Magic DeceiverArcanist Archetype |
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![]() Fortitude Low |
![]() Will High |
![]() Reflex Low |
![]() Base Attack Bonus Low |
![]() HP per level +4 (d6) |
![]() Skill Points +2 |
![]() Max level of Spells 10 |
![]() Caster ability Charisma |
![]() Caster type Casting Spontaneously |
Class Initial Features |
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Class Skills |
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Magic Deceiver is an Arcanist archetype in Pathfinder: Wrath of the Righteous.
"Some learn magic to gain power, while others do so in pursuit of a higher purpose. A magic deceiver is someone who has learned how to fool magic itself, combining known spells to devise entirely new forms of manipulation.
Magic Deceiver Information
- Base Class: Arcanist
- High saves: Will
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Lore (Nature), Use Magic Device
- Proficient with all simple weapons. They are not proficient with any type of armor or shields.
Magic Deceiver Progression
Level |
BAB |
Fort |
Ref |
Will |
Abilities |
1 | +0 | 0 | 0 | 2 | Cantrips, Arcanist Proficiencies, Magic Fusion, Ways of the Deceiver |
2 | +1 | 0 | 0 | 3 | |
3 | +1 | 1 | 1 | 3 | |
4 | +2 | 1 | 1 | 4 | |
5 | +2 | 1 | 1 | 4 | |
6 | +3 | 2 | 2 | 5 | |
7 | +3 | 2 | 2 | 5 | |
8 | +4 | 2 | 2 | 6 | |
9 | +4 | 3 | 3 | 6 | |
10 | +5 | 3 | 3 | 7 | |
11 | +5 | 3 | 3 | 7 | |
12 | +6/+1 | 4 | 4 | 8 | |
13 | +6/+1 | 4 | 4 | 8 | |
14 | +7/+2 | 4 | 4 | 9 | |
15 | +7/+2 | 4 | 4 | 9 | |
16 | +8/+3 | 5 | 5 | 10 | |
17 | +8/+3 | 5 | 5 | 10 | |
18 | +9/+4 | 6 | 6 | 11 | |
19 | +9/+4 | 6 | 6 | 11 | |
20 | +10/+5 | 6 | 6 | 12 |
Magic Deceiver Abilities
Magic Fusion
At 1st level, a magic deceiver gains the ability to create fused spells, combining the effects of two regular spells from her spellbook. She doesn't receive bonus spells from ability scores and cannot add spells from other classes' spell lists to her spellbook. Due to the divergence between their principles of magic use, a magic deceiver cannot take the mystic theurge or loremaster classes.
The magic deceiver gives each fused spell a name and writes it into her spellbook. A fused spell gains the effects of both initial spells. The effects of the two initial spells are applied in order, one after the other. A fused spell gains all the descriptors of the initial spells, has a spell level equal to the highest level of the initial spells, is always cast as a standard action, and cannot be modified using metamagic. If the initial spells belong to different schools of magic, have different spell shapes, or require saves of different types to avoid their effects, when creating a fused spell, the magic deceiver defines these properties, choosing between the corresponding properties of the initial spells. The choice of the spell's shape also determines its range, targets, and whether or not it is affected by the target's spell resistance (if the initial spells have the same shape, the best options are chosen for these properties). If any effects of a fused spell require its target to make saving throws, the target always makes a
Ways of the Deceiver
Every magic deceiver finds their own way to fabricate magic and mislead others. Each such path alters their abilities and offers different means for achieving their ends.
POSSIBLE SELECTIONS:
Way of the Charlatan
Living Deity
Magic Inventor
Razmiri Infiltrator
Fake Celebrity
- Anonymous
Aside from being capped at 6th level, this subclass's spell list does not include self buffs, such as mage armor. On the positive side, it's spell casting does stack with Eldritch Knight, Signifier, Arcane Trickster and Dragon Disciple.
But it's most useful feature is Living Deity gives you an Oracle Mystery and a revelation at level 1, which stacks with Oracle levels. So as a single level dip this is great. Shame about the other 19!
- Anonymous
- Anonymous
this turns you into a half caster with charisma as your casting stat
- Anonymous
it's weird that the Razmiran archetype seemingly has no fake healing features
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