Forester

Hunter Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
Average
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HP per level
+5 (d8)
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Skill Points
+4
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Max level of Spells
6
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Caster ability
Wisdom
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Forester is a Hunter archetype in Pathfinder: Wrath of the Righteous.

While all hunters have a bond with the natural world, a forester has a stronger tie to her environment than to the animals within it. As foresters gain levels and take on new favored terrains, they often eschew such titles completely, viewing them as unnecessary, and merely refer to themselves as guardians of the wild or champions of nature’s will—but regardless of the name, their devotion remains.

  

Forester Information

Stats

  • Alignment Requirement: Any
  • Hit Die: +5
  • Skill Points per Level: 4
  • Level 1 Base Attack Bonus: +0

Skills

 

Forester Features

 

Forester Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 +2 0 Animal Focus, Nature Sense
Level 2 +1 +3 +3 0 Bonus Combat Feat
Level 3 +2  +3 +3 +1 Teamwork Feat, Tactician
Level 4 +3  +4 +4 +1 Evasion
Level 5  +3 +4 +4 +1 Favored Terrain
Level 6 +4  +5 +5 +2 Teamwork Feat
Level 7 +5  +5 +5 +2 Bonus Combat Feat, Camouflage
Level 8  +6/+1 +6 +6 +2  
Level 9  +6/+1 +6 +6 +3 Teamwork FeatFavored Terrain
Level 10  +7/+2 +7 +7 +3 Breath of Life
Level 11  +8/+3 +7 +7 +3 Terrain Expertise, Improved Evasion
Level 12  +9/+4 +8 +8 +4 Teamwork Feat
Level 13  +9/+4 +8 +8 +4 Bonus Combat FeatFavored Terrain
Level 14  +10/+5 +9 +9 +4 Hide in Plain Sight
Level 15  +11/+6/+1 +9 +9 +5 Teamwork FeatTerrain Expertise
Level 16  +12/+7/+2 +10 +10 +5  
Level 17  +12/+7/+2 +10 +10 +5 One with the WildFavored Terrain
Level 18  +13/+8/+3 +11 +11 +6 Teamwork Feat
Level 19  +14/+9/+4 +11 +11 +6 Bonus Combat FeatTerrain Expertise
Level 20  +15/+10/+5 +12 +12 +6 Master Hunter

 

Forester Abilities

Weapon and Armor Proficiency

A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.

Precise Companion

At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat.

Animal Insight

At 5th level, an urban hunter and her animal companion learn to combine their insights to defeat deception and manipulation. As long as they are within 30 feet of each other, both hunter and animal companion gain an insight bonus on Perception checks equal to half the urban hunter's hunter level. They also gain a +2 insight bonus on saving throws against mind-affecting effects.

Second Animal Focus

At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one.

 

Raise Animal Companion

At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.

Master Hunter

At 20th level, a hunter becomes a master hunter. He gains the ability to receive the animal focus benefits any amount of times per day. 

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Captor

At 6th level and every 3 levels thereafter, the urban hunter selects a bonus feat from the following list to be gained by both the hunter and her animal companion. Neither the hunter nor her animal companion needs to meet the prerequisites for these bonus feats.

 

Animal Focus

At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in I-minute increments.

Frightful Ferocity

At 17th level, an urban hunter and her animal companion can each attempt an Intimidate check to demoralize a foe as a swift action. 

Nature Sense

A hunter gains a +2 bonus on Lore (Nature) checks.

 

 

 




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