Lingering Acid

Supernatural

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TARGET

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One enemy creature within close range.

CASTING TIME

Standard Action 

SPELL RESISTANCE

Not affected by target's spell resistance

DIFFICULTY CLASS

N/A

This exploit works as the Acid Jet exploit, but the Arcanist needs to expend 2 points from her arcane reservoir instead of one. If she does, the target takes additional damage on the following rounds if it fails its saving throw. The target takes 1d6 points of Acid Damage on the following rounds for every 2d6 points of acid damage dealt by the initial attack. On subsequent rounds, the target continues to take 1d6 points of acid damage for every 2d6 points of acid damage dealt on the previous round. The damage continues until the amount of acid damage dealt on the previous round by this effect is 1d6. For example, a 9th level Arcanist would deal (5d6 + Charisma modifier) points of acid damage, 2d6 points of acid damage on the following round, and 1d6 points of acid damage on the third and final round. The Arcanist must have the Acid Jet exploit to select this exploit.

Lingering Acid is a Supernatural Ability in Pathfinder: Wrath of the RighteousLingering Acid is works as the Acid Jet exploit, but the Arcanist needs to expend 2 points from her arcane reservoir instead of one. If she does, the target takes additional damage on the following rounds if it fails its saving throw. Supernatural Abilities are magical but not spell-like, but they are not subject to spell resistance and also can't function in areas where magic is suppressed or negated (like an antimagic field, for example).  Their effects cannot be dispelled not subject to counterspells. 

 

Lingering Acid Information

Details:

  • Target: One enemy creature within close range.
  • Spell Resistance: Not affected by target's spell resistance
  • Casting Time: Standard Action
  • Spell Effect: This exploit works as the Acid Jet exploit, but the Arcanist needs to expend 2 points from her arcane reservoir instead of one. If she does, the target takes additional damage on the following rounds if it fails its saving throw. The target takes 1d6 points of Acid Damage on the following rounds for every 2d6 points of acid damage dealt by the initial attack. On subsequent rounds, the target continues to take 1d6 points of acid damage for every 2d6 points of acid damage dealt on the previous round. The damage continues until the amount of acid damage dealt on the previous round by this effect is 1d6. For example, a 9th level Arcanist would deal (5d6 + Charisma modifier) points of acid damage, 2d6 points of acid damage on the following round, and 1d6 points of acid damage on the third and final round. The Arcanist must have the Acid Jet exploit to select this exploit.
  • Prerequisite: Greater Exploits, Acid Jet.

 

 How to Acquire Lingering Acid

Lingering Acid can be obtained by the following Classes:

Lingering Acid can be cast by using the following Items:

  • Item: item goes here
  • Weapon: Weapons go here
  • Armor: Armor goes here

 

Lingering Acid Tips & Notes

  • Notes, tips, tricks, and trivia go here.

 

 



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