Ghost RiderCavalier Archetype |
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Fortitude High |
Will Low |
Reflex Low |
Base Attack Bonus High |
HP per level +6 (d10) |
Skill Points +3 |
Class Initial Features |
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Class Skills |
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Ghost Rider is a Cavalier archetype in Pathfinder: Wrath of the Righteous.
Ghost riders are conflicted warriors who use the powers of the phantasmal dead even while seeking out and banishing the corruption of undeath from plagued communities. Their strange abilities mark them as outsiders and stoic loners, and they stay in one place only long enough to help the afflicted before riding off to unknown destinations.
Ghost Rider Information
- High saves: Fortitude
- Class skills: Mobility, Athletics, Persuasion.
- Ghost Riders are proficient with all simple and martial weapons, with 2 types of armor (light, and medium) and with shields (except tower shields).
Ghost Rider Progression
Level |
Special Abilities |
1 | Frightful Gaze, Ghost Mount, Etheric Tether |
2 | |
3 | |
4 | |
5 | Spirited Mount |
6 | |
7 | |
8 | Spirited Mount |
9 | Frightful Gaze |
10 | Magic Attacks |
11 | Ghost Wind |
12 | |
13 | |
14 | Ghost Wind, Spiritual Bond |
15 | |
16 | Shared Minds |
17 | |
18 | |
19 | |
20 |
Ghost Rider Abilities
Ghost Mount
At 1st level, a ghost rider gains the ability to manifest a special mount of conjured ectoplasm rather than one of flesh and bone. This spectral companion functions like a spiritualist's phantom companion, using the ghost rider's cavalier level as her effective spiritualist level. The phantom takes the form of a ghostly creature analogous to one of a cavalier's normal mount options for her size and class level, such as a Large horse for a Medium ghost rider or a wolf for a Small ghost rider. A ghost rider must choose a mount that is capable of bearing her weight, that has four or more legs, and that lacks a fly speed (although the GM may allow mounts with a swim speed in certain environments). The GM might approve other animals as suitable mounts.
The ghost rider can manifest her ghost mount only in ectoplasmic form, and she gains the spiritualist's etheric tether class feature, applied to her ghost mount.
Frightful Gaze
At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
Fearless
At 3rd level, a ghost rider becomes immune to fear. Each ally within 10 feet of the ghost rider gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the ghost rider is conscious, not if she is unconscious or dead.
Spirited Mount
At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action.
Ghost Wind
At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity.
Etheric Tether
At 1st level, as a free action, a ghost rider can form an ethereal leash by connecting her soul with her ghost mount. While this leash exists, if the ghost mount's hit points would be reduced to 0 or less, the ghost rider instead transfers some of her life force to the ghost mount, healing it back to 1 hit point but taking as much damage as she heals.
Magic Attacks
At 3rd level, all of the ghost mount's weapons are treated as magic weapons for the purpose of overcoming damage reduction. At 10th level, all of the ghost mount's weapons are treated as if they were of the same alignment as the ghost rider for the purpose of overcoming damage reduction.
Spiritual Bond
At 14th level, a ghost rider can indissolubly fuse her life force with the spiritual essence of her ghost mount. While this bond exists, if the ghost rider takes damage that would reduce her to 0 or fewer hit points, the ghost mount transfers some of its life force to the ghost rider, healing her back to 1 hit point but taking as much damage as it heals. This ability cannot work simultaneously with etheric tether.
Shared Minds
At 16th level, once per round when the ghost rider's mount fails a Will saving throw, the ghost rider can make a Will saving throw to shield her companion's mind. The ghost mount's saving throw is considered successful if the result of the ghost rider's save is equal to or greater than the effect's DC.
Order in Pathfinder: Wrath of the Righteous are a choice each Cavalier has to do at level 1. Their Order gives them ability to challenge an enemy, gaining advantages against them. Each Orders gives the challenge its own unique advantages. It also gives the Cavalier additional abilities as they advance.
Order Abilities
Each Order grants different abilities to Cavaliers depending on the Order pledged at level 1.
Order in Pathfinder: Wrath of the Righteous
Orders |
Description |
Abilities |
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A cavalier who belongs to this order serves only himself, working to further his own aims and increase his own prestige. Cavaliers of this order tend to be selfish and concerned only with personal goals and objectives. | Level 1:
Level 2:
Level 8:
Level 15:
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A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers of this order seek out and destroy undead and those who harbor or create them. They scour old crypts, graveyards, and battlefields to bring eternal rest. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers who join the order of the star dedicate themselves to the protection and service of a faith and its members. Cavaliers belonging to this order tend to follow many of the tenets and guides of the religion that they serve. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers who join the order of the sword dedicate their lives to the code of chivalry, living a life of honor, valor, and fairness. Cavaliers of this order tend to swear service to a lord or a lady. Of all the orders, the order of the sword is perhaps the broadest in terms of its focus and ideals. | Level 1:
Level 2:
Level 8:
Level 15:
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