Mythic Spellbook

Mythic Spellbook is a Mythic Ability unlocked by most Mythic Paths in Pathfinder: Wrath of the Righteous. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. These powerful abilities are a crucial component to crafting Builds, as they provide benefits that synergize with specific Spells, Feats, Traits, and Classes. You may find the relevant information of the Mythic Spellbook mythic ability on this page.

Mythic Spellbook Effects

Mythic spellbooks give a new spellbook to the character from which they can cast memorize and cast spells. They each contain a selection of both normal spells and mythic spells. The spellbook is independant from any other spellbooks the character could already have access to due to their class and will progress as the character gains mythic levels. Two notable exceptions are the Angel and Lich mythic paths which allow to combine their spell book with existing spellbook if the character has the correct class and the player chooses to do so.

Mythic Path Spellbooks

Here are details about each Mythic Path spellbooks:

Mythic Path

Has Mythic spellbook

Max spell level at mythic level 10

Type of casting (when not combined)

Can combine spellbooks

Aeon

Yes 7 Spontaneous No

Angel

Yes 10 Memorized Yes

Azata

Yes 7 Spontaneous No

Demon

Yes 5 Spontaneous No

Lich

Yes 10 Memorized Yes

Trickster

Yes 7 Spontaneous No

Gold Dragon

No (Loses spellbook gained by previous mythic path) / / No

Swarm-That-Walks

No (Loses spellbook gained by previous mythic path)

/ / No

Devil

No (Keeps the spellbook gained by previous mythic path but doesn't gain new spellcasting levels) / / No

Legend

No (Loses spellbook gained by previous mythic path) / / No

Mythic spellbooks behave differently than typical class spellcasting abilities. Here are some details that apply to all non-combined spellbooks:

  • The spellcaster level is always 2 times the mythic level of the character (for a maximum of 20 at mythic level 10).
  • Each mythic spellbook contains both a selection of normal spells specific to the mythic path in addition to mythic spells, also specific to the mythic path. They do not contain level 0 spells.
  • If the casting type of the spellbook is memorized the character will immediately get access to all the spells that can be contained in the spellbook as long as they can cast spells of that level, similar to a character gaining new spells as he gains new levels in the cleric class (even using the Lich path). This includes normal spells that the spellbook contains as well as the mythic spells.
  • If the casting type of the spellbook is spontaneous the player will be able to select some normal spells to add to the spellbook when the character gains a new mythic level, similar to a character gaining new spells as he gains new levels in the sorcerer class. Regardless of the normal spells the player chose to had to the spellbook it will also contain all the mythic spells that spellbook can contain for the unlocked levels.
  • Spells from mythic spellbooks do not use the usual rule regarding spellcasting characteristic. Instead the DD of the saving throws to resist from their spells use the rule 10 + mythic level + spell level. This rule applies to both normal an mythic spells.
  • Mythic spellbooks do not gain additional spell slots due to high spellcasting characteristic nor do they necessitate a specific amount in a characteristic to be cast.
  • Spells from mythic spellbooks do not use the armor spell failure rule, regardless if they are arcane or divine spells.
  • Abundant Casting, Improved Abundant Casting and Greater Abundant Casting do not work with mythic spellbooks.
  • Level 10 spells do not normally exist using the normal class system and are exclusive to some mythic paths.

Combining Spellbooks

Combining spellbooks is available to characters on the Angel and Lich mythic paths if they have levels in the appropriate classes. They may choose to combine their mythic spellbook with the spellbook of one of their classes when choosing their mythic path at mythic level 3. That choice is definitive as it is not possible to de-combine spellbooks or to choose another spellcasting class for the spellbook combination (except by re-specing or possibly by changing mythic path).

The currently known combinations that enable to combine spellbooks are as follow:

Combined Mythic Spellbooks work in a completely different way compared to non-combined ones. Instead of adding a new spellbook with its own set of rules to the character they will improve its class spellcasting ability by boosting its caster level and adding new mythic spells to their selection.

Here are some details that apply to combined spellbooks:

  • The spellcaster level is always the level in the chosen class + mythic level (for a maximum of 30 at class level 20, mythic level 10).
  • The spell levels available to cast spells as well as the spells slots for each level are also calculated using the previous formula. As example a level 10 cleric + mythic level 3 angel will cast spells like a level 13 cleric. This allows a character to cast spells beyond the usual limitations of its class level.
  • The way the character gain new spells or cast spells is not altered by combining spellbooks even if the non-combined version of the mythic spellbook enabled to cast spells in a different way.
  • When gaining a new mythic level the character will be able to choose new normal spells as if he gained new levels in its spellcasting class. Its selection will be the same than the one available in its class spell list. As example a sorcerer will choose new known spells, wizards will be able to choose new spells to add to their spellbooks (and are still able to learn spells using scrolls) and clerics do not choose spells as they immediately gain access to all cleric spells. This only applies to normal spells as the character will always immediately gain access to all mythic spells of the spell levels they have unlocked.
  • The casting characteristic used to cast spells from these spellbooks is unchanged compared to the spellcasting class. The characteristic will be used for bonus spells, saving throws DD, minimum characteristic needed to cast a spell, etc... This rule applies both for normal spells and mythic spells.
  • The normal armor spell failure rule apply when casting spells, according to the spellcasting class.
  • Abundant Casting, Improved Abundant Casting and Greater Abundant Casting will work as normal when using combined spellbooks, adding the appropriate number of spell slots for each level.

Combining or not Combining Spellbooks

Combining spellbooks does have some drawbacks compared to not combining them:

  • A character may have more spell slots by not combining spellbooks. As example, a level 20 wizard + level 10 lich will have two complete spellbooks up to maximum spell levels which will result in more spell slots in total.
  • It is comparatively easier to reach high DD for the saving throws with a non-combined spellbook than with a combined one. As example a level 10 spell cast from a level 10 lich non-combined spell book will automatically have a DD of 30, while reaching that number with a combined spellbook would imply heavy investment in a spellcasting characteristic and/or feats. This disadvantage can be nuanced by the fact that a fully dedicated spellcaster with a good build will often go beyond that number.
  • Lich combined spellbooks will have armor spell failure while non-combined won't.
  • Combined spellbook will not get normal spells which are not available to your base class, even if mythic spellbook has them. For example, Witch/Lich combined spellbook will not get certain Cleric/Druid necromancy spells, such as Animate Dead.

Regardless of these disadvantages players usually consider that combining spellbooks is a superior alternative, especially on a dedicated spellcaster. Sometimes it is even seen as the most powerful feature of the mythic paths by itself. This is due to the following reasons:

  • The character will have access to more powerful spells earlier in the game. As example a level 13 character may easily have access to level 9 spells, which is very early compared to the usual level 17 needed to cast such spells. This allows for an easier game progression.
  • Still regarding game progression, the spells from non-combined spellbooks are relatively weak compared to class spellbooks until late in the game. As example, most characters will already be level 9 or 10 when they unlock mythic spellbook, which mean they already have access to level 5 spells. If the player chooses to combine spellbooks the character will immediately get access to level 6 or 7 spells and to multiple mythic spells (a quite powerful boost) while not combining them will only add a few spell slots at level 1 (which is almost useless at that time of the game).
  • Having one spellbook with a spellcaster level of 30 enables to cast more powerful spells than two spellbooks with spellcaster level 20 as the effect of many spells is calculated using the spellcaster level, as well as checks to overcome magic resistance.
  • The fact that Abundant Casting, Improved Abundant Casting and Greater Abundant Casting all work with combined spellbooks allow to cast a way greater amount of mythic spells that would normally be possible. This is a huge advantage given the fact that mythic spells are usually very powerful.
 
Pathfinder: Wrath of the Righteous All Mythic Abilities
Abundant Arcane Pool  ♦  Abundant Bane  ♦  Abundant Casting  ♦  Abundant Ki  ♦  Abundant Smite  ♦  Abundant Smite Chaos  ♦  Aeon Bane  ♦  Aeon Companion Immunities  ♦  Aeon Immunities  ♦  Always a Chance  ♦  Angelic Halo  ♦  Any Means Necessary  ♦  Archmage Armor  ♦  Ascendant Armor  ♦  Ascendant Element  ♦  Ascendant Summons  ♦  Aspect of Areshkagal  ♦  Aspect of Balor  ♦  Aspect of Coloxus  ♦  Aspect of Deskari  ♦  Aspect of Kabriri  ♦  Aspect of Nocticula  ♦  Aspect of Omox  ♦  Aspect of Pazuzu  ♦  Aspect of Shadow Demon  ♦  Aspect of Socothbenoth  ♦  Aspect of Vavakia  ♦  Aspect of Vrolikai  ♦  Battle Meditation  ♦  Beneficial Curse  ♦  Best Jokes  ♦  Bit of Fun  ♦  Bloodline Ascendance  ♦  Boundless Healing  ♦  Brutality Incarnate  ♦  Cleaving Shot  ♦  Close to the Abyss  ♦  Close to the Heavens  ♦  Dance Macabre  ♦  Dark Rites  ♦  Deadly Natural Weapons  ♦  Defensive Study  ♦  Demon Lord Aspect  ♦  Demonic Aspect  ♦  Demonic Charge  ♦  Demonic Claws  ♦  Demonic Rage  ♦  Demonkind  ♦  Devour (Swarm-that-Walks)  ♦  Dimensional Retribution  ♦  Distracting Shots  ♦  Domain Zealots  ♦  Dragon Companion  ♦  Dragon Feat  ♦  Elemental Barrage  ♦  Emergency Help  ♦  Enduring Spells  ♦  Enforced Vigor  ♦  Enforcing Gaze  ♦  Enforcing Gaze - Extra Gaze  ♦  Enforcing Gaze - Perpetual  ♦  Ever Ready  ♦  Everlasting Judgement  ♦  Expose Vulnerability  ♦  Extra Minor Aspect  ♦  Eye of the Swarm  ♦  Favorite Metamagic  ♦  Force Reality  ♦  Free from evil  ♦  Full Reservoire  ♦  Gold Dragon Breath  ♦  Gold Dragon Form  ♦  Gold Dragon Immunity  ♦  Gold Dragon Natural Immunities  ♦  Gold Dragon Natural Immunities (Mythic Rank 9)  ♦  Greater Abundant Casting  ♦  Greater Aeon's Bane  ♦  Greater Enduring Spells  ♦  Greater Sword of Heaven  ♦  Halo's Holy Aura  ♦  Hell's Authority  ♦  Hell's Decree  ♦  Hell's Dominance  ♦  Hell's Rule  ♦  Hell's Vengeance  ♦  Host of the Great Swarm  ♦  Impossible Domain  ♦  Improved Abundant Casting  ♦  Improved Aeon's Bane  ♦  Improved Angelic Halo  ♦  Improved Sword of Heaven  ♦  Inspirational Leader  ♦  Instrument of Freedom  ♦  Kinetic Overcharge  ♦  Last Stand  ♦  Leading Strike  ♦  Legend's Corruption Resistance  ♦  Legend (Ability)  ♦  Lich Powers  ♦  Life-Bonding Friendship  ♦  Limitless Rage  ♦  Lord Beyond the Grave  ♦  Lord of Death  ♦  Magic Nullification  ♦  Major Demonic Aspect  ♦  Master Shapeshifter  ♦  Mythic Charge  ♦  Mythic Suppression  ♦  Mythic Trick  ♦  Mythical Beast  ♦  Over-Infused Blasts  ♦  Perfect Soul  ♦  Powerful Shadows  ♦  Ranging Shot  ♦  Rapid Shot (Mythic)  ♦  Rupture Restraints  ♦  Second Bloodline  ♦  Second Bloodrager Bloodline  ♦  Second Mystery  ♦  Second Spirit  ♦  Skeletal Champion  ♦  Skeleton Upgrade Selection  ♦  Sneak Attack (Mythic Ability)  ♦  Sneaky Quack  ♦  Song Courageous Defender  ♦  Song of Broken Chains  ♦  Song of Courageous Defender  ♦  Song of Defiance  ♦  Song of Heroic Resolve  ♦  Summon Adamantine Golem  ♦  Summon Adamantine Golems  ♦  Summon Astral Deva  ♦  Summon Astral Devas  ♦  Summon Astral Devas (Four)  ♦  Summon Axiomite  ♦  Summon Azata Ghael  ♦  Summon Balor  ♦  Summon Bogeyman  ♦  Summon Ecorche  ♦  Summon Fallen  ♦  Summon Gibrileth  ♦  Summon Gold Golem  ♦  Summon Gold Golems  ♦  Summon Havoc Dragon  ♦  Summon Iron Golem  ♦  Summon Lilitu  ♦  Summon Mastodon  ♦  Summon Movanic Deva  ♦  Summon Movanic Devas  ♦  Summon Nightshade Nightcrawler  ♦  Summon Nightshade Nightcrawler and Ecorche  ♦  Summon Nixie Prankster  ♦  Summon Oolioddroo  ♦  Summon Painajai  ♦  Summon Phoenix  ♦  Summon Phoenix and Astral Devas  ♦  Summon Plague Beast Mastodon  ♦  Summon Plague Beast Mastodons  ♦  Summon Ravener Dragon  ♦  Summon Redcaps  ♦  Summon Spirit Guardian  ♦  Summon Spirit Guardians  ♦  Summon Stone Golem  ♦  Summon Vilderavn  ♦  Summon Vrock  ♦  Summon Vrolikai  ♦  Summon Wild Hunt  ♦  Summon Wild Hunt Archer  ♦  Summon Wild Hunt Monarch  ♦  Summon Wild Hunt Scout  ♦  Superpowers  ♦  Swarm Clone  ♦  Swarm Feast  ♦  Swarm Form  ♦  Swarm Infest  ♦  Sword of Heaven  ♦  The Bigger They Are  ♦  The Swarm  ♦  Throw Elixir  ♦  Thundering Blows  ♦  Unrelenting Assault  ♦  Unstoppable  ♦  Witch Wandering Hex

 




Tired of anon posting? Register!
    • Anonymous

      What attributes determine the max spell level for each Mythic Path? Thats the most important information on this whole page imo.

    Load more
    ⇈ ⇈