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Brown-fur Transmuter is an Arcanist archetype in Pathfinder: Wrath of the Righteous.
Brown-fur Transmuters prepare spells from a spellbook, like a Wizard, but may cast from the spells they have prepared spontaneously, like a Sorcerer.
"Frequently called “brown-furs,” these transmutation-focused arcanists are known for transforming themselves into animals. What few realize is that these specialized arcanists excel at turning themselves—and others—into all kinds of creatures.. "
Brown-fur Transmuter Information
- Base Class: Arcanist
- High saves: Will
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Lore (Nature), Use Magic Device
- Proficient with all simple weapons. They are not proficient with any type of armor or shields.
Brown-fur Transmuter Progression
|1||Arcanist Exploits, Cantrips, Arcanist Proficiencies, Arcane Reservoir, Consume Spells|
|11||Arcanist Exploits, Great Exploits|
Brown-fur Transmuter Abilities
At 3rd level, the brown-fur transmuter learns to harness the power of her magic to empower her transmutations. Whenever the brown-fur transmuter casts a transmutation spell using one of her arcanist spell slots, she can expend 1 point from her arcane reservoir as a free action to bolster the spell. If the spell grants a bonus to an ability score, the bonus then increases by 2. If it grants a bonus to more than one ability score, only one of the ability scores gains this bonus. The brown-fur transmuter cannot expend more than 1 point from her arcane reservoir in this way.
At 9th level, the brown-fur transmuter can target others with her transmutation spells. A brown-fur transmuter can expend 1 point from her arcane reservoir to change any transmutation spell with a range of personal to a range of touch. Such a spell automatically fails on unwilling creatures.
At 20th level, the brown-fur transmuter learns to fully master the power of transmutation. Whenever she casts a transmutation spell, it is treated as it were affected by the Extend Spell feat without altering the casting time or slot used. (She cannot then alter its duration again with the Extend Spell feat). Whenever she uses her powerful change ability, the bonus increases by 4 instead of 2. Her share transmutation ability can now target a willing creature within 30 feet.
At 11th level and every 2 levels thereafter, an arcanist can choose one of the greater exploits in place of an arcanist exploit.
Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail.
Arcanists can cast an unlimited number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume spell slots.
At 1st level, an Brown-fur Transmuter can expend an available Brown-fur Transmuter spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
By bending and sometimes even breaking the rules of magic, the Brown-fur Transmuter learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the Brown-fur Transmuter learns a new arcane exploit. An Brown-fur Transmuter exploit cannot be selected more than once. Once an Brown-fur Transmuter exploit has been selected, it cannot be changed. Most Brown-fur Transmuter exploits require the Brown-fur Transmuter to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an Brown-fur Transmuter exploit is equal to 10 + 1/2 the Brown-fur Transmuter's level + the Brown-fur Transmuter's Charisma modifier.
An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.