Energy Drain

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You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels. Negative levels stack.

TARGET

Close range (30 ft.)

DURATION

24 hours

SAVING THROW

Fortitude partial

SPELL RESISTANCE

Affected by target's spell resistance

SPELL DESCRIPTORS

--

CASTING TIME

--

Energy Drain is a Necromancy Spell in Pathfinder: Wrath of the Righteous. Energy Drain is a level 9 Spell from the Necromancy school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Energy Drain Information

Spell Details:

  • Target: Close range (30 ft.)
  • Duration: 24 hours
  • Saving Throw: Fortitude partial
  • Spell Resistance: Affected by target's spell resistance
  • Spell Descriptors: --
  • Casting Time: --
  • Spell Effect:

    You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels. Negative levels stack.

    Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.

    An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.

 

 How to Acquire Energy Drain

Light can be obtained by the following classes:

  • __class__

Energy Drain can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

 

Energy Drain Tips & Notes

  • ??
  • Other notes, tips, tricks, and trivia.

 

 
Pathfinder: Wrath of the Righteous All Necromancy Spells
Animate Dead  ♦  Banshee Blast  ♦  Bestow Curse  ♦  Bestow Curse, Greater  ♦  Blessing of Undead  ♦  Blessing of Unlife  ♦  Blindness  ♦  Bone Explosion  ♦  Boneshaker  ♦  Boneshatter  ♦  Cause Fear  ♦  Circle of Death  ♦  Consume Fear  ♦  Consume Undead  ♦  Contagion  ♦  Corrupted Blood  ♦  Create Undead  ♦  Death Clutch  ♦  Death Ward  ♦  Deny Death  ♦  Destruction  ♦  Disrupt Undead  ♦  Doom  ♦  Embrace of Death  ♦  Enervation  ♦  Exsanguinate  ♦  Eyebite  ♦  Eyes of the Bodak  ♦  False Grace  ♦  False Life  ♦  False Life, Greater  ♦  Fear  ♦  Feast of Blood  ♦  Fester  ♦  Fester, Mass  ♦  Finger of Death  ♦  Flay for Purpose  ♦  Greater Undead  ♦  Harm  ♦  Horrid Wilting  ♦  Inflict Critical Wounds  ♦  Inflict Critical Wounds, Mass  ♦  Inflict Light Wounds  ♦  Inflict Light Wounds, Mass  ♦  Inflict Moderate Wounds  ♦  Inflict Moderate Wounds, Mass  ♦  Inflict Serious Wounds  ♦  Inflict Serious Wounds, Mass  ♦  Life Blast  ♦  Mastery of Flesh  ♦  Negative Eruption  ♦  Pernicious Poison  ♦  Plague Storm  ♦  Poison  ♦  Power from Death  ♦  Pox Pustules  ♦  Ray of Enfeeblement  ♦  Ray of Exhaustion  ♦  Ray of Sickening  ♦  Repel the Profane  ♦  Repurpose  ♦  Restore Undead  ♦  Scare  ♦  Siphon Life  ♦  Slay Living  ♦  Soulreaver  ♦  Touch of Fatigue  ♦  Umbral Strike  ♦  Undeath to Death  ♦  Vampiric Blade  ♦  Vampiric Shadow Shield  ♦  Vampiric Touch  ♦  Wail of the Banshee  ♦  Waves of Exhaustion  ♦  Waves of Fatigue  ♦  Wracking Ray



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