Energy Drain |
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You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels. Negative levels stack. TARGET
DURATION24 hours SAVING THROWFortitude partial SPELL RESISTANCEAffected by target's spell resistance SPELL DESCRIPTORS-- CASTING TIMEStandard Action |
Energy Drain is a Necromancy Spell in Pathfinder: Wrath of the Righteous. Energy Drain is a level 9 Spell from the Necromancy school. Other school categories include Abjuration Spells, Conjuration Spells, Illusion Spells, Divination Spells, Enchantment Spells, Evocation Spells, Transmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.
Energy Drain Information
- Level: 9
- School: Necromancy
Spell Details:
- Target:
One enemy creature within close range. - Duration: 24 hours
- Saving Throw: Fortitude partial
- Spell Resistance: Affected by target's spell resistance
- Spell Descriptors: --
- Casting Time: Standard Action
- Spell Effect: You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels. Negative levels stack.
Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.
An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.
How to Acquire Energy Drain
Light can be obtained by the following classes:
Energy Drain can be cast by using the following Items:
- Item ??
- Weapon ??
- Armor ??
Energy Drain Tips & Notes
- Notes and tips go here...