cast dispel magic spell twice per day as a 5th level wizard. | 0 | 0 | 0 | -- | 1 | 5445 | Armor Class +2 |
Chainbreaker's Chainmail |
Chainshirt | Light Armor | This +3 chainshirt grants its wearer a +5 competence bonus on all Trickery skill checks and a +3 resistance bonus on Reflex saving throws. It also grants the ability to cast freedom of movement spell once per day as a 7th level cleric. | 4+3 Enhancement | 0 | 10 | 6 | 12.5 | 37250 | Trickery +5, Reflex +3 |
Chainmail |
Chainmail | Medium Armor | Has no bonuses | 6 | -5 | 30 | 2 | 40 | 2 | None |
Chainmail +1 |
Chainmail | Medium Armor | Has no bonuses | 6+1 Enhancement | -4 | 30 | 2 | 40 | 325 | Enhancement +1 |
Chainmail +2 |
Chainmail | Medium Armor | Has no bonuses | 6+2 Enhancement | -4 | 30 | 2 | 40 | 1075 | Enhancement +2 |
Chainmail +3 |
Chainmail | Medium Armor | Has no bonuses | 6+5 Enhancement | -4 | 30 | 2 | 40 | 2325 | Enhancement +3 |
Chainmail +4 |
Chainmail | Medium Armor | Has no bonuses | 6+4 Enhancement | -4 | 30 | 2 | 40 | 4075 | Enhancement +4 |
Chainmail +5 |
Chainmail | Light Armor | Has no bonuses | 4+5 Enhancement | -4 | 30 | 2 | 40 | 6325 | Enhancement +5 |
Chainmail Barding |
Chainmail Barding | Medium Armor | Has no bonuses | 6 | -5 | 30 | 2 | 40 | 37 | None |
Chainmail Barding +1 |
Chainmail barding | Medium Armor | Has no bonuses | 6+1 Enhancement | -4 | 30 | 2 | 40 | 325 | Enhancement +1 |
Chainmail Barding +2 |
Chainmail Barding | Medium Armor | Has no bonuses | 6+2 | -4 | 30 | 2 | 40 | 1075 | Enhancement +2 |
Chainmail Barding +3 |
Chainmail Barding | Medium Armor | N(A | 6+3 Enhancement | -4 | 30 | 2 | 40 | 2325 | Enhancement +3 |
Chainmail Barding +4 |
Chainmail Barding | Medium Armor | Has no bonuses | 6+4 Enhancement | -4 | 30 | 2 | 40 | 4075 | Enhancement +4 |
Chainmail Barding +5 |
Chainmail Barding | Medium Armor | Has no bonuses | 6+5 Enhancement | -4 | 30 | 2 | 40 | 6325 | Enhancement +5 |
Chainmail of Comradery |
Chainmail | Medium Armor | Whenever the wearer of this +3 mithral chainmail flanks any enemy, the wearer gets a +2 bonus to damage against flanked creature. If you have an outflank feature, the damage bonus increases to +4. | 6+3 Enhancement | -1 | 20 | 4 | 20 | 3500 | Enhancement +3, Mithral |
Chainmail of Dragonfly |
Chainmail | Medium Armor | This +3 chainmail can be activated once per day to grant all allies in a 30 feet radius a +1 insight bonus to Dexterity and to attack rolls against demons for 10 rounds. | 6+3 Enhancement | -4 | 30 | 2 | 40 | 7500 | Enhancement +3 |
Chainmail of Greater Cold Resistance |
Chainmail | Medium Armor | This +5 chainmail grants its wearer resistance to cold 30. | 6+5 Enhancement | -4 | 30 | 2 | 40 | 6325 | Enhancement +5, Cold Resistance 30 |
Chainmail of Greater Fire Resistance |
Chainmail | Medium Armor | This +3 chainmail grants its wearer fire resistance 30. | 6+3 Enhancement | -4 | 30 | 2 | 40 | 4075 | Enhancement +3, Fire Resistance 30 |
Chainmail of Lesser Fire Resistance |
Chainmail | Medium Armor | This +1 chainmail grants its wearer fire resistance 10. | 6+1 Enhancement | -4 | 30 | 2 | 40 | 3250 | Enhancement +1, Fire Resistance 10 |
Chainmail of Spiteful Barbs |
Chainmail | Medium Armor | This +5 chainmail grants its wearer a +5 competence bonus on Persuasion skill checks made to initimidate. Whenever the wearer suffers 10 or more HP damage from a single ranged attack, they gain a +1 morale bonus to AC for 1 round, and their next melee attack deals additional 2d6 piercing damage on a successful hit. | 6+5 Enhancement | -4 | 30 | 2 | 40 | 15750 | Enhancement +5 |
Chainshirt |
Chainshirt | Light Armor | Has no bonuses | 4 | -2 | 20 | 4 | 25 | 25 | None |
Chainshirt +1 |
Chainshirt | Light Armor | Has no bonuses | 4+1 Enhancement | -1 | 20 | 4 | 25 | 312 | Enhancement +1 |
Chainshirt +2 |
Chainshirt | Light Armor | Has no bonuses | 4+2 Enhancement | -1 | 20 | 4 | 25 | 1062 | Enhancement +2 |
Chainshirt +3 |
Chainshirt | Light Armor | Has no bonuses | 4+3 Enhancement | -1 | 20 | 4 | 25 | 2312 | Enhancement +3 |
Chainshirt +4 |
Chainshirt | Light Armor | Has no bonuses | 4+4 Enhancement | -1 | 20 | 4 | 25 | 4062 | Enhancement +4 |
Chainshirt +5 |
Chainshirt | Light Armor | Has no bonuses | 4+5 Enhancement | -1 | 20 | 4 | 25 | 6312 | Enhancement +5 |
Chainshirt Barding |
Chainshirt Barding | Light Armor | Has no bonuses | 4 | -2 | 20 | 4 | 25 | 25 | None |
Chainshirt Barding +1 |
Chainshirt Barding | Light Armor | Has no bonuses | 4+1 Enhancement | -1 | 20 | 4 | 25 | 312 | Enhancement +1 |
Chainshirt Barding +2 |
Chainshirt Barding | Light Armor | Has no bonuses | 4+2 Enhancement | -1 | 20 | 4 | 25 | 1062 | Enhancement +3 |
Chainshirt Barding +3 |
Chainshirt Barding | Light Armor | Has no bonuses | 4+3 Enhancement | -1 | 20 | 4 | 25 | 2312 | Enhancement +3 |
Chainshirt Barding +4 |
Chainshirt Barding | Light Armor | Has no bonuses | 4+4 Enhancement | -1 | 20 | 4 | 25 | 4062 | Enhancement +4 |
Chainshirt Barding +5 |
Chainshirt | Light Armor | Has no bonuses | 4+5 Enhancement | -1 | 20 | 4 | 25 | 6312 | Enhancement +5 |
Chainshirt of Greater Acid Resistance |
Chainshirt | Light Armor | This +5 chainshirt grants its wearer resistance to acid 30. | 4+5 Enhancement | -1 | 20 | 4 | 25 | 6312 | Enhancement +5, Acid Resistance 30 |
Chainshirt of Life |
Chainshirt | Light Armor | This +3 chainshirt grants its wearer a +2 bonus on saving throws against spells with death descriptor. | 4+3 Enhancement | -1 | 20 | 4 | 25 | 4062 | Enhancement +3 |
Chainshirt Of Life Vim |
Chainshirt | Light Armor | This +3 chainshirt grants the wearer a +4 profane bonus to AC against the attacks of non-living creatures. | 4+3 Enhancement | -1 | 20 | 4 | 25 | 7125 | Enhancement +3 |
Colorless One's Breastplate |
Breastplate | Medium Armor | This is an intermediate step of relic creation. | 6+5 Enhancement | -3 | 25 | 3 | 30 | 16875 | Enhancement +5 |
Crusader's Mithral Full Plate |
Full-Plate | Heavy Armor | This +3 mithral full plate grants the wearer a +3 enhancement bonus to Wisdom and the ability to cast angelic aspect spell once per day as a 9th level wizard. | 9+3 Enhancement | -2 | 25 | 3 | 25 | 25750 | Enhancement +3, Mithral |
Crypt Raider's Armor |
Scalemail | Medium Armor | This +1 scale mail grants its wearer a +2 insight bonus to AC against undead. | 5+1 Enhancement | -3 | 25 | 3 | 30 | 550 | Enhancement +1 |
Dark Acolyte's Robe |
Robe | Cloth | This robe grants its wearer a +4 enhancement bonus to Intelligence and Charisma, a +2 bonus on all concentration checks, and a +5 competence bonus to Knowledge: arcana skill checks. | 0 | 0 | 0 | 0 | 1 | 11000 | Intelligence +4, Charisma +4, +5 Knowledge (Arcana) |
Dark Breastplate +5 |
Breastplate | Medium Armor | This +5 breastplate grants its wearer a +3 armor bonus on saving throws against blindness. | 6+5 Enhancement | -3 | 25 | 3 | 30 | 6337 | Enhancement +5 |
Dark Master's Robe |
Robe | Cloth | This robe grants its wearer a +8 enhancement bonus to Intelligence and Charisma, a +5 bonus on all concentration checks, and a +10 competence bonus to Knowledge: arcana skill checks. | 0 | 0 | 0 | 0 | 1 | 32500 | Intelligence +8, +8 Charisma, +10 Knowledge (Arcana) |
Dark Retriever's Padded Armor |
Padded | Light Armor | This is an intermediate step of relic creation. | 1+3 Enhancement | -9 | 5 | 8 | 10 | 6750 | Enhancement +3 |
Dark Studded Leather Armor |
Studded | Light Armor | This +3 studded leather grants its wearer a +3 armor bonus on saving throws against blindness. | 3+3 Enhancement | 0 | 15 | 5 | 20 | 4043 | Enhancement +3 |
Deadly Rays |
Haramaki | Light Armor | This +5 haramaki grants its wearer a +4 insight bonus on ranged touch attack rolls. | 1+5 Enhancement | 0 | 0 | - | 1 | 18250 | Enhancement +5 |
Death Crusher's Full Plate |
Full-Plate | Heavy Armor | This +4 full plate armor grants its wearer negative energy resistance 10 and the ability to cast death ward spell twice per day as a 7th level cleric. | 9+4 Enhancement | -5 | 35 | 1 | 50 | 37800 | Enhancement +4, Negative Energy Resistance 10 |
Delamere's Armor |
Leather | Light Armor | This +3 leather armor allows its wearer to cast spells from the Plants domain as if they were 2 caster levels higher. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 6250 | Enhancement +3 |
Delamere's Cursed Armor |
Leather | Light Armor | This is a +3 leather armor. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 6250 | Enhancement +3 |
Desert Mirage |
Leather | Light Armor | This +5 leather armor grants its wearer a +15 competence bonus on Trickery skill checks. In addition, whenever the wearer successfully passes a saving throw, they gain the displacement spell effect for 1 round. | 2+5 Enhancement | 0 | 10 | 6 | 15 | 17825 | Enhancement +5 |
Dragonfall |
Scalemail | Medium Armor | This +4 scale mail grants its wielder a +4 insight bonus to AC against dragons, and also a +2 insight bonus on attack, damage rolls, and saving throws against dragons. | 5+4 Enhancement | -3 | 25 | 3 | 30 | 14000 | Enhancement +4 |
Dragonscale Plate |
Full-Plate | Heavy Armor | This +2 full plate grants its wearer acid resistance 30. | 9+2 Enhancement | -5 | 35 | 1 | 50 | 3400 | Enhancement +2, Acid Resistance 30 |
Draping Veil of Prowess |
Robe | Cloth | This robe grants its wearer electricity resistance 10, cold resistance 10, a +2 deflection bonus to AC and the ability to cast enlarge person spell once per day as a 4th level wizard. | 0 | 0 | 0 | -- | 1 | 15000 | Armor Class +2, Electricity Resistance 10, Cold Resistance 10 |
Enforcer's Robe |
Robe | Cloth | This robe grants a +1 dodge bonus to AC, and a +5 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Evil alignment. | 0 | 0 | 0 | - | 1 | 9125 | Armor Class +1 |
Envy of the Master |
Robe | Cloth | This robe grants its wearer a +6 enhancement bonus to Intelligence, a +4 enhancement bonus to Wisdom, a +4 armor bonus to AC and the ability to cast prediction of failure spell once per day as a 15th level wizard. | 0 | 0 | 0 | -- | 1 | 76250 | Armor Class +4. Intelligence +6, Wisdom +4 |
Eternal Ballad |
Chainshirt | Light Armor | This +4 mithral chainshirt prevents bard's Bardic Performance or skald's Raging Song class abilities from being interrupted when the wearer is stunned or knocked prone. In addition, allies revived by the skald's Song of the Fallen gain a +2 morale bonus to attack and damage until the end of combat. | 4+4 | 0 | 10 | 6 | 12.5 | 12000 | Enhancement +4, Mithral |
Exalted Leader's Chainshirt |
Chainshirt | Light Armor | This +5 mithral chainshirt grants its wearer heavy fortification and immunity against bleed effects. | 4+5 Enhancement | 0 | 10 | 6 | 12.5 | 20350 | Enhancement +5, Mithral |
Exquisite Chain Barding |
Chainshirt | Light Armor | This +3 chainshirt barding grants its wearer a +2 bonus to Dexterity ability score, and immunity to ability score damage for the first 3 rounds of combat. | 4+3 Enhancement | -1 | 20 | 4 | 25 | 8225 | Enhancement +3 |
Flowing Half-Plate |
Half-Plate | Heavy Armor | This +4 half-plate grants its wearer a + 5 bonus on Reflex saving throws. In addition, whenever the wearer makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead take no damage as if they had the Evasion feat. | 8+4 Enhancement | -6 | 40 | 0 | 50 | 12000 | Enhancement +4 |
Flowing Scales |
Scalemail | Medium Armor | This +2 scalemail gives the attacks against its wearer a 10% chance of miss due to concealment. | 5+2 Enhancement | -3 | 25 | 3 | 30 | 2450 | Enhancement +2 |
Frozen Scales |
Scalemail | Medium Armor | This +3 scalemail barding grants its wearer fire resistance 10 and partial concealment against ranged attacks. | 5+3 Enhancement | -3 | 25 | 3 | 30 | 7300 | Enhancement +3 |
Full Barding |
Full Barding | Heavy Armor | Has no bonuses | 9 | -6 | 35 | 1 | 50 | 375 | None |
Full Barding +1 |
Full Barding | Heavy Armor | Has no bonuses | 9+1 Enhancement | -5 | 35 | 1 | 50 | 662 | Enhancement +1 |
Full Barding +2 |
Full Barding | Heavy Armor | Has no bonuses | 9+2 Enhancement | -5 | 35 | 1 | 50 | 1412 | Enhancement +2 |
Full Barding +3 |
Full Barding | Heavy Armor | Has no bonuses | 9+3 Enhancement | -5 | 35 | 1 | 50 | 2662 | Enhancement +3 |
Full Barding +4 |
Full Barding | Heavy Armor | Has no bonuses | 9+4 Enhancement | -5 | 35 | 1 | 50 | 4412 | Enhancement +4 |
Full Barding +5 |
Full Barding | Heavy Armor | Has no bonuses | 9+5 Enhancement | -5 | 35 | 1 | 50 | 6662 | Enhancement +5 |
Full Plate |
Full-Plate | Heavy Armor | Has no bonuses | 9 | -6 | 35 | 1 | 50 | 375 | None |
Full Plate +1 |
Full-Plate | Heavy Armor | Has no bonuses | 9+1 Enhancement | -5 | 35 | 1 | 50 | 662 | Enhancement +1 |
Full Plate +2 |
Full-Plate | Heavy Armor | Has no bonuses | 9+2 Enhancement | -5 | 35 | 1 | 50 | 1412 | Enhancement +2 |
Full Plate +3 |
Full-Plate | Heavy Armor | Has no bonuses | 9+3 Enhancement | -5 | 35 | 1 | 50 | 2662 | Enhancement +3 |
Full Plate +4 |
Full-Plate | Heavy Armor | Has no bonuses | 9+4 Enhancement | -5 | 35 | 1 | 50 | 4412 | Enhancement +4 |
Full Plate +5 |
Full-Plate | Heavy Armor | Has no bonuses | 9+5 Enhancement | -5 | 35 | 1 | 50 | 6662 | Enhancement +5 |
Full Plate Mail of Mind Focus |
Full-Plate | Heavy Armor | The wearer of this +5 mithral fullplate is immune to mind affecting conditions and "can not attack" condition. | 9+5 Enhancement | -2 | 25 | 3 | 25 | 21700 | Enhancement +5 |
Full Plate of Greater Sonic Resistance |
Full-Plate | Heavy Armor | This +2 full plate grants its wearer sonic resistance 30. | 9+2 Enhancement | -5 | 35 | 1 | 50 | 2662 | Enhancement +2, Sonic Resistance 30 |
Full Plate of Lesser Acid Resistance |
Full-Plate | Heavy Armor | This +1 full plate mail grants its wearer acid resistance 10. | 9+1 Enhancement | -6 | 35 | 1 | 50 | 1087 | Enhancement +1, Acid Resistance 10 |
Fullplate of Spell Nullify |
Full-Plate | Heavy Armor | This +3 mithral full plate grants the wearer additional Spell Resistance 23. | 9+3 Enhancement | -2 | 25 | 3 | 25 | 12750 | Enhancement +3, Mithral |
Gentle Persuasion |
Leather | Light Armor | Upon performing a good deed, this armor reduces the wearer's Constitution by 2 each time, to a minimum of 1. Only committing an evil act can provide relief, removing the constitution penalty and giving 10 temporary hit points instead. Unequipping this armor is only possible after casting remove curse on the wearer and passing a DC 33 caster level check. The wearer also gets a +6 enhancement bonus to Dexterity, +10 competence bonus on Stealth checks and allows the wearer to cast dominate person once per day (DC 22) as a 17th level wizard. | 2+5 Enhancement | 0 | 10 | 6 | 15 | 40000 | Stealth +10, Dexterity +6 |
Ghost Leather |
Leather | Light Armor | This +3 leather armor grants its wearer the effect of the greater invisibility spell for 2 rounds whenever an enemy successfully hits them. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 15425 | Enhancement +3 |
Giant's Nemesis |
Banded Armor | Heavy Armor | This +2 banded mail grants its wearer +3 morale bonus to AC against the attacks of monsters with Giant subtype. | 7+2 Enhancement | -5 | 35 | 1 | 35 | 2350 | Enhancement +2 |
Gleaming Banded Armor |
Banded Armor | Heavy Armor | This +3 banded armor grants the wearer fire resistance 30, immunity to sleep, electricity, and paralysis. | 7+3 Enhancement | -5 | 35 | 1 | 35 | 9000 | Enhancement +3 |
Gleaming Chainshirt |
Chainshirt | Light Armor | This +2 chainshirt grants its wearer fire resistance 10, acid resistance 10, cold resistance 10 and electricity resistance 10. | 4+2 Enhancement | -1 | 20 | 4 | 25 | 15500 | Enhancement +23, Fire Resistance 10, Cold Resistance 10, Electricity Resistance 10, Acid Resistance 10 |
Great Bear Breastplate |
Breastplate | Medium Armor | This +5 breastplate grants its wearer cold resistance 30, medium fortification and spell resistance 19. | 6+5 Enhancement | -3 | 25 | 3 | 30 | 20750 | Enhancement +5, Cold Resistance 30, Moderate Fortification, Spell Resistance 19 |
Grenadier's Half-Plate |
Half-Plate | Heavy Armor | This +5 halfplate grants its wearer immunity against bombs. | 8+5 Enhancement | -6 | 40 | 0 | 50 | 18100 | Enhancement +5 |
Half-Plate +1 |
Half-Plate | Heavy Armor | Has no bonuses | 8+1 Enhancement | -6 | 40 | 0 | 50 | 437 | Enhancement +1 |
Half-Plate +2 |
Half-Plate | Heavy Armor | Has no bonuses | 8+2 Enhancement | -6 | 40 | 0 | 50 | 1187 | Enhancement +2 |
Half-Plate +3 |
Half-Plate | Heavy Armor | Has no bonuses | 8+3 Enhancement | -6 | 40 | 0 | 50 | 2437 | Enhancement +3 |
Half-Plate +4 |
Half-Plate | Heavy Armor | Has no bonuses | 8+4 Enhancement | -6 | 40 | 0 | 50 | 4187 | Enhancement +4 |
Half-Plate +5 |
Half-Plate | Heavy Armor | Has no bonuses | 8+5 Enhancement | -6 | 40 | 0 | 50 | 6437 | Enhancement +5 |
Half-plate of Greater Spell Resistance |
Half-Plate | Heavy Armor | This +5 half-plate grants its wearer spell resistance 19. | 8+5 Enhancement | -6 | 40 | 0 | 50 | 6437 | Enhancement +5, Spell Resistance 19 |
Half-Plate of Hatred |
Half-Plate | Heavy Armor | This is a +2 half-plate armor. Its enhancement bonus to AC increases to +4 against the attacks of orcs, giants and goblinoids. | 8+2 Enhancement | -6 | 40 | 0 | 50 | 7750 | Enhancement +2 |
Half-Plate of Stability |
Half-Plate | Heavy Armor | This +3 half-plate grants its wearer +2 bonus on saving throws made to avoid daze and shaken conditions. | 8+3 Enhancement | -6 | 40 | 0 | 50 | 4187 | Enhancement +3 |
Half-Plate of Synergy |
Half-Plate | Heavy Armor | This +3 adamantine half-plate grants the wearer additional DR 1/-. | 8+3 Enhancement | -5 | 40 | 0 | 50 | 6525 | Enhancement +3, Adamantine |
Half-plate of Vigor |
Half-Plate | Heavy Armor | This +2 half-plate grants its wearer a +2 enhancement bonus to Constitution. | 8+2 Enhancement | -6 | 40 | 0 | 50 | 2400 | Constitution +2, Enhancement +2 |
Half-plate of Will |
Half-Plate | Heavy Armor | This +2 half-plate grants its wearer a +3 resistance bonus on Will saving throws. | 8+2 Enhancement | -6 | 40 | 0 | 50 | 3250 | Enhancement +2, Will +3 |
Haramaki |
Haramaki | Light Armor | Has no bonuses | 1 | 0 | 0 | - | 1 | 2 | None |
Haramaki +1 |
Haramaki | Light Armor | Has no bonuses | 1+1 Enhancement | 0 | 0 | - | 1 | 290 | Enhancement +1 |
Haramaki +2 |
Haramaki | Light Armor | Has no bonuses | 1+2 Enhacement | 0 | 0 | - | 1 | 1040 | Enhancement +2 |
Haramaki +3 |
Haramaki | Light Armor | Has no bonuses | 1+3 Enhancement | 0 | 0 | - | 1 | 2290 | Enhancement +3 |
Haramaki +4 |
Haramaki | Light Armor | Has no bonuses | 1+4 Enhancement | 0 | 0 | - | 1 | 4040 | Enhancement +4 |
Haramaki +5 |
Haramaki | Light Armor | Has no bonuses | 1+5 Enhancement | 0 | 0 | - | 1 | 6290 | Enhancement +5 |
Haramaki of Divine Guidance |
Haramaki | Light Armor | This +4 haramaki grants its wearer a +4 sacred bonus on all saving throws. | 1+4 Enhancement | 0 | 0 | - | 1 | 10000 | Enhancement +4 |
Haramaki of Scholarship |
Haramaki | Light Armor | This +3 haramaki grants its wearer a +5 сompetence bonus on Knowledge (Arcana) skill checks and a +4 bonus on Concentration checks. | 1+3 Enhancement | 0 | 0 | - | 1 | 6250 | Enhancement +3 |
Heart of Valor |
Breastplate | Medium Armor | This +2 mithral breastplate gives its wearer a +4 morale bonus on saves against fear effects. | 6+2 Enhancement | 0 | 15 | 5 | 15 | 1875 | Enhancement +2, Mithral |
Heavenly Vest |
Chainshirt | Light Armor | This +5 mithral chainshirt grants its wearer immunity to energy drain. | 4+5 Enhancement | 0 | 10 | 6 | 12.5 | 20000 | Enhancement +5, Mithral |
Hide Armor |
Hide | Medium Armor | Has no bonuses | 4 | -3 | 20 | 4 | 25 | 3 | None |
Hide Armor +1 |
Hide | Medium Armor | This +1 hide armor grants its wearr DR 2 | 4+1 Enhancement | -2 | 20 | 4 | 25 | 291 | Enhancement +1 |
Hide Armor +2 |
Hide | Medium Armor | Has no bonuses | 4+2 Enhancement | -2 | 20 | 4 | 25 | 1041 | Enhancement +2 |
Hide Armor +3 |
Hide | Medium Armor | Has no bonuses | 4+3 Enhancement | -2 | 20 | 4 | 25 | 2291 | Enhancement +3 |
Hide Armor +4 |
Hide | Medium Armor | Has no bonuses | 4+4 Enhancement | -2 | 20 | 4 | 25 | 4041 | Enhancement +4 |
Hide Armor +5 |
Hide | Medium Armor | Has no bonuses | 4+5 Enhancement | -2 | 20 | 4 | 25 | 6291 | Enhancement +5 |
Hide Armor of Elemental Carnage |
Hide | Medium Armor | Whenever the wearer of this +4 hide armor casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 point of damage per die rolled. | 4+4 Enhancement | -2 | 20 | 4 | 25 | 12450 | Enhancement +4 |
Hide Armor of Greater Electricity Resistance |
Hide | Medium Armor | This +3 hide armor grants the wearer resistance to electricity 30. | 4+3 Enhancement | -2 | 20 | 4 | 25 | 4041 | Enhancement +3, Electricity Resistance 30 |
Hide Armor of Medium Cold Resistance |
Hide | Medium Armor | This +2 hide armor grants its wearer resistance to cold 15. | 4+2 Enhancement | -2 | 20 | 4 | 25 | 2291 | Enhancement +2, Cold Resistance 15 |
Hide Barding |
Hide Barding | Medium Armor | Has no bonuses | 4 | -3 | 20 | 4 | 25 | 3 | None |
Hide Barding +1 |
Hide Barding | Medium Armor | Has no bonuses | 4+1 Enhancement | -2 | 20 | 4 | 25 | 291 | Enhancement +1 |
Hide Barding +2 |
Hide Barding | Medium Armor | Has no bonuses | 4+2 Enhancement | -2 | 20 | 4 | 25 | 1041 | Enhancement +2 |
Hide Barding +3 |
Hide Barding | Medium Armor | Has no bonuses | 4+3 Enhancement | -2 | 20 | 4 | 25 | 2291 | Enhancement +3 |
Hide Barding +4 |
Hide Barding | Medium Armor | Has no bonuses | 4+4 Enhancement | -2 | 20 | 4 | 25 | 4041 | Enhancement +4 |
Hide Barding +5 |
Hide Barding | Medium Armor | Has no bonuses | 4+5 Enhancement | -2 | 20 | 4 | 25 | 6291 | Enhancement +5 |
Hodag Hide |
Hide | Medium Armor | This +4 hide armor grants its wearer additional 2d6 damage on charge. | 4+4 Enhancement | -2 | 20 | 4 | 25 | 18475 | Enhancement +4 |
Impending Eclipse |
Haramaki | Light Armor | This +5 haramaki makes its wearer immune to elemental damage for the first 3 rounds of combat. | 1+5 Enhancement | 0 | 0 | - | 1 | 20000 | Enhancement +5 |
Imperial Jaeger |
Studded | Light Armor | This +5 studded armor grants its wearer a +2 bonus on attack and damage rolls with crossbows. | 3+5 Enhancement | 0 | 15 | 5 | 20 | 6500 | Enhancement +5 |
Indomitable Life |
Banded Armor | Heavy Armor | This +3 banded armor grants the wearer ferocity as per the universal monster rule. Ferocity: A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score. | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Infiltrator's Armor |
Leather | Light Armor | This +2 leather armor grants +5 competence bonus on Stealth skill checks. | 2+2 Enhancement | 0 | 10 | 6 | 15 | 3000 | Enhancement +2, Stealth +5 |
Integrity |
Robe | Cloth | This robe grants its wearer a +3 resistance bonus on Will, Fortitude, and Reflex saving throws and the ability to cast blindness spell once per day as a 5th level wizard. | 0 | 0 | 0 | -- | 1 | 20350 | Reflex +3, Fortuitude +3, Will +3 |
Jester's Vest |
Padded | Light Armor | Whenever the wearer of this colorful +1 padded armor casts the hideous laughter spell, its DC is increased by 2. | 1+1 | 0 | 5 | 8 | 10 | 1000 | Enhancement +1 |
Lady Callandra's Chainshirt |
Chainshirt | Light Armor | Has no bonuses | 4+2 Enhancement | 0 | 10 | 6 | 12.5 | 2062 | Enhancement +2, Mithral |
Leather Armor |
Leather | Light Armor | Has no bonuses | 2 | 0 | 10 | 6 | 15 | 2 | None |
Leather Armor +1 |
Leather | Light Armor | Has no bonuses | 2+1 Enhancement | 0 | 10 | 6 | 15 | 290 | Enhancement +1 |
Leather Armor +2 |
Leather | Light Armor | Has no bonuses | 2+2 Enhancement | 0 | 10 | 6 | 15 | 1040 | Enhancement +2 |
Leather Armor +3 |
Leather | Light Armor | Has no bonuses | 2+3 Enhancement | 0 | 10 | 6 | 15 | 2290 | Enhancement +3 |
Leather Armor +4 |
Leather | Light Armor | Has no bonuses | 2+4 Enhancement | 0 | 10 | 6 | 15 | 4040 | Enhancement +4 |
Leather Armor +5 |
Leather | Light Armor | Has no bonuses | 2+5 Enhancement | 0 | 10 | 6 | 15 | 6290 | Enhancement +5 |
Leather Armor of Greater Cold Resistance |
Leather | Light Armor | This +3 leather armor grants its wearer cold resistance 30. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 4040 | Enhancement +3, Cold Resistance 30 |
Leather Armor of Greater Electricity Resistance +5 |
Leather | Light Armor | This +5 leather armor grants its wearer resistance to electricity 30. | 2+5 Enhancement | 0 | 10 | 6 | 15 | 6290 | Enhancement +5, Electricity Resistance 30 |
Leather Armor of Medium Acid Resistance |
Leather | Light Armor | This +2 leather armor grants its wearer acid resistance 15. | 2+2 Enhancement | 0 | 10 | 6 | 15 | 2290 | Enhancement +2, Acid Resistance 15 |
Leather Armor of Useful Pockets |
Leather | Light Armor | This +3 leather armor grants the wearer a +2 bonus to Dexterity. Every day the wearer finds a random scroll in its pocket. | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Leather Barding |
Leather Barding | Light Armor | Has no bonuses | 2 | 0 | 10 | 6 | 15 | 2 | None |
Leather Barding +1 |
Leather Barding | Light Armor | Has no bonuses | 2+1 Enhancement | 0 | 10 | 6 | 15 | 290 | Enhancement +1 |
Leather Barding +2 |
Leather Barding | Light Armor | Has no bonuses | 2+2 Enhancement | 0 | 10 | 6 | 15 | 1040 | Enhancement +2 |
Leather Barding +3 |
Leather Barding | Light Armor | Has no bonuses | 2+3 Enhancement | 0 | 10 | 6 | 15 | 2290 | Enhancement +3 |
Leather Barding +4 |
Leather Barding | Light Armor | Has no bonuses | 2+4 Enhancement | 0 | 10 | 6 | 15 | 4040 | Enhancement +4 |
Leather Barding +5 |
Leather Barding | Light Armor | Has no bonuses | 2+5 Enhancement | 0 | 10 | 6 | 15 | 6290 | Enhancement +5 |
Leviathan's Gift |
Robe | Cloth | This robe grants its wearer the ability to cast up to six spells per day that are maximized as though using the Maximize Spell feat. It affects spells of 6th level or lower. All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. | 0 | 0 | 0 | 0 | 1 | 5750 | None |
Light Absorber |
Chainshirt | Light Armor | This +2 chainshirt protects its wearer from blinding effects. | 4+2 Enhancement | -1 | 20 | 4 | 25 | 5412 | Enhancement +2 |
Lightened Harness |
Leather | Light Armor | This +1 leather barding increases animal companion's base speed by 10 feet and grants it one additional attack of opportunity. | 2+1 Enhancement | 0 | 10 | 6 | 15 | 1000 | Enhancement +1 |
Linds Family Chainmail |
Chainmail | Medium Armor | This is an intermediate step of relic creation. | 6+2 Enhancement | -4 | 30 | 2 | 40 | 4500 | Enhancement +2 |
Linnorm Hide |
Hide | Medium Armor | This +5 hide armor grants its wearer immunity to fire and a +4 bonus to saving throws against Transmutation school spells. | 4+5 Enhancement | -2 | 20 | 4 | 25 | 18475 | Enhancement +5 |
Living Ram |
Breastplate | Medium Armor | Whenever the wearer of this +1 breastplate uses the charge combat maneuver and hits an enemy, they deal additional 1d6 bludgeoning damage, and the enemy has to pass a Reflex saving throw (DC 17) or become prone. | 6+1 Enhancement | -3 | 25 | 3 | 30 | 2500 | Enhancement +1 |
Lone Wolf's Scale Mail |
Scalemail | Medium Armor | This +3 scale mail grants its wearer immunity to flanking and a +3 insight bonus to AC against flying and incorporeal creatures. | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Mail of Clear Skies |
Chainmail | Light Armor | This +5 chainmail has a maximum Dexterity bonus of +5, an armor check penalty of –1, and an arcane spell failure chance of 15%. It is considered light armor. | 3+5 Enhancement | 0 | 15 | 5 | 20 | 1875 | Enhancement +5 |
Mallander's Insult |
Chainmail | Medium Armor | This +2 chainmail partially absorbs magic from chaotic or evil creatures. When such creatures attack the wearer with magic, for the next two rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as a caster level checks made to overcome spell resistance (if needed). | 6+2 Enhancement | -4 | 30 | 2 | 40 | 6000 | Enhancement +2 |
Mallander's Penance |
Chainmail | Medium Armor | This +2 chainmail grants the wearer a +2 sacred bonus to Fortitude saving throws. The wearer can choose to you can suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. While under this effect, an enemy that's attacking the wearer must pass a Reflex saving throw (DC 17) or suffer 3d4 piercing damage. | 6+2 Enhancement | -4 | 30 | 2 | 40 | 6000 | Fortitude +2 |
Mantle of Night |
Leather | Light Armor | This +3 leather armor blurs the wearer whenever she tries to hide, while also dampening the sound around her, granting a +10 competence bonus on Stealth skill checks. If the wearer is no longer hidden blur effect stays for 1d4 rounds. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 7825 | Stealth +10, Enhancement +3 |
Mark of the Guardian |
Full-Plate | Heavy Armor | This +5 full plate grants its wearer Negative Energy Resistance 30, Fire Resistance 10, Acid Resistance 10, Cold Resistance 10, and Electricity Resistance 10. It also grants its wearer the ability to cast searing light once per day as a 5th level cleric. | 9+5 Enhancement | -5 | 35 | 1 | 50 | 60 750 | Enhancement +5, Negative Energy Resistance 30, Fire Resistance 10, Acid Resistance 10, Cold Resistance 10, Electricity Resistance 10 |
Mesmerizing Robe |
Robe | Cloth | This robe grants its wearer a +5 bonus on all concentration checks, and a +10 competence bonus to Persuasion checks. | 0 | 0 | 0 | -- | 1 | 5750 | Persuasion +10 |
Mithral Banded Mail |
Banded | Heavy Armor | Has no bonuses | 7 | -3 | 25 | 3 | 17.5 | 1750 | Mithral |
Mithral Banded Mail +1 |
Banded | Heavy Armor | Has no bonuses | 7+1 Enhancement | -2 | 25 | 3 | 17.5 | 2350 | Mithral, Enhancement +1 |
Mithral Banded Mail +2 |
Banded | Heavy Armor | Has no bonuses | 7+2 Enhancement | -2 | 25 | 3 | 17.5 | 3000 | Mithral, Enhancement +2 |
Mithral Banded Mail +3 |
Banded | Heavy Armor | Has no bonuses | 7+3 Enhancement | -2 | 25 | 3 | 17.5 | 4250 | Mithral, Enhancement +3 |
Mithral Banded Mail +4 |
Banded | Heavy Armor | Has no bonuses | 7+4 Enhancement | -2 | 25 | 3 | 17.5 | 6000 | Mithral, Enhancement +4 |
Mithral Banded Mail +5 |
Banded | Heavy Armor | Has no bonuses | 7+5 Enhancement | -2 | 25 | 3 | 17.5 | 8250 | Mithral, Enhancement +5 |
Mithral Breastplate |
Breastplate | Medium Armor | Has no bonuses | 6 | -1 | 15 | 5 | 15 | 1250 | Mithral |
Mithral Breastplate +2 |
Breastplate | Medium Armor | Has no bonuses | 6+2 Enhancement | 0 | 15 | 5 | 15 | 2337 | Mithral, Enhancement +2 |
Mithral Breastplate +2 |
Breastplate | Medium Armor | Has no bonuses | 6+1 Enhancement | 0 | 15 | 5 | 15 | 2337 | Mithral, Enhancement +2 |
Mithral Breastplate +3 |
Breastplate | Medium Armor | Has no bonuses | 6+3 Enhancement | 0 | 15 | 5 | 15 | 3750 | Mithral, Enhancement +3 |
Mithral Breastplate +4 |
Breastplate | Medium Armor | Has no bonuses | 6+4 Enhancement | 0 | 15 | 5 | 15 | 5500 | Mithral, Enhancement +4 |
Mithral Breastplate +5 |
Breastplate | Medium Armor | Has no bonuses | 6+5 Enhancement | 0 | 15 | 5 | 15 | 7750 | Mithral, Enhancement +5 |
Mithral Chainmail |
Chainmail | Medium Armor | Has no bonuses | 6 | -2 | 20 | 4 | 20 | 1500 | Mithral |
Mithral Chainmail +1 |
Chainmail | Medium Armor | Has no bonuses | 6+1 Enhancement | -1 | 20 | 4 | 20 | 1750 | Mithral, Enhancement +1 |
Mithral Chainmail +2 |
Chainmail | Medium Armor | Has no bonuses | 6+2 Enhancement | -1 | 20 | 4 | 20 | 2250 | Mithral, Enhancement +2 |
Mithral Chainmail +3 |
Chainmail | Medium Armor | Has no bonuses | 6+3 Enhancement | -1 | 20 | 4 | 20 | 3250 | Mithral, Enhancement +3 |
Mithral Chainmail +4 |
Chainmail | Medium Armor | Has no bonuses | 6+4 Enhancement | -1 | 20 | 4 | 20 | 5000 | Mithral, Enhancement +4 |
Mithral Chainmail +5 |
Chainmail | Medium Armor | Has no bonuses | 6+5 Enhancement | -1 | 20 | 4 | 20 | 7250 | Mithral, Enhancement +5 |
Mithral Chainshirt |
Chainshirt | Light Armor | Has no bonuses | 4 | 0 | 10 | 6 | 12.5 | 500 | Mithral |
Mithral Chainshirt +1 |
Chainshirt | Light Armor | Has no bonuses | 4+1 Enhancement | 0 | 10 | 6 | 12.5 | 1312 | Enhancement +1, Mithral |
Mithral Chainshirt +2 |
Chainshirt | Light Armor | Has no bonuses | 4+2 Enhancement | 0 | 10 | 6 | 12.5 | 2062 | Enhancement +2, Mithral |
Mithral Chainshirt +3 |
Chainshirt | Light Armor | Has no bonuses | 4+3 Enhancement | 0 | 10 | 6 | 12.5 | 2562 | Enhancement +3, Mithral |
Mithral Chainshirt +4 |
Chainshirt | Light Armor | Has no bonuses | 4+4 Enhancement | 0 | 10 | 6 | 12.5 | 4250 | Enhancement +4, Mithral |
Mithral Chainshirt +5 |
Chainshirt | Light Armor | Has no bonuses | 4+5 Enhancement | 0 | 10 | 6 | 12.5 | 6500 | Enhancement +5, Mithral |
Mithral Chainshirt of Greater Fire Resistance |
Chainshirt | Light Armor | This +5 mithral chainshirt grants its wearer fire resistance 30. | 4+5 Enhancement | 0 | 10 | 6 | 12.5 | 6500 | Enhancement +5, Mithral, Fire Resistance 30 |
Mithral Full Plate |
Full-Plate | Heavy Armor | Has no bonuses | 9 | -3 | 25 | 3 | 25 | 3000 | Mithral |
Mithral Full Plate +1 |
Full-Plate | Heavy Armor | Has no bonuses | 9+1 Enhancement | -2 | 25 | 3 | 25 | 3912 | Enhancement +1, Mithral |
Mithral Full Plate +2 |
Full-Plate | Heavy Armor | Has no bonuses | 9+2 Enhancement | -2 | 25 | 3 | 25 | 3912 | Enhancement +2, Mithral |
Mithral Full Plate +3 |
Full-Plate | Heavy Armor | Has no bonuses | 9+3 Enhancement | -2 | 25 | 3 | 25 | 5250 | Enhancement +3, Mithral |
Mithral Full Plate +4 |
Full-Plate | Heavy Armor | Has no bonuses | 9+4 Enhancement | -2 | 25 | 3 | 25 | 7000 | Enhancement +4, Mithral |
Mithral Full Plate +5 |
Full-Plate | Heavy Armor | Has no bonuses | 9+5 Enhancement | -2 | 25 | 3 | 25 | 9250 | Enhancement +5, Mithral |
Mithral Half-plate |
Half-Plate | Heavy Armor | Has no bonuses | 8 | -4 | 30 | 2 | 25 | 1750 | Mithral |
Mithral Half-plate +1 |
Half-Plate | Heavy Armor | Has no bonuses | 8+1 Enhancement | -3 | 30 | 2 | 25 | 2687 | Mithral, Enhancement +1 |
Mithral Half-plate +2 |
Half-Plate | Heavy Armor | Has no bonuses | 8+2 Enhancement | -3 | 30 | 2 | 25 | 3437 | Mithral, Enhancement +2 |
Mithral Half-plate +3 |
Half-Plate | Heavy Armor | Has no bonuses | 8+3 Enhancement | -3 | 30 | 2 | 25 | 4750 | Mithral, Enhancement +3 |
Mithral Half-plate +4 |
Half-Plate | Heavy Armor | Has no bonuses | 8+4 Enhancement | -3 | 30 | 2 | 25 | 6250 | Mithral, Enhancement +4 |
Mithral Half-plate +5 |
Half-Plate | Heavy Armor | Has no bonuses | 8+5 Enhancement | -3 | 30 | 2 | 25 | 8500 | Mithral, Enhancement +5 |
Mithral Scalemail |
Scalemail | Medium Armor | Has no bonuses | 5 | -1 | 15 | 5 | 15 | 1125 | Mithral |
Mithral Scalemail +1 |
Scalemail | Medium Armor | Has no bonuses | 8+1 Enhancement | 0 | 15 | 5 | 15 | 1325 | Mithral, Enhancement +1 |
Mithral Scalemail +2 |
Scalemail | Medium Armor | Has no bonuses | 5+2 Enhancement | 0 | 15 | 5 | 15 | 1800 | Mithral, Enhancement +2 |
Mithral Scalemail +3 |
Scalemail | Medium Armor | Has no bonuses | 5+3 Enhancement | 0 | 15 | 5 | 15 | 3000 | Mithral, Enhancement +3 |
Mithral Scalemail +4 |
Scalemail | Medium Armor | Has no bonuses | 5+4 Enhancement | 0 | 15 | 5 | 15 | 4750 | Mithral, Enhancement +4 |
Mithral Scalemail +5 |
Scalemail | Medium Armor | Has no bonuses | 5+5 Enhancement | 0 | 15 | 5 | 15 | 7000 | Mithral, Enhancement +5 |
Muscle Warmer |
Hide | Medium Armor | This +2 hide barding grants its wearer cold resistance 10 and a +2 competence bonus on saving throws against movement-impairing effects. | 4+2 Enhancement | -2 | 20 | 4 | 25 | 2175 | Enhancement +2 |
Mystic Grace |
Leather | Light Armor | This +3 leather armor is made from very light and delicate leather, increasing max dexterity bonus by 1 and decreasing arcane spell failure chance by 10%. It also grants the wielder a +2 bonus on caster level checks made to overcome spell resistance. | 2+3 Enhancement | 0 | 0 | 7 | 15 | 11000 | Enhancement +3 |
Naturalist Armor |
Studded | Light Armor | This +2 studded leather armor grants its wearer an +2 insight bonus to AC against the attacks of plants and vermins. | 3+2 Enhancement | 0 | 15 | 5 | 20 | 1750 | Enhancement +2 |
Oak's Pelt |
Leather | Light Armor | This +3 leather armor gives the wearer a natural armor bonus instead of an armor bonus. | 0 | 0 | 10 | 6 | 15 | 5250 | Armor Class +5 |
Onslaught |
Full-Plate | Heavy Armor | This +5 mithral full plate grants its wearer a +8 enhancement bonus to Strength and increases their movement speed by 20. | 9+5 Enhancement | -2 | 25 | 3 | 25 | 39575 | Enhancement +5, Mithral |
Overlord's Chainmail |
Chainmail | Medium Armor | This +5 mithral chainmail grants its wearer +7 insight bonus on Persuasion skill checks made to intimidate. | 6+5 Enhancement | -1 | 20 | 4 | 20 | 19725 | Mithral, Enhancement +5 |
Owlbeast Hide |
Hide | Medium Armor | This +2 hide armor grants its wearer a +2 enhancement bonus to Strength. | 4+2 Enhancement | -2 | 20 | 4 | 25 | 1041 | Enhancement +2 |
Padded Armor |
Padded | Light Armor | Has no bonuses | 1 | 0 | 5 | 8 | 10 | 1 | None |
Padded Armor +1 |
Padded | Light Armor | Has no bonuses | 1+1 Enhancement | 0 | 5 | 8 | 10 | 288 | Enhancement +1 |
Padded Armor +2 |
Padded | Light Armor | Has no bonuses | 1+2 Enhancement | 0 | 5 | 8 | 10 | 1038 | Enhancement +2 |
Padded Armor +3 |
Padded | Light Armor | Has no bonuses | 1+3 Enhancement | 0 | 5 | 8 | 10 | 2288 | Enhancement +3 |
Padded Armor +5 |
Padded | Light Armor | Has no bonuses | 1+5 Enhancement | 0 | 5 | 8 | 10 | 6288 | Enhancement +5 |
Padded Armor of Firm Steps |
Padded | Light Armor | This +2 padded armor grants its wearer immunity to trip. | 1+2 Enhancement | 0 | 5 | 8 | 10 | 2288 | Enhancement +2 |
Padded Armor of Focus |
Padded | Light Armor | This padded armor grants its wearer a +2 bonus on concentration checks. | 1 | 0 | 5 | 8 | 10 | 1200 | None |
Padded Armor of Fortitude |
Padded | Light Armor | This +1 padded armor grants its wearer +3 resistance bonus on Fortitude saving throws. | 1+1 Enhancement | 0 | 5 | 8 | 10 | 1038 | Enhancement +1 |
Padded Armor of Fortitude |
Padded | Light Armor | This +1 paddd armor grants its wearer +3 resistance bonus on Fortitude saving throws | 1+1 Enhancemnt | 0 | 5 | 8 | 10 | 1038 | Enhancement +1 |
Padded Armor of Greater Acid and Sonic Resistance |
Padded | Light Armor | This +5 padded armor grants its wearer acid and sonic resistance 30. | 1+5 Enhancement | 0 | 5 | 8 | 10 | 6288 | Enhancement +5, Acid Resistance 30, Sonic Resistance 30 |
Padded Armor of Greater Negative Energy Resistance |
Padded | Light Armor | This +3 padded armor grants the wearer resistance to negative energy 30. | 1+3 Enhancement | 0 | 5 | 8 | 10 | 4038 | Enhancement +3, Negative Energy Resistance 30 |
Padded Armor of Refined Maneuver |
Padded | Light Armor | This +3 padded armor grants the wearer a +5 competence bonus on Mobility checks, a +3 bonus to CMB, and a +3 bonus to CMD. | 1+3 Enhancement | 0 | 8 | 10 | 7000 | Mobility +5, Enhancement +3 | |
Panther's Grace |
Studded | Light Armor | This +5 studded armor grants its wearer a +15 competence bonus on Stealth skill checks as well as a +4 competence bonus on Reflex saving throws. | 3+5 Enhancement | 0 | 15 | 5 | 20 | 17525 | Enhancement +5 |
Patchwork Hide |
Hide | Medium Armor | This is a +3 hide armor. | 4+3 Enhancement | -2 | 20 | 4 | 25 | 3250 | Enhancemtn +3, Hundred Trophies |
Perfect Storm |
Full-Plate | Heavy Armor | While the wearer of this +4 full plate armor is wielding weapons in two hands or is wielding a two-handed weapon, the weapon's largest enhancement bonus is added to AC with shield descriptor. | 9+4 Enhancement | -5 | 35 | 1 | 50 | 14750 | Enhancement +4 |
Plague of Madness |
Banded | Heavy Armor | Whenever the wearer of this +4 banded armor is hit, the wearer gets a fast healing 1 (stacks up to 10) until the end of the combat. | 7+4 Enhancement | -5 | 35 | 1 | 35 | 18500 | Enhancement +4 |
Plate of the Beast |
Breastplate | Medium Armor | This +2 breastplate grants its wearer a +4 enhancement bonus to Constitution and the ability to cast aspect of the wolf spell once per day as a 10th level druid. | 6+2 Enhancement | -3 | 25 | 3 | 30 | 13590 | Enhancement +2, Constitution +4 |
Prankster's Robe |
Robe | Cloth | This robe grants its wearer a +4 deflection bonus to AC, a +2 luck bonus to all saving throws and the ability to cast blindness spell twice per day as a 5th level wizard. | 0 | 0 | 0 | -- | 1 | 20625 | Armor Class +4 |
Primal Hide |
Hide | Medium Armor | This +2 hide armor grants its wearer a +2 luck bonus on all Initiative and Perception checks. | 4+2 Enhancement | -2 | 20 | 4 | 25 | 6960 | Enhancement +2 |
Promise of Greatness |
Breastplate | Medium Armor | This +4 breastplate makes the wearer's first spell cast in any combat encouraging, as though using the Encouraging Spell feat. Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1. | 6+4 Enhancement | -3 | 25 | 3 | 30 | 11750 | Enhancement +4 |
Protector's Robe |
Robe | Cloth | This robe grants its wearer a +5 dodge bonus to AC, and a +1 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Good alignment. | 0 | 0 | 0 | - | 1 | 8675 | Armor Class +5 |
Purging Chains |
Chainshirt | Light Armor | This +5 adamantine chainshirt makes its wearer immune to ability score damage. | 4+5 Enhancement | 0 | 20 | 4 | 25 | 18750 | Adamantine, Enhancement +5 |
Python Skin Doublet |
Leather | Light Armor | This +4 leather armor grants its wearer a +4 bonus to all saving throws against poison, paralysis and sleep; immunity to trip, and allows to cast touch of slime twice per day as a 7th level wizard. | 2+4 Enhancement | 0 | 10 | 6 | 15 | 30300 | Enhancement +4 |
Quenchless Life |
Full-Plate | Heavy Armor | This +2 full plate grants its wearer +2 bonus on saving throws against all spells of Necromancy school. | 9+2 Enhancement | -5 | 35 | 1 | 50 | 2662 | Enhancement +2 |
Raging Bulwark |
Scalemail | Medium Armor | This +3 scalemail grants its wearer fire resistance 10 and the ability to cast rage spell twice per day as a 5th level wizard. | 5+3 | -3 | 25 | 3 | 30 | 19975 | Enhancement +3, Fire Resistance 10 |
Realm Protector |
Full-Plate | Heavy Armor | This +4 full plate grants its wearer additional stacking DR 2/- for each dead outsider in a 30 feet area. | 9+4 Enhancement | -5 | 35 | 1 | 50 | 13750 | Enhancement +4 |
Reaper's Vest |
Studded | Light Armor | This +3 studded armor grants its wearer an additional +3 dodge bonus to AC against shaken opponents' attacks. | 3+3 Enhancement | 0 | 15 | 5 | 20 | 6950 | Enhancement +3 |
Robe of Air |
Cloth | Cloth | Has no bonuses | 0 | 0 | 0 | - | 1 | 3000 | Electric Aura |
Robe of Consciousness |
Robe | Cloth | This robe grants is wearer a +3 bonus on saving throws against mind affecting spells. | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Robe of Earth |
Cloth | Cloth | Has no bonuses | 0 | 0 | 0 | - | 1 | 3000 | Acid Aura |
Robe of Eyes |
Robe | Cloth | This robe grants its wearer a +10 armor enhancement bonus to Perception and the effects of the Uncanny Dodge feat. It also inflicts a -4 penalty to saving throws against gaze attacks and blindness. | 0 | 0 | 0 | - | 1 | 20500 | None |
Robe of False Death |
Robe | Cloth | The wearer of this robe gains immunity to critical hits, but suffers a -6 penalty to Constitution | 0 | 0 | 0 | - | 1 | 3250 | Constitution -6 |
Robe of Fire |
Cloth | Cloth | Has no bonuses | 0 | 0 | 0 | - | 1 | 3000 | Fire Aura |
Robe of the True Master |
Robe | Cloth | This robe grants its wearer a +5 deflection bonus to AC, Spell Resistance 18, +4 resistance bonus to all saving throws, and +2 bonus to spell penetration. | 0 | 0 | 0 | 0 | 1 | 14625 | Armor Class +5 |
Robe of the Wise |
Robe | Cloth | This robe grants its wearer a +3 competence bonus on Lore (Nature), Lore (Religion), Knowledge (World) and Knowledge (Arcane) skill checks. | 0 | 0 | 0 | - | 1 | 3000 | Lore (Nature) +3 |
Robe of Transmutation |
Robe | Cloth | This robe increases by 2 the DC of all transmutation school spells cast by the wearer. It also grants a +2 bonus on saving throws against the spells of evocation school. | 0 | 0 | 0 | - | 1 | 3000 | None |
Robe of Water |
Cloth | Cloth | Has no bonuses | 0 | 0 | 0 | - | 1 | 3000 | Cold Aura |
Rock of Nature |
Breastplate | Medium Armor | This +2 breastplate grants the wearer a +2 insight bonus to AC against attacks made with natural weapons. | 6+2 Enhancement | -3 | 25 | 3 | 30 | 3425 | Enhancement +2 |
Royal Guardian |
Studded | Light Armor | This +5 studded leather armor has a maximum Dexterity bonus of +15. It increases its wearer's maximum HP by 20. | 3+5 Enhancement | 0 | 15 | 15 | 20 | 41325 | Hit Points +20 |
Royal Guard's Barding |
Full Barding | Heavy Armor | This +5 full barding grants its wearer 10d6 additional bludgeoning damage on a successful charge. It also makes the wearer immune to stunned and staggered conditions. | 9+5 Enhancement | -5 | 35 | 1 | 50 | 20750 | Enhancement +5 |
Royal Messenger's Chainshirt |
Chainshirt | Light Armor | This +4 mithral chainshirt grants its wearer a +4 bonus on Reflex saving throws and a +10 competence bonus on Mobility checks. | 4+4 Enhancement | 0 | 10 | 6 | 12.5 | 11500 | Enhancement +4, Mithral |
Sage Armor |
Leather | Light Armor | This +5 leather armor grants its wearer an additional +2 dodge bonus to AC while under the effects of a shield spell. | 2+5 Enhancement | 0 | 10 | 6 | 15 | 15500 | Enhancement +5 |
Sanguineous Sundown |
Scalemail | Medium Armor | Whenever the enemy confirms a critical hit against the wielder of this +3 mithral scale mail, every enemy in 30 feet area must pass a Fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positive energy damage. Successful saving throw negates blindness and halves the damage. | 5+3 Enhancement | 0 | 15 | 5 | 30 | 13500 | Enhancement +3 |
Scale Barding |
Scale Barding | Medium Armor | Has no bonuses | 5 | -4 | 25 | 3 | 30 | 12 | None |
Scale Barding +1 |
Scale Barding | Medium Armor | Has no bonuses | 5+1 Enhancement | -3 | 25 | 3 | 30 | 300 | Enhancement +1 |
Scale Barding +2 |
Scale Barding | Medium Armor | Has no bonuses | 5+2 Enhancement | -3 | 25 | 3 | 30 | 1050 | Enhancement +2 |
Scale Barding +3 |
Scale Barding | Medium Armor | Has no bonuses | 5+3 Enhancement | -3 | 25 | 3 | 30 | 2300 | Enhancement +3 |
Scale Barding +4 |
Scale Barding | Medium Armor | Has no bonuses | 5+4 Enhancement | -3 | 25 | 3 | 30 | 4050 | Enhancement +4 |
Scale Barding of Medium Fortification +5 |
Barding | Medium Armor | This scale barding grants its wearer medium fortification. | 5+5 Enhancement | -3 | 25 | 3 | 30 | 6300 | Enhancement +5, Moderate Fortification |
Scalemail |
Scalemail | Medium Armor | This +1 scalemail grants +1 resistance bonus on all saving throws. | 5+1 Enhancement | -3 | 25 | 3 | 30 | 1050 | Enhancement +1, Reflex +1, Will +1, Fortitude +1 |
Scalemail |
Scalemail | Medium Armor | Has no bonuses | 5 | -4 | 25 | 3 | 30 | 12 | None |
Scalemail +1 |
Scalemail | Medium Armor | Has no bonuses | 5+1 Enhancement | -3 | 25 | 3 | 30 | 300 | Enhancement +1 |
Scalemail +2 |
Scalemail | Medium Armor | Has no bonuses | 5+2 Enhancement | -3 | 25 | 3 | 30 | 1050 | Enhancement +2 |
Scalemail +3 |
Scalemail | Medium Armor | Has no bonuses | 5+3 Enhancement | -3 | 25 | 3 | 30 | 2300 | Enhancement +3 |
Scalemail +4 |
Scalemail | Medium Armor | Has no bonuses | 5+4 Enhancement | -3 | 25 | 3 | 30 | ?? | Enhancement +4 |
Scalemail +5 |
Scalemail | Medium Armor | Has no bonuses | 5+5 Enhancement | -3 | 25 | 3 | 30 | 6300 | Enhancement +5 |
Scalemail of Resistance +2 |
Scalemail | Medium Armor | This +2 scalemail grants its wearer a +2 resistance bonus on all saving throws. | 5+2 Enhancement | -3 | 25 | 3 | 30 | 2300 | Enhancement +2 |
Scalemail of Resistance +3 |
Scalemail | Medium Armor | This scalemail grants the wearer +3 resistance bonus to all saving throws. | 5+3 Enhancement | -3 | 25 | 3 | 30 | 4050 | Enhancement +3 |
Scalemail of the Faultless Daybreak |
Cloth | Medium Armor | This is an intermediate step of relic creation. | 5+3 Enhancement | 0 | 15 | 5 | 30 | 10125 | Enhancement +3 |
Scorpion's Hatred |
Leather | Light Armor | This +3 leather armor grants its wearer fire resistance 10 and acid resistance 10. It also grants the ability to cast poison spell twice per day as a 5th level cleric. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 19875 | Fire Resistance 10, Enhancement +3, Acid Resistance 10 |
Seal of Jubilex |
Breastplate | Medium Armor | This +5 breastplate is made of crystal and can be worn by a druid. It grants the wearer a DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. | 6+5 Enhancement | -3 | 25 | 3 | 30 | 22500 | Enhancement +5 |
Seal of Madness |
Breastplate | Medium Armor | This +5 breastplate is made of crystal and can be worn by a druid. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a Will saving throw (DC 32) or become confused for 2 rounds. | 6+5 Enhancement | -3 | 25 | 3 | 30 | 22500 | Enhancement +5 |
Seasoned Assassin's Armor |
Studded | Light Armor | While wearing this +4 studded armor you have total concealment against all ranged attacks (weapon and touch). Whenever you receive a critical hit from a ranged attack, you gain DR 10/- for 1d3 rounds. However, receiving a critical hit in melee combat makes you prone for 1 round. | 3+4 Enhancement | 0 | 15 | 5 | 20 | 11500 | Enhancement +4 |
Second Skin |
Padded | Light Armor | This +4 padded armor has a +4 bonus to armor's maximum Dexterity. | 1+4 Enhancement | 0 | 5 | 12 | 10 | 7175 | Enhancement +4 |
Shadow Leather +1 |
Leather | Light Armor | This +1 leather armor grants its wearer a +5 competence bonus to Stealth skill checks. | 2+1 Enhancement | 0 | 10 | 6 | 15 | 290 | Enhancement +1, Shadow |
Shepherd's Armor |
Studded | Light Armor | This +5 studded armor grants its wearer a +2 bonus on attack and damage rolls with shortbows and longbows. | 3+5 Enhancement | 0 | 15 | 5 | 20 | 31950 | Enhancement +5 |
Shroud of the Eternal Hunger |
Padded | Light Armor | The wearer of this +3 padded armor gets +3 bonus to saving throws against fear and nauseated condition. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or become nauseated for one round. | 1+3 Enhancement | 0 | 5 | 8 | 10 | 9000 | Enhancement +3 |
Silver Mist |
Breastplate | Medium Armor | This +5 mithral breastplate grants its wearer immunity to precision damage. | 6+5 Enhancement | 0 | 15 | 5 | 15 | 20675 | Mithral, Enhancement +5 |
Singing Steel Breastplate |
Breastplate | Medium Armor | This is a +5 breastplate made of singing steel. | 6+5 Enhancement | -2 | 20 | 4 | 30 | 1250 | Enhancement +5 |
Singing Steel Breastplate +5 |
Breastplate | Medium Armor | ?? | 6+5 Enhancement | -2 | 20 | 4 | 30 | 3000 | Enhancement +5, Singing Steel |
Solid Chains |
Chainmail | Medium Armor | This +4 chainmail barding grants its wearer DR 6/piercing. | 6+4 Enhancement | -4 | 30 | 2 | 40 | 12000 | Enhancement +4 |
Solid Hide Armor |
Hide | Medium Armor | This +1 hide armor grants its wearer DR 2/-. | 4+1 Enhancement | -2 | 20 | 4 | 25 | 1041 | Enhancement +1 |
Stainless Chainshirt |
Chainshirt | Light Armor | This +1 adamantine chainshirt grants its wearer acid resistance 15. | 4+1 Enhancement | 0 | 20 | 4 | 25 | 2750 | Enhancement +1, Adamantine |
Stoic Wolf |
Studded | Light Armor | This +2 studded leather armor grants its wearer cold resistance 10 and the ability to cast beast shape I (wolf) spell once per day as a 5th level wizard. | 3+2 Enhancement | 0 | 15 | 5 | 20 | 16325 | Enhancement +2, Cold Resistance 10 |
Studded Armor of Trinity |
Studded | Light Armor | This +3 studded leather grants the wearer DR 3/-. | 3+3 Enhancement | 0 | 15 | 5 | 20 | 7200 | Enhancement +3 |
Studded Leather |
Studded | Light Armor | Has no bonuses | 3 | -1 | 15 | 5 | 20 | 6 | None |
Studded Leather +1 |
Studded | Light Armor | Has no bonuses | 3+1 Enhancement | 0 | 15 | 5 | 20 | 293 | Enhancement +1 |
Studded Leather +2 |
Studded | Light Armor | Has no bonuses | 3+2 Enhancement | 0 | 15 | 5 | 20 | 1043 | Enhancement +2 |
Studded Leather +3 |
Studded | Light Armor | Has no bonuses | 3+3 Enhancement | 0 | 15 | 5 | 20 | 2293 | Enhancement +3 |
Studded Leather +4 |
Studded | Light Armor | Has no bonuses | 3+4 Enhancement | 0 | 15 | 5 | 20 | 4043 | Enhancement +4 |
Studded Leather +5 |
Studded | Light Armor | Has no bonuses | 3+5 Enhancement | 0 | 15 | 5 | 20 | 6293 | Enhancement +5 |
Studded Leather of Medium Electricity Resistance |
Studded | Light Armor | This +2 studded leather armor grants its wearer resistance to electricity 15. | 3+2 Enhancement | 0 | 15 | 5 | 20 | 2293 | Enhancement +2 |
Sturdy Leather Armor |
Leather | Light Armor | This +2 leather armor grants its wearer DR 2/melee. | 2+2 Enhancement | 0 | 10 | 6 | 15 | 4000 | Enhancement +2 |
Talwyn's Armor |
Chainmail | Medium Armor | This +4 chainmail grants its wearer protection from critical hits and sneak attacks. Whenever such attack would be scored on the wearer, with a 50% chance it is negated, and the attack only deals normal damage. | 6+4 Enhancement | -4 | 30 | 2 | 40 | 8712 | Enhancement +4 |
Thick Pads |
Padded | Light Armor | Whenever an enemy confirms a critical hit against the wearer of this +1 padded armor, they must pass a Fortitude saving throw (DC 16) or become unable to attack with a weapon for one round. | 1+1 Enhancement | 0 | 5 | 8 | 10 | 575 | Enhancement +1 |
Throne Keeper |
Full-Plate | Heavy Armor | This +5 adamantine full plate mail grants its wearer 10 DR/-, immunity to cold and fire as well as all combat maneuvers. | 9+5 Enhancement | -4 | 35 | 1 | 50 | 25000 | Enhancement +5, Adamantine |
Tiger's Stripes |
Hide | Medium Armor | Has no bonuses | 4+5 Enhancement | -2 | 20 | 4 | 25 | 31250 | Enhancement +5 |
Trailblazer's Armor |
Leather | Light Armor | This +4 leather armor grants its wearer a +10 competence bonus on Perception checks and a +3 bonus to maximum Dexterity. | 2+4 Enhancement | 0 | 10 | 9 | 15 | 13000 | Perception +10, Enhancement +4 |
Tribal Scout's Hide |
Hide | Medium Armor | This +5 hide armor grants the wearer a +10 competence bonus to Stealth. While in Stealth or invisible, all successful attacks deal additional 6 force damage. | 4+5 Enhancement | -2 | 20 | 4 | 25 | 12500 | Stealth +10, Enhancement +5 |
Triumphant Noontide |
Scalemail | Medium Armor | This +3 scalemail allows the wearer 3 times a day to raise a deceased ally for 2d3 rounds. However, after this the ally dies again. | 5+3 Enhancement | -3 | 25 | 3 | 30 | 13500 | Enhancement +3 |
Unbending Armor |
Studded | Light Armor | This +1 studded leather armor grants the wearer DR 3/piercing. | 3+1 Enhancement | 0 | 15 | 5 | 20 | 1525 | Enhancement +1 |
Undying Devotion |
Full-Plate | Heavy Armor | This +5 full plate armor grants its wearer immunity to paralyzed condition. It also adds +1 to the DC for all saving throws against spells from the necromancy school the wielder casts. | 9+5 Enhancement | -5 | 35 | 1 | 50 | 17250 | Enhancement +5 |
Unnatural Robe |
Robe | Cloth | This robe grants its wearer a +2 resistance bonus on Will saving throws, negative energy resistance 10 and the ability to cast phantasmal killer spell once per day as a 8th level wizard. | 0 | 0 | 0 | -- | 1 | 6125 | Will +2 |
Valerie's Embroidererd Shirt |
Cloth | Cloth | This shirt grants its wearer a +5 bonus to Persuasion skill checks and a +6 enhancement bonus to Charisma. | 0 | 0 | 0 | - | 1 | 250 | Charisma +6, Persuasion +5 |
Vest of Hundred Pockets |
Studded | Light Armor | This +2 studded leather armor grants its wearer a +5 competence bonus to Trickery skill checks. | 3+2 | 0 | 15 | 5 | 20 | 1800 | Enhancement +2, Hundred Pockets, Tickery +5 |
Vest of Mirrors |
Leather | Light Armor | If the wearer of this +3 leather armor has the Bardic Performance ability, it allows them to use it for 4 additional rounds per day. It also grants them the ability to cast displacement spell three times per day as a 5th level wizard. | 2+3 Enhancement | 0 | 10 | 6 | 15 | 20250 | Enhancement +3 |
Veteran's Armor |
Padded | Light Armor | This +2 padded armor grants the wielder 10 resistance against fire and electricity. | 1+2 Enhancement | 0 | 5 | 8 | 10 | 3150 | Enhancement +2 |
Void Mirror |
Breastplate | Medium Armor | This +3 adamantine breastplate grants its wearer a +4 dodge bonus to AC against ray attacks. | 6+3 Enhancement | -2 | 25 | 3 | 30 | 5775 | Enhancement +3, Adamantine |
Warpath |
Banded Armor | Heavy Armor | This +3 banded mail grants its wearer a +3 bonus to AC against the attacks by humans and elves. | 7+3 Enhancement | -5 | 35 | 1 | 35 | 6200 | Enhancement +3 |
Weaver's Chainmail |
Chainmail | Medium Armor | This +3 chainmail grants its wearer acid resistance 15, a +2 resistance bonus to Reflex saving throws and the ability to cast web spell three times per day as a 5th level wizard. | 6+3 Enhancement | -4 | 30 | 2 | 40 | 20750 | Enhancement +3, Acid Resistance 15 |
Web Strider |
Padded | Light Armor | This +3 padded armor is finely done, using a bit of leather, webs, and teeth, it grants the wearer +2 morale bonus to Dexterity score. | 1+3 Enhancement | 0 | 5 | 8 | 10 | 9000 | Enhancement +3 |
Welcome Respite |
Banded Armor | Heavy Armor | Whenever the wearer of this +5 banded armor is attacked in melee while being prone, stunned or staggered, the attacker must pass a Reflex saving throw (DC 30) or suffer from the same condition for 2 rounds. In addition, this armor grants its wearer immunity to fire and acid. | 7+5 Enhancement | -5 | 35 | 1 | 35 | 14725 | Enhancement +5 |
White Dragon |
Breastplate | Medium Armor | This +4 white dragonhide breastplate grants the wearer a cold aura and cold resistance 30. This breastplate can be worn by druids. Cold Aura: All creatures within 5 feet of this creature take 2d6 points of cold damage at the beginning of its turn. | 6+4 Enhancement | -3 | 25 | 3 | 30 | 8000 | Enhancement +4 |
Woodland's Aegis |
Studded | Light Armor | This +2 studded leather allows the wearer to cast barkskin spell once per day as a 3rd level druid. | 3+2 Enhancement | 0 | 15 | 5 | 20 | 1500 | Enhancement +2 |
Zon-Kuthon's Suffocating Caress |
Padded | Light Armor | This +4 padded armor is very stiff. The wearer suffers -2 penalty to attack rolls and Constitution score. However, the wearer gets electricity resistance 30. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearer's attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken Spell feat. Quicken Spell: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. | 1+4 Enhancement | 0 | 5 | 8 | 10 | 9000 | Enhancement +4 |
Everlasting Light |
Full Plate | Heavy Armor | This +5 full plate mail grants its wearer immunity against fear and compulsion effects. Every time the wearer becomes a target of such effect, they grant all allies (including themselves) in a 30 feet area a +4 morale bonus on attack and damage rolls as well as all saving throws for 3 rounds. | 9+5 Enchantment | -6 | 35 | 1 | 50 | 37500 | |
Black Rook |
Heavy Armor | This +1 adamantine full plate armor grants its wearer immunity to trip attacks and bull rush combat maneuver. | +1 | |||||||
Snakeskin |
Light Armor | This +4 leather armor increases its wearer's base speed by 20 feet, grants them a +4 profane bonus to Dexterity ability score, and immunity to acid damage. | +4 | |||||||
Barding of Life |
Light Barding | This +5 chainshirt barding grants its wearer fast healing 20. | +5 | |||||||
Soulless Command |
This +5 haramaki increases the DC of saving throws against all necromancy school spells the wearer casts by 2. In addition, whenever the wearer deals lethal damage to an enemy, a random one of the following creatures is summoned to fight at their side for 1 minute: 1) Bloodlusting Skeleton 2) Mummy 3) Spellscribed Mummy 4) Nightshade Nightcrawler Only 1 such creature can be present at the same time. If the effect occurs while the previous creature is still alive, it disappears, and the new creature is summoned instead. | +5 | ||||||||
Ustalavic Pride |
This +3 full plate armor grants its wearer a +3 enhancement bonus to Charisma ability score and a +4 enhancement bonus to CMD. It also grants its wearer DR 5/- against the attacks of the undead. | |||||||||
Barding of Tenacity |
This +3 barding grants its wearer immunity to poison and trip combat maneuver. | |||||||||
Eternal Night |
This helmet grants its wearer DR 10/cold iron and good. |
- Anonymous
this games armors are so lacking compared to the 1st one. every single piece looks identical
- Anonymous
Robe of Malice (the evil monk version) is at Krebus the Shadow Dude in the Slave Market.
One thing I've learned in over 500 hours with the game is that armor is a trap, you can get far higher AC without armor than you can with it. Armor should really have some innate damage reduction to make it worth it.
7
+10
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