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Base Attack Bonus
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HP per level
6/ Level
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Class Initial Features

Class Skills

Slayer is a class in Pathfinder: Wrath of the Righteous. Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.


"Slayers are shadowy assassins who specialize in stalking their mark, studying it, killing it, and escaping."


Slayer Information


  • Alignment Requirement: Any
  • Hit Die+6
  • Skill Points per Level: 3
  • Level 1 Base Attack Bonus+1



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Slayer Features


Slayer Video Guide





Slayer Archetypes


Arcane Enforcer

 Bonus: Arcanist Exploits, Arcane Reservoir, Higher will saves

 Penalty: 4 less Slayer Talents, No Quarry, Lower fortitude saves




 Penalty: no Studied Target, Slayer's Advance, Less Sneak Attack, 3 less Slayer Talents, Race restriction: Human







Slayer Progression








 1 1 2 2 0 Slayer Proficiencies, Studied Target
 2 2 3 3 0 Slayer Talents
 3 3 3 3 1 Sneak Attack
 4 4 4 4 1 Slayer Talents
 5 5 4 4 1 Studied Target
 6 6/1 5 5 2 Slayer TalentsSneak Attack
 7 7/2 5 5 2 Studied Target (Swift)
 8 8/3 6 6 2 Slayer Talents
 9 9/4 6 6 3 Sneak Attack
 10 10/5 7 7 3 Studied TargetSlayer Talents, Advanced Talents
 11 11/6/1 7 7 3  
 12 12/7/2 8 8 4 Slayer TalentsSneak Attack
 13 13/8/3 8 8 4 Slayer's Advance
 14 14/9/4 9 9 4 Slayer Talents, Quarry
 15 15/10/5 9 9 5 Studied TargetSneak Attack
 16 16/11/6/1 10 10 5 Slayer Talents
 17 17/12/7/2 10 10 5 Slayer's Advance
 18 18/13/8/3 11 11 6 Slayer TalentsSneak Attack
 19 19/14/9/4 11 11 6 Improved Quarry
 20 20/15/10/5 12 12 6 Studied TargetSlayer Talents, Master Slayer


All Base Slayer Abilities


Slayer Proficiencies

Slayer is proficient with all Simple and Martial Weapons, as well as with Light Armor, Medium Armor, and Shields (except tower shields).

Studied Target

A character can study an opponent he can see as a bonus move action. The character then gains a +1 bonus on weapon attack and damage rolls against it. The save DCs of character class abilities against that opponent increase by 1.

If a character deals sneak attack damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th amd 20th levels, the bonuses on weapon attack rolls, damage rolls and to character save DCs against a studed target increase by 1.

At 7th level, a character can study an opponent as a move or Swift Action.

Slayer Talents

As a Slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a Slayer gains one slayer talent.

Slayer can take Rogue Talents as Slayer Talents, counting his Slayer level as a Rogue level.

After 2nd level, the Slayer can select a ranger combat style (such as archery or two-weapon combat) and gains a combat Feat from the first feat list of that style. He can choose Feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level Ranger combat Feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th level Ranger combat Feats from his chosen style to the list.


Slayer's Advance

At 13th level, a Slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.


A character can, as a standard action, denote one target within his line of sight as his Quarry. He receives a +2 insight bonus on attack rolls made against his Quarry, and all critical threats are automatically confirmed. A character can have no more than one Quarry at a time.

Improved Quarry

At 19th level, the character's ability to hunt his Quarry improves. He can now select a Quarry as a Free Action and his insight bonus to attack his quarry increases to +4.


Sneak Attack

If a character can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.

The character's attack deals extra damage anytime his target would be denied a Dexterity Bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks his target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a Critical Strike.

The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

Advanced Talents

After 10th level, a character can choose one of the Advanced Rogue Talents in a place of a Rogue Talent.


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