ForesterHunter Archetype |
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Fortitude High |
Will Low |
Reflex High |
Base Attack Bonus Average |
HP per level +5 (d8) |
Skill Points +4 |
Max level of Spells 6 |
Caster ability Wisdom |
Caster type Casting Spontaneously |
Class Initial Features |
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Class Skills |
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Forester is a Hunter archetype in Pathfinder: Wrath of the Righteous.
While all hunters have a bond with the natural world, a forester has a stronger tie to her environment than to the animals within it. As foresters gain levels and take on new favored terrains, they often eschew such titles completely, viewing them as unnecessary, and merely refer to themselves as guardians of the wild or champions of nature’s will—but regardless of the name, their devotion remains.
Forester Information
Stats
- Alignment Requirement: Any
- Hit Die: +5
- Skill Points per Level: 4
- Level 1 Base Attack Bonus: +0
Skills
Forester Features
- Animal Companion
- Animal Focus
- Nature Sense
- Teamwork Feat
- Proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).
Forester Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | +0 | +2 | +2 | 0 | Animal Focus, Nature Sense |
Level 2 | +1 | +3 | +3 | 0 | Bonus Combat Feat |
Level 3 | +2 | +3 | +3 | +1 | Teamwork Feat, Tactician |
Level 4 | +3 | +4 | +4 | +1 | Evasion |
Level 5 | +3 | +4 | +4 | +1 | Favored Terrain |
Level 6 | +4 | +5 | +5 | +2 | Teamwork Feat |
Level 7 | +5 | +5 | +5 | +2 | Bonus Combat Feat, Camouflage |
Level 8 | +6/+1 | +6 | +6 | +2 | |
Level 9 | +6/+1 | +6 | +6 | +3 | Teamwork Feat, Favored Terrain |
Level 10 | +7/+2 | +7 | +7 | +3 | Breath of Life |
Level 11 | +8/+3 | +7 | +7 | +3 | Terrain Expertise, Improved Evasion |
Level 12 | +9/+4 | +8 | +8 | +4 | Teamwork Feat |
Level 13 | +9/+4 | +8 | +8 | +4 | Bonus Combat Feat, Favored Terrain |
Level 14 | +10/+5 | +9 | +9 | +4 | Hide in Plain Sight |
Level 15 | +11/+6/+1 | +9 | +9 | +5 | Teamwork Feat, Terrain Expertise |
Level 16 | +12/+7/+2 | +10 | +10 | +5 | |
Level 17 | +12/+7/+2 | +10 | +10 | +5 | One with the Wild, Favored Terrain |
Level 18 | +13/+8/+3 | +11 | +11 | +6 | Teamwork Feat |
Level 19 | +14/+9/+4 | +11 | +11 | +6 | Bonus Combat Feat, Terrain Expertise |
Level 20 | +15/+10/+5 | +12 | +12 | +6 | Master Hunter |
Forester Abilities
Weapon and Armor Proficiency
A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.
Precise Companion
At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat.
Animal Insight
At 5th level, an urban hunter and her animal companion learn to combine their insights to defeat deception and manipulation. As long as they are within 30 feet of each other, both hunter and animal companion gain an insight bonus on Perception checks equal to half the urban hunter's hunter level. They also gain a +2 insight bonus on saving throws against mind-affecting effects.
Second Animal Focus
At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one.
Raise Animal Companion
At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.
Master Hunter
At 20th level, a hunter becomes a master hunter. He gains the ability to receive the animal focus benefits any amount of times per day.
Animal Companion
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.
Captor
At 6th level and every 3 levels thereafter, the urban hunter selects a bonus feat from the following list to be gained by both the hunter and her animal companion. Neither the hunter nor her animal companion needs to meet the prerequisites for these bonus feats.
Animal Focus
At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in I-minute increments.
Frightful Ferocity
At 17th level, an urban hunter and her animal companion can each attempt an Intimidate check to demoralize a foe as a swift action.
Nature Sense
A hunter gains a +2 bonus on Lore (Nature) checks.
What nonsense. Forester has no Animal Companion and no Urban Hunter abilitied
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