Hag-RivenBloodrager Archetype |
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Fortitude High |
Will Low |
Reflex Low |
Base Attack Bonus High |
HP per level +6 (d10) |
Skill Points +3 |
Class Initial Features |
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Class Skills |
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Hag-Riven is a Bloodrager archetype in Pathfinder: Wrath of the Righteous.
"The painful rituals that create a hag-riven can work for any creatures tenacious enough to endure them. Those who survive without transforming into hags are scarred and saturated in arcane power."
Hag-Riven Information
- High saves: Fortitude
- Class skills: Mobility, Athletics, Persuasion, Perception, Lore (Nature), Knowledge (Arcana)
- Hag-Rivens are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Spellcasting
- The Hag-Riven archetype loses all Bloodrager spellcasting abilities.
Hag-Riven Progression
Level |
BAB |
Fort |
Ref |
Will |
Abilities |
1 | +1 | +2 | +0 | +0 | Claws of the Hag |
2 | +2 | +3 | +0 | +0 | Claws of the Hag |
3 | +3 | +3 | +1 | +1 | |
4 | +4 | +4 | +1 | +1 | |
5 | +5 | +4 | +1 | +1 | Claws of the Hag, Sorcerous Claws |
6 | +5 | +4 | +1 | +1 | |
7 | +7/+2 | +5 | +2 | +2 | Scarred Hide |
8 | +7/+2 | +5 | +2 | +2 | |
9 | +7/+2 | +5 | +2 | +2 | Claws of the Hag |
10 | +10/+5 | +7 | +3 | +3 | |
11 | +11/+6/+1 | +7 | +3 | +3 | |
12 | +11/+6/+1 | +7 | +3 | +3 | |
13 | +13/+8/+3 | +8 | +4 | +4 | Claws of the Hag |
14 | +14/+9/+4 | +9 | +4 | +4 | |
15 | +14/+9/+4 |
+9 | +4 | +4 | |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | Claws of the Hag |
18 | +17/+12/+7/+2 | +10 | +5 | +5 | |
19 | +19/+12/+9/+4 | +11 | +6 | +6 | |
20 | +20/+15/+10/+5 | +12 | +6 | +6 |
Hag-Riven Abilities
Claws of the Hag
A hag-riven grows claws that are treated as natural weapons. These claws are primary attacks and deal 1d4 points of damage each (1d3 for a Small creature). At 2nd level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 5th level, the damage increases to 1d6 points (1d4 for a Small creature). At 9th level, the hag-riven gains the rend ability with her claw attacks. At 13th level, the hag- riven's claws threaten a critical hit on a natural roll of 19-20. At 17th level, the damage increases again to 1d8 points (1d6 for a Small creature) and the hag-riven's successful attacks with the claws inflict weakness on enemies.
Weakness: Whenever the hag-riven hits a foe with her claw attack, the victim takes 1d4 points of Strength damage unless it succeeds on a Fortitude save (DC = 10+ half the hag-riven's level + her Constitution modifier).
Scarred Hide
At 7th level, a hag-riven's scarred flesh becomes thick and leathery. She gains a +1 natural armor bonus to AC. At 10th, 13th, 16th, and 19th levels, this bonus increases by 1.
Sorcerous Claws
At 5th level, a hag-riven can, as a swift action, grant her claws a +1 enhancement bonus. This bonus stacks with existing enhancement bonuses (such as those provided by magic fang or magic items) to a maximum of +5. This bonus increases to +2 at 7th level, +3 at 10th level, and +4 at 13th level.
Beginning at 7th level, the hag-riven can sacrifice one point of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws: corrosive, flaming, frost, keen, shock, or vicious. Beginning at 10th level, the hag-riven can sacrifice two points of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws: anarchic, corrosive burst, flaming burst, icy burst, shocking burst, or unholy.
Beginning at 13th level, the hag-riven can sacrifice three points of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws: nullifying or speed.
Her claws must have a minimum enhancement bonus of +1 before any special abilities can be added.