Divine Hunter

Hunter Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
Average
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HP per level
+5 (d8)
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Skill Points
+4
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Max level of Spells
6
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Caster ability
Wisdom
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Divine Hunter is a Hunter archetype in Pathfinder: Wrath of the Righteous.

While most hunters heed the call of nature and fight to protect its bounty, some are inspired to serve a higher power. These divine hunters use faith to aid them in their struggles, and their faith infuses their animal companions, making these companions champions of their deities.

  

Divine Hunter Information

 

Divine Hunter Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 +2 0 Animal Companion, Animal Focus, Nature Sense, Deity Selection, Domain Selection
Level 2 +1 +3 +3 0 Precise Companion
Level 3 +2  +3 +3 +1 Otherworldly Companion
Level 4 +3  +4 +4 +1  
Level 5  +3 +4 +4 +1  
Level 6 +4  +5 +5 +2  
Level 7 +5  +5 +5 +2  
Level 8  +6/+1 +6 +6 +2 Animal Focus
Level 9  +6/+1 +6 +6 +3  
Level 10  +7/+2 +7 +7 +3 Raise Animal Companion
Level 11  +8/+3 +7 +7 +3  
Level 12  +9/+4 +8 +8 +4  
Level 13  +9/+4 +8 +8 +4  
Level 14  +10/+5 +9 +9 +4  
Level 15  +11/+6/+1 +9 +9 +5  
Level 16  +12/+7/+2 +10 +10 +5  
Level 17  +12/+7/+2 +10 +10 +5 One with the Wild
Level 18  +13/+8/+3 +11 +11 +6  
Level 19  +14/+9/+4 +11 +11 +6  
Level 20  +15/+10/+5 +12 +12 +6 Master Divine Hunter

 

Divine Hunter Abilities

 

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Weapon and Armor Proficiency

A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.

Precise Companion

At 2nd level, a hunter choses either Precise Shot or Outflank as a bonus feat. She does not need to meet prerequisites of this feat.

Domain Selection (Hunter)

At 3rd level, a divine hunter learns to call upon the power of her deity. The divine hunter must select one domain from those available to her deity. She gains the granted powers Of this domain, using (her hunter level — 2) as her cleric level for determining when the powers are gained and what effects they have. Once she chooses this domain, it cannot be changed. If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level of 4th. When the divine hunter would gain that ability, her animal companion instead gains two ability score points increases gaining +1 to two different ability scores or +2 to one ability score). In addition, the divine hunter adds the 1-Ievel domain spell from her domain to her list of spells known. She adds the 2-Ievel domain spell at the level, the 3-Ievel domain spell at 9th level, the 4-Ievel domain spell at 12th level, the 5•level domain spell at 15th level, and the 6-Ievel domain spell at 18th level

 

Second Animal Focus

At 8th level. whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself insºtead of one, and can assign two aspects to her companion instead of one.

One with the Wild

 At 17th level, the hunter's animal companion are respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in 30 feet radius as a swift action, as if using dazzling display. 

Master Hunter

 At 20th level, a hunter becomes master hunter. He gains the ability to receive the animal focus benefits any amount of time per day.

Otherworldly Companion

At 3rd level, a hunter’s companion takes on otherworldly features. If the divine hunter is good (or worships a good deity), the animal companion gains the celestial template. If the hunter is evil (or worships an evil deity), the animal companion gains the fiendish template. If the hunter is neutral and worships a neutral deity, she must choose either the celestial or fiendish template; once this choice is made, it cannot be changed. The companion’s CR is considered to be equal to its Hit Dice for the purpose of the celestial or fiendish template.

Nature Sense

A hunter gains a +2 bonus on Lore (Nature) checks.

Animal Focus

At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments.

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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