Accessories in Pathfinder: Wrath of the Righteous is an armor piece category where the player's characters can equip accessories such as amulets (necklaces) and rings. Each accessory contain its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, crafted, or are dropped by enemies and bosses. This page will indicate a list of all the Accessories in Pathfinder: Wrath of the Righteous which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

 

Pathfinder: WotR All Accessories

Comparison Table

 

Quick Search of All Accessories  

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Name Type Effect

Amulet of Agile Fists

Amulet If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks.

Amulet of Agile Fists +1

Amulet If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +2

Amulet If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +3

Amulet If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Agile Fists +4

Amulet If the wearer has the Weapon Finesse feat, this amulet allows her to apply his/her Dexterity modifier (in place of her Strength modifier) to daamage rolls with all unarmed and natural weapon attacks. Also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Charm of the Deep Waters

Amulet Grants +6 enhancemebt bonus to Constitution and a +5 deflection bonus to AC.

Necklace of Eternal Hunter

Amulet +2 Bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts.

Amulet of Evil Doom

Amulet Applies DR 10/ Good if it is equipped.

Amulet of Mighty Fists +1

Amulet +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +2

Amulet +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +3

Amulet +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +4

Amulet +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Mighty Fists +5

Amulet +5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

Amulet of Natural Armor +1

Amulet +1 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +2

Amulet +2 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +3

Amulet +3 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +4

Amulet +4 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +5

Amulet +5 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Natural Armor +6

Amulet +6 Natural Armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

Amulet of Time Trickery

Amulet Allows its wearer to cast Haste spell as a 5yh level Wizard once per day.

Clockwork Pendant

Amulet +10 bonus to movement speed. Slow and haste spells cast by the wearer have their duration increased by a half as if affected by an Extend Spell feat.

Giantslayer's Clasp

Amulet +2 dodge bonus to AC against the attacks of mosnters with Guant subtype.

Gyronna's Amulet

Amulet +5 insight bonus to AC and gives the benefits of the Mirror Image spell.

Maya's Charm

Amulet All the wearer's spells from Enchantment and Illusion schools ahve their DC's increased by 2, but the wearer takes a -2 penalty to Strength. Only characters with a good alignment can wear Maya's charm.

River Fox's Memento Pendant

Amulet +5 competence bonus on all Mobility and Trickery checks and deals an additional 1d6 damage to all flanked opponents, denying their opponents' Dexterity bonus as per Sneak Attack.

Eye of the Storm

Amulet When the wearer of this amulet casts a spell with electricity descriptor, it adds +1 to their caster level for the purpose of calculating all level-variable effects of the spell.

Xavorn's Cross

Amulet DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy one additional time per day.

Wind Breath

Amulet +4 morale bonus to the wearer's Initiative checks.

Inner Virtue

Amulet Grants the wearer the ability to cast Overwhelming Presence as 11th level Wizard once per day.

Life Veil

Amulet +6 enhancement bonus to Constitution and the ability to cast cure serious wounds spell as a 5th level cleric twice per day

Golden Tongue

Amulet +5 morale bonus to all Persuasion skill checks.

Burning Amulet

Amulet +4 to the wearer's caster level when they cast the certain spells.

Beholder of Wind

Amulet +4 enhancement bonus to Dexterity and allows to cast blessings of luck and resolve spell twice per day as a 3rd level cleric.

The Binding of the Prince

Amulet If the target fails a DC to 24 reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round.

Amulet of the Dying Wisdom

Amulet Gains -3 profane pentaly to Strength, Dexterity, and Constitution, but +2 profane bonus to Intelligence, Wisdom, and Charisma.

The Heart of Ira

Amulet Becomes immune to fatigue and exhaustion, and can activate the neclace to surround the wearer with an aura of nothingness.

Locket of Magic Missile Mastery

Amulet Casting Magic Missile or force Missile spell becomes quickened and empowered, as though using the Quicken Spell and Empower Spell feats.

Charlatan's Locket

Amulet Makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach, and Maximized.

Riversong Amulet

Amulet +5 competence bonus to all Persuasion and Athletics skill checks and resist electricity by 20.

The Narrow Path

Amulet +2 bonus to AC and all saving throws against all eveil creatures' attacks.

Amulet of Blackened Mirror

Amulet Whenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1.

Amulet of Devouring

Amulet Whenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute.

Glass Amulet of Clarity

Amulet +2 to the DC for all saving throws against mind-affecting abilities used by the wielder.

Half of the Pair

Amulet Whenever two creatures wearing different halves of this pendant are within a 10 feet distance to each other, each gets a +2 circumstance bonus on attack rolls and to AC.

Menace of Death

Amulet Grants the effect of the haste spell for 2d3 rounds whenever someone dies within a 10 feet radius from the wearer.

Amulet of Apothecary

Amulet Grants +4 morale bonus on saving throws against poison.

Amulet of Imposing Physique

Amulet +5 competence bonus on Athletics and Intimidate skill checks.

Amulet of Jousting

Amulet If the wearer decleares a Knight's Challenge, he/she gains +3 damage bonus against the challenged enemy.

Amulet of Unforgiging Elements

Amulet If the wearer deals elemental damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds.

Amulet of Circulating Blood

Amulet If the wearer is under a Bloodrage effect, the gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager.

Amulet of Inner Sight

Amulet Grants immunity against blindness and gaze attacks.

Aspect of the Asp

Amulet Grants +2 DC on poison spells, all ray spells deal additonal damage (1d6 + 1 per 2 caster levels) points of acid damage.

Bone Amulet

Amulet If the wearer lands a killing blow, gainDR 10/bludgeoning for 3 rounds.

Deathly Arousal

Amulet The chocker restores the wearer with 50 HP and knocks the attacker prone for 2 rounds if the enemy deals a killing blow to the wearer.

Nahyndrian Crystal

Amulet +1 competence bonus on Knowledge (World) skill checks.

Ear Neckalce

Amulet +10 competence bonus on Knowledge (World) and Knowledge (Arcana) skill checks.

Perfect Pitch

Amulet Immunity to sonic damage and +5 competence bonus on Perception skill checks.

Sarzasys Payza

Amulet Grants immunity to Necromancy spells while in Demonic Rage.

Vellexia's Magnifying Amulet

Amulet +5 Natural Armor enhancement bonus to Armor Class. And +2 bonus to the highest current ability score.

Amulet of Deep Roots

Amulet +5 Natural Armor enhancement bonus to Armor Class and immunity to bull rush and overrun combat maneuvers, as well as +3 competence bonus to AC against Huge and bigger enemies.

Voracious Spirit

Amulet Gain one of the indicated following stacking bonuses that last until the next rest if the wearer lands a killing blow.

Amulet of Ooze

Amulet If you cast a Grease spell, all creatures within the affected area must pass a Reflex saving throw or suffer 1d6 per 2 caster levels acid damage.

Francest's Charming Voice

Amulet Makes the wearer's voice stonger and allows it to maintain its power for longer periods of time.

Francest's Mighty Call

Amulet Empowers the wearer's voice by increasing the Hit Point limits of power word spells by 150%.

Mesmerizing Necklace

Amulet Increases by 1 DC of all Enchantment school spells cast by the wearer,

Silver Tongue Amulet

Amulet +2 competence bonus on Persuasion skill checks.

Nahyndrian Legaue Collar

Amulet +4 natural armor enhanctment bonus to Armor Class and +4 morale bonus on Reflex and Fortitude saving throws. Also applies -4 penalty to Will saving throws.

Angel's Heart

Amulet Grants a 30-feet aura that can be activated, granting all allies a +1 bonus to AC and allowing them to ignore any damage reduction on attacks against demons.

Your Phlactery

Amulet Grants the wearer Deadly Magic ability.

Wedding Ring

Ring Whenever the wearer of this ring is hit by an enemy, the wearer of the second ring gains bane against this enemy for 1 round.

Zeriek's Ring

Ring A massive, crudely made ring, definitely not sized for a human finger.

Zeriek's Enchanted Ring

Ring A ring enchanted with human blood.

Topaz Ring

Ring An item of interest to a craftsman or collector. A merchant would pay well for it.

Sapphire Ring

Ring An item of interest to a craftsman or collector. A merchant would pay well for it.

Ruby Ring

Ring An item of interest to a craftsman or collector. A merchant would pay well for it.

Golden Signet

Ring An item of interest to a craftsman or collector. A merchant would pay well for it.

Garnet Ring

Ring An item of interest to a craftsman or collector. A merchant would pay well for it.

Amethyst Ring

Ring An item of interest to a craftsman or collector. A merchant would pay well for it.

Silver Ring

Ring N/A

Gold Ring

Ring N/A

Copper Ring

Ring N/A

Prismatic Ring

Ring This ring allows to cast an improved version of Prismatic Spray once per day as a 17th level wizard.
The wearer can recharge this ring by consuming spells for which the sum of their levels must be equivalent to or at least 9.

Ancestral Retribution

Ring While wearing this ring, whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round.

Conthyr's Wisdom

Ring Whenever the wearer of this ring deals a sneak attack damage for the first time against an enemy, the enemy becomes filled with paranoia. For each adjacent ally of the affected target the suffer -1 penalty on saving throws and -2 penalty on damage rolls. This effect stacks up to 3 times and persists for 1d4 rounds.

Zaoris's Beauty

Ring If the companions of the wearer of this ring attack the same target as the wearer, they deal an additional 1d6 points of precision damage with each successful melee attack. They also gain +2 circumstance bonus on attack rolls against this target.

Zaoris's Ring

Ring This is an intermediate step of relic creation.

Flow of Water

Ring This ring grants the wearer +1 bonus on saving throws against spells with cold descriptor and adds +1 to DC for all saving throws against spells with cold descriptor the wearer casts.

Ring of Corrosion

Ring Whenever the wearer casts a spell with acid descriptor, that spell deals +1 point of damage per die rolled.

Arcane Signet

Ring This signet grants its wearer the ability to cast magic missile spell as a 3rd level wizard 3 times a day.

Blessed Signet

Ring This signet grants its wearer the ability to cast bless spell as a 1st level wizard 3 times a day.

Unholy Signet

Ring This signet grants its wearer the ability to cast bane spell as a 3rd level cleric 3 times a day.

Clemency of Shadows

Ring You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. If the attack of opportunity was a critical hit, the enemy is staggered. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds.

Ring of Ghostly Pathways

Ring This is an intermediate step of relic creation.

Planar Navigator

Ring

This ring improves its wearer's summoning abilities.All summon spells of 6th level or lower are maximized, as though using the maximize spell feat. The wearer also gains a +1 insight bonus to attack rolls against outsiders.
Maximize Spell: All variable, numeric effects of a spell are modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables.

Bane of Spirit

Ring You bound a part of your soul to the ring. You gain a +4 bonus to saving throws against mind affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty against poison, elemental, paralyzing and movement impairing effects. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round.

Stevanius's Ring

Ring This is an intermediate step of relic creation.

Bane of Flesh

Ring Once per day, whenever your HP falls below 0, your HP is restored by twice your level, and the ring summons 1d2 +2 undead skeletal champions around you for 2 minutes.

Universal Remedy

Ring This ring grants its wearer a +1 bonus per die rolled on all cure and healing spells as well as Channel Positive Energy used to heal living.

Sarkorian Bride's Ring

Ring Gold ring decorated with tribal patterns and animal motifs - a treasure of an extinct Sarkorian Clan.

Ring of Revered Champion

Ring This ring grants its wearer DR10/- and immunity against movement impairing conditions.

Ring of Renown Artisan

Ring This ring grants its wearer a +12 competence bonus to Knowledge: Arcane skill checks, and +5 bonus on checks to craft potions or scrolls.

Ring of Decadence

Ring Whenever the wearer of this ring deals damage to an enemy for the first time, the enemy suffers a -2 penalty on saving throws against hexes for 1 minute.

Hasting Expanse

Ring This ring grants its wearer a +1 extra attack with the highest attack bonus when making full attack action, stackable with Haste and similar actions.

Fortune's Smile

Ring This ring grants its wearer a +2 luck bonus on all saving throws.

Caster's Dream

Ring This ring grants its wearer 1 additional spell slot for the 9th level spells (if the spells of these levels are available to them).

Unholy Shepherd

Ring While wielding this ring with a sign of Baphomet, you can summon 2 CR 14 Half-Fiendish Minotaurs 3 times per day and they will fight on your side for 10 minutes. However, if you die while wearing this ring, they are summoned too, but now as enemies.

All-round Defense

Ring Whenever the wearer of this ring is 10 feet from the companion who wears the same ring, they both gain the effect of Back to Back feat. If they both already have the Back to Back feat, they gain an additional +2 bonus to AC.

Sacred Commandment

Ring If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: heroism, angelic aspect, chains of light, banishment, greater angelic aspect, and heroic invocation. To cast a spell, the wearer still needs to have a spell slot of the required level.

Ring of Undercover Wizard

Ring Whenever the wearer of this ring hits 2 or more enemies with a single spell, it grants the wearer total concealment against ranged attacks for 2 rounds. Whenever the wearer kills two or more enemies with a single spell, it grants the wearer total concealment against ranged attacks for the rest of the battle.

Ring of Sacred Touch

Ring Whenever the wearer of this ring lands any touch attack against the enemy, this attack deals additional 1d6 holy damage and whenever the wearer heals a target via touch spells, the spell heals for additional 1d6 points.

Ring of the Dead

Ring

This ring allows the owner to use the Dead Inside ability on a living creature for 1 minute 3 times per day. While under the effect, the creature is immune to all mind-affecting effects, death effects, disease, paralysis, poison, sleep effects, and stunning; not subject to non-lethal damage, ability drain, or energy drain, immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects. However, both positive and negative energy deal damage to it.

This ring also grants the wearer a +2 morals bonus on saving throws against all effects that are mentioned in Dead Inside ability.

Ring of the Boreal Might

Ring If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: Ice Storm, cone of cold, cold ice strike, ice body, polar ray and polar midnight. To cast a spell, the wearer still needs to have a spell slot of the required level.

Elemental Protector

Ring This ring grants the wearer acid resistance 30, fire resistance 20, electricity resistance 10, and cold resistance 5. It also grants a +4 bonus on saving throws against cold, +3 bonus on saving throws against electricity, +2 bonus on saving throws against fire, and a +1 bonus on saving throws against acid.

Ring of Nahyndrian Courage

Ring Whenever the wearer of this ring is being attacked with a ranged weapon, they gain a +2 morale bonus to AC, one extra attack of opportunity, and their speed is increased by 10 feet for 1 round.

Ring of Extreme Feints

Ring This ring of protection +4 grants its wearer the ability to get a +6 dodge bonus to AC against ranged attacks for 5 rounds once per day.

Ring of Imminent Demise

Ring Whenever the wearer of this ring makes an attack of opportunity, the enemy must pass a Fortitude saving throw (DC 26) or be knocked down. The ring also grants a +2 competence bons on attack and damage rolls with two-handed weapons.

Ring of Pyromania

Ring Whenever the wearer of this ring deals fire damage through a spell, they deal additional 1d6 +5 fire damage. They also get a +2 bonus to caster level checks made to overcome spell resistance.

Ring of Procrastinator

Ring The wearer of this ring becomes staggered for the first round of every combat. For the same round he gains a resistance 15 against all elements, spell resistance 25, 10 DR/- and immunity to critical hits.

Ring of Guiding Star

Ring This ring grants the wearer +4 bonus to Initiative rolls. Whenever the wearer lands a hit against an undamaged enemy, it grants all companions a +3 bonus on damage rolls for one round.

Steady Finger

Ring This is a ring of protection +2. It grants the wearer a +3 competence bonus on touch attack rolls.

Ring of Devastating Will

Ring This ring of protection +3 grants the wearer an ability to avoid magical and unusual attacks with great willpower. If a character makes a successful Will saving throw against an attack that normally deals half damage on a successful save, instead they take no damage. A helpless character does not gain this benefit.

Ring of Deadly Swing

Ring This ring grants the wearer a +5 competence bonus on Mobility checks and a +2 competence bonus on attack rolls with throwing axes, darts, and javelins.

Ring of Hints

Ring This ring grants the wearer a +5 competence bonus on Knowledge: world checks and a +5 competence bonus on Knowledge: arcane checks.

Ravager of Dread

Ring This ring grants the wearer a +4 morale bonus against confusion and fear effects. If the wearer fails a saving throw against such effect, after the effect ends the wearer gets a +2 bonus on saving throws and +2 bonus on damage rolls until the end of the combat.

Martyr's Testament

Ring The wearer of this ring becomes vulnerable to fire, but also gets a +4 bonus on Will saving throws and immunity to mind-affecting conditions.

Magician's Ring

Ring This ring grants the wearer a +5 competence bonus on all Use Magic Device skill checks and increase the save DC against all spells of the Illusion school the wearer casts by 2.

Shiny Ring

Ring This expensive ring serves little purpose in combat, but is ideal for social events. The wearer can cover themself in glitter for 10 minutes.

Ring of Summoning

Ring This ring grants the wearer an ability to summon either axiomites or soul eaters, randomly selected, once per day, as if they were summoned by a summon monster VIII spell (caster level 15, DC 22). All allies, including the wearer, within 30 feet gain a +2 bonus to weapon damage rolls and a +2 bonus on saving throws against attacks made or effects created by chaotic creatures.

Ring of Bardic Resourcefulness

Ring If the wearer of this ring has the bardic performance ability, it grants them an additional round of its use per day.

Ring of Sharp Strike

Ring Whenever the wearer of this ring shoots an enemy engaged in melee combat, and hits, the enemy suffers a -1 penalty on attack rolls for one round.

Thiefling Ring

Ring This ring grants its wearer a +2 competence bonus on Trickery and Stealth skill checks. IF the wearer is a Thiefling, the bonus increases to +3.

Avenging Ring

Ring Whenever the wearer of this ring becomes a target of an attack of opportunity, the attacker suffers 1d8 force damage.

Earth Unleashed

Ring If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: spiked pit, stoneskin, acid pit, acid fog, caustic eruption and clashing rocks. To cast a spell, the wearer still needs to have a spell slot of the required level.

Enlivening Leadership

Ring This ring grants the wearer a +5 competence bonus on Persuasion checks and grants their companions a +1 morale bonus on all skill checks.

Ring of Stitches

Ring This ring grants its wearer immunity to bleed.

Ring of Chaotic Fascination

Ring This is a ring of protection +2. Additionally, it increases the DC for all saving throws against spells from the Enchantment school the wearer casts by 2. IT also grants the wearer a +2 bonus on saving throws against spells of the Enchantment school.

Red Salamander

Ring If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: fireball, controlled fireball, firesnake, hellfire ray, fire storm, and fiery body. To cast a spell, the wearer still needs to have a spell slot of the required level.

Icy Protector

Ring This ring grants the wearer cold resistance 10. If the wearer has the Iceplant hex, it also grants them +2 natural armor bonus to AC.

Righteous Crusader's Ring

Ring If the wearer of this ring has smite evil class ability, the ring grants them one additional use of it per day after resting.

Herbal Ring

Ring This ring grants its wearer a +4 morale bonus on saving throws against disease, nausea, and sickened effects.

Dark Omen

Ring If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: ray of enfeeblement, scare, ray of exhaustion, fear, and waves of fatigue. To cast a spell, the wearer still needs to have a spell slot of the required level.

Conman's Ring

Ring This ring grants its wearer a +5 competence bonus on all perception and Trickery skill checks.

Storyteller's Ring

Ring This ring grants the wearer a +1 luck bonus on all saving throws against fire based effects.

Ring of Enhanced Summons

Ring This ring grants the monsters summoned by its wearer a +2 enhancement bonus for their weapons

Ring of Evasion

Ring This ring continually grants the wearer the ability to avoid damage as if the player had evasion ability. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage.

Ring of Law

Ring This ring grants its wearer a +4 deflection bonus to AC, and immunity to confusion and fear. Only lawful characters can equip it.

Greater Ring of Ultimate Protection

Ring This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24, and DR 2/-.

Lesser Ring of Ultimate Protection

Ring This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-.

Ring of Circumstances

Ring

The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. Removing the ring will immediately remove all bonuses from it.

  • +2 circumstance bonus to Strength
  • +2 circumstance bonus to Dexterity
  • +2 circumstance bonus to Constitution
  • +2 circumstance bonus to Intelligence
  • +2 circumstance bonus to Wisdom
  • +2 circumstance bonus to Charisma
  • +2 circumstance bonus to all saving throws
  • +2 circumstance bonus to weapon damage rolls
  • +2 circumstance bonus to all skill checks
  • +5 feet circumstance bonus to movement speed
  • +1 circumstance bonus to AC
  • +1 circumstance bonus to DCs of all spells and usable abilities

Shelyn's Embrace

Ring Linzi's ring prevents her from dying and teleports her to a safe location should she fall in battle.

TBC

Ring A fancy golden signet ring with an intricate monogram - a personal gift from Tartuccio to asd.

TBC

Ring This ring of protection +4 grants its wearer continuous effect of death ward spell.

Ring of Chaos

Ring This ring grants its wearer a +4 deflection bonus to AC and a continuous freedom of movement spell effect. Only chaotic characters can equip it.

Ring of Blur

Ring This ring grants its wearer a blur spell effect.

Lesser Ring of Balance

Ring This ring grants its wearer a +4 deflection bonus to AC, and immunity to emotion effects. It can only be worn only by neutral (on at least one axis) characters.

Greater Ring of Balance

Ring This ring grants wearer a +5 deflection bonus to AC, immunity to emotion effects, immunity to fear, immunity to confusion, and a continuous effect of freedom of movement spell. It can only be worn by true neutral (on both axes) characters.

Ring of Acid Immunity

Ring This ring grants its wearer immunity to acid.

Great Dreamer's Smile

Ring This ring grants its wearer a +2 luck bonus on attack and damage rolls, saving throws, skill checks and spell penetration checks, It also grants immunity to curses.

Unmaker

Ring Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon, casts the greater dispel magic spell.

Sigil of Destruction

Ring This ring doubles the threat range of the wearer's kinetic blasts. This effect stacks with the effect of improved critical feat.

Sigil of Creation

Ring

Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the restoration spell to the target. The talent is always empowered, as though using the Empower Spell feat.

Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls.
Saving throws and opposed rolls are not affected, nor are spells without random variables.

Thorny Ring

Ring This ring grants its wearer the ability to cast sickening entanglement spell three times per day as 3rd level druid.

Source of Invisibility

Ring

This ring grants its wearer the ability to cast poison spell three times a day as a 7th level cleric.
If the wearer has the invisible thief ability, the ring allows them to use it for 5 additional rounds per day.

Sealed Ring

Ring This ring grants its wearer Cold Resistance 30 and the ability to cast horrid wilting spell once per day as a 17th level wizard.

Chameleon Ring

Ring This ring grants its wearer a +10 enhancement bonus on Stealth skill checks.

Dragonfly Ring

Ring This ring grants the wearer a +8 enhancement bonus to Dexterity and the ability to cast cleanse spell three times per day as a 9th level cleric.

Explosion Ring

Ring This ring grants its wearer a +12 damage bonus to bomb damage and the ability to cast slow spell twice a day as a 5th level wizard.

TBC

Ring ???

Ring of the Natural Born Commander

Ring This ring grants its wearer +3 insight bonus on all Persuasion skill checks.

Infernal Blood

Ring If the wearer of this ring is a kineticist, the bonus given to them by their gather power Ability is increased by 1.

Power Stone

Ring This ring grants its wearer a +4 enhancement bonus to Strength and the ability to cast bull strength spell 3 times a day as a 3rd level wizard.

Ring of Magic Devices

Ring This ring grants its wearer a +5 competence bonus to Use of Magical Devices skill checks and the ability to cast dispel magic spell twice per day as a 7th level wizard.

Daring Duelist

Ring This ring grants its wearer a +2 bonus to attack rolls with melee weapons, and a +1 dodge bonus to AC.

Honor of Death

Ring This ring grants its wearer negative energy resistance 20, and the ability to cast breath of life spell once per day as a 9th level cleric.

Sentinel

Ring This ring generates a shield-sized wall of force that can be wielded by the wearer as if it were a heavy shield (+2 AC) and grants additional DR 2/-.

Fortunate Fencer

Ring This ring grants its wearer a +2 bonus to attack rolls with melee weapons.

Colossus Ring

Ring This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast enlarge person spell Twice per day as a 1st level Wizard.

Inner Demon

Ring If this ring's wearer is a barbarian, it gives them the ability to use Rage for 4 additional rounds per day.

TBC

Ring ???

Ring of Protection +1

Ring This ring grants its wearer a +1 deflection bonus to AC. Bonuses of the same type usually don't stack.

Ring of Protection +2

Ring This ring grants its wearer a +2 deflection bonus to AC. Bonuses of the same type usually don't stack.

Ring of Protection +3

Ring This ring grants its wearer a +3 deflection bonus to AC. Bonuses of the same type usually don't stack.

Ring of Protection +4

Ring This ring grants its wearer a +4 deflection bonus to AC. Bonuses of the same type usually don't stack.

Ring of Protection +5

Ring This ring grants its wearer a +5 deflection bonus to AC. Bonuses of the same type usually don't stack.

Ring of Protection +6

Ring This ring grants its wearer a +6 deflection bonus to AC. Bonuses of the same type usually don't stack.

Ring of Security

Ring This ring grants its wearer a +2 deflection bonus to AC, a +2 resistance bonus on all Saving Throws, and spell resistance 14.

Ring of Radiant Arrows

Ring This ring grants its wearer the ability to cast magic missile spell three times per day as a 3rd level wizard.

Acerbic Ring

Ring When this ring's wearer attacks with bombs, they deal additional 1d6 damage.

Ring of Planar Protection

Ring N/A

Ring of Luck

Ring This ring grants its wearer a +1 luck bonus on all saving throws. Bonuses of the same type usually don't stack.

Ring of Improved Proficiency

Ring This ring grants its wearer a +2 deflection bonus to AC and +1 competence bonus on attack rolls with melee weapons.

Ring of Plentiful Hunts

Ring This ring grants its wearer a +1 bonus on damage rolls with bows and a +2 luck bonus on Lore  (Nature) checks.

Energy Source

Ring If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day.

Paragon of Winter

Ring This ring grants both its wearer and the monsters summoned by them cold resistance 30 and vulnerability to fire.

Ring of the Beast King

Ring This ring grants its wearer's animal companion (if they have one) a +2 enhancement bonus to Strength and Dexterity scores.

Arendae Family Ring

Ring A ring engraved with the letters, D and A, clearly belonging to Daeran, Count Arendae. Scratches and chips can be seen in a few places on the ring's surface - its owner has evidently not treated this expensive piece of jewelry with particular care.

Broken Trickster

Face This mask grants its wearer immunity to poison and a +6 bonus to Wisdom and Charisma ability scores. It also makes it impossible to identify the wearer's alignment. Whenever the wearer takes damage of any energy type, they gain resistance 20 to this energy for 1 round. Whenever the wearer takes physical damage, they gain DR 20/- for 1 round.

Cinder Goggles

Face  Whenever the wearer of these goggles casts a spell with the fire descriptor, there is a 10% chance that the spell (or spell slot used to cast it) will not be spent.

Eye Sealed in Crystal

Face  These goggles grant their wearer a +2 circumstance bonus to AC against gaze attacks. In addition, they increase the saving throw DC of any gaze attacks the wearer makes by 2. They also grant a +4 bonus on saving throws against hexes.

Eyes of the Eagle

Face  These goggles grant its wearer a +5 competence bonus on Perception checks.

Glasses of Undeniable Truth

Face  The wearer of these glasses is always under effect of the true seeing spell. They also grant the wearer a profane +2 bonus on Initiative rolls. When equipped together with the Robe of unspeakable truth, they also grant the wearer a +2 competence bonus to Intelligence ability score.

Goggles of Dreadful Judge

Face  If the wearer of these goggles has the Judgement class feature, they grant 2 additional uses of it per day. They also grant a +5 competence bonus on Persuasion skill checks made to intimidate.

Goggles Of Ferocious Pact

Face The wearer gets a -2 penalty to AC, a -5 penalty to Persuasion skill checks and a -2 penalty to Fortitude saving throws, but gets a +4 bonus to damage rolls, a +3 bonus to Will saving throws and a +2 enhancement bonus to Wisdom score.

Goggles of Malocchio

Face These goggles grant the wearer a +10 competence bonus on Perception checks. Whenever the wearer confirms a critical hit with any bow, the target becomes disoriented 1d4 rounds, suffering a -4 circumstance penalty to initiative checks, attack rolls, Athletic, and Perception checks.

Goggles of Mind Control

Face These goggles grant their wearer a +2 inherent bonus to caster level, and increase the save DC by 2 for all mind-affecting spells the wearer casts.

Goggles of Piercing Gaze

Face These goggles grant their wearer a +1 insight bonus on attack and damage rolls against outsiders, as well as +10 competence bonus on Persuasion skill checks.

Goggles of Pure Sight

Face These goggles allow their wearer to take 20 on their next dispel magic attempt once per day. They also grant a +1 bonus to caster level checks made to overcome spell resistance.

Goggles of Quick Grasp

Face These goggles grant their wearer a +15 competence bonus on Persuasion skill checks as well as all Lore and Knowledge skill checks.

Goggles of Mad Scientist

Face The wearer of these goggles is under constant confusion effect.

Hawk's Eyes

Face These spectacles grant the wearer a +5 competence bonus on Perception and Trickery skill checks. If the wearer fails a check to disarm a trap, it is automatically rerolled.

Lenses of Prolonged Gaze

Face These lenses make it easier to keep an eye on someone. Worn by a powerful Aeon, they grant 3 additional uses of Enforcing Gaze per day.

Rascal's Goggles

Face These goggles grant their wearer a +10 competence bonus on Perception and Trickery skill checks.

Ratcatcher's Goggles

Face These goggles grant their wearer a +2 bonus on damage rolls against swarms.

Seal of Jubilex

Face These glasses are made of very thick crystal. It's difficult to see through them, thus the wearer suffers a -2 penalty to attack rolls. However, whenever the wearer lands a first hit in a melee against a new enemy, the target must pass a Fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds.

Seal of Madness

Face These glasses allow their wearer to use the Maddening Gaze ability three times per day. Maddening Gaze: As a swift action, you can look in a certain direction. All enemies in a 50 feet cone must pass a Will saving throw (DC 32) or suffer 2d4 ability damage to Intelligence (doesn't affect creatures with Intelligence lower than 3) and become confused for for 1d4 rounds.

Trickster's Promise

Face Thee times per day, the wearer of this mask can take a quick action to gain energy resistance 20 for 3 rounds against one of the following energy types: acid, cold, electricity, or fire.



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