Shadow Shaman

Shaman Archetype

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will icon pathfinder wotr wiki guide
reflex icon pathfinder wotr wiki guide
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Base Attack Bonus
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HP per level
5/ Level
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Max level of Spells
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Caster ability
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Shadow Shaman is a sub-class in Pathfinder: Wrath of the Righteous. Shadow Shamans draw upon their power to shape the world and expand the influence of their spiritual patrons. These divine adventurers have strong ties to natural spirits. They form powerful bonds with particular spirits, and as their power grows they learn to call upon other spirits in times of need.


"The best friends of some shamans are shadows, which they use to conceal their actions and find the best opportunities to attack their foes."


Shadow Shaman Information

  • Base Class: Shaman
  • High saves: Will, Reflex
  • Low saves: Fortitude
  • Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Lore (Nature), Persuasion
  • Proficient with all simple weapons, light armor, and medium armor.

Shadow Shaman Progression







 1 0 0 0 2 SpiritSpirit AnimalSimple Weapon ProficiencyArmor Proficiency (Light Armor)Armor Proficiency (Medium Armor), Stealth
 2 1 0 0 3 Hex
 3 2 1 1 3 Sneak Attack
 4 3 1 1 4 Shadows
 5 3 1 1 4  
 6 4 2 2 5 Sneak Attack
 7 5 2 2 5  
 8 6/1 2 2 6 Hex
 9 6/1 3 3 6 Sneak Attack
 10 7/2 3 3 7 Hex
 11 8/3 3 3 7  
 12 9/4 4 4 8 HexSneak Attack
 13 9/4 4 4 8  
 14 10/5 4 4 9  
 15 11/6/1 5 5 9 Sneak Attack
 16 12/7/2 5 5 10 Hex
 17 12/7/2 5 5 10  
 18 13/8/3 6 6 11 HexSneak Attack
 19 14/9/4 6 6 11  
 20 15/10/5 6 6 12 Hex




A shaman learns a number of magical tricks, called hexes, which grant her powers or weaken foes. At 2nd level, a shaman learns one hex. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman earns new hexes. A shaman can select from any Of the hexes available to her chosen spirit. A shaman cannot select a hex more than once unless noted otherwise. Using a hex is a standard action that doesn't provoke an attack of opportunity unless otherwise noted. The saving throw DC to resist a hex is equal to 10 + 1/2 the shaman's level + the shaman's Wisdom modifier.

Sneak Attack

If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks her target. This extra damage is I d6 and increases by Id6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit. The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

Spirit Animal

At 1st level, a shaman forms a close bond with a spirit animal tied to her chosen spirit. This animal is her conduit to the spirit world, guiding her along the path to enlightenment. The animal also aids a shaman by granting her a special ability. A shaman must commune with her spirit animal each day to prepare her spells.


At 4th level, a Shadow Shaman gains ability to use the shadows around to conceal himself. A number of times per day equal to his Charisma modifier, Shadow Shaman can gain benefits Of blur spell for I minute. Starting at 9th level, he gains the benefits of displacement instead. Starting at 14th level, additionally he receives the effect of greater invisibility.


Simple Weapon Proficiency (Class Feature)

You become proficient with all Simple Weapons.

Armor Proficiency - Light Armor (Class Feature)

You become proficient with Light Armor.

Armor Proficiency - Medium Armor (Class Feature)

You become proficient with Medium Armor.

Stealth (Class Feature)

Shadow Shaman gains Stealth as a class skill.



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