Stormwalker

Ranger Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
High
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HP per level
6/ Level
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HP
10
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Max level of Spells
4
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Caster ability
Wisdom
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Stormwalker is a sub-class in Pathfinder: Wrath of the Righteous. Stormwalkers can use both melee and ranged weapons. They can specialize on a specific type of enemy providing with additional damage against it.

 

"Rangers are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. Their abilities allow them to deal significant harm to specific types of foes, but their skills are valuable against all manner of enemies."

  

Stormwalker Information

 

Stormwalker Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +1 +2 +2 0 Ranger ProficienciesFavored Enemy
Level 2 +2 +3 +3 0 Archery
Level 3 +3 +3 +3 +1 Favored Terrain
Level 4 +4 +4 +4 +1 Wind Treader
Level 5 +5 +4 +4 +1 Favored Enemy, Favored Enemy
Level 6 +6/+1 +5 +5 +2 Archery
Level 7 +7/+2 +5 +5 +2  
Level 8 +8/+3 +6 +6 +2 Favored Terrain
Level 9 +9/+4 +6 +6 +3 Evasion
Level 10 +10/+5 +7 +7 +3 ArcheryFavored Enemy, Favored Enemy
Level 11 +11/+6/+1 +7 +7 +3 Flash Step
Level 12 +12/+7/+2 +8 +8 +4 Camouflage
Level 13 +13/+8/+3 +8 +8 +4 Favored Terrain
Level 14 +14/+9/+4 +9 +9 +4 Archery
Level 15 +15/+10/+5 +9 +9 +5 Favored Enemy, Favored Enemy
Level 16 +16/+11/+6/+1 +10 +10 +5 Control Weather
Level 17 +17/+12/+7/+2 +10 +10 +5  
Level 18 +18/+13/+8/+3 +11 +11 +6 Favored TerrainArchery
Level 19 +19/+14/+9/+4 +11 +11 +6 Flash Shot
Level 20 +20/+15/+10/+5 +12 +12 +6 Master HunterFavored EnemyFavored Enemy

 

Stormwalker Abilities

 

Ranger Proficiencies

A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Archery

At 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, point Blank Master, and Manyshot to the list. At 10th level, he adds mproved Critical to the list.

Endurance

Harsh conditions or long exertions do not easily tire you. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. You may sleep in light or medium armor without becoming fatigued.

Wind Treader

At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of overcoming damage eduction. A stormwalker can use this ability a number Of times per day equal to 3 + his Wisdom modifier. At 12th level, weapons affected by this ability gain the shocking burst special ability.

 

Favored Enemy

At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them.

At 5th level and every five levels thereafter (10th, 15th,and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Flash Step

At 11th level, a stormwalker can move across the battlefield like a bolt of lightning. As a full-round action, he can transform into lightning and move to any unoccupied square within 50 feet without provoking attacks Of opportunity. He makes a single ranged attack against closest opponent after this movement. 

One with the Storm

At 16th level, a stormwalker gains immunity to electricity. 

Flash Shot

At 19th level, when a stormwalker uses flash step, he can make two ranged attacks after his movement. Both of these attacks are made at his highest base attack bonus.

 

Favored Terrain

At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this terrain. At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired) increases by +2.

Camouflage (Ranger)

A ranger of 12th level or higher can, as a move action, use the Stealth skill to hide in any of his favored terrains, even in combat.

Master Hunter

A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC Of this save is equal to 10 + 1/2 the ranger's level + the ranger's Wisdom modifier. A ranger can use this ability five times per day, but not against the same creature more than once in a 24-hour period.

Evasion

A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of evasion.

 

Classes
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