Advanced Talents

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At 10th level and every 2 levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent

Advanced Talents is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Advanced Talents Information

Type:

 

All Advanced Talents in Pathfinder: WOTR

Name

Description

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Slayer Camouflage

A Slayer can use the Stealth Skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.

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Blinding Strike

A character who selects this talent gains Blinding Critical as a bonus feat, even if she doesn't meet the prerequisites.

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Confounding Blades

When a character with this talent hits a creature with a melee weapon that deals sneak attack damage, the target cannot make attacks of opportunity for 1d4+1 rounds.

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Crippling Strike

A character with this ability can sneak attack opponents with such precision that the blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage.

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Dispelling Attack

An opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The caster level for this ability is equal to the character's level.

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Double Debilitation

Whenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject to more than two penalties in this way at one time. If any additional penalties are inflicted, any previous penalties immediately  end. Any effect that heals damage to the target negates both of the penalties.

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Hunter's Surprise

Once per day, a Rogue with this talent can designate a single enemy she is adjacent to as her prey. Until the end of her next turn, she can add her sneak attack damage to all attacks made against her prey, even if she is not flanking it or it is not flat-footed.

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Improved Evasion

This works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved evasion.

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Opportunist

The character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round and can't be used more than once per round.

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Skill Mastery - Knowledge

The Rogue becomes so confident in the use of certain Skills that she can use them reliably even under adverse conditions. When making a Knowledge (World) or Knowledge (Arcana) skill check, she may take 10 even if stress and distractions would normally prevent her from doing so. A Rogue can choose not to take 10 and can instead roll normally.

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Skill Mastery - Lore

The Rogue becomes so confident in the use of certain Skills that she can use them reliably even under adverse conditions. When making a Lore (Nature) or Lore (Religion) skill check, she may take 10 even if stress and distractions would normally prevent her from doing so. A Rogue can choose not to take 10 and can instead roll normally.

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Skill Mastery - Stealth and Trickery

The Rogue becomes so confident in the use of certain Skills that she can use them reliably even under adverse conditions. When making a Stealth or Trickery skill check, she may take 10 even if stress and distractions would normally prevent her from doing so. A Rogue can choose not to take 10 and can instead roll normally.

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Weapon Snatcher

A Rogue with this talent can make a Trickery Check in place of a combat maneuver check when attempting to disarm an opponent.

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Wearying Strike

Whenever the Rogue damages a creature with one of her sneak attacks, she also deals 1 point of Constitution damage to that creature.

Familiar (Bard)

A Rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature.

 

How to Acquire Advanced Talents

Advanced Talents can be obtained by the following classes:

 

Advanced Talents can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Advanced Talents Tips & Notes

  • Notes & Tips go here

 

 
Shared Abilities 
Alignment Restriction  ♦  Animal Companion  ♦  Arcane Bond - Object  ♦  Arcane Reservoir  ♦  Arcane Spellcasting  ♦  Arcanist Exploits  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Blinding Strike  ♦  Bloodline (Ability)  ♦  Bonus Feat  ♦  Brew Potions  ♦  Canny Defense  ♦  Cantrips  ♦  Channel Energy  ♦  Confounding Blades  ♦  Crippling Strike  ♦  Danger Sense  ♦  Defensive Parry  ♦  Defensive Powers  ♦  Dirge of Doom  ♦  Dispelling Attack  ♦  Domain Selection  ♦  Double Debilitation  ♦  Evasion  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favored Terrain  ♦  Grand Hex  ♦  Greater Exploits  ♦  Hex  ♦  Hunter's Surprise  ♦  Hunter Tactics  ♦  Improved Evasion  ♦  Improved Quarry  ♦  Improved Uncanny Dodge  ♦  Indomitable Stance  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Ki Arrows  ♦  Ki Weapon  ♦  Major Hexes  ♦  Master Hunter  ♦  Nature Sense  ♦  Once and Future Scion  ♦  Opportunist  ♦  Oracle's Curse  ♦  Perfect Strike  ♦  Quarry  ♦  Rousing Retort  ♦  Scribe Scrolls  ♦  Seeker's Trapfinding  ♦  Seeker Bonus Feat  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Slayer Camouflage  ♦  Slayer Talents  ♦  Sneak Attack  ♦  Spontaneous Summoning  ♦  Teamwork Feat  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon and Armor Proficiency  ♦  Weapon Mastery  ♦  Weapon Snatcher  ♦  Well-Versed



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