Archaeologist |
||
---|---|---|
![]() Fortitude Low |
![]() Will High |
![]() Reflex High |
![]() Base Attack Bonus Average |
![]() HP per level +5 (d8) |
![]() Skill Points +4 |
![]() Max level of Spells 6 |
![]() Caster ability Charisma |
![]() Caster type Casting Spontaneously |
Class Initial Features |
||
Class Skills |
||
Archaeologist is a Bard archetype in Pathfinder: Wrath of the Righteous.
No stodgy researcher, this archaeologist meets his research head-on in the field. Archaeologists sacrifice the bard’s inspirational performance for a smattering of rogue talents.
Archaeologist Information
- Base Class: Bard
- High saves: Will and Reflex.
- Class skills: All.
- An Archaeologist Proficient with all simple weapons, plus the Longsword, Rapier, Shortsword and Shortbow. Archaeologists are also proficient with light armor and shields (except tower shields).
Archaeologist Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | 0 | 0 | +2 | +2 | Bard Proficiencies, Cantrips, Archaeologist's Luck, Bardic Knowledge, Detect Magic |
Level 2 | 1 | 0 | +3 | +3 | Bard Talent, Clever Explorer, Uncanny Dodge |
Level 3 | +2 | +1 | +3 | +3 | Trap Sense +1 |
Level 4 | +3 | +1 | +4 | +4 | |
Level 5 | +3 | +1 | +4 | +4 | Archaeologist's Luck |
Level 6 | +4 | +2 | +5 | +5 | Bard Talent, Evasion, Confident Explorer, Trap Sense +2 |
Level 7 | +5 | +2 | +5 | +5 | |
Level 8 | +6/+1 | +2 | +6 | +6 | |
Level 9 | +6/+1 | +3 | +6 | +6 | Trap Sense +3 |
Level 10 | +7/+2 | +3 | +7 | +7 | Bard Talent, Jack of all trades, Advanced Talents |
Level 11 | +8/+3 | +3 | +7 | +7 | Archaeologist's Luck, Inspire Competence |
Level 12 | +9/+4 | +4 | +8 | +8 | Trap Sense +4 |
Level 13 | +9/+4 | +4 | +8 | +8 | |
Level 14 | +10/+5 | +4 | +9 | +9 | Bard Talent |
Level 15 | +11/+6/+1 | +5 | +9 | +9 | Trap Sense +5 |
Level 16 | +12/+7/+2 | +5 | +10 | +10 | |
Level 17 | +12/+7/+2 | +5 | +10 | +10 | Archaeologist's Luck |
Level 18 | +13/+8/+3 | +6 | +11 | +11 | Bard Talent, Trap Sense +6 |
Level 19 | +14/+9/+4 | +6 | +11 | +11 | |
Level 20 | +15/+10/+5 | +6 | +12 | +12 |
Archaeologist Abilities

Bard Proficiencies
A bard is proficient with all simple weapons, plus the longsword, rapier, short sword and shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Bardic Knowledge
A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks and may make all Knowledge and Lore skill checks untrained.

Danger Sense
At 3rd level, a archaeologist gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 3 bard levels thereafter (to a maximum of +6 at 18th level).

Jack of All Trades
The bard gains a +1 bonus on all skill checks.

Cantrips
Bards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.

Bard Talent
As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gains an additional rogue talent. A bard cannot select a rogue talent that modifies the sneak attack ability.

Archaeologist's Luck
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, an archaelogist can use archaeologist's luck for 2 additional rounds per day. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Uncanny Dodge
The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

Advanced Talents
After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.

Clever Explorer
At 2nd level, an archaeologist gains a bonus equal to half his class level on Trickery and Perception checks.

Confident Explorer
A 6th level, an archaeologist can always take 10 trickery checks. He can chose not to take 10 and roll normally.

Lore Master
At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally.

Evasion
A character can avoid even magican and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of Evasion.
how is one supposed to play this archetype? bard without bard's signature support ability. rogue without sneak attack. if you wanna play a roguish caster without multiclassing wouldn't you just play eldritch scoundrel? am i missing something
0
+10
-1