Archaeologist

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Fortitude
Low
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Will
High
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Reflex
High
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Base Attack Bonus
Average
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HP per level
5/ Level
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HP
8
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Max level of Spells
6
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Caster ability
Charisma
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Archaeologist is a class in Pathfinder: Wrath of the Righteous. Archaeologists can use abilities that boosts his and ally's abilities in a range. They are fit for any role but work best as supports.

 

"No stodgy researcher, this archaeologist meets his research head-on in the field. Archaeologists sacrifice the bard’s inspirational performance for a smattering of rogue talents."

  

Archaeologist Information

 

Archaeologist Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1  0  0  +2 +2 Bard ProficienciesCantrips, Archaeologist's LuckBardic KnowledgeDetect Magic
Level 2  1 0 +3 +3 Bard Talent, Clever Explorer, Uncanny Dodge
Level 3  +2 +1 +3 +3 Trap Sense +1
Level 4  +3 +1 +4 +4  
Level 5  +3 +1 +4 +4 Archaeologist's Luck
Level 6  +4 +2 +5 +5 Bard Talent, Evasion, Confident Explorer, Trap Sense +2
Level 7  +5 +2 +5 +5  
Level 8  +6/+1 +2 +6 +6  
Level 9  +6/+1 +3 +6 +6 Trap Sense +3
Level 10  +7/+2 +3 +7 +7 Bard Talent, Jack of all trades, Advanced Talents
Level 11  +8/+3 +3 +7 +7 Archaeologist's Luck, Inspire Competence
Level 12  +9/+4 +4 +8 +8 Trap Sense +4
Level 13  +9/+4 +4 +8 +8  
Level 14  +10/+5 +4 +9 +9 Bard Talent
Level 15  +11/+6/+1 +5 +9 +9 Trap Sense +5
Level 16  +12/+7/+2 +5 +10 +10  
Level 17  +12/+7/+2 +5 +10 +10 Archaeologist's Luck
Level 18  +13/+8/+3 +6 +11 +11 Bard TalentTrap Sense +6
Level 19  +14/+9/+4 +6 +11 +11  
Level 20  +15/+10/+5 +6 +12 +12  

 

Archaeologist Abilities

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Bard Proficiencies

A bard is proficient with all simple weapons, plus the longsword, rapier, short sword and shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

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Bardic Knowledge

A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks and may make all Knowledge and Lore skill checks untrained.

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Danger Sense

At 3rd level, a archaeologist gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 3 bard levels thereafter (to a maximum of +6 at 18th level).

 

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Jack of All Trades

The bard gains a +1 bonus on all skill checks.

 

 

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Cantrips

Bards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.

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Bard Talent

As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gains an additional rogue talent. A bard cannot select a rogue talent that modifies the sneak attack ability.

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Archaeologist's Luck

Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, an archaelogist can use archaeologist's luck for 2 additional rounds per day. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

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Uncanny Dodge

The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

 

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Advanced Talents

After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.

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Clever Explorer

At 2nd level, an archaeologist gains a bonus equal to half his class level on Trickery and Perception checks.

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Confident Explorer

A 6th level, an archaeologist can always take 10 trickery checks. He can chose not to take 10 and roll normally.

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Lore Master

At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. 

 

 

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Evasion

A character can avoid even magican and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of Evasion.

 

 

 




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    • Anonymous

      how is one supposed to play this archetype? bard without bard's signature support ability. rogue without sneak attack. if you wanna play a roguish caster without multiclassing wouldn't you just play eldritch scoundrel? am i missing something

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