Slayer Talents

 

As a Slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a Slayer gains one slayer talent.
Slayer can take Rogue Talents as Slayer Talents, counting his Slayer level as a Rogue level.
After 2nd level, the Slayer can select a ranger combat style (such as archery or two-weapon combat) and gains a combat Feat from the first feat list of that style. He can choose Feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level Ranger combat Feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th level Ranger combat Feats from his chosen style to the list.

Slayer Talents is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Slayer Talents Information

Type:

 

Name

Bonus

Canny Observer When a character with this talent makes a Perception check, they gain a +4bonus.
Combat Style Feat A character that selects this talent gains a bonus combat style feat. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
Combat Trick A character that selects this talent gains a bonus combat feat.
Fast Stealth This ability allows a character to move at full speed using the Stealth skill without penalty.
Focusing Attack - Confused When the character is confused and hits a creature with a melee attack that deals sneak attack damage, the character is no longer confused.
Focusing Attack - Shaken When the character is Shaken and hits a creature with a melee attack that deals sneak attack damage, the character is no longer shaken.
Focusing Attack - Sickened When the character is Sickened and hits a creature with a melee attack that deals sneak attack damage, the character is no longer Sickened.
Iron Guts A character with this talent has a cast-iron stomach or has trained themselves to withstand poisons, especially ingested ones. They gain a +1 {bonus on all saves against poisons as well as a +4 bonus on saves against all spells and effects that cause the character to be nauseated or sickened.
Jump Up A rogue with this talent does not provoke attacks of opportunity when standing up from prone.
Mystery Seeker A rogue with this talent adds Knowledge (Arcana) to her list of class skills.
Painful Strike At 4th level, an executioner automatically gains this talent. A creature that takes sneak attack damage from an executioner must make a successful a Fortitude save (DC = 10 + half the executioner's class level + his Intelligence modifier) or become sickened for 1d4 rounds.
Slippery Mind A rogue with this talent gains bonus on saving throws against mind-affecting conditions equal to her Dexterity modifier.
Slow Reactions Opponents damaged by the character's sneak attack can't make attacks of opportunity for 1 round.
Survivalist A rogue with this talent adds Lore (Nature) to her list of class skills.
Terrain Mastery A rogue with this talent gains a favored terrain, as the ranger class feature of the same name, but the bonus does not increase with her level.
Trailblazer A rogue with this talent gains immunity to difficult terrain.
Trapfinding The slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level.
Unbalancing Trick The rogue gains Trip as a bonus feat, even if she does not meet the prerequisites.
Underhanded Trick The rogue gains Dirty Trick as a bonus feat, even if she does not meet the prerequisites.
Weakening Wound When making a sneak attack against a creature that has damage reduction, the character's attack reduces that damage reduction for two rounds by an amount equal to the character's level. This penalty to damage reduction does not stack.

 

How to Acquire Slayer Talents

Slayer Talents can be obtained by the following classes:

 

Slayer Talents Tips & Notes

  • Notes & Tips go here

 

 
Shared Abilities
Advanced Talents  ♦  Alignment Restriction  ♦  Animal Companion  ♦  Arcane Bond - Object  ♦  Arcane Reservoir  ♦  Arcane Spellcasting  ♦  Arcanist Exploits  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Blinding Strike  ♦  Bloodline (Ability)  ♦  Bonus Feat  ♦  Brew Potions  ♦  Canny Defense  ♦  Cantrips  ♦  Channel Energy  ♦  Confounding Blades  ♦  Crippling Strike  ♦  Danger Sense  ♦  Defensive Parry  ♦  Defensive Powers  ♦  Dirge of Doom  ♦  Dispelling Attack  ♦  Domain Selection  ♦  Double Debilitation  ♦  Evasion  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favored Terrain  ♦  Grand Hex  ♦  Greater Exploits  ♦  Hex  ♦  Hunter's Surprise  ♦  Hunter Tactics  ♦  Improved Evasion  ♦  Improved Quarry  ♦  Improved Uncanny Dodge  ♦  Indomitable Stance  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Ki Arrows  ♦  Ki Weapon  ♦  Major Hexes  ♦  Master Hunter  ♦  Nature Sense  ♦  Once and Future Scion  ♦  Opportunist  ♦  Oracle's Curse  ♦  Perfect Strike  ♦  Quarry  ♦  Rousing Retort  ♦  Scribe Scrolls  ♦  Seeker's Trapfinding  ♦  Seeker Bonus Feat  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Slayer Camouflage  ♦  Sneak Attack  ♦  Spontaneous Summoning  ♦  Teamwork Feat  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon and Armor Proficiency  ♦  Weapon Mastery  ♦  Weapon Snatcher  ♦  Well-Versed

 




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