Light Armor in Pathfinder: Wrath of the Righteous features various sets and pieces that provide defenses and additional bonuses to the playable character. Light Armor grants defenses against various Enemies and also provides with different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies and Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Light Armor in Pathfinder: Wrath of the Righteous
Quick Search of All Light Armor
Armor |
Type |
Effect |
Base AC |
Qualities |
---|---|---|---|---|
Dark Retriever's Padded Armor |
Padded | This is an intermediate step of relic creation | 1+3 Enhancement | Enhancement +3 |
Shroud of the Eternal Hunger |
Padded | The wearer of this +3 padded armor gets +3 bonus to saving throws against fear and nauseated condition. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or become nauseated for one round. | 1+3 Enhancement | Enhancement +3 |
Thick Pads |
Padded | Whenever an enemy confirms a critical hit against the wearer of this +1 padded armor, they must pass a Fortitude saving throw (DC 16) or become unstable to attack with a weapon for one round. | 1+1 Enhancement | Enhancement +1 |
Web Strider |
Padded | This +3 padded armor is finely done, using a bit of leather, webs, and teeth, it grants the wearer +2 morale bonus to Dexterity score. | 1+3 Enhancement | +2 Dexterity Enhancement +3 |
Zon-Kuthon's Suffocating Caress |
Padded | This +4 padded armor is very stuff. The wearer suffers -2 penalty to attack rolls and Constitution score. However, the wearer gets electricity resistance 30. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearer's attacks deal addition 1d12 electric damage, and the spells with the electric descriptor they cast become quickened as though using the Quickened Spell feat. | 1+4 Enhancement | Enhancement +4 |
Exalted Leader's Chainshirt |
Chainshirt | This +5 mithral chainshirt grants its wearer heavy fortification and immunity against bleed effects. | 4+5 Enhancement | Enhancement +5, Mithral |
Purging Chains |
Chainshirt | This +5 adamantine chainshirt makes its wearer immune to ability score damage. | 4+5 Enhancement | Adamantine, Enhancement +5 |
Panther's Grace |
Studded | This +5 studded armor grants its wearer a +15 competence bonus on Stealth skill checks as well as a +4 competence bonus on Reflex saving throws. | 3+5 Enhancement | Enhancement +5 |
Impending Eclipse |
Haramaki | This +5 haramaki makes its wearer immune to elemental damage for the first three rounds of combat. | 1+5 Enhancement | Enhancement +5 |
Desert Mirage |
Leather | This +5 armor grants its wearer a +15 competence bonus on Trickery skill checks. In addition, whenever the wearer successfully passes a saving throw, they gain the displacement spell effect for 1 round. | 2+5 Enhancemnet | Enhancement +5 |
Deadly Rays |
Haramaki | This +5 haramaki grants its wearer a +4 insight bonus on range touch attack rolls. | 1+5 Enhancement | Enhancement +5 |
Barding of Vengeance |
Leather Barding | Whenever the wearer of this +5 leather barding suffers 30 or more damage in single hit, he gets the effect of winds of vengeance spell for 1 minute. | 2+5 Enhancemnet | Enhancement +5 |
Arrow Catcher |
Haramaki | This +5 haramaki grants its wearer DR 6/- against ranged weapon attacks. | 1+5 Enhancement | Enhancement +5 |
Trailblazer's Armor |
Leather | This +4 leather armor grants its wearer a +10 competence bonus on Perception checks and a +3 bonus to maximum Dexterity. | 2+4 Enhancemnet | +10 Perception Enhancement +4 |
Seasoned Assassin's Armor |
Studded | While wearing this +4 studded armor you have total concealment against all ranged attacks (weapon and touch). Whenever you receive a critical hit from a ranged attack, you gain DR 10/- for 1d3 rounds. Howeer, receiving a critical hit in melee combat makes you prone for 1 round. | 3+4 Enhancement | Enhancement +4 |
Eternal Ballad |
Chainshirt | This +4 mithral chainshirt prevents bard's Bardic Performance or skald's Raging Song class abilities from being interrupted when the wearer is stunned or knocked prone. In addition, allies revived by the skald's Song of the Fallen gain a +2 morale bonus to attack and damage until the end of combat. | 4+4 Enhancement | Enhancement +4, Mithral |
Haramaki of Divine Guidance |
Haramaki | This +4 haramaki grants its wearer a +4 sacred bonus on all saving throws. | 1+4 Enhancement | Enhancement +4 |
Mystic Grace |
Leather | This +3 leather armor made from very light and delicate leather, increasing max dexterity bonus by 1 and decreasing arcane spell failure chance by 10%.It also grants the wielder +2 bonus on caster level checks made to overcome spell resistance. | 2+3 Enhancement | Enhancement +3 |
Royal Messenger's Chainshirt |
Chainshirt | This +4 mithral chainshirt grants its wearer a+4 bonus on Reflex saving throws and a +10 competence bonus on Mobility checks. | 8+4 Enhancement | Enhancement +4 |
Armor of Vigilant Sprouts |
Padded | Whenever the wearer of this +4 padded armor is hit by a sneak attack or an attack of opportunity, the attack must pass a Reflex saving throw (DC 28) or become entangled for 3 rounds. | 1+4 Enhancement | Enhancement +4 |
Studded Armor of Trinity |
Studded | This +3 studden leather grants the wearer DR 3/-. | 3+3 Enhancement | Enhancement +3 |
Padded Armor of Refined Maneuver |
Padded | This +3 padded armor grants the wearer a +5 competetence bonus on Mobility checks, a +3 bonus to CMB, and a +3 bonus to CMD. | 1+3 Enhancement | Enhancement +3 |
Mantle of Night |
Leather | This +3 leather armor blurs the wearer whenever she tries to hide, while also dampending the sound around her, granting a +10 competence bonus on stealth skill checks. If the wearer is no longer hidden blur effects stays for 1s4 rounds. | 2+3 Enhancement | Enhancement +3 |
Delamere's Armor |
Leather | This +3 leather armor allows its wearer to cast spells from the Plants domain as if they were 2 caster level higher. | 2+3 Enhancement | Enhancement +3 |
Exquisite Chain Barding |
Chainshirt Barding | This +3 chainshirt barding grants its wearer a +2 bonus to Dexterity ability score, and immunity to ability score damage for the first 3 rounds of combat. | 4+3 Enhancement | Enhancement +3 |
Haramaki of Scholarship |
Haramaki | This +3 haramaki grants its wearer a +5 competence bonus on Knowledge (Arcana) skill checks and a +4 bonus on Concentration checks. | 1+3 Enhancement | Enhancement +3 |
Leather Armor of Useful Pockets |
Leather | This +3 armor grants the wearer a +2 bonus to Dexterity. Every day the wearer finds a random scroll in its pocket. | 2+3 Enhancement | Enhancement +3 |
Delamere's Cursed Armor |
Leather | This is a +3 leather armor | 2+3 Enhancement | Enhancement +3 |
Chainshirt of Life Vim |
Chainshirt | This +3 chainshirt grants the wearer a +4 profane bonus to AC against the attacks of non-living creatures. | 4+3 Enhancement | Enhancement +3 |
Unbending Armor |
Studded | This +1 studded leather armor grants the wearer DR/ piercing. | 3+1 Enhancement | Enhancement +1 |
Padded Armor of Focus |
Padded | This padded armor grants its wearer a+2 concentration checks. | 1 | n/a |
Lightened Harness |
Leather Barding | This +1 leather barding increases animal companion base speed by 10 feet and grants it one additional attack of opportunity. | 2+1 Enhancement | Enhancement +1 |
Armor of Vigilance |
Leather | This +1 leather armor grants the wearer a +4 bonus to AC against sneak attacks. | 2+1 Enhancement | Enhancement +1 |
Bruiser's Chainshirt |
Chainshirt | This +2 chainshirt grants the wearer DR 3/ piercing. | 4+2 Enhancement | Enhancement +2 |
Naturalist Armor |
Studded | This +2 studded leather armor grants its wearer a +2 insight bonus to AC against the attacks of plants and vermins. | 3+2 Enhancement | Enhancement +2 |
Veteran's Armor |
Padded | This +2 padded armor grants the wielder 10 resistance against fire and electricity. | 1+3 Enhancement | Enhancement +2 |
Mithral Chainshirt |
Chainshirt | n/a | 4 | Mithral |
Mithral Chainshirt +1 |
Chainshirt | n/a | 4+1 Enhancement | Enhancement +1, Mithral |
Mithral Chainshirt +2 |
Chainshirt | n/a | 4+2 Enhancement | Enhancement +2, Mithral |
Mithral Chainshirt +3 |
Chainshirt | n/a | 4+3 Enhancement | Enhancement +3, Mithral |
Mithral Chainshirt +4 |
Chainshirt | n/a | 4+4 Enhancement | Enhancement +4, Mithral |
Mithral Chainshirt +5 |
Chainshirt | n/a | 4+5 Enhancement | Enhancement +5, Mithral |
Lady Callandra's Chainshirt |
Chainshirt | This is a +2 mithral chainshirt. | 4+2 Enhancement | Enhancement +2, Mithral |
Sage Armor |
Leather | This +5 leather armor grants its wearer an additional +2 dodge bonus to aC while under the effects of a shield spell. | 2+5 Enhancement | Enhancement +5 |
Second Skin |
Padded | This +4 padded armor has a +4 bonus to armor's maximum Dexterity. | 1+4 Enhancement | Enhancement +4 |
Archer's Archfoe |
Padded | This +5 padded armor grants itswearer DR 5/- against ranged attacks | 1+5 Enhancement | Enhancement +5 |
Heavenly Vest |
Chainshirt | This +5 mithral chainshirt grants its wearer immunity to energy drain. | 4+5 Enhancement | Enhancement +5, Mithral |
Reaper's Vest |
Studded | This +3 studded armor grants tsi weaer an addition +3 dodge bonus to AC against shaken opponents' attacks. | 3+3 Enhancement | Enhancement +3 |
Ghost Leather |
Leather | This +3 leather armor grants its wearer the effect of the greater invisibility spell for 2 rounds whenever an enemy successfully hits them. | 2+3 Enhancement | Enhancement +3 |
Sheperd's Armor |
Studded | This +5 studded armor grants its wearer a +2 bonus on attack and damage rolls with shortbows and longbows. | 3+5 Enhancement | Enhancement +5 |
Mail of Clear Skies |
Studded | This +5 chianmail has a maximum Dexterity bonus of +5, an armor check penalty of -1, and an arcane spell failure chance of 15%. It is considered light armor. | 3+5 Enhancement | Enhancement +5 |
Assassin's Chainshirt |
Chainshirt | This +4 adamantine chainshirt grants its wearer a +4 bonus on critical confirmation rolls. | 8+4 Enhancement | Enhancement +4, Adamantine |
Bombardier's Vest |
Leather | This +1 leather armor provides its wearer a +2 bonus on attack rolls with bonsb and similar weapons. | 2+1 Enhancement | Enhancement +1 |
Adamantine Chainshirt |
Chainshirt | n/a | 4 | Adamantine |
Adamantine Chainshirt +1 |
Chainshirt | n/a | 4+1 Enhancement | Adamantine, Enhancement +1 |
Adamantine Chainshirt +2 |
Chainshirt | n/a | 4+2 Enhancement | Adamantine, Enhancement +2 |
Adamantine Chainshirt +3 |
Chainshirt | n/a | 4+3 Enhancement | Adamantine, Enhancement +3 |
Adamantine Chainshirt +4 |
Chainshirt | n/a | 4+4 Enhancement | Adamantine, Enhancement +4 |
Adamantine Chainshirt +5 |
Chainshirt | n/a | 4+5 Enhancement | Adamantine, Enhancement +5 |
Vest of Hundred Pockets |
Studded | This +2 Studded leather armor grants its wearer a +5 competence bonus to Trickery skill checks. | 3+2 Enhancement | +5 Trickery Enhancement +2, Hundred Pockets |
Jester's Vest |
Padded | Whenever the wearer of this colorful +1 padded armor casts the Hideous Laughter spell, its DC is increased by 2. | 1+1 Enhancement | Enhancement +1 |
Woodland's Aegis |
Studded | This +2 studded leather allows the wearer to cast barkskin spell once per day as a 3rd level druid. | 3+2 Enhancement | Enhancement +2 |
Shadow Leather +1 |
Leather | This +1 leather armor grants its wearer a +5 competence bonus to Stealth skill checks. | 2+1 Enhancement | +5 Stealth Enhancement +1, Shadow |
Gentle Persuasion |
Leather | Upon performing a good deed, this armor reduces the wearer's Constitution by 2 each time, to a mini of 1. Only committing an evil act can provide relief, removing the constitution penalty and giving 10 temporary hit points instead. ** | 2+5 Enhancement | +10 Stealth |
Padded Armor of Greater Acid and Sonic Resistance |
Padded | This +5 padded armor grants its wearer acid and sonic resistance 30. | 1+5 Enhancement | Enhancement +5, Acid resistance 30, Sonic resistance 30 |
Padded Armor of Greater Negative Energy Resistance |
Padded | This +3 padded armor grants its wearer resistance to negative energy 30 | 1+3 Enhancement | Enhancement +3, Negative Energy Resistance 30 |
Mithral Chainshirt of Greater Fire Resistance |
Chainshirt | This +5 mithral chianshirt grants its wearer fire resistance 30. | 4+5 Enhancement | Enhancement +5, Mithral, Fire Resistance 30 |
Leather Armor of Greater Electricity Resistance +5 |
Leather | This +5 leather armor grants its wearer resistance to electricity 30 | 2+5 Enhancement | Enhancement +5, Electricity Resistance 30 |
Leather Armor of Greater Cold Resistance |
Leather | This +3 leather armor grants its wearer resistance to cold 30 | 2+3 Enhancement | Enhancement +3, Cold Resistance 30 |
Chainshirt of Greater Acid Resistance |
Chainshirt | This +5 chainshirt grants its wearer resistance to acid 30. | 4+5 Enhancement | Enhancement +5, Acid Resistance 30 |
Studded Leather |
Studded | n/a | 3 | n/a |
Studded Leather +1 |
Studded | n/a | 3+1 Enhancement | Enhancement +1 |
Studded Leather +2 |
Studded | n/a | 3+2 Enhancement | Enhancement +2 |
Studded Leather +3 |
Studded | n/a | 3+3 Enhancement | Enhancement +3 |
Studded Leather +4 |
Studded | n/a | 3+4 Enhancement | Enhancement +4 |
Studded Leather +5 |
Studded | n/a | 3+5 Enhancement | Enhancement +5 |
Haramaki |
Haramaki | n/a | 1 | n/a |
Haramaki +1 |
Haramaki | n/a | 1+1 Enhancement | Enhancement +1 |
Haramaki +2 |
Haramaki | n/a | 1+2 Enhancement | Enhancement +2 |
Haramaki +3 |
Haramaki | n/a | 1+3 Enhancement | Enhancement +3 |
Haramaki +4 |
Haramaki | n/a | 1+4 Enhancement | Enhancement +4 |
Haramaki +5 |
Haramaki | n/a | 1+5 Enhancement | Enhancement +5 |
Leather Barding |
Leather Barding | n/a | 2 | n/a |
Leather Barding +1 |
Leather Barding | n/a | 2+1 Enhancement | Enhancement +1 |
Leather Barding +2 |
Leather Barding | n/a | 2+2 Enhancement | Enhancement +2 |
Leather Barding +3 |
Leather Barding | n/a | 2+3 Enhancement | Enhancement +3 |
Leather Barding +4 |
Leather Barding | n/a | 2+4 Enhancement | Enhancement +4 |
Leather Barding +5 |
Leather Barding | n/a | 2+5 Enhancement | Enhancement +5 |
Leather Armor |
Leather | n/a | 2 | n/a |
Leather Armor +1 |
Leather | n/a | 2+1 Enhancement | Enhancement +1 |
Leather Armor +2 |
Leather | n/a | 2+2 Enhancement | Enhancement +2 |
Leather Armor +3 |
Leather | n/a | 2+3 Enhancement | Enhancement +3 |
Leather Armor +4 |
Leather | n/a | 2+4 Enhancement | Enhancement +4 |
Leather Armor +5 |
Leather | n/a | 2+5 Enhancement | Enhancement +5 |
Padded Armor |
Padded | n/a | 1 | n/a |
Padded Armor +1 |
Padded | n/a | 1+1 Enhancement | Enhancement +1 |
Padded Armor +2 |
Padded | n/a | 1+2 Enhancement | Enhancement +2 |
Padded Armor +3 |
Padded | n/a | 1+3 Enhancement | Enhancement +3 |
Padded Armor +4 |
Padded | n/a | 1+4 Enhancement | Enhancement +4 |
Padded Armor +5 |
Padded | n/a | 1+5 Enhancement | Enhancement +5 |
Chainshirt |
Chainshirt | n/a | 4 | n/a |
Chainshirt +1 |
Chainshirt | n/a | 4+1 Enhancement | Enhancement +1 |
Chainshirt +2 |
Chainshirt | n/a | 4+2 Enhancement | Enhancement +2 |
Chainshirt +3 |
Chainshirt | n/a | 4+3 Enhancement | Enhancement +3 |
Chainshirt +4 |
Chainshirt | n/a | 4+4 Enhancement | Enhancement +4 |
Chainshirt +5 |
Chainshirt | n/a | 4+5 Enhancement | Enhancement +5 |
Chainshirt Barding |
Chainshirt Barding | n/a | 4 | n/a |
Chainshirt Barding +1 |
Chainshirt Barding | n/a | 4+1 Enhancement | Enhancement +1 |
Chainshirt Barding +2 |
Chainshirt Barding | n/a | 4+2 Enhancement | Enhancement +2 |
Chainshirt Barding +3 |
Chainshirt Barding | n/a | 4+3 Enhancement | Enhancement +3 |
Chainshirt Barding +4 |
Chainshirt Barding | n/a | 4+4 Enhancement | Enhancement +4 |
Chainshirt Barding +5 |
Chainshirt Barding | n/a | 4+5 Enhancement | Enhancement +5 |
Dark Studded Leather Armor |
Studded | n/a | 3+3 Enhancement | Enhancement +3 |
Chainshirt of Life |
Chainshirt | n/a | 4+3 Enhancement | Enhancement +3 |
Sturdy Leather Armor |
Leather | n/a | 2+2 Enhancement | Enhancement +2 |
Leather Armor of Medium Acid Resistance |
Leather | n/a | 2+2 Enhancement | Enhancement +2, Acid Resistance 15 |
Infiltrator's Armor |
Leather | This +2 leather armor grants +5 competence bonus on Stealth skill checks. | 2+2 Enhancement | +5 Stealth Enhancement +2 |
Padded Armor of Firm Steps |
Padded | This +2 padded armor grants its wearer immunity to trip. | 1+2 Enhancement | Enhancement +2 |
Studded Leather of Medium Electricity Resistance |
Studded | This +2 studded leather armor grants its wearer resistance to electricity 15 | 3+2 Enhancement | Enhancement +2 |
Antitioxin Chainshirt |
Chainshirt | This +2 chainshirt grants its wearer +3 bonus on saving throws against poison | 4+2 Enhancement | Enhancement +2 |
Padded Armor of Fortitude |
Studded | This +1 padded armor grants its wearer +3 resistance bonus on Foritude saving throws. | 1+1 Enhancement | +3 Fortitude Enhancement +1 |
Oak's Pelt |
Leather | This +3 leather armor gives the wearer a natural armor bonus instead of an armor bonus. | 0 | +5 Armor Class |
Imperial Jaeger |
Studded | This +5 studded armor grants its wearer a +2 bonus on attack and damage rolls with crossbows. | 3+5 Enhancement | Enhancement +5 |
Stainless Chainshirt |
Chainshirt | This +1 adamantine chainshirt grants its wearer acid resistance 15. | 4+1 Enhancement | Enhancement +1, Adamantine |
Light Absorber |
Chainshirt | This +2 chainshirt protects its wearer form blinding effects | 4+2 Enhancement | Enhancement +2 |
Chainbreaker's Chainmail |
Chainshirt | This +3 chainshirt grants its wearer a +5 competence bonus on all Trickery skill check and a +3 resistance bonus on Reflex saving throws. It also grants tse ability to cast freedom movement spell once pe day as a 7th level cleric. | 4+3 Enhancement | +5 Trickery +3 Reflex Enhancement +3. Mithral |
Blizzard's Heart |
Studded | This +4 studded leather armor grants its wearer cold resistance 25 and an ability to cast cone of cold spell twice per day as a 9th level wizard. | 3+4 Enhancement | Cold Resistance 25, Enhacnement +4 |
Burned Protector |
Leather | This +2 leather armor grants its wearer fire resistance 10 and an ability to cast Remove Disease spell once per day as a 5th level cleric. | 2+2 Enhancement | Fire Resistance 10, Enhancement +2 |
Python Skin Doublet |
Leather | This +4 leather armor grants its wearer a +4 bonus to all saving throws against poison, paralysis and sleep; immunity to trip, and allows to cast Touch of Slime twice per day as a 7th level wizard. | 2+4 Enhancement | Enhancement +4 |
Royal Guardian |
Studded | This +5 studded leather armor. has a maximum Dexterity bonus of +15. It increases its wearer's maximum HP by 20. | 3+5 Enhancement | +20 Hit Points Enhancement +5 |
Vest of Mirrors |
Leather | If the wearer of this +3 leather armor has the Bardic Performance ability, it allows them to use it for 4 additional rounds per day. It also grants them the ability to cast displaceent spell three times per day as a 5th level wizard. | 2+3 Enhancement | Enhancement +3 |
Scorpion's Hatred |
Leather | This +3 leather armor grants its wearer fire resistance 10 and acid resistance 10. It also grants the ability to cast poison spell twice per day as a 5th level cleric. | 2+3 Enhancenment | Fire Resistance 10, Enhancement +3. Acid Resistance 10 |
Stoic Wolf |
Studded | This +2 studded leather armor grants its wearer cold resistance 10 and the ability to cast beast shape I ( wolf) spell once per day as a 5th level wizard. | 3+2 Enhancenment | Enhancenment +2, Cold Resistance 10 |
Gleaming Chainshirt |
Chainshirt | This +2 chianshirt grants its wearer fire resistance 10, acid resistance 10, cold resistance 10 and electricity resistance 10. | 4+2 Enhancenment | Enhancement +2, Fire Resistance 10, Cold Resistance 10, Electricity Resistance 10, Acid Resistance 10 |