Shoulders are a type of Armor in Pathfinder: Wrath of the RighteousShoulders are a piece of Armor that provides protection and various other bonus to your characters. Cloaks and Capes is an armor piece where the player's characters can wear on over their shoulders or on their back. Each cape and cloak contain its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Helms are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, crafted, or are dropped by enemies and bosses. Below you can find a list with all Shoulders.

 

 

SHOULDERS IN PATHFINDER: WRATH OF THE RIGHTEOUS

 

Comparison Table

All Shoulders Comparison Table

Quick Search of All Belts 

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Name

Weight

Effect

Augur's Cape 3 lbs. This cape increases by 3 the DC of all Divination Schoo Spells cast by the wearer.
Cloak of Heroism 3 lbs. This cloak grants its wearer the ability to cast heroism Spell once per day as a 2nd level Wizard.
Cloak of Inner Warmth 5 lbs. This cloak grants its wearer acid resistance 30 and cold resistance 30.
Cloak of Resistance +1 3 lbs. This cloak grants its wearer a +1 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.
Cloak of Resistance +2 3 lbs. This cloak grants its wearer a +2 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.
Cloak of Resistance +3 3 lbs. This cloak grants its wearer a +3 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.
Cloak of Resistance +4 3 lbs. This cloak grants its wearer a +4 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.
Cloak of Resistance +5 3 lbs. This cloak grants its wearer a +5 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.
Cloak of Resistance +6 3 lbs. This cloak grants its wearer a +6 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.
Cloak of Shadows 3 lbs. This cloak gratns its wearer a +10 enhancement bonus on all Stealth skill checks, and immunity to blindness and dazzling.
Cloak of Sparkles 5 lbs. This cloak grants its wearer a fire resistance 30 and electricity resistance 30.
Cloak of Winter Veil 4 lbs. This cloak grants its wearer a +1 resistance bonus on all saving throws and cold resistance 10. Bonuses of the same type usually don't stack.
Wyvern Skin Cloak 5 lbs. This cloak grants its wearer a +2 enhancement bonus to natural armor and +4 resistance bonus on saving throws against poison, sleep, and paralysis.
Enchanter's Cape 3 lbs. This cape grants its wearer a +1 bonus to Enchantment School Spells' DC.
Shroud of Abaddon 6 lbs. This cape grants its wearer a +2 resistance bonus on all saving throws, fire resistance 15, cold resistance 15, electricity resistance 15, and acid resistance 15.
Shaman's Cloak 3 lbs. This cloak grants its weare a +5 resistance bonus on all saving throws, and the ability to cast elemental body IV (Earth) Spell once pre day as a 17th level Wizard.
Cloak of the Seer 3 lbs. This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, and an ability to cast see invisibility Spell once per day as a 3rd lvel wizard.
Cloak of the Chosen 3 lbs. This cloak grants its wearer immunity to blindness and dazzle, a +3 resistance bonus on Will saving throws, and the ability to cast prayer Spell at will as a 9th level Cleric.
Thaumaturgist's Cloak 3 lbs. This cloak grants its wearer a +5 competence bonus to Knowledge (World) and Knowledge (Arcana) skill checks, and a +2 enhancement bonus to Charisma.
Extraplanar Cloak 3 lbs. This cloak grants its wearer a +4 enchantment bonus to Constitution and the ability to cast summon monster V Spell once per day for 9 rounds.
Herbalist's Cape 3 lbs. This cloak grants its wearer a +4 enchantment bonus to Intelligence, a +5 competence bonus on all Lore (Nature) checks and the ability to cast delay poison Spell three tiimes per day as a 3rd level Cleric.
Rogue's Companion 3 lbs. This cloak grants its wearer a +5 competence bonus on Trickery checks and the ability to cast expeditious retreat three times per day as a 1st level Wizard.
Noxious Veil 3 lbs. This cloak grants its wearer acid resistance 30 and the ability to cast Acid Fog Spell twice per day as a 11th level Wizard.
Strigoi's Embrace 3 lbs. This cloak grants its wearer a +8 enhancement bonus to Charisma and the ability to cast Energy Drain Spell once per day as a 13th level Wizard.
Warm Embrace 3 lbs. This cloak grants its wearer cold resistance 10 and the ability to cast Deep Slumber Spell once per day as a 5th level Wizard.
Cloak of the Lion 1 lbs. This cloak gives its wearer a +3 resistance bonus on all saving throws. If the wearer is Lawful Good, the bonus is increased to +5. If the wearer is Paladin, they gain an ability to spend one use of their Smite Evil ability to grant all allies in the range of 20-feet immunity to fear effects for the number of rounds equal to the wearer's Paladin level.
Skin of the Rough Beast 1 lbs. This cloak grants its wearer 50% of Fortification (providing a 50% chance to negate a critical hit or a sneak attack extra damage) and immunity to confusion, fear, paralysis, and insanity. It also imbues the wearer with the powers of the Spawn of Rovagug, allowing to use the Corruption of the Rough Beast ability three times per day.
Black Fur Cloak 1 lbs. This cloak grants its wearer a +10 competence bonus to all Stealth checks and cold resistance 30.
Castigator's Cloak 1 lbs. This cloak grants its wearer a +4 deflection bonus to AC, a +4 resistance bonus to all saves, a +4 enhancement bonus to Persuasion skill checks when used to intimidate, and a +2 bonus on attack and damage rolls against shaken targets. Can be used only by characters of evil alignment.
Cloak of the Bear 1 lbs. This cloak grants its wearer a +4 resistance bonus on all saving throws and a +4 competence bonus to CMD.
Cloak of the Winter Wolf 1 lbs. Whenever the wearer of this cloak makes a successful bite attack, it deals additional 1d6 cold damage and trips the target.
Absolver's Cloak 1 lbs. This cloak grants its wearer a +4 deflection bonus to AC, a +4 resistance bonus on all saving throws, a +4 enhancement bonus to Persuasion skill checks and +1 bonus to AC against evil-aligned creatures' attacks. This cloak can be worn only by good characters.
Cloak of Unbending Will 5 lbs. This cloak grants the wearer a +3 resistance bonus on Will saving throws.
The Bound of Possibility 5 lbs. Whenever the wearer of this cloak fails a saving throw, they get a +10 bonus on all skill checks and saving throws for 1 round. However, the wearer gets sad afterward and suffers a -1 penalty to ACattack, and damage rolls until the end of the next combat.
Cloak of Disguise 3 lbs. This cloak of resistance +1 also grants its wearer a +3 competence bonus to Stealth skill checks.
Blood Clarity 3 lbs. Whenever the wearer of this cloak of resistance +2 lands a killing blow, they gain immunity to mind-affecting conditions for 3 rounds.
Cape of Pest Control 3 lbs. This cloak of resistance +2 grants the wearer DR 5/- against all swarms' attacks.
Cloak of Blood Scent 3 lbs. Whenever the wearer of this cloak of resistance +2 is under a Rage effect, they gain a +2 attack bonus on attack rolls against wounded enemies.
Cloak of Cleansing 3 lbs. This cloak of resistance +2 additionally grants the wearer a +2 bonus on saving throws against the compulsion and disease effects.
Celestial Protection 5 lbs. This cloak grants the wearer a +5 resistance bonus on saving throws against demons and a +5 competence bonus on Lore (Religion) skill checks.
Thick Pelt Cloak 5 lbs. This cloak of resistance +2 grants the wearer immunity to fire.
Cloak of Carnage 5 lbs. This cloak grants the wearer a +5 competence bonus on Knowledge: Arcana Skill Checks and adds +2 to the DC for all saving throws against Spells from the evocation school the wielder casts.
Cloak of Illusory Invisibility 5 lbs. The wearer of this cloak thinks he/she is invisible, but that's an illusion.
Hermit's Cloak 5 lbs. This cloak grants the wearer a +6 bonus on Fortitude saving throws, a +5 competence bonus on Lore (Nature) skill checks, and cold resistance 10.
Living Flame 5 lbs. Whenever the wearer of this cloak channels energy to harm undead, for the next 2 rounds, they become surrounded with a fire shield that deals 1d6 + character level fire damage to the attackers for each successful melee attack against the wearer.
Skinned Leather Cloak 5 lbs. Whenever the wearer lands a hit on an enemy first time in a round, the enemy must pass a Fortitude saving throw (DC 29) or be partially skinned. Those who fail the save becomes staggered and take 2 points of Constitution drain per round for 1d4 rounds.
Call to Violence 5 lbs. This cloak of resistance +4 also grants its wearer a 30-feet aura which grants all enraged allies in the area a +2 bonus on attack and damage rolls.
Call of Arcane Reserves 5 lbs. Whenever the wearer of this cloak suffers ability damage, next time they cast a Spell, its caster level and the difficulty of saving throws against it are increased by 2.
Contagious Shroud 5 lbs. Whenever the wearer of this cloak is attacked in melee, the attacker must pass a Fortitude saving throw (DC 29) or become sickened and vulnerable to acid for 4 rounds. This effect can only occur once per attacker during a combat.
Librarian's Cloak 5 lbs. This cloak grants its wearer a +10 competence bonus on Use Magic Device skill checks. It also increases the effective caster level by 4 when using scrolls.
Misty Cover 5 lbs. This cloak of resistance +4 grants the wearer +2 insight bonus to AC against flying creatures and summoned creatures.
Perilous Shade 5 lbs. Whenever the wearer of this cloak lands a killing blow, they are affected by Greater Invisibility Spell as it was cast by a 15th level Wizard. In addition, this cloak grants a +10 competence bonus on Stealth skill checks.
Scarlet Allure 5 lbs. This red cloak of resistance +3 makes anyone look good. It grants a +5 morale bonus on Persuasion skill checks. Whenever an enemy confirms a critical hit, lands a sneak attack or attack of opportunity against the wearer, the enemy must pass a Will saving throw (DC 27) or become devastated by hitting such beauty/ In this devastated mood, they suffer a -2 penalty to attack and damage rolls, as well as AC, until the end of combat.
Toxic Wrap 5 lbs. This cloak grants its wearer immunity to acid. It also makes enemies sickened for 1d3 rounds upon landing a sneak attack unless they pass a Fortitude saving throw (DC 26).
Cloak of Astounding Prowess 5 lbs. Whenever the wearer of this cloak of resistance +5 lands a killing blow, all enemies in a 15-feet radius must pass a Will saving throw (DC 32) or become blinded for 4 rounds.
Cloak of Darkest Rites 5 lbs. This cloak enhances Lich's Dark Rites ability, granting an additional +2 bonus to DC and a +2 profane bonus to AC to Lich and his companions while the ability is active.
Cloak of Sacred Studies 5 lbs. This cloak of resistance +5 grants its wearer a +12 competence bonus on Lore (Religion) and Knowledge (Arcane) skill checks.
Dungeoneer's Cloak 5 lbs. This cloak of resistance +5 grants its wearer a +15 competence bonus on Trickery skill checks as well as resistance 5 to all elements.
Wrath of the Undead 5 lbs. This cloak of resistance +5 grants its wearer a 60-feet aura which makes all affected enemies to pass a Will saving throw (DC 33) or become frightened for 1 minute. If the saving throw was a success, the enemy becomes shaken for 5 rounds instead. Enemies can only be affected by this aura once. In addition, this aura grants all undead allies a +4 circumstance bonus on attack rolls against enemies under fear effects and eal additional 2d6 precision damage on a successful hit agaainst such targets.
Hero Cloak 3 lbs.  This cloak grants its wearer the ability to cast Heroism Spell once per day as a 3rd level Wizard.
Ruler's Mantle 3 lbs. This mantle grants its wearer a +1 resistance bonus on all saving throws, and a +3 resistance bonus on saving throws against poison.
Cloak of the Ancient Herald 0 lbs. Whenever the wearer of this cloak channels energy to heal, the wearer gains a +2 bonus to Persuasion skill checks, and the save DC fn Spells with compulsion descriptor they cast is increased by 2. This effect lasts the number of rounds equal to the character's caster level.
White Wind's Cloak 0 lbs. This damage coat can now be worn only as a cloak and only by a non-evil aligned creature. If the cloak is worn by a character with no levels in duelist class, such character will get the Precise Strike Ability.

 

 




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