Instinctual Warrior

Barbarian Archetype

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Fortitude
High
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Will
Low
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Reflex
Low
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Base Attack Bonus
High
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HP per level
+7 (d12)
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Skill Points
+3

Class Initial Features

Class Skills

Instinctual Warrior is a Barbarian archetype in Pathfinder: Wrath of the Righteous.

Some people consider barbarians savages driven by rage and animal instincts. Instinctual warriors represent the opposite picture. They are concentrated fighters who are so adept at controlling their rage that they can fight blind, relying on only a sixth sense.

 

Instinctual Warrior Information

 

Instinctual Warrior Progression

  

Level

Base Attack Bonus

Fort

Ref

Will

Abilities

Level 1 +1 +2 0 0 Fast movementFocused Rage, Fervent Reflexes, Instinctual Warrior Proficiencies
Level 2 +2 +3 0 0 Cunning Elusionuncanny dodge
Level 3 +3 +3 +1 +1 Danger sense +1
Level 4 +4 +4 +1 +1 Rage power (Instinctual Warrior)
Level 5 +5 +4 +1 +1 Improved uncanny dodge
Level 6 +6/+1 +5 +2 +2 Danger sense +2, Blind Fight
Level 7 +7/+2 +5 +2 +2  
Level 8 +8/+3 +6 +2 +2 Rage power (Instinctual Warrior)
Level 9 +9/+4 +6 +3 +3 Danger sense +3
Level 10 +10/+5 +7 +3 +3 Rage power (Instinctual Warrior), Improved Blind fight
Level 11 +11/+6/+1 +7 +3 +3 Greater Focused Rage
Level 12 +12/+7/+2 +8 +4 +4 Rage power (Instinctual Warrior), Danger sense +4
Level 13 +13/+8/+3 +8 +4 +4  
Level 14 +14/+9/+4 +9 +4 +4 Indomitable will, Greater Blind Fight
Level 15 +15/+10/+5 +9 +5 +5  
Level 16 +16/+11/+6/+1 +10 +5 +5 Rage power (Instinctual Warrior), Danger sense +5
Level 17 +17/+12/+7/+2 +10 +5 +5 Tireless Focused rage
Level 18 +18/+13/+8/+3 +11 +6 +6 Rage power (Instinctual Warrior), Danger sense +6, Unparalleled Senses
Level 19 +19/+14/+9/+4 +11 +6 +6  
Level 20 +20/+15/+10/+5 +12 +6 +6 Mighty Focused rage, Rage power (Instinctual Warrior)

 

Instinctual Warrior Abilities

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Fervent Reflexes

An instinctual warrior adds his Wisdom bonus (if any) to his initiative checks.

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Instinctual Warrior Proficiencies

An instinctual warrior is proficient with all simple and martial weapons and shields (except tower shields).

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Danger Sense

At 3rd level, a Barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 3 levels thereafter (to a maximum of +6 at 18th level).

 

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Uncanny Dodge

The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

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Indomitable Will

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

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Blind Fight

In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You also gain immunity to gaze attacks.

 

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Improved Blind Fight

Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.

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Fast Movement

A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.

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Improved Uncanny Dodge

The character can no longer be flanked.

This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

 

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Greater Focused Rage

At 11th level, an instinctual warrior's bonus on attack rolls and Wisdom while raging increases to +3. In addition, the amount of temporary hit points gained when entering a focused rage increases to 3 per hit die.

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Tireless Focused Rage

Starting at 17th level, an instinctual warrior no longer becomes fatigued at the end of her rage.

Unparalleled Senses

The extremely developed sixth sense of the instinctual warrior allows him to have a blindsense to a range of 30 feet blindsight to a range of 15 feet.

 

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Mighty Focused Rage

At 20th level, an instinctual warrior's bonus on attack rolls and Wisdom while raging increases to +4. In addition, the amount of temporary hit points gained when entering a focused rage increases to 4 per Hit Die.

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Rage Power (Instinctual Warrior)

As an instinctual warrior gains levels, she learns to use her rage in new ways. Starting at 4 level, an instinctual warrior gains a rage power. She gains another rage power on 8th, 10th, 12th, 16th, 18th and 20th levels. An instinctual warrior gains the benefits of rage powers only while raging, and some of these powers require the instinctual warrior to take an action first. Unless otherwise noted, an instinctual warrior cannot select an individual power more than once.

She also can take additional abilities as rage power which work when an instinctual warrior rages. These abilities are: Diamond Soul, Diamond Body, Deflect Arrows, Perfect Self, and Purity of Body.

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Cunning Elusion

When unarmored, the instinctual warrior adds his Wisdom bonus (if any) to his AC and CMD. In addition, an instinctual warrior gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four barbarian levels thereafter, up to a maximum of +5 at 20th level.

 

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Focused Rage

An instinctual warrior can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, an instinctual warrior can rage for a number of rounds per day equal to 4 + her Wisdom modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Wisdom do not increase the total number of rounds that an instinctual warrior can rage per day. An instinctual warrior can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, an instinctual warrior gains a +2 bonus on attack rolls and Wisdom. In addition, she gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, an instinctual warrior cannot cast spells.
An instinctual warrior can end her rage as a free action, and is fatigued for 1 minute after a rage ends.An instinctual warrior can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If an instinctual warrior falls unconscious, her rage immediately ends.

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Greater Blind Fight

Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal.
If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.

 

 

 




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