SeparatistCleric Archetype |
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Fortitude High |
Will High |
Reflex Low |
Base Attack Bonus Average |
HP per level +5 (d8) |
Skill Points +2 |
Max level of Spells 10 |
Caster ability Wisdom |
Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Separatist is a Cleric archetype in Pathfinder: Wrath of the Righteous.
Following an unorthodox faith, The Separatist makes other believers feel they are a heretic. Despite this, they are still blessed with divine blessings from their beliefs. This Cleric archetype lets you pick a domain that your god doesn't normally offer but at the cost of making the abilities of that domain weaker.
"A radical cleric, unsatisfied with the orthodoxy of her deity's teachings, forges her own path of defiant divine expression. Though most members of her faith would call her a separatist or heretic, she continues to receive spells from her deity. Charismatic separatists may develop a large following of like-minded believers and eventually found a splinter church of their deity—and they are just as likely to be the cause of a holy civil war as the branches of the religion fight to determine which is the true faith."
Separatist Information
- Base Class: Cleric
- High saves: Fortitude and Will.
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Persuasion.
- Proficient with all simple weapons, light armor, medium armor and shields (except tower shields).
- Alignment: A cleric's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.
- Hit Die: +5
- Skill Ranks Per Level: 2.
Separatist Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | 0 | +2 | 0 | +2 | Domain Selection, Cleric Proficiencies, Channel Energy, Detect Magic, Forbidden Rites |
Level 2 | +1 | +3 | 0 | +3 | |
Level 3 | +2 | +3 | +1 | +3 | |
Level 4 | +3 | +4 | +1 | +4 | |
Level 5 | +3 | +4 | +1 | +4 | |
Level 6 | +4 | +5 | +2 | +5 | |
Level 7 | +5 | +5 | +2 | +5 | |
Level 8 | +6/+1 | +6 | +2 | +6 | |
Level 9 | +6/+1 | +6 | +3 | +6 | |
Level 10 | +7/+2 | +7 | +3 | +7 | |
Level 11 | +8/+3 | +7 | +3 | +7 | |
Level 12 | +9/+4 | +8 | +4 | +8 | |
Level 13 | +9/+4 | +8 | +4 | +8 | |
Level 14 | +10/+5 | +9 | +4 | +9 | |
Level 15 | +11/+6/+1 | +9 | +5 | +9 | |
Level 16 | +12/+7/+2 | +10 | +5 | +10 | |
Level 17 | +12/+7/+2 | +10 | +5 | +10 | |
Level 18 | +13/+8/+3 | +11 | +6 | +11 | |
Level 19 | +14/+9/+4 | +11 | +6 | +11 | |
Level 20 | +15/+10/+5 | +12 | +6 | +12 |
All Separatist Abilities
Weapon and Armor Proficiency
Separatists do not gain proficiency in their deity's favored weapon (though they are not prohibited from using it or learning its use).
Forbidden Rites
A separatist selects one domain from her deity's domain list, and a second domain that is not on her deity's domain list. This second domain cannot be an alignment domain that doesn't match the cleric's or her deity's alignment. For example, a lawful good separatist cleric of a neutral good deity cannot choose the Chaos or Evil domain with this ability, but can select the Lawful domain even though her deity isn't lawful.
Granted powers from the cleric's second domain function as if the cleric's level, Wisdom, and Charisma were 2 lower than normal (minimum level 1) in terms of effect, DC, and uses per day. This also means the separatist doesn't gain the domain's higher-level ability until 2 levels later than normal. If the second domain grants additional class skills, the separatist gains these as normal.
In all other respects, this ability works like and replaces the standard cleric's domain ability.
- Anonymous
My new favorite cleric, it may not look like much but it really helps with Mythics. For instance I would love to have Travel Domain and Animal domain without a mythic. Both of these work great, if you pick Travel Domain as the Separatist Domain you only lose a small amount of casts of Dimensional Slide and is delayed to 10. But the better way of doing it is choosing Animal Domain as the Sepratist Domain, which gets delayed till level 6 and scales up with Boon Companion no problems all the way to 20.
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+10
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