Oracle's Curse

 

Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle's curse cannot be removed or dispelled without the aid of a deity. An oracle's curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.

Oracle's Curse is one of many Class Features available in Pathfinder: Wrath of the RighteousClass Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Oracle's Curse Information

Type:

 

 How to Acquire Oracle's Curse

Oracle's Curse can be obtained by the following classes:

 

Oracle's Curse Tips & Notes

  • As the description states, Curses (unlike Mysteries) for Oracles also level up at half speed when multiclassing into another class. So for example an Oracle 3 / Fighter 7 would unlock the level 5 Oracle Curse.

 

Oracle Curses

 

Name

Description

Effects

Blackened

Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch.

You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.

At 5th level, add scorching ray and burning arc to your list of spells known.

At 10th level, add fire snake to your list of spells known and your penalty on weapon attack rolls is reduced to –2.

At 15th level, add hellfire ray to your list of spells known.

Demonic

Your heart is cursed with the pull of the Abyss.

Creatures instinctively distrust you, and you take a -3 penalty on Persuasion skill checks when used for diplomacy.

You gain a +2 bonus on Persuasion skill checks when used to intimidate or bluff. Persuasion becomes a class skill for you.

At 5th level, you gain a +4 bonus to all saving throws against fear effects.

At 10th level, you gain immunity to poison.

At 15th level, any weapon you wield is treated as chaotic and evil for the purposes of overcoming damage reduction.

Hellbound

Infernal influence grants you profane insight and weighs on your soul.

Creatures instinctively distrust you, and you take a -3 penalty on Persuasion skill checks when used for diplomacy.

You gain a +2 bonus on Persuasion skill checks when used to intimidate or bluff. Persuasion becomes a class skill for you.

At 5th level, you gain a +4 bonus to all saving throws against charm effects.

At 10th level, you gain immunity to fire.

At 15th level, any weapon you wield is treated as lawful and evil for the purposes of overcoming damage reduction.

 Lame

 --  

One of your legs is permanently wounded, reducing your base land speed by 10 feet, Your speed is never reduced due to encumbrance.

At 5th level, you are immune to the fatigued condition (but not exhaustion).

At 10th level, your speed is never reduced by armor.

At 15th level, you are immune to the exhausted condition.

Plagued

You suffer from minor ailments and sicknesses. While you struggle to resist new diseases, you have grown accustomed to the many inconveniences of sickness.  

You take a –1 penalty on all saving throws against disease effects, but you are immune to the sickened condition.

At 5th level, add pox pustules to your list of 2nd-level oracle spells known

At 10th level, increase the save DC of any disease effect you create by +2.

At 15th level, you are immune to the effects of disease.

Powerless Prophecy

You are forewarned of danger but can’t act to prevent it.

You gain uncanny dodge, as the rogue class feature, but you are staggered for the entire first round of combat.

At 5th level, you gain a +4 insight bonus on initiative checks.

At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level.

At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during the first round of combat.

Pranked

Capricious fey constantly bedevil you, playing pranks on you such as tying your shoelaces together, hiding your gear, making inappropriate noises or smells at formal events, and mimicking your voice to tell embarrassing lies.  

You take a –4 penalty on initiative checks. Add faerie fire to your list of spells known.

At 5th level, add glitterdust and mirror image to your list of spells known.

At 10th level, add confusion to your list of spells known as a 5th-level spell.

At 15th level, add insanity to your list of spells known.

Wasting

Your body is slowly rotting away.  

You take a –4 penalty on Charisma-based skill checks, except for Persuasion skill checks when used to intimidate. You gain a +4 competence bonus on saves made against disease.

At 5th level, you are immune to the sickened condition (but not nauseated).

At 10th level, you gain immunity to disease.

At 15th level, you are immune to the nauseated condition.

Wolf-scarred Face

Your face is deformed, as though you were born with a wolf’s muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face.  

You gain a natural bite attack that deals 1d4 points of damage if you are a Medium creature or 1d3 points of damage if you are Small.

At 5th level, you add magic fang to your list of known spells and your bite damage increases to 1d6 if you are Medium or 1d4 if you are Small.

At 10th level, the damage dealt by your bite attack increases to 1d8 if you are Medium or 1d6 if you are Small.

At 15th level, you add greater magic fang to your list of known spells and the damage dealt by your bite attack increases to 2d6 if you are Medium or 1d8 if you are Small.

 

 

 
Shared Abilities 
Advanced Talents  ♦  Alignment Restriction  ♦  Animal Companion  ♦  Arcane Bond - Object  ♦  Arcane Reservoir  ♦  Arcane Spellcasting  ♦  Arcanist Exploits  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Blinding Strike  ♦  Bloodline (Ability)  ♦  Bonus Feat  ♦  Brew Potions  ♦  Canny Defense  ♦  Cantrips  ♦  Channel Energy  ♦  Confounding Blades  ♦  Crippling Strike  ♦  Danger Sense  ♦  Defensive Parry  ♦  Defensive Powers  ♦  Dirge of Doom  ♦  Dispelling Attack  ♦  Domain Selection  ♦  Double Debilitation  ♦  Evasion  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favored Terrain  ♦  Grand Hex  ♦  Greater Exploits  ♦  Hex  ♦  Hunter's Surprise  ♦  Hunter Tactics  ♦  Improved Evasion  ♦  Improved Quarry  ♦  Improved Uncanny Dodge  ♦  Indomitable Stance  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Ki Arrows  ♦  Ki Weapon  ♦  Major Hexes  ♦  Master Hunter  ♦  Nature Sense  ♦  Once and Future Scion  ♦  Opportunist  ♦  Perfect Strike  ♦  Quarry  ♦  Rousing Retort  ♦  Scribe Scrolls  ♦  Seeker's Trapfinding  ♦  Seeker Bonus Feat  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Slayer Camouflage  ♦  Slayer Talents  ♦  Sneak Attack  ♦  Spontaneous Summoning  ♦  Teamwork Feat  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon and Armor Proficiency  ♦  Weapon Mastery  ♦  Weapon Snatcher  ♦  Well-Versed



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