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An unlettered arcanist does not keep a spellbook. Instead, she gains a familiar in which she stores her spells as a witch does, though she does not gain a witch’s patron. Treat her arcanist level as her witch level for determining the abilities and benefits granted by the familiar. Anything that would allow an unlettered arcanist to add spells to her spellbook allows her to add spells to her familiar instead. |
Familiar is a one of many Class Features in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also some times be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments , buff characters or just protect you.
Familiar Information
Type:
Familiar Possible Selections
An Alchemist can choose one of the following Familiar ability:
Quick Search of All Familiar Selections
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A familiar is a magical pet that enhances the character's skills and senses. A cat's master gains a +3 bonus on Stealth checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A centipede's master gains a +2 bonus on Will saves and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A chicken's master gains +3 hit points and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A duck's master gains a +3 bonus on Knowledge (World) checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A jerboa's master gains a +3 bonus on Athletics checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A lizard's master gains a +1 natural armor bonus to AC and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A monkey's master gains a +3 bonus on Mobility checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A rat's master gains a +2 bonus on Fortitude saves and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A raven's master gains a +3 bonus on Persuasion checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A tarantula's master gains a a +3 bonus on Athletics checks and a +2 bonus on Perception checks. |
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A familiar is a magical pet that enhances the character's skills and senses. A viper's master gains a a +3 bonus on Persuasion checks and a +2 bonus on Perception checks. |
How to Acquire Familiar
Familiar can be obtained by the following classes:
Familiar can be cast by using the following Items:
- Item: ??
- Weapon: ??
- Armor: ??
Familiar Tips & Notes
- Notes & Tips go here