Some barbarians learn to take whatever comes their way, shrugging off mortal wounds with ease. These barbarians invite their enemies to attack them, and use pain to fuel their rage.
Invulnerable Rager Information
- Base Class: Barbarian
- High saves: Fortitude
- Class skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion
- Proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).
- Alignment: Any non-lawful
- Hit Die: +7
- Skill Ranks Per Level: 3.
Invulnerable Rager Progression
Base Attack Bonus
|Level 1||+1||+2||0||0||Fast movement, rage, Barbarian Proficiencies|
|Level 2||+2||+3||0||0||Rage power, Damage reduction 1/—|
|Level 3||+3||+3||+1||+1||Extreme Endurance +1|
|Level 4||+4||+4||+1||+1||Rage power, Damage reduction 2/—|
|Level 6||+6/+1||+5||+2||+2||Rage power, Extreme Endurance +2, Damage reduction 3/—|
|Level 8||+8/+3||+6||+2||+2||Rage power, Damage reduction 4/—|
|Level 9||+9/+4||+6||+3||+3||Extreme Endurance +3|
|Level 10||+10/+5||+7||+3||+3||rage power, Damage reduction 5/—|
|Level 11||+11/+6/+1||+7||+3||+3||Greater rage|
|Level 12||+12/+7/+2||+8||+4||+4||Rage power, Extreme Endurance +4, Damage reduction 6/—|
|Level 14||+14/+9/+4||+9||+4||+4||Indomitable will, rage power, Damage reduction 7/—|
|Level 15||+15/+10/+5||+9||+5||+5||Extreme Endurance +5|
|Level 16||+16/+11/+6/+1||+10||+5||+5||rage power, Damage reduction 8/—|
|Level 17||+17/+12/+7/+2||+10||+5||+5||Tireless rage|
|Level 18||+18/+13/+8/+3||+11||+6||+6||Rage power, Extreme Endurance +6, Damage reduction 9/—|
|Level 20||+20/+15/+10/+5||+12||+6||+6||Mighty rage, rage power, Damage reduction 10/—|
Invulnerable Rager Abilities
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
At 2nd level, the invulnerable rager gains DR/- equal to half her barbarian level. Damage reduction can reduce damage to 0 but not below 0.
At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.
Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
At 3rd level, the invulnerable rager gains 1 point of fire resistance and 1 point of cold resistance. At 6th level and every 3 levels thereafter, these resistances increase by 1 point (up to 6 points at 18th level).
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot cast spells.
A barbarian can end her rage as a free action and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
|All Barbarian Subclasses in Pathfinder: Wrath of the Righteous|