Druid Class Features/Abilities

Druid Features
Blight Druid Features
Feyspeaker Features
Defender of the True World Features
Drovier Features
Elemental Rampager Features
Primal Druid Features

 

Druid Features

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Spontaneous Summoning

Druid can channel stored Spell energy into summoning spells that he hasn't prepared ahead of time. He can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

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Nature Bond

At 1st level, a Druid forms a bond with nature. This bond can take one of two forms. The first is a dose tie to the natural world, granting the Druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective Cleric level is equal to his druid level. A Druid that selects this option also receives additional domain spell slots, just like a Cleric. He must prepare the spell from his domain in this slot and this spell cannot be used to cast a spell spontaneously.
The second option is to form a close bond with an animal companion. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, his effective Druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

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Alignment Restriction

Druid who changes to a prohibited Alignment loses all Spells and Druid Abilities (including his animal companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a Druid until he returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following WeaponsClubDaggerDartQuarterstaffScimitarScytheSickleShortspearSling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape.
Druids are proficient with light and medium Armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except Tower Shields) but must use only wooden ones. 

 

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Nature Sense

Druid gains a +2 bonus on Lore (Nature) checks.

Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Resist Nature's Lure

Starting at 4th level, a Druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.

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Venom Immunity

At 9th level, a Druid gains immunity to all poisons.

 

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Wild Shape (Leopard)

At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental. 
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Bear)

 At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Medium Elemental)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Huge Elemental)

At 12th level, a druid can use wild shape to change into a huge elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Smilodon)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Shambling Mound)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

 

Blight Druid Features

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Spontaneous Summoning

Druid can channel stored Spell energy into summoning spells that he hasn't prepared ahead of time. He can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Blight Bond

Blight Druid may not bond with an Animal Companion, but may either call a familiar as a wizard of her Druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available.

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Alignment Restriction

Druid who changes to a prohibited Alignment loses all Spells and Druid Abilities (including his animal companion, but not including WeaponArmor, and shield proficiencies). He cannot thereafter gain levels as a Druid until he returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and Medium Armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

Druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.

 

Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Nature Sense

Druid gains a +2 bonus on Lore (Nature) checks.

Plaguebearer

Starting at 13th level, any creature that strikes a blight druid with a touch attack, unarmed strike, or natural weapon must succeed at a Fortitude save with a DC of 10 + 1/2 the druid’s level + the druid’s Wisdom modifier or contract a disease, as the contagion spell. If the creature makes its save, it is immune to this effect for 24 hours.

Blightblooded

At 9th level, a blight druid gains immunity to all diseases, including natural and supernatural diseases. He also becomes immune to effects that would cause him to become sickened or nauseated.

 

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Wild Shape (Leopard)

At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental. 

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Bear)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Medium Elemental)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Huge Elemental)

At 12th level, a druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Smilodon)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Shambling Mound)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

 

Feyspeaker Features

Fey Magic

At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, concentration checks, and so on).

At 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th levels, a feyspeaker adds one enchantment or illusion spell from the sorcerer/wizard spell list to her druid spell list as a spell of 1 level higher (for instance, at 4th level, she could add color spray as a 2nd-level druid spell). In order to select a spell, she must be of a level high enough (including the increased spell level) to cast it. Once selected, the spell cannot be changed.

A feyspeaker loses the ability to spontaneously cast summon nature’s ally spells. She gains the wild shape ability at 6th level and gains all benefits related to wild shape 2 druid levels later than usual. She can never use wild shape to transform into an elemental.

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Alignment Restriction

A druid who changes to a prohibited Alignment loses all Spells and druid abilities (including his Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a druid until she returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.

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Nature Sense

A druid gains a +2 bonus on Lore (Nature) checks.

 

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Venom Immunity

At 9th level, a Druid gains immunity to all poisons.

wild shape icon pathinder kingmaker wiki guide 80px

Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Leopard)

At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Bear)

 At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental. 

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

wild shape icon pathinder kingmaker wiki guide 80px
Wild Shape (Medium Elemental)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

wild shape icon pathinder kingmaker wiki guide 80px
Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Huge Elemental)

At 12th level, a druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Resist Nature's Lure

Starting at 4th level, a Druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Druid advances in level. If a character receives an animal companion from more than one source, his effective Druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their Druid reaches 4th level or 7th level, depending on the companion.

 

 

 

 

Defender of the True World Features

Enemy of the Fey

Defender of the True World cannot use summon nature’s ally to summon fey creatures.

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Nature Bond

At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a dose tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level.

A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously. The second option is to form a close bond with an animal companion. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level.

If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

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Alignment Restriction

A druid who changes to a prohibited Alignment loses all Spells and druid abilities (including her Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a Druid until he returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.

 

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Nature Sense

A druid gains a +2 bonus on Lore (Nature) checks.

Fey Stalker

At 3rd level, the Defender of the True World's Animal Companion and any creatures he summons with summon nature's ally gain  a +1 morale bonus on attack and damage rolls against fey creatures. This bonus increases to +2 at 8th level, +3 at 13th level, and +4 at 18th level.

Feybane

At 4th level, a Defender of the True World doesn’t gain a bonus on saving throws against Spells and effects that utilize or target plants. He instead treats her natural attacks as cold iron for the purpose of overcoming damage reduction, and she gains a +2 bonus on caster level checks to overcome the spell resistance of fey creatures.

Beguiling Immunity

At 9th level, a Defender of the True World becomes immune to the mind-affecting effects of fey.

 

wild shape icon pathinder kingmaker wiki guide 80pxWild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental. 

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Bear)

 At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Medium Elemental)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Shambling Mound)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2

wild shape icon pathinder kingmaker wiki guide 80px
Wild Shape (Smilodon)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Huge Elemental)

At 12th level, a druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

wild shape icon pathinder kingmaker wiki guide 80px
Wild Shape (Leopard)

At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

 

 

 

 

Drovier Features

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Spontaneous Summoning

A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Druid advances in level. If a character receives an animal companion from more than one source, his effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when the Druid reaches 4th or 7th level, depending on the companion.

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Alignment Restriction

A druid who changes to a prohibited alignment loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she returns to a permitted alignment.

druid proficiencies icon pathinder kingmaker wiki guide 80px
Druid Proficiencies

Druids are proficient with the following weapons: dub, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (daw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones.

 

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Nature Sense

A druid gains a +2 bonus on Lore (Nature) checks.

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Detect Magic

Detects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues.

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Resist Nature's Lure

Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.

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Venom Immunity

At 9th level, a druid gains immunity to all poisons.

 

Communal Aspect

At 4th level, a Drovier can imbue his allies (including himself) with an aspect of a wild animal. As a standard action, she chooses an animal totem and grants the abilities of that totem to every ally within 30 feet. This otherwise functions like the spell animal aspect. She can use this ability for 10 minutes per druid level each day. This duration does not need to be consecutive, but it must be used in 10-minute increments. If she uses the ability to grant a new aspect, any previous aspect immediately ends.

At 6th level, the Drovier's communal aspect ability grants the benefits of the spell greater animal aspect. The Drovier can still choose only one aspect to grant her allies.

At 8th level, the Drovier can choose to grant her allies the benefits of the spell aspect of the falcon instead of an animal aspect.

At 10th level, the Drovier can choose to grant her allies the benefits of the spell aspect of the bear instead of an animal aspect.

At 12th level, the Drovier can choose to grant her allies the benefits of the spell aspect of the stag instead of an animal aspect.

At 14th level, the Drovier can choose to grant his allies the benefits of the spell aspect of the wolf rather than an animal aspect.

At 20th level, the Drovier can use this ability at will.

This replaces Wild Shape.

 

 

 

 

 

 

 

Elemental Rampager Features

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Spontaneous Summoning

A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

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Druid Proficiencies

Druids are proficient with the following WeaponsClubDaggerDartQuarterstaffScimitarScytheSickleShortspearSling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.

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Alignment Restriction

A druid who changes to a prohibited Alignment loses all Spells and druid abilities (including his Animal Companion, but not including WeaponArmor, and shield proficiencies). He cannot thereafter gain levels as a druid until she returns to a permitted Alignment.

 

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Nature Sense

A druid gains a +2 bonus on Lore (Nature) checks.

Claws

At 1st level, elemental rampager gains a claw attack, that deals 1d6 damage (for medium creature). At 9th level damage of his claw increases to 1d8, and to 1d10 at 15th level.

Elemental Rampage

At 4th level, Elemental Rampager selects one element. He gains a bonus to damage with natural attacks while rampaging, energy resistance to the chosen element and other bonuses, depending on the selected element.

Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

wild shape icon pathinder kingmaker wiki guide 80pxWild Shape (Leopard)

At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

wild shape icon pathinder kingmaker wiki guide 80pxWild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental. 

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

wild shape icon pathinder kingmaker wiki guide 80pxWild Shape (Medium Elemental)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Bear)

 At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Shambling Mound)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Smilodon)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Huge Elemental)

At 12th level, a druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

 

Primal Druid Features

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Spontaneous Summoning

A Druid can channel stored spell energy into summoning spells that he hasn't prepared ahead of time. He can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

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Alignment Restriction

A druid who changes to a prohibited alignment loses all Spells and druid abilities (including his Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a Druid until he returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A Druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones.

 

Primal Size

Primal Druid adds Enlarge Person to his list of class Spells.

He can also channel stored spell energy to cast this spell without preparing it—he can lose a prepared spell of 1st level or higher to cast Enlarge Person.

At 8th level, if a Primal Druid casts Enlarge Person on himself, he gains +4 size bonus to Strength and Constitution instead of the usual bonuses.

At 16th level, if a Primal Druid casts Enlarge Person on himself, he increases by two size categories and gains +6 size bonus to Strength and Constitution instead of the usual bonuses.

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Venom Immunity

At 9th level, a druid gains immunity to all poisons.

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Wild Shape (Leopard)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

 For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Bear)

At 8th level, a Druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

 For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Medium Elemental)

At 8th level, a Druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Huge Elemental)

At 12th level, a Druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

 For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Smilodon)

At 10th level, a Druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Shambling Mound)

 At 10th level, a Druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

 

 




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