Tiefling

tiefling-race-pathfinder-wotr-wiki-guide

Racial Ability Score

Racial Traits

Tiefling is a Race in Pathfinder: Wrath of the Righteous available with the Wildcats DLC. To create your Champion in Pathfinder: Wrath of the Righteous you can choose between 12 types of races. Each of them has its special characteristics, choose one according to your preferences and style of play.

 

Tiefling Information

Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier.

The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted, boon. Despite their fiendish appearance and netherworld origins, tieflings have a human’s capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections.

Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero.

  

Tiefling Physical Appearance

No two tieflings look alike; the fiendish blood running through their veins manifests inconsistently, granting them an array of fiendish traits. One tiefling might appear as a human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual smell of blood, foul incenses, and brimstone.

Typically, these qualities hearken back in some way to the manner of fiend that spawned the tiefling’s bloodline, but even then the admixture of human and fiendish blood is rarely ruled by sane, mortal laws, and the vast flexibility it produces in tieflings is a thing of wonder, running the gamut from oddly beautiful to utterly terrible.

 

Tiefling Ability Score

 

Tiefling Race Traits

Fiendish Resistance

  • Acquired ability
  • Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Tiefling Heritage

  • Acquired ability
  • Although many tieflings follow the general model of Tiefling, many more do not. Those of different lineage may evince dramatically different manifestations of their heritage, both in appearance and in ability. Others have particularly strong heritages tied to specific fiendish races.

 

Tiefling Heritage

Tiefling Heritage in Pathfinder: Wrath of the Righteous is the different sub-races or variations of the Tiefling race. Selecting a heritage provides various bonuses to Skills, Ability Scores, Skill Checks, and many more. Choosing a heritage for the Tiefling race occurs during the Character Creation sequence of the game. You can find the different heritage for the Tiefling race below.

 

 

Pathfinder: WotR Tiefling Heritage

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Tiefling (General)

Description

Although many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability.

Ability Score Bonus

Tieflings of uncertain heritage have a +2 racial bonus to Dexterity and Intelligence, a -2 penalty to Charisma, and a +2 racial bonus on Persuasion (when used for bluff) and Stealth checks. They can use the resist energy spell once per day. They do not suffer a penalty to their Charisma if they have levels in sorcerer or eldritch scion of an Abyssal of Infernal bloodline.

 

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Beastbrood (Rakshasa-Spawn)

Description

Beastbrood regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society.

Ability Score Bonus

Beastbrood have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Wisdom, and a +2 racial bonus on Perception and Persuasion (when used for bluff) checks. They can use the blindness spell once per day. They gain a damage reduction 2/piercing.

 

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Faultspawn (Asura-Spawn)

Description

Lacking any sense of empathy or pity, Faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars.

Ability Score Bonus

Faultspawn have a +2 racial bonus to Dexterity and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on Knowledge (Arcana) and Knowledge (World) checks. They can use the hideous laughter spell once per day. They gain a +2 racial saving throw bonus against enchantment spells and effects.

 

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Foulspawn (Demodand-Spawn)

Description

Crude and boorish, foulspawn take a particular delight in giving offense and scandalizing polite society. They enjoy violating taboos even more than breaking laws, especially if it means degrading or repulsing an innocent.

Ability Score Bonus

Foulspawn have a +2 racial bonus to Constitution and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on Lore (Religion) and Persuasion (when used for intimidate) checks. They can use the cacophonous call spell once per day. They gain a +1 racial bonus on attack rolls against ClericsInquisitors and Paladins.

 

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Grimspawn (Daemon-Spawn)

Description

Dreary and pessimistic, grimspawn are so enthralled by death, disease, and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs. 

Ability Score Bonus

Grimspawn have a +2 racial bonus to Dexterity and Intelligence, a -2 penalty to Wisdom, and a +2 racial bonus on Trickery and Persuasion (when used for bluff) checks. They can use the frigid touch spell once per day. They have acid resistance 5.

 

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Hellspawn (Devil-Spawn)

Description

While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They know a lie when they hear one, and can often determine what hidden vice or secret shame motivates another. 

Ability Score Bonus

Hellspawn have a +2 racial bonus to Constitution and Wisdom, a -2 penalty toCharisma, and a +2 racial bonus on Persuasion (when used for diplomacy) and Perception checks. They can use the scorching ray spell once per day. They do not suffer a penalty to their Charisma if they have levels in sorcerer or eldritch scion of an Infernal bloodline.

 

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Hungerseed (Oni-Spawn)

Description

Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures and carnal delights.

Ability Score Bonus

Hungerseed have a +2 racial bonus to Strength and Wisdom, a -2 penalty to Charisma, and a +2 racial bonus on Persuasion checks. They can use the invisibility spell once per day. They gain a +2 racial bonus to combat maneuver checks and combat maneuver defense.

 

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Motherless (Qlippoth-Spawn)

Description

No woman survives the birth of a babe whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even earlier.

Ability Score Bonus

Motherless have a +2 racial bonus to Strength and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on Mobility and Lore (Nature) checks. They can use the Blur spell once per day. They gain a secondary Bite attack that deals 1d6 damage.

 

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Pitborn (Demon-Spawn)

Description

Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance they crave.

Ability Score Bonus

Pitborn have a +2 racial bonus to Strength and Charisma, a -2 penally to Intelligence, and a +2 racial bonus on Trickery and Perception checks. They can use the stone call spell once per day. They gain a +2 racial bonus on all rolls to confirm critical hits.

 

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Shackleborn (Kyton-Spawn)

Description

Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity.

Ability Score Bonus

Shackleborn have a +2 racial bonus to Constitution and Charisma, a -2 penalty to Wisdom, and a +2 racial bonus on Mobility and Persuasion (when used for intimidate) checks. They can use the web spell once per day. They gain a +1 natural armor bonus to AC.

 

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Spitespawn (Div-Spawn)

Description

An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding the hatefulness that lurks at their core. 

Ability Score Bonus

Spitespawn have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Intelligence, and a +2 racial bonus on Persuasion (when used for diplomacy) and Knowledge (World) checks. They can use the sound burst spell once per day. They add +1 to the DC of any saving throws against enchantment spells that they cast.

 

 

Tiefling Tips & Notes

  • ??
  • Notes & Tips go here

 

 

All Races in Pathfinder Wrath of the Righteous
Aasimar  ♦  Dhampir  ♦  Dwarf  ♦  Elf  ♦  Gnome  ♦  Half-elf  ♦  Half-orc  ♦  Halfling  ♦  Human  ♦  Kitsune  ♦  Oread



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