GendarmeCavalier Archetype |
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![]() Fortitude High |
![]() Will Low |
![]() Reflex Low |
![]() Base Attack Bonus High |
![]() HP per level +6 (d10) |
![]() Skill Points +3 |
Class Initial Features |
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Class Skills |
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Gendarme is a Cavalier archetype in Pathfinder: Wrath of the Righteous.
The gendarme cares less for the finer points of tactical precision than he does for the exhilaration of the charge: the rush of wind through the visor of his helmet, the feel of his couched lance, the satisfying shriek of armor giving way before his weapon’s force as the point drives past metal into his foes.
Gendarme Information
- High saves: Fortitude
- Class skills: Mobility, Athletics, Persuasion,
- Gendarmes are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
Gendarme Progression
Level |
Abilities |
1 | Bonus Feat, Challenge, Order, Mount, Weapon and Armor Proficiency |
2 | |
3 | Cavalier's Charge, Bonus Feat |
4 | |
5 | Banner |
6 | Bonus Feat |
7 | |
8 | |
9 | Bonus Feat |
10 | |
11 | Mighty Charge |
12 | Bonus Feat, Demanding Challenge |
13 | |
14 | Greater Banner |
15 | Bonus Feat |
16 | |
17 | |
18 | Bonus Feat |
19 | |
20 | Supreme Charge, Bonus Feat |
Gendarme Abilities

Order
At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities.

Cavalier's Charge
At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Banner
At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1.

Transfixing Charge
At 20th level, a gendarme represents the epitome of mounted combat. Whenever he makes a charge attack while mounted, he deals triple the normal damage.
In addition, if the gendarme confirms a critical hit on a charge attack while mounted, the attack deals additional damage equal to his weapon damage. Additional damage from weapon properties, magic effects, precision-based bonuses, or other increases are rolled normally.

Mighty Charge
At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity.

Demanding Challenge
At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a –2 penalty to its AC from attacks made by anyone other than the cavalier.

Greater Banner
At 14th level, the cavalier’s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects.

Animal Companion
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Weapon and Armor Proficiency
Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Bonus Feats (Gendarme)
A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. He gains bonus combat or mounted combat feats at 1st level, 3rd level, and then every three levels thereafter.
Order in Pathfinder: Wrath of the Righteous are a choice each Cavalier has to do at level 1. Their Order gives them ability to challenge an enemy, gaining advantages against them. Each Orders gives the challenge its own unique advantages. It also gives the Cavalier additional abilities as they advance.
Order Abilities
Each Order grants different abilities to Cavaliers depending on the Order pledged at level 1.
Order in Pathfinder: Wrath of the Righteous
Orders |
Description |
Abilities |
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A cavalier who belongs to this order serves only himself, working to further his own aims and increase his own prestige. Cavaliers of this order tend to be selfish and concerned only with personal goals and objectives. | Level 1:
Level 2:
Level 8:
Level 15:
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A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers of this order seek out and destroy undead and those who harbor or create them. They scour old crypts, graveyards, and battlefields to bring eternal rest. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers who join the order of the star dedicate themselves to the protection and service of a faith and its members. Cavaliers belonging to this order tend to follow many of the tenets and guides of the religion that they serve. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers who join the order of the sword dedicate their lives to the code of chivalry, living a life of honor, valor, and fairness. Cavaliers of this order tend to swear service to a lord or a lady. Of all the orders, the order of the sword is perhaps the broadest in terms of its focus and ideals. | Level 1:
Level 2:
Level 8:
Level 15:
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