Hag-Riven

Bloodrager Archetype

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Fortitude
High
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Will
Low
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Reflex
Low
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Base Attack Bonus
High
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HP per level
+6 (d10)
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Skill Points
+3

Class Initial Features

  • Bloodline
  • Bloodrage
  • Bloodrager Proficiencies
  • Claws of the Hag

Class Skills

Hag-Riven is a Bloodrager archetype in Pathfinder: Wrath of the Righteous.

"The painful rituals that create a hag-riven can work for any creatures tenacious enough to endure them. Those who survive without transforming into hags are scarred and saturated in arcane power."

 

Hag-Riven Information

 

Spellcasting

  • The Hag-Riven archetype loses all Bloodrager spellcasting abilities.
 

Hag-Riven Progression

 

Level

BAB

Fort

Ref

Will

Abilities

 1 +1 +2 +0 +0 Claws of the Hag
 2 +2 +3 +0 +0 Claws of the Hag
 3 +3 +3 +1 +1  
 4 +4 +4 +1 +1  
 5 +5 +4 +1 +1 Claws of the Hag, Sorcerous Claws
 6 +5 +4 +1 +1  
 7 +7/+2 +5 +2 +2 Scarred Hide
 8 +7/+2 +5 +2 +2  
 9 +7/+2 +5 +2 +2 Claws of the Hag
 10 +10/+5 +7 +3 +3  
 11 +11/+6/+1 +7 +3 +3  
 12 +11/+6/+1 +7 +3 +3  
 13 +13/+8/+3 +8 +4 +4 Claws of the Hag
 14 +14/+9/+4 +9 +4 +4  
 15

+14/+9/+4

+9 +4 +4  
 16 +16/+11/+6/+1 +10 +5 +5  
 17 +17/+12/+7/+2 +10 +5 +5 Claws of the Hag
 18 +17/+12/+7/+2 +10 +5 +5  
 19 +19/+12/+9/+4 +11 +6 +6  
 20 +20/+15/+10/+5 +12 +6 +6  

 

Hag-Riven Abilities

Claws of the Hag

A hag-riven grows claws that are treated as natural weapons. These claws are primary attacks and deal 1d4 points of damage each (1d3 for a Small creature). At 2nd level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 5th level, the damage increases to 1d6 points (1d4 for a Small creature). At 9th level, the hag-riven gains the rend ability with her claw attacks. At 13th level, the hag- riven's claws threaten a critical hit on a natural roll of 19-20. At 17th level, the damage increases again to 1d8 points (1d6 for a Small creature) and the hag-riven's successful attacks with the claws inflict weakness on enemies.
Weakness: Whenever the hag-riven hits a foe with her claw attack, the victim takes 1d4 points of Strength damage unless it succeeds on a Fortitude save (DC = 10+ half the hag-riven's level + her Constitution modifier).

Scarred Hide

At 7th level, a hag-riven's scarred flesh becomes thick and leathery. She gains a +1 natural armor bonus to AC. At 10th, 13th, 16th, and 19th levels, this bonus increases by 1.

Sorcerous Claws

At 5th level, a hag-riven can, as a swift action, grant her claws a +1 enhancement bonus. This bonus stacks with existing enhancement bonuses (such as those provided by magic fang or magic items) to a maximum of +5. This bonus increases to +2 at 7th level, +3 at 10th level, and +4 at 13th level.
Beginning at 7th level, the hag-riven can sacrifice one point of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws: corrosive, flaming, frost, keen, shock, or vicious. Beginning at 10th level, the hag-riven can sacrifice two points of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws: anarchic, corrosive burst, flaming burst, icy burst, shocking burst, or unholy.
Beginning at 13th level, the hag-riven can sacrifice three points of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws: nullifying or speed.
Her claws must have a minimum enhancement bonus of +1 before any special abilities can be added.

 

 

 

 

 




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