Lich Powers

Mythic Path Lich

Lich Powers is a Mythic Ability unlocked exclusively by progressing through the Lich Mythic Path in Pathfinder: Wrath of the Righteous. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. These powerful abilities are a crucial component to crafting Builds, as they provide benefits that synergize with specific Spells, Feats, Traits, and Classes. You may find the relevant information of the Lich Powers mythic ability on this page.


Lich Powers Effects

You select unique lich powers.

You get to choose 3 Lich Powers while leveling up to 10 Mythic Rank. You get to choose on at Mythic Rank 3, another one at Mythic Rank 6, and the final one at Mythic Rank 9.



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Deadly Magic

Up to three rounds per day Lich can make all spells he casts ignore spell resistance and spell immunity. Any creature affected by such a spell can't cast spells for 1d3+1 rounds.

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Death of Elements 

Lich can change any elemental damage to negative energy, no matter what is the source of this elemental damage. Lich can also activate Consuming Elements for one round per 2 mythic ranks, turning all incoming elemental damage into negative energy.

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Death Rush 

Whenever Lich charges or uses any combat maneuver, on a successful hit or maneuver, the enemy suffers 1d6 points of damage per Lich's mythic rank, as their bones break from the impact.

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Decaying Touch

All Lich's natural attacks, including ones he makes in a polymorphed form, as well as melee touch attacks and unarmed strikes, deal (1d6 + mythic rank) points of unholy damage as the target's flesh rots. The affected creature also suffers 1 point of ability damage to Strength with each hit. Plant creatures take (2d6 + mythic rank) points of unholy damage.

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Eclipse Chill 

For three rounds per day, Lich can imbue all spells he casts with the powers of the Eclipse chill. Creatures affected by such spells must pass a Fortitude saving throw (DC = 10 + Intelligence modifier + Lich's mythic rank) or become blinded and suffer (2d8 + mythic rank) cold damage, becoming vulnerable to cold and negative energy until the end of the combat.

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Fear Control

Lich gains a +4 profane bonus to attack and a +1 profane bonus per mythic level to damage against frightened creatures, or ones under any mind-affecting effects. Additionally, all enemies within 10 feet of the Lich must make a Will saving throw (DC = 10 + double mythic rank) or become shaken until the end of combat. A successful save gives immunity to this ability for 24 hours.

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Indestructible Bones 

Lich gains DR 10/-. Whenever an enemy lands a hit on the Lich, that enemy becomes cursed with decaying muscles. Under this effect, the enemy suffers a -2 penalty to attack rolls until the end of combat. Effects from multiple applications of this ability don't stack.

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Magic Devourer 

Lich gains spell resistance 25 + mythic rank. Whenever an enemy fails a check made to overcome the Lich's spell resistance, the next spell Lich would cast or next kinetic blast becomes quickened, as though using the Quicken Spell feat or Quicken Metakinesis.

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Negative Energy Mastery

Whenever Lich activates this ability, all of his Kineticist blasts and Alchemist bombs deal an additional 1d6 negative energy damage + 1 point per mythic rank and inflict a negative level upon the target.

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Tainted Sneak Attack

Whenever Lich lands a successful sneak attack, the enemy must pass Fortitude saving throw (DC = 10 + Intelligence modifier + mythic rank) or become tainted. The tainted creature is vulnerable to all weapon and elemental damage, as well as suffers a -2 penalty on all attack rolls and weapon damage rolls, until the end of combat. Additionally, Lich's sneak attack damage is increased by 1d6.

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Undead Mount

Lich grants his animal companion all undead traits, as well as DR 10/good and a spell resistance of 15.

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Weapon of Death

Lich can enchant items he wears with bane living and nullifying special abilities. If a creature is killed with the weapon of death, all creatures in a 15 feet radius suffer a penalty on caster level checks made to overcome spell resistance equal to twice the Lich's mythic rank until the end of combat.

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Withering Life

When a living creature takes damage from a spell cast by Lich, that creature also takes 1 point of damage to Strength, Dexterity, and Constitution or 1 point of damage to Intelligence, Wisdom, and Charisma. Lich can choose which ability scores will be affected.



Where to Find Lich Powers

  • Lich Powers is a mythic ability that can be found under the Lich Mythic Path.


Lich Powers Tips & Notes

  • Notes, tips, tricks, and trivia.


Pathfinder: Wrath of the Righteous All Mythic Abilities
Abundant Arcane Pool  ♦  Abundant Bane  ♦  Abundant Casting  ♦  Abundant Ki  ♦  Abundant Smite  ♦  Abundant Smite Chaos  ♦  Aeon Bane  ♦  Aeon Companion Immunities  ♦  Aeon Immunities  ♦  Always a Chance  ♦  Angelic Halo  ♦  Any Means Necessary  ♦  Archmage Armor  ♦  Ascendant Armor  ♦  Ascendant Element  ♦  Ascendant Summons  ♦  Aspect of Areshkagal  ♦  Aspect of Balor  ♦  Aspect of Coloxus  ♦  Aspect of Deskari  ♦  Aspect of Kabriri  ♦  Aspect of Nocticula  ♦  Aspect of Omox  ♦  Aspect of Pazuzu  ♦  Aspect of Shadow Demon  ♦  Aspect of Socothbenoth  ♦  Aspect of Vavakia  ♦  Aspect of Vrolikai  ♦  Battle Meditation  ♦  Beneficial Curse  ♦  Best Jokes  ♦  Bit of Fun  ♦  Bloodline Ascendance  ♦  Boundless Healing  ♦  Brutality Incarnate  ♦  Cleaving Shot  ♦  Close to the Abyss  ♦  Close to the Heavens  ♦  Dance Macabre  ♦  Dark Rites  ♦  Deadly Natural Weapons  ♦  Defensive Study  ♦  Demon Lord Aspect  ♦  Demonic Aspect  ♦  Demonic Charge  ♦  Demonic Claws  ♦  Demonic Rage  ♦  Demonkind  ♦  Devour (Swarm-that-Walks)  ♦  Dimensional Retribution  ♦  Distracting Shots  ♦  Domain Zealots  ♦  Dragon Companion  ♦  Dragon Feat  ♦  Elemental Barrage  ♦  Emergency Help  ♦  Enduring Spells  ♦  Enforced Vigor  ♦  Enforcing Gaze  ♦  Enforcing Gaze - Extra Gaze  ♦  Enforcing Gaze - Perpetual  ♦  Ever Ready  ♦  Everlasting Judgement  ♦  Expose Vulnerability  ♦  Extra Minor Aspect  ♦  Eye of the Swarm  ♦  Favorite Metamagic  ♦  Force Reality  ♦  Free from evil  ♦  Full Reservoire  ♦  Gold Dragon Breath  ♦  Gold Dragon Form  ♦  Gold Dragon Immunity  ♦  Gold Dragon Natural Immunities  ♦  Gold Dragon Natural Immunities (Mythic Rank 9)  ♦  Greater Abundant Casting  ♦  Greater Aeon's Bane  ♦  Greater Enduring Spells  ♦  Greater Sword of Heaven  ♦  Halo's Holy Aura  ♦  Hell's Authority  ♦  Hell's Decree  ♦  Hell's Dominance  ♦  Hell's Rule  ♦  Hell's Vengeance  ♦  Host of the Great Swarm  ♦  Impossible Domain  ♦  Improved Abundant Casting  ♦  Improved Aeon's Bane  ♦  Improved Angelic Halo  ♦  Improved Sword of Heaven  ♦  Inspirational Leader  ♦  Instrument of Freedom  ♦  Kinetic Overcharge  ♦  Last Stand  ♦  Leading Strike  ♦  Legend's Corruption Resistance  ♦  Legend (Ability)  ♦  Life-Bonding Friendship  ♦  Limitless Rage  ♦  Lord Beyond the Grave  ♦  Lord of Death  ♦  Magic Nullification  ♦  Major Demonic Aspect  ♦  Master Shapeshifter  ♦  Mythic Charge  ♦  Mythic Spellbook  ♦  Mythic Suppression  ♦  Mythic Trick  ♦  Mythical Beast  ♦  Over-Infused Blasts  ♦  Perfect Soul  ♦  Powerful Shadows  ♦  Ranging Shot  ♦  Rapid Shot (Mythic)  ♦  Rupture Restraints  ♦  Second Bloodline  ♦  Second Bloodrager Bloodline  ♦  Second Mystery  ♦  Second Spirit  ♦  Skeletal Champion  ♦  Skeleton Upgrade Selection  ♦  Sneak Attack (Mythic Ability)  ♦  Sneaky Quack  ♦  Song Courageous Defender  ♦  Song of Broken Chains  ♦  Song of Courageous Defender  ♦  Song of Defiance  ♦  Song of Heroic Resolve  ♦  Summon Adamantine Golem  ♦  Summon Adamantine Golems  ♦  Summon Astral Deva  ♦  Summon Astral Devas  ♦  Summon Astral Devas (Four)  ♦  Summon Axiomite  ♦  Summon Azata Ghael  ♦  Summon Balor  ♦  Summon Bogeyman  ♦  Summon Ecorche  ♦  Summon Fallen  ♦  Summon Gibrileth  ♦  Summon Gold Golem  ♦  Summon Gold Golems  ♦  Summon Havoc Dragon  ♦  Summon Iron Golem  ♦  Summon Lilitu  ♦  Summon Mastodon  ♦  Summon Movanic Deva  ♦  Summon Movanic Devas  ♦  Summon Nightshade Nightcrawler  ♦  Summon Nightshade Nightcrawler and Ecorche  ♦  Summon Nixie Prankster  ♦  Summon Oolioddroo  ♦  Summon Painajai  ♦  Summon Phoenix  ♦  Summon Phoenix and Astral Devas  ♦  Summon Plague Beast Mastodon  ♦  Summon Plague Beast Mastodons  ♦  Summon Ravener Dragon  ♦  Summon Redcaps  ♦  Summon Spirit Guardian  ♦  Summon Spirit Guardians  ♦  Summon Stone Golem  ♦  Summon Vilderavn  ♦  Summon Vrock  ♦  Summon Vrolikai  ♦  Summon Wild Hunt  ♦  Summon Wild Hunt Archer  ♦  Summon Wild Hunt Monarch  ♦  Summon Wild Hunt Scout  ♦  Superpowers  ♦  Swarm Clone  ♦  Swarm Feast  ♦  Swarm Form  ♦  Swarm Infest  ♦  Sword of Heaven  ♦  The Bigger They Are  ♦  The Swarm  ♦  Throw Elixir  ♦  Thundering Blows  ♦  Unrelenting Assault  ♦  Unstoppable  ♦  Witch Wandering Hex

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    • Anonymous

      One thing to note, whether by design or not, is that Death of Elements applies to ALL kinetic blast elements, regardless whether it's physical or elemental. It does NOT change the type of AC you target, however; if you use an earth blast that you've converted to negative energy, it is still targeting normal AC, for example.

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